
Pendobar 'Pip' Bushytoe |

Pip will get his Inspire Courage +2 on for the next round
Pip strums Lucille from his high perch
"Only thing scary 'bout you is yer face,
Scaring little children all over the place!
Looks like your neck threw up on you,
Cause your face looks like congealing spew!"

dungeonmaster heathy |

The blonde girl for the nonce, ceases her bludgeoning of Elgan; stops, cocks her head oddly to the side and stares at Pip's performance with a puzzled look on her face.
"Those are nice sounds," she says rather oddly.
kinda small walk off of the path of the rules as written; yet.....I'm alluding to.....some story from days gone by with this.

Gittik |

The tiger hits Gittik with one swatting claw and bites him; Gittik takes 27 h.p. in damage.
"AAAAAAAAAARGH!! THAT REALLY HURT!"
Unleash once more on the babau in G5.
RH kukri 1: 13 + 16 + 1 = 30, damage = 11
RH kukri 2: 16 + 11 + 1 = 28 = threat. Confirm = 9 + 11 + 1 = 21. Damage = 10, or 19 if crit is confirmed
RH kukri 3 (haste): 3 + 16 + 1 = 20. Damage = 10.
LH kukri 1: 19 + 14 + 1 = 34 = threat. Confirm = 5 + 14 + 1 = 20. Damage = 7, or 11 if threat is confirmed (including 1 electricity damage)
LH kukri 2: 9 + 9 + 1= 19. Damage = 9 (including 4 electricity damage)

dungeonmaster heathy |

Pip hears the blonde's odd comments and gives her a small bow. He attempts to perform a few of the chords he learned from his eladrin teachers
Perform(String): 1d20+18
She starts dancing, though rather galumphishly; a look of bliss washes over her lovely face.

dungeonmaster heathy |

Gittik is damaging the babau now. It should be dead, but it's unearthly nature sloughs his kukris easy; though with two crits Gittik's at least hitting the right places--spleen...femoral artery....pumping turgid gooey greenish blood....
need a reflex, d.c. 18 save for each of Gittik's blades or they take 5 h.p. in damage from the acidic goo coating the babau.

Oso Legumbe |

Oso's rage ends and the warrior slumps a little, -18 hpts and -2 on pretty much everything I guess.
Realising he is in trouble and bleeding badly, the priest sees Gittik get ripped up too by the tiger, then he wills Kelanen's holy power to heal and heal all around.
Channel energy 4d6 ⇒ (2, 2, 3, 6) = 13 in 30ft burst for everyone.

dungeonmaster heathy |

Would a +3 and a +1 weapon really take damage from babau bile? I'm just wondering, since I would have thought magic weapons would be more or less immune.
I will look into it.
(edit) pfsrd says they get a bonus of 2+half caster level; let's say a +7 bonus for s~&&s and giggles; Oso can retcon his damage as well.
That 10 hp per plus sounds groovy as well.
I didn't mean for the babau's to be more than an annoyance really.

Elgan Dreadwood |

Thx Oso, I needed that!
Elgan gasps gratefully for air as the small, strange, blond ceases her pummeling to listen to the music.
"ow?" He manages to gasp through his quickly purpling bruises. He's pretty sure that he has some cracked or broken ribs too. The energy of Oso's prayer washes over him like a cool summer shower. He breathes a little easier.
The elf shifts slightly away from the small, dangerous, blond woman, Is there another kind?!? ;P to get out of her immediate reach, then uses his magically enhanced speed to hurl himself off of the roof, shimmering into a hawk once more as he does so. As he climbs for altitude, he painfully screeches a prayer that brings a healing breeze to his aid.
ACK! being lazy, haven't been updating and lost track of how much dmg I've taken, but I know he doesn't feel well!
So, standard action to do a 5' shift and get out of her AoO reach, Magical extra action to move/jump/fly away!, and standard action to trade in a 3rd lvl spell for a heal.
I feel much better now!

dungeonmaster heathy |

He's flanking;
he hits, but can't seem to damage the oily thing. His fists burn under the slime of the babau, and the ape lets out a raucous howl.
Gittik's foe claws him once for 8 h.p.
Oso's foe misses.....armor and speed making him nigh untouchable.
A giant wasp the size of a big dog appears on or about Elgan, stinging, stinging, but missing the nimble hasted birdelf.
And the chanting continues in the barbershop as Altai plays a game of hide-and-seek for all the marbles.
Group's attack!

Gittik |

This summoning stuff is getting really annoying now!
Full attack again. As one babau goes down, I'll get busy on the next one.
RH kukri 1: 19 + 16 + 1 + 2 = 38 = threat. Confirm = 18 + 16 + 1 + 2 = 37. Damage = 12, or 24 IF threat is confirmed.
RH kukri 2: 13 + 11 + 1 + 2 = 27. Damage = 11.
RH kukri 3: 18 + 16 + 1 + 2 = 27 = threat. Confirm = 19 + 16 + 1 + 2 = 38. Damage = 12, or 23 if threat confirmed.
LH kukri 1: 9 + 14 + 1 + 2 = 26. Damage = 6, including 2 electricity damage.
LH kukri 2: 9 + 9 + 1 + 2 = 21. Damage = 7, including three electricity damage.
"BLEEEEEEEEEEAAARGH!!!"

Altai Iscarni |

Realising that he can't see Thatcher, Altai goes for the easy solution.
Tiptoeing back up the stairs before casting Fireball into the barbershop. The explosion is bigger than the room, so it doesn't realy matter where I put it; I just want to avoid getting caught in my own blast. Damage 43, Reflex 20 for half.

dungeonmaster heathy |

Realising that he can't see Thatcher, Altai goes for the easy solution.
Tiptoeing back up the stairs before casting Fireball into the barbershop. The explosion is bigger than the room, so it doesn't realy matter where I put it; I just want to avoid getting caught in my own blast. Damage 43, Reflex 20 for half.
You hear screams, a man's scream though it is soprano......then, you hear nothing but burning stuff.....yknow, wood popping and what not.
No more summoning/chanting.
Beldan Vale |

Bel had a move action left last round … he snuck up behind the slimy demon thing at F4 (move to F3, stealth: 19+26 = 45).
Now he stabs it hard, quickly under the effects of the haste spell with his rapier, hoping he can find vital organs on this unworldly creature.
Attack #1: 16+13+2+2+1 = 34, crit confirm: 12+18 = 30. Damage: 1+3 = 4 + (3+3 crit) = 10 + 21 (sneak attack) = 31.
Attack #2: 16+8+2+2+1 = 29, crit confirm: 15+13 = 28. Damage: 5+3 = 8 + (1+3 crit) = 12 + 15 (sneak attack) = 27.
Attack #3 (haste): 14+13+2+2+1 = 32. Damage: 3+3 = 6 + 16 (sneak attack) = 22.
If all hit, crits are confirmed and all are sneak attacks, 80 damage - DR.

Altai Iscarni |

Altai shrugs off his invisibility spell as he walks out the front door, careful not to startle Gittik or Oso. "I'd guess that would be Thatcher's 'pretty girl' companion. I have no idea whatsoever who, or even what she is. However, Pip seems to have things under control right now."

dungeonmaster heathy |

5,600 exp each.
equipment....
2 +1 rapier
2 +1 leather armor
2 +2 buckler
2 +1 ring of protection
2 +1 bastard swords
2 +1 studded leather armor
2 mwork comp shortbows str 16
40 +1 arrows
+2 wounding flail
+2 bracers of armor
Hamfist's lodging--there's a chest; 25,000 g.p. therein.
Have at it!
You're in town; so there's time to buy stuff.
On Hamfist's desk there's a ledger; the last entry (for yesterday) reads
1 witchwarden dagger traded to Haskar, a Kenku, for
2,000 g.p., and interest, and an interesting spider.....
spider given to Zever for identification purposes.

dungeonmaster heathy |

You search, but the heart does not seem to be there.
Hamfist apparently wouldn't one to leave such things go to waste.
Tatcher....isn't there.
The warehouse is filled with crates and barrels of salable commodities; liquor, preserved foodstuffs, ship supplies; then there's trade goods from abroad; various odds and ends.

Altai Iscarni |

Loooooooot!
Sellers:
2 +1 rapier - sell both for 2370 gp
2 +1 leather armor - sell for 610 gp
+2 bracers of armor - sell for 2000 gp
2 +1 studded leather armor - sell both for 1180 gp
40 +1 arrows - sell for 900 gp
2 mwork comp shortbows str 16 - sell both for 675 gp
+2 wounding flail - great weapon, but probably won't be used. Sell for 16160 gp
Keepers:
2 +2 buckler - to Beldan and Oso?
2 +1 bastard swords - Oso sacrifices them to Kelanen
2 +1 ring of protection - who needs one?
Hamfist's lodging--there's a chest; 25,000 g.p. therein.
From the church of Kord: 6000 gp in gems
From the fight with Xever and his ratty guards
Keitel had full plate, a +2 spiked chain - sell for a total of 4930 gp
Buscemi's had four +1 rapiers - sell all for a total of 4740 gp
Total of 8,000 g.p. in coin as well.
Money:
25000+23895+4930+4740+8000=66565/6=11094 gold, 1 silver and 7 copper each. No money for Riese or Stigwold, as they've been out for a couple of months now.
In addition we have all the magical crap we took from Xever's lab. These are to be returned to the constabulary.

Oso Legumbe |

Thanks for all the work on the treasure, Vattnisse.
Oso almost collapses under the fatigue of combat and lost spells. He looks around at the rest and wearily begins healing with one of his wands.
"I is gonna save most of them healing blasts just in case Hamfist is lower on the food chain than the top and we get a visit in the night."
Channel Healing on everyone when they are within 30ft, 4d6 ⇒ (5, 4, 6, 3) = 18pts, 4d6 ⇒ (4, 5, 5, 4) = 18pts
1 charge from CMW wand sees Oso up to full, guessed about 4 charges should do it on Gittik, Cure Moderate Wounds healing 7+8+12+17=44pts, healing on anyone else does an average of 12pts so maybe just tell me how many charges it would take, unless you heal your selves, like Pip or Elgan.

Altai Iscarni |

Why don't we throw the dead guys into the harbour before rolling Hamfist's corpse in a rug and bringing it with us to the temple of Kord? Perhaps they can make him tell them where the heart is (or if he just ate it). Once there, we can also compare notes on what Xever told them, or if he showed up at all.
"I don't like that Hamfist seems to have a side business selling Witchwarden knives. Where the hell did he get this one from?" Altai reads the journal entry out loud. "There's so many things wrong with this. What if the damned bird-man has more of those spiders?"

dungeonmaster heathy |

About the time this is all wrapping up, three men in mail and the tabard of the Shadowshore Watch roll up on you, followed by a fourth exquisitely dressed fop with a badge; he's on a fine riding horse with brass trimmings on it's tack.
He rides haughtily up to you all, sneers at Gittik spattered in the gore from a babau,.....
"Yerrs,.....I am Deputy Carpoth, of the Shadowshore watch. Gentlemen, I see that you've disrupted Hamfist's operations,....."

dungeonmaster heathy |

"yerrs....be that as it may,....to whom do I have the pleasure of speaking? What are your motives here; I don't really care about the nature of your spat with Hamfist. These things happen in this, the best of all possible worlds. People.....er....(looks at Hamfist's trundled up, demonic corpus) have disagreements.
However, in the interest of keeping the general peace, certain.....deals must be acknowledged....adhered to.....
if one was of a mind toward taking over a certain Late Mr. Hamfist's obligations."

dungeonmaster heathy |

"Worvul Krexin.....
are you his man?
I didn't know he was interested in business on the down and down....Very well....I'll take that warehouse full of goods off of your hands. You don't look like you need to be in the business of moving it...I'm doing us both a favor really.
Also, if you're of an inclination to move in and fill Hamfist's void, the standard rate is 20% of earnings. I'll send a man around to talk to you about it later, a burly man name of Deputy Farris.....if you're interested in filling Hamfist's void.
Yes, right now, we'll have to cordon off these premises. Process evidence....that sort of drivel."