Heathy's Isle of Dread Thread

Game Master Heathansson


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Bard 8/ Troubadour of Stars 9 Epic Shredder
dungeonmaster heathy wrote:
Pip, then it's initiative.....

Man, insomnia suxxors ..

Pip takes his lightning gun and aims it at the hidden thug

Use Magic Device: 1d20+13=28, Electrical bolt: 5d6=17

DC 15 reflex save for 1/2


I AM THE LORD OF ALL HELLFIRE!!!!!

*GZZZZZZZT!*
He's not dead, but he takes an awesome jolt. There's something trickling down his leg, and Pip can see when the lightningbolt illuminates the area that there's a second guy in the dark, at D7.

Initiative; beat a 21.


I AM THE LORD OF ALL HELLFIRE!!!!!

So there's guys made at b5, c6, d7;
and Elgan seems to have dumped a bunch of hail and rime on the back of the building.

Pip's at e5,
Beldan and Gittik are somewhere between a-e 3-4, Elgan's above it all in the air,
and Altai and Oso are around f-g 1 to start.....


Bard 8/ Troubadour of Stars 9 Epic Shredder

Pip's init: 1d20+3=10

Oooh lordy ..


Male Human Wizard 17 (Conjuration specialist)

I'll take G1. Is the guy in B5 on the roof?


I AM THE LORD OF ALL HELLFIRE!!!!!

He is on the roof.

I guess I just need Beldan, Gittik, and Oso to call positions, then it's their attack.


Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9

Oso is happy at G2.

The native born priest turns at the magical explosions to the battle ahead. "Stealthy bit over."


I AM THE LORD OF ALL HELLFIRE!!!!!

heh heh....


Bard 8/ Troubadour of Stars 9 Epic Shredder

Pip, spotting the second thug prepares another weapon blast

UMD: 1d20+13=26, DAM: 5d6=22

Plug this attack in where it belongs, I might not be on later today ..


I AM THE LORD OF ALL HELLFIRE!!!!!

right on....


Male Human Rogue 14

I guess Beldan's at A3.


I AM THE LORD OF ALL HELLFIRE!!!!!

right on.....
if somebody wants to place Gittik, I don't think Aubrey'll mind....


Male Human Wizard 17 (Conjuration specialist)

Well, he is standing in the middle of the street yelling at the guy on the roof. How about D4?


I AM THE LORD OF ALL HELLFIRE!!!!!

The guy on the roof at b4 shoots two arrows at Beldan; one hits. The strong curved Paynim bow does 10 h.p. in damage to the rogue.

The guy at c6 who Pip lightningbolted moves to c5; his compatriot emerges from d7 up to d5.
Gittik is attacked by the first one; his rapier thrust too high to menace the feral hobniz.
Pip's foe, wielding a bastard sword, hacks Pip for 14 h.p. in damage, then follows through on Gittik with the blow, also missing the short wildman.

Elgan takes fire from the ground; 4 arrows fly up at the hawkshaped elf from the other side of the building, one hits for 6 damage.

Two men with bastard swords emerge from the door to the barber shop at g5; they run up on Oso to f2 and g3;
the one at f2 strikes Oso with a bastard sword,dealing 13 in damage, then following through at Altai, cleaving him for 15 h.p.
The other one strikes Oso with a bastard sword, 9 h.p. in damage.
Oso gets an aoo on the first guy in f2; he ran through Oso's threat region.

Checking for accuracy.....looks good.

Group's attack!


I AM THE LORD OF ALL HELLFIRE!!!!!

oh, and I noticed that Altai was further than 30 feet away from the bowman on the roof.....sweet!
I gotta go do an errand; sorry, but I'll be back in an hour or less.


Male Human Wizard 17 (Conjuration specialist)
dungeonmaster heathy wrote:
oh, and I noticed that Altai was further than 30 feet away from the bowman on the roof.

That was by design. Boooh sneak attack! Now check this out:

Altai staggers backward and almost falls from the force of the blow. Gritting his teeth, he thrusts his fist at his assailant, with surprising results.

This is one of the coolest spells in the book. I'm casting Telekinesis at the goon in F2, going for the "violent thrust" option. Concentration check (should we still call it that?) 14+16=30, which is more than enough to avoid an AoO. The goon gets a Will 22 save or he goes flying into the guy in D5. Attack roll to hit 14+11=AC 25. Damage depends on the weight of the throwee, but he and the guy in D5 get 1d6 damage per 25 pounds of throwee weight (so about 8d6 damage?). I'd guess they'll both fall prone after that. Finally, if I miss the guy in D5, the human misille splats into the wall at C6 instead and takes the same damage.


I AM THE LORD OF ALL HELLFIRE!!!!!

The guy in f2 indeed smacks into the guy in d5. Pip looks worried for a second; then elated when he sees the pair of them lieing on eachother in square d5, having each taken 34 h.p. in damage....additionally, Gittik and Pip get an aoo on him as he flies through the air through their threat zone.

cannonball special anyone?

Ogay; Altai went; everybody else's go.


Male Human Wizard 17 (Conjuration specialist)

Pip zaps one of the prone dudes with the electro-launcher (the damage's further up the page). It's not a proper weapon, though, so he gets no AoO.


I AM THE LORD OF ALL HELLFIRE!!!!!

That's one of them toasted. Gittik can wax the other one in midair....


Male Wild Elf Druid 16 (Shifter version, PHBII)

ElganHAwk screeches as the arrows fly by him, all but one, which sticks painfully in a wing muscle. His scream sounds more angry than hurt. Mostly.

In response, ElganHawk circles around once more, screeching in his melodic warble. Those familiar with the sound flinch, as it usually precludes something big and noisy. It is.

Having taken a lesson from Altai, Elgan calls upon the spirits of fire. A column of flame descends upon the other side of the building. There are screams. Elgans answering screech is positively,... happy.

OK, Flame Strike on the other side of the building, IF I can get them both in it! (Presuming they haven't moved yet, since they fired.)IC is down (AGAIN!) rolling old-fashioned.

9d6 Column of Divine Fire= 40Dmg


I AM THE LORD OF ALL HELLFIRE!!!!!

Amazingly, the two archers menacing Elgan dodge out of the way of his divine flames. They appear completely unscathed.


Male Wild Elf Druid 16 (Shifter version, PHBII)
dungeonmaster heathy wrote:
Amazingly, the two archers menacing Elgan dodge out of the way of his divine flames. They appear completely unscathed.

Bloody F!@#$%^ H@!! I KNEW I shoulda traded it in for a conjured playmate! ;P


I AM THE LORD OF ALL HELLFIRE!!!!!

Right on,....well, they couldn't evade hail at least...


Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9

No AoO because Oso was about to cast a spell. Casts defensively, rolls a 9 +8(level)+3(Wis)+4(combat casting)=24, needed 23 to cast a 4th level spell, divine power. That was close.

Then Oso draws his sword and roars in anger at the blows on him and Altai. "How dare you!"

Rages so that is +10 in total to Strength this round, +26 hits temporarily.


I AM THE LORD OF ALL HELLFIRE!!!!!

right on.....Beldan and Gittik up to bat.


Bard 8/ Troubadour of Stars 9 Epic Shredder

OK, since the meat grinders are working, Pip will sing a competence bonus for everyone: +2 atk/dam/charm/fear .. ya'll know the drill

Pip switches out his bug zapper for Lucille

"You're gonna meet yer maker
When you set up for a fight
'Cause we ain't fakers
And we do this killin' thang right!"

Pip tries a complex changeup

Perform: 1d20+18=36

The steel-stringed guitar howls like a banshee with a toothache


I AM THE LORD OF ALL HELLFIRE!!!!!

right on; it'll have to be next round though, cos Gittik and Beldan are the only ones this round who haven't gone yet...


M Halfling Barbarian 10

AoO on the flying dude: 13 + 16 = 29 to hit, damage = 2 + 6 = 8. My actual next action will depend on whether he is still up or not. Where are these arrows coming from, roughly?

"Heh, you throw good for weedy wizard, Beetle Boy!"


I AM THE LORD OF ALL HELLFIRE!!!!!

He's still "UP" as in conscious, though he's prone in a heap on the other dude in square d5.
The arrows at Beldan are coming from the guy on the roof at b5, and the ones fired at Elgan are from the other side of the barbershop; appx f-g-h 10 or 11.....


M Halfling Barbarian 10

OK, stab the guy where he lies: 2 + 16 + 4 for prone = 22, damage = 1 + 6 = 7. If he's still conscious I'll carry on with the full attack.


I AM THE LORD OF ALL HELLFIRE!!!!!

He's out with that stab. Goes into his thorax; he's not moving.


M Halfling Barbarian 10

OK, as my move action, fly up to B4.

"You mock Gittik, now it all finish for you."


I AM THE LORD OF ALL HELLFIRE!!!!!

right on; and it's down to Beldan.


Male Human Rogue 14

Ugh I sketched up a quick map of this the other day, but don't have it here now. Anyone near Beldan? Otherwise, he'll shoot at the guy shooting at him.


I AM THE LORD OF ALL HELLFIRE!!!!!

There's the guy at b5 who's been shooting at Beldan from on the roof; Gittik closed with him via flight.
There's a guy meleeing with Oso 30 feet away,
and a guy at c5 10 feet away, who will prolly soon pay poor Pip back for lightningbolting him...
The other two guys are on the other side of the building shooting the airborne Elganhawk.


Male Human Rogue 14

Crossbow at the guy at C5: 4+13+2 (bardic) = 19. Damage: 7+2 = 9. Rapid reload. Attack # 2: 16+8+2 = 24. Damage: 7+2 = 9.


I AM THE LORD OF ALL HELLFIRE!!!!!

Beldan pops the rogue twice; he's still up though badly wounded.


I AM THE LORD OF ALL HELLFIRE!!!!!

The rogue on the roof drops his bow, pulls his rapier, and slashes at Gittik; missing the feral Peter Pan.

Oso's foe steps to f2, slashing Oso AND Altai with the same blow.
Oso takes 13 h.p. and Altai takes 8 h.p. in damage from the bastard.

Beldan's target moves below Gittik to b4, stabbing at and missing the nimble crossbowman Beldan.

Two more arrows thunk into Elgan; he takes 18 h.p. in damage (and one of those was an unconfirmed crit......)

Finally, a slinky, greasy man with long stringy greying hair, of wiry build, and covered with tats from islands ungazed by most flanfolk steps out of the door....."wot 'ave we here, wee one?" he says to Pip, then moving to f5, smites him with a wicked flail.
Pip takes 20 h.p. in damage, and 1 h.p. per round from the wounding weapon that stings his hide like needles.
This can only be Hamfist.

Group's attack.....


Male Human Wizard 17 (Conjuration specialist)

Casting Magic missile. I'll start with the goon in B4, if he falls, the leftovers go on the guy in F2. Concentration check 11+16+4(combat casting)=31. Damage 5+4+4+2+4.


I AM THE LORD OF ALL HELLFIRE!!!!!

He gets aerated by a burst of magic missiles; continues standing before Gittik.....


I AM THE LORD OF ALL HELLFIRE!!!!!

Oh,....and this is a "boss" of the fight closing with Pip, so if he wants to change his mind about playing eruption then that's all good'n'dandy.


Male Human Rogue 14

So B4 didn't drop?


Male Human Rogue 14

Assuming Beldan still faces the goon, he drops his crossbow (free action), draws his rapier (move action), and stabs at the guy. roll: 1 and drops his rapier…

“Oh … crap.”


Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9

Oso can take any combat feat he wants at eighth level for up to eight rounds and change it every round. Its part of the War domain. He chooses Improved Critical (seen as he now meets the pre-reqs due to Divine Power spell). He will Power Attack -2 to hit +4 to damage. Then there's the Bardic Inspire as well.

Oso raises the bastard sword high and yells, "Kelanen aid me!"

Now I did want a good dice roll, so we get Nat 1 first attack followed by 3+15=18......sigh. There's nothing like having new abilities.

"Oh.....crap."


M Halfling Barbarian 10

Rage on! Full attack on the guy in B5.

RH kukri 1 = 16 + 5 = 21. Damage = 3 + 8 = 11
RH kukri 2 = 11 + 6 = 17 (likely miss). Damage = 2 + 8 = 10
LH kukri 1 = 14 + 15 = 29 = threat. Confirmation = 13 + 14 = 27. Damage = 6, or 12 of threat confirmed (including 1 point of shock damage)
LH kukri 2 = 9 + 15 = 24 = threat. Confirmation = 18 + 9 = 27. Damage = 11, or 15 if threat confirmed (including 6 points of shock damage)

"GAAAAAH!"


Bard 8/ Troubadour of Stars 9 Epic Shredder
dungeonmaster heathy wrote:
Oh,....and this is a "boss" of the fight closing with Pip, so if he wants to change his mind about playing eruption then that's all good'n'dandy.

LOL, yeah in light of the circumstances, I'll retcon

Pip, feeling the lash of the new chap's weapon decides that discretion IS the better part of valor. He looks for a handhold to climb the warehouse side:

Climb: 1d20+8=20

He jumps from handhold to handhold like a spidermonkey

Acrobatics: 1d20+11=24

Keeping one eye out for the new guy's painful weapon:

Escape Artist: 1d20+12=17

Anything else I need to roll just holler ...


I AM THE LORD OF ALL HELLFIRE!!!!!
Beldan Vale wrote:
So B4 didn't drop?

nope....


I AM THE LORD OF ALL HELLFIRE!!!!!
Oso Legumbe wrote:

Oso can take any combat feat he wants at eighth level for up to eight rounds and change it every round. Its part of the War domain. He chooses Improved Critical (seen as he now meets the pre-reqs due to Divine Power spell). He will Power Attack -2 to hit +4 to damage. Then there's the Bardic Inspire as well.

Oso raises the bastard sword high and yells, "Kelanen aid me!"

Now I did want a good dice roll, so we get Nat 1 first attack followed by 3+15=18......sigh. There's nothing like having new abilities.

"Oh.....crap."

Oso misses both times; the guy's too nimble.


I AM THE LORD OF ALL HELLFIRE!!!!!
Gittik wrote:

Rage on! Full attack on the guy in B5.

RH kukri 1 = 16 + 5 = 21. Damage = 3 + 8 = 11
RH kukri 2 = 11 + 6 = 17 (likely miss). Damage = 2 + 8 = 10
LH kukri 1 = 14 + 15 = 29 = threat. Confirmation = 13 + 14 = 27. Damage = 6, or 12 of threat confirmed (including 1 point of shock damage)
LH kukri 2 = 9 + 15 = 24 = threat. Confirmation = 18 + 9 = 27. Damage = 11, or 15 if threat confirmed (including 6 points of shock damage)

"GAAAAAH!"

Gittik slices his foe down first slice!

You have a move action if you want, or you can butcher the guys' remains.


I AM THE LORD OF ALL HELLFIRE!!!!!
Pendobar 'Pip' Bushytoe wrote:
dungeonmaster heathy wrote:
Oh,....and this is a "boss" of the fight closing with Pip, so if he wants to change his mind about playing eruption then that's all good'n'dandy.

LOL, yeah in light of the circumstances, I'll retcon

Pip, feeling the lash of the new chap's weapon decides that discretion IS the better part of valor. He looks for a handhold to climb the warehouse side:

Climb: 1d20+8=20

He jumps from handhold to handhold like a spidermonkey

Acrobatics: 1d20+11=24

Keeping one eye out for the new guy's painful weapon:

Escape Artist: 1d20+12=17

Anything else I need to roll just holler ...

Hamfist watches, snickering as Pip climbs up to b5 where Gittik's foe just fell.

"I'll b'oop thar......." he looks at Gittik; Pip; savoring something; "shortlyyyyyyy..."

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