Pendobar 'Pip' Bushytoe |
Pip starts quilling anything he can ger
Did I miss a map update? Can't seem to find one. Pip will concentrate on scragging anything already wounded.
Bow attacks (within 30'/all feats/Inspire courage/Haste with +2 bow/+3 arrows):
1d20 + 19 ⇒ (4) + 19 = 231d20 + 19 ⇒ (19) + 19 = 381d20 + 17 ⇒ (2) + 17 = 191d20 + 17 ⇒ (7) + 17 = 241d8 + 17 ⇒ (4) + 17 = 211d8 + 17 ⇒ (7) + 17 = 241d8 + 17 ⇒ (8) + 17 = 251d8 + 17 ⇒ (4) + 17 = 21
Additional damage for Manyshot: 1d8 + 17 ⇒ (1) + 17 = 18
dungeonmaster heathy |
Fortunately Elgan's Treeform gives him DR 5/slashing (Oh wait, claws are slashing?!?) :(
Fort save: 1d20+14
Oh,... Nevermind,...
Elgantree shudders at the things return blows, and just when looks like you are about to be treated to his classic line at the appearance of the new,... Thing attacking Altai, Elgantree goes as stiff as a,... well,... tree!
Have I mentioned today how much i HATE undead?!? :(
Let's say claws are slashing.
Elgan is.......paralyzed.
Good thing he's not made outta meat right now.
dungeonmaster heathy |
Dok lets the bow fall from his grasp, drawing his falchion and attacking the smelly thing before it hits the ground...
Falchion attack 1: 1d20+22+4
Damage: 2d4+10
Fire Damage: 1d6Falchion attack 2: 1d20+17+4 (UGH...)
Damage: 2d4+10
Fire Damage: 1d6Falchion attack 3: 1d20+12+4 ('Doh!)
Damage: 2d4+10
Fire Damage: 1d6
Dok only hits once, but that seems to be enough to drop this one after a nice stamp from the brachiosaurus previously. S5 dead.
dungeonmaster heathy |
Pip starts quilling anything he can ger
Did I miss a map update? Can't seem to find one. Pip will concentrate on scragging anything already wounded.
Bow attacks (within 30'/all feats/Inspire courage/Haste with +2 bow/+3 arrows):
1d20+19;1d20+19;1d20+17;1d20+17;1d8+17;1d8+17;1d8+17;1d8+17Additional damage for Manyshot: 1d8+17
Pip hits S2 once; that sasquatch is almost done for.
Satari-san |
Satari sits in empty space and guards his thoughts from the mental pressure of the burning red eyes. He projects stillness, peace, and the inevitable unfolding of the universe.
In the world of flesh, the aged monk jumps straight up, flips perfectly over Beldan, and takes a single carefully weighted blow at one of the mothmen. "Beldan, I think we will be needed when we finish these things. Let's hurry."
Attack (Haste, Inspire Courage): 1d20 + 18 + 1 + 3 ⇒ (7) + 18 + 1 + 3 = 29, damage 2d8 + 8 + 3 ⇒ (4, 1) + 8 + 3 = 16
Claw the Golem |
Claw steps up to the bizarre creature attacking Altai and pounds away at it.
5' step to AD/AE 10-11. Attack 1: 12+16=AC 28, damage 3d8+8=21. Attack 2: 13+16=AC 29, damage 3d8+8=22. Attacks are magical and slashing.
The remaining dinosaur also shifts its attention to the odd newcomer.
Attack roll 13+22-4(Power Attack)=AC 31, damage 4d6+24+12(PA)+17(Smite evil)=70. Attack is bludgeoning and Good. Let me know if this drops the thing, as has Cleave and can reach the ghape on the ledge with Elgan.
Altai Iscarni |
Hmmm... I duffed the save, so I'm down 3 levels. However...
As the strange beast grabs Altai, he erupts in flames.
That's my Salamander cloak. The grappler takes 1d6+7=12 points of fire damage. My action will most probably be to Dimension door out of the grapple, but it dependes on the continued health of the grappler (especially after that dino-bash).
dungeonmaster heathy |
Satari sits in empty space and guards his thoughts from the mental pressure of the burning red eyes. He projects stillness, peace, and the inevitable unfolding of the universe.
In the world of flesh, the aged monk jumps straight up, flips perfectly over Beldan, and takes a single carefully weighted blow at one of the mothmen. "Beldan, I think we will be needed when we finish these things. Let's hurry."
Attack (Haste, Inspire Courage): 1d20+18+1+3, damage 2d8+8+3
Satari shoots up over the mothman, landing a blow on the thing's chitinous head on the way down......
dungeonmaster heathy |
Claw steps up to the bizarre creature attacking Altai and pounds away at it.
5' step to AD/AE 10-11. Attack 1: 12+16=AC 28, damage 3d8+8=21. Attack 2: 13+16=AC 29, damage 3d8+8=22. Attacks are magical and slashing.
The remaining dinosaur also shifts its attention to the odd newcomer.
Attack roll 13+22-4(Power Attack)=AC 31, damage 4d6+24+12(PA)+17(Smite evil)=70. Attack is bludgeoning and Good. Let me know if this drops the thing, as has Cleave and can reach the ghape on the ledge with Elgan.
It gets pummelled pretty hard, but apparently, whatever it is, it's pretty resilient.
It......kinda bleeds; but the blood sizzles and smokes when it hits air.
dungeonmaster heathy |
Hmmm... I duffed the save, so I'm down 3 levels. However...
As the strange beast grabs Altai, he erupts in flames.
That's my Salamander cloak. The grappler takes 1d6+7=12 points of fire damage. My action will most probably be to Dimension door out of the grapple, but it dependes on the continued health of the grappler (especially after that dino-bash).
It looks a little bit hurt by fire. Not much though.
It keeps on grappling Altai.Emrael Bladewalker |
Emrael moves to AB11, eyes intent on her odd foe. When she gets close enough, she strikes watching to avoid the thing's stinger.
Attack with Power Attack, Combat Expertise, Haste, Inspire, Holy: 1d20 + 18 - 3 - 3 + 1 + 3 + 2 ⇒ (10) + 18 - 3 - 3 + 1 + 3 + 2 = 28
Damage with Power Attack, Inspire, Holy, Fire, Electrical: 1d8 + 10 + 9 + 3 + 2d6 + 1d6 + 1d6 ⇒ (5) + 10 + 9 + 3 + (5, 2) + (3) + (1) = 38
dungeonmaster heathy |
Ghast S1 powerlifts Elgan and drops him over the edge;
Elgan takes 5 hp in damage from falling; no big wupp.
It stands up.
Ghast 2 runs up and whacks Dok with his club.
Dok takes 25 hp damage.
The undulating gob of pig heads scurrys up to Claw,
and Claw takes 3 in damage (I did the dr allready) no big wup.
One of the mothmen takes flight (5 foot step) and both flamestrike
Satari.
Beldan stabs one of them when they do this.
Satari takes two strikes,
32 hp and 34 hp; he can roll two dc reflex saves of 19 for half (or none, whichever the case may be)
Two babau demons appear on the ledge with Satari.
They both claw him once, but neither hit the monk.
Group's attack.
Satari-san |
Satari has evasion and improved evasion. Ref save 1: 1d20 + 17 ⇒ (5) + 17 = 22. Ref save 2: 1d20 + 17 ⇒ (9) + 17 = 26. No damage taken.
Satari leaps off one foot, head high in the air, spinning and twisting to avoid the magical flames. He lands, and casually brushes a speck of ash from his robe. The only sign that the scorching fires existed is two large soot marks on the ground under the old monk's feet. He drops into a perfectly timed crouch as the claws of two suddenly materialized lesser demons sweep just over his head, and, with a grunt of effort, sweeps a spinning kick at the mothman's lower extremities. The low sweep turns into a head high kick, which is followed by a brutal axe kick - all in the same movement - and ends in a balanced guard position. If there were other blows in the blur they were too fast for any but the target to register.
Flurry, haste, inspire courage, power attack:
Attack H: 1d20 + 22 + 1 + 3 - 3 ⇒ (12) + 22 + 1 + 3 - 3 = 35, damage 2d8 + 3 + 6 ⇒ (1, 4) + 3 + 6 = 14.
Attack 1: 1d20 + 22 + 1 + 3 - 3 ⇒ (2) + 22 + 1 + 3 - 3 = 25, damage 2d8 + 3 + 6 ⇒ (7, 4) + 3 + 6 = 20.
Attack 2: 1d20 + 22 + 1 + 3 - 3 ⇒ (11) + 22 + 1 + 3 - 3 = 34, damage 2d8 + 3 + 6 ⇒ (6, 7) + 3 + 6 = 22.
Attack 3: 1d20 + 17 + 1 + 3 - 3 ⇒ (5) + 17 + 1 + 3 - 3 = 23, damage 2d8 + 3 + 6 ⇒ (3, 4) + 3 + 6 = 16.
Attack 4: 1d20 + 17 + 1 + 3 - 3 ⇒ (7) + 17 + 1 + 3 - 3 = 25, damage 2d8 + 3 + 6 ⇒ (7, 7) + 3 + 6 = 23.
Attack 4: 1d20 + 12 + 1 + 3 - 3 ⇒ (2) + 12 + 1 + 3 - 3 = 15, damage 2d8 + 3 + 6 ⇒ (7, 8) + 3 + 6 = 24.
Pendobar 'Pip' Bushytoe |
GL with the kids party
Pip continues his arrow assault. He switches to Undead Bane arrows to finish the two ghast apes off
I'll hit s2 until dead then switch to s1
EVERYONE REMEMBER THE +3 ATK/DAM/CHARM/FEAR bonuses!
Bow Attacks (farther than 30'/all feats/Inspire courage/Haste/+2bow/+3arrows) Undead Bane Arrows:
1d20 + 20 ⇒ (15) + 20 = 351d20 + 20 ⇒ (3) + 20 = 231d20 + 18 ⇒ (11) + 18 = 291d20 + 18 ⇒ (2) + 18 = 201d8 + 17 + 2d6 ⇒ (7) + 17 + (2, 4) = 301d8 + 17 + 2d6 ⇒ (6) + 17 + (2, 6) = 311d8 + 17 + 2d6 ⇒ (8) + 17 + (6, 5) = 361d8 + 17 + 2d6 ⇒ (3) + 17 + (2, 1) = 23
Additional damage for Manyshot: 1d8 + 17 + 2d6 ⇒ (7) + 17 + (4, 3) = 31