
Beldan Vale |

Once he’s hasted, Beldan will use the cloak of the bat, his increased movement and his fast stealth ability 1d20 + 33 to fly to the roof of the building at P3, flying around the ravaged building and the golem’s reach. Once there he will load his crossbow as a free action and get ready to sneak attack next round.
Beldan spefically did not move in until a haste spell had been laid down.

Vilya the Taker |

GROUP'S ATTACK!!!
Bel; Vilya; you can prolly go at any time, seeing as you'll get an attack before the golem anyhowse.
Fffffff... Vilya's kind of a one-trick pony in combat. Still, one can always try.
Staggering back from the heavy blow, blood running from a nasty, partially cauterized gash in her thigh, Vilya attacks again, more viciously this time, her axe and knife striking inward like a pair of shears.
+1 keen handaxe (sneak attack): 1d20 + 11 ⇒ (13) + 11 = 24; damage (if applicable): 5d6 + 2 ⇒ (3, 3, 4, 2, 3) + 2 = 17
+1 blurstrike kukri (vital strike): 1d20 + 11 ⇒ (19) + 11 = 30; damage (if applicable): 2d4 + 2 ⇒ (4, 2) + 2 = 8

dungeonmaster heathy |

dungeonmaster heathy wrote:Holy s%%!, down from 91 hp to 61 hp in one hit...The sneaksy girl misses.
The golem retorts, and swings its massive tulwar at the suckerpuncher.....and Vilya takes 24 hp from stab and 6 hp from fire, in case she's resistant to that element....
yeah; it's kinda 13th levelly in here....plus it's hard to get a creature that can challenge a whole s#@@load of 13th level duods that doesn't just churn out damage...

dungeonmaster heathy |

dungeonmaster heathy wrote:GROUP'S ATTACK!!!
Bel; Vilya; you can prolly go at any time, seeing as you'll get an attack before the golem anyhowse.
Fffffff... Vilya's kind of a one-trick pony in combat. Still, one can always try.
Staggering back from the heavy blow, blood running from a nasty, partially cauterized gash in her thigh, Vilya attacks again, more viciously this time, her axe and knife striking inward like a pair of shears.
+1 keen handaxe (sneak attack): 1d20 + 11; damage (if applicable): 5d6 + 2
+1 blurstrike kukri (vital strike): 1d20 + 11; damage (if applicable): 2d4 + 2
again, she can't seem to penetrate its defenses....

Beldan Vale |

Beldan discards his crossbow; flies down with his cloak, trying to evade any incoming swipes from the golem Acrobatics: 1d20 + 27 ⇒ (12) + 27 = 39 – land in O8.
Drawing his rapier as he goes, Beldan tries to stab it into any joints in the giant’s plating. Rapier attack: 1d20 + 23 ⇒ (15) + 23 = 38 Damage: 1d6 + 4 + 7d6 ⇒ (6) + 4 + (5, 6, 2, 1, 6, 5, 1) = 36

Pendobar 'Pip' Bushytoe |

After the summoning and rhino charge, Pip readies his bow
Gimmie a shout when I can take some potshots. I will be in and out this weekend. My sword is keeping the beat, everyone remember their +3 bonusus (boni?) to ATK/DAM/CHARM/FEAR
Pip whoops as the wooly rhino gets in a good solid hit
"Go gettim Tundro!"
The sword's crystaline voice warbles on
"Soon he'll be just scrap,
Big brass Golem can't kill crap!
Clockwork fire gimp,
Whoever made it is a wimp."

Elgan Dreadwood |

Wow. Just. Wow. that's a LOT of damage being thrown around up there! My lil' druid is feeling particularly outclassed. (Oris that just me?) ;P Been crazy busy this weekend, catching up as best I can,...
Elgan watches the Charge of the Large Brigade, smiling as they all try to collide with the giant golem at once. But when his stony, vine covered pal gets his vines set on fire, he looks decidedly put out.
"Ah don' mind a nahce fiyuh. But leave mah freens alone!" The elf shouts, unheard over the cacophony of the giants tearing into each other.
"Lez see if'n we cahnt col yeh off sum,..." He mutters, throwing his arms up and crying to the sky in a voice that sounds like rolling thunder,...
I want to drop an Ice storm on his brass b#tt. But it's 40' across, I don't mind taking out a building, but I didn't want to hit the steealthers. (heh. Mis-type, but it works) :) IS there an area I can target that wn't take them out? Or do we rely on their dodge to avoid any dmg?
Ice storm dmg if castable: 5d6 ⇒ (3, 3, 5, 2, 3) = 16
The druid then scoots sideways, taking cover with Altai behind the building.

dungeonmaster heathy |

Golem.
First attack, squares H-K 10-13 are blasted by a cloud of burning embers and smoke from the thing's inner workings;
rhino, JGG, and Stigg take 4d6 ⇒ (2, 1, 6, 4) = 13 per round in the cloud, and save d.c. 23 fort or be blinded.
THEN,
It wails on Stiggy with it's sword.....

Beldan Vale |

Full hasted sneak attack with rapier:
Attack 1: 1d20 + 23 ⇒ (12) + 23 = 35 Damage: 1d6 + 4 + 7d6 ⇒ (3) + 4 + (4, 3, 2, 1, 6, 3, 2) = 28
Attack 2: 1d20 + 23 ⇒ (7) + 23 = 30 Damage: 1d6 + 4 + 7d6 ⇒ (3) + 4 + (4, 5, 2, 3, 1, 4, 2) = 28
Attack 3: 1d20 + 18 ⇒ (15) + 18 = 33 Damage: 1d6 + 4 + 7d6 ⇒ (1) + 4 + (1, 4, 5, 6, 4, 6, 2) = 33
possible crit with that last one if 33 hits: 1d20 + 18 ⇒ (16) + 18 = 34 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
So attack 3 is a total of 42 points of damage if 33 hits.

Claw the Golem |

Munchtime! None of the beasts move
Wooly rhino. Attack 1: 12+14+3(bard)+1(haste)+2 (flank w/Vilya)=AC 32, damage 2d8+13 +3(bard)= 23. Attack 2 (from Haste): 10+14+3(bard)+1(haste)+2 (flank)=AC 30, damage 2d8+13 +3(bard)= 21.
Überbeetle. Attack 1: 13+19+3+1-3(Power Attack)+2 (flank w/Beldan)=AC 35, damage 2d10+15+12(Power Attack)+3 (bard)=40. Attack 2 (from Haste): 11+19+3+1-3(Power Attack)+2 (flank w/Beldan)=AC 33, damage 2d10+15+12(Power Attack)+3 (bard)=42
JGG has three attacks... So before I do the math, is the golem still standing?

dungeonmaster heathy |

*whew*
Okay.
Not off of rounds.
So, whoever hasn't attacked yet this round gets to do whatever 1 round worth of actions.
Then, everybody gets another round's worth of actions.
THEN,....
perception roll, and stealth roll if you're feeling stealthy......
aye, you're a salty lot, each of you the veteran of scores of battles, dances on the edge of doom,.....something primal in your souls, mixed with the very essence of Ysgard and a few unwinding threads from the Fatespinners' wheels all combines to tell's you that this ain't over yet......

Vilya the Taker |

*whew*
Okay.
Not off of rounds.
So, whoever hasn't attacked yet this round gets to do whatever 1 round worth of actions.
Then, everybody gets another round's worth of actions.THEN,....
perception roll, and stealth roll if you're feeling stealthy......
aye, you're a salty lot, each of you the veteran of scores of battles, dances on the edge of doom,.....something primal in your souls, mixed with the very essence of Ysgard and a few unwinding threads from the Fatespinners' wheels all combines to tells you that this ain't over yet......
Delay action.
Perception: 1d20 + 15 ⇒ (15) + 15 = 30
Stealth: 1d20 + 18 ⇒ (20) + 18 = 38

Stigwold Mæch'Hæmmær |

dungeonmaster heathy wrote:You see a busted grog bottle. With some grog still in it.<Elbows Beldan.>
"Grog. A bloke coods miss 'at scooby, eh? Someain 'as bin partyin'."
<Wiping the last of the embers from his eyes, Stig picks the grog up as if studying some key evidence. When nobody is looking he drinks it.>

dungeonmaster heathy |

Beldan: Perception: 1d20 + 16 ⇒ (17) + 16 = 33, Stealth: 1d20 + 33 ⇒ (1) + 33 = 34
Stiggy; perception 1d20 ⇒ 5
Perception Gjetost 16+12=28. Perception Altai 7+8=15.
Pip......Perception: 1d20 + 21 ⇒ (2) + 21 = 23
Stealth: 1d20 + 27 ⇒ (3) + 27 = 30
Vilya......Delay action.
Perception: 1d20 + 15 ⇒ (15) + 15 = 30
Stealth: 1d20 + 18 ⇒ (20) + 18 = 38
Need Elgan, (I guess Claw just says "duuuuuh...." and JGG.....
Anybody wanna do anything, that's fine too.

Stigwold Mæch'Hæmmær |

“Yeah, better keep an eye on it Stig ... could be an important clue ...”
<Beldan catches Stig just as he's sneaking the Grog. With a guilty look...>
"Yah that's whit Ah jist said. Waur ye nae listenin'? Tay mony hits tae th' heed, Beldan, tay mony hits tae th' heed."
<Stig waddles off and secretly drains the dregs of the gutter grog.>