
dungeonmaster heathy |

I got something for ya.
I'm kinda proud of it all actually......
Prolly get going tomorrah night.
Everybody's rested, restored; hung out for a day or two, waiting on magic stuff to get remade into other magic stuff, putting magic Ben Gay on torn ligaments and rib muscles shredded from smacking the Bejeezus outta stuff with big hammers like the badguy in Conan......or wizards running around in caverns, spraining ankles, and running on them anyway cuz they're in the middle of a big fisticuffery. Heal spells....schmeal spells.....that kinda stuff still oughtta require a couplea days' rest I reckon!
So feel free to pick spells, those of the spellcasting persuasion!

Elgan Dreadwood |

The problem with playing a shapeshifter is its hard to upgrade equipment,... Maybe upgrade the armor some more? Or his amulet of mighty fists? That's pretty much all he uses on a regular basis.
Oh, and out of town from Th night through Sunday, (Stage Combat Workshop) see you when I get back!

Beldan Vale |

Two days later, it's time to pick up Gjetost's order and Stiggy's bad assed earthbreaker from hell valhalla smash death hammer from the Abyss.
Heading through the morning fog and smog, to the armorer/weaponmaker, it's a leisurely stroll.
Who's all there?....
Beldan's there, he needs to pick up his new and improved rapier as well.

dungeonmaster heathy |

The rapier's indeed ready. A surly dwarfwife with a beard of twisted black bristles and a curly goatee and a chronic cough smoking a pipe with a skull shaped bowl proffers it to Beldan from behind the knee high counter. She winks, smiles, and hacks up somthing squishy. "That'll cut th' morning butter, lovie." She smiles, flashing diamond mounted incisors.

Stigwold Mæch'Hæmmær |

One of the smiths, a youthful dwarf with candy corn teeth, goes out the back to the workshop;
"hammerman's heah!!! hammerman's heah!!!"
comes back in;"Oh, no," he says to Stiggy; "local ordninces. You're can't pick this thing up, less you've sobered up."
"'En ye main hae a sobriety test."

dungeonmaster heathy |

There's hardly any room for the two big things inside,....so the two wait outside.
As money and magical might change hands,....
the group can hear a massive rocking explosion outside. Everybody's knocked to the floor by a powerful, wallshaking shockwave unless they make either a d.c.20 reflex of fort save, depending on what the prefer to roll.
Through a small window opening on the street outside the magical armory/weaponry shop, the three party members inside can see a cloud of ash forming. Chunks of glowing rock whistle about outside as well;
DC 20 reflex save for Claw/Gjetost; or 15 h.p. in damage each; save for half.....
Gjetost; "wha.....Altai; you allright? It's like a volcano's erupting nearby outside here, Altai...."

Altai Iscarni |

I fluffed the saves for all three of us, so Altai does a faceplant while the big fellas take full damage. Is it energy damage (i.e. fire)? Both have serious DR, so they'll shrug off most of the concussion and fragments.
"I'm OK. Do not approach the ..., um, volcano, or whatever the hell it is!" Altai dusts himself off and jogs outside.
Any problems with upgrading my INT device?

dungeonmaster heathy |

There's a street running north and south about 30 or 40 feet across, lined with shops and the metal cubic domiciles of the Modsognir stacked like a child's building blocks in a scrambled fashion.
Clouds of ash fill the air, making Altai's eyes burn and water, and his lungs feel like he's inhaling a torch.
(no damage per se, just sucky).
Altai looks down at a pothole in the street filled with murky water covered with an oily sheen. The water trembles a little bit. Then it pulses with the thuds of giant steps heard coming from the north.
Vision obscured by the choking smoke and ash all about.

dungeonmaster heathy |

When the "hammer falls," the loudmouth gets serious and proffers Stiggy his massive hammer.
"This is the best thing I ever made...." a tear in his eye; "I'm just.....sad to give away this puppy!"
Outside,....
there's hazy ash all about. The road runs north and south; bordered by tenements, shops, and alleyways.
North there is ominous, thunderous footfalls. Then you hear smashing, and a great conflagration like a building being demolished.
Visibility is about 20 feet; however, maybe a little over double that you can see a massive body.......you can see it for it glows molten iron hot through the ash. And the fact that this bipedal form must be at least 20 feet tall aids in your ability to see it.

Pendobar 'Pip' Bushytoe |

yeah; I'm not sure how much. They have the arrows though.
Pip:
** spoiler omitted **
Pip wonders about the strange twins, as he turns to the fletcher.
"Can I also get a Arrow of Greater Troll slaying?" digging in his beltpouch for more of the gems he's been bartering with
As he haggles with the owner, the explosion hits. He dumps the gems on the counter and snatches the arrow out of the surprised dwarf's hand.
"Taking this on the fly! Thanks!"
Pip runs out, shiny-new quiver strapped to his back
OK, try to cosy up with whoever I can find outside of the group. The Greater troll slaying arrow is 4K gold
Perception:1d20 + 21 ⇒ (11) + 21 = 32
Pip looks about the explosion for the twins he saw plus whatever is causing the ruckus. He sees molten Iron Man and begins up a throbbing-chord song with his guitar, Lucille. His sword begins to warble in accompaniement floating next to him.
Setting up bard plusses, if we got this big thing a-brewin'. +3 atk/dam/charm/fear.
"Has he lost his mind?
Can he see or is he blind?
Can he walk at all
Or if he moves will he fall?"

Stigwold Mæch'Hæmmær |

When the "hammer falls," the loudmouth gets serious and proffers Stiggy his massive hammer.
"This is the best thing I ever made...." a tear in his eye; "I'm just.....sad to give away this puppy!"
<Stig kisses the gold embossed pimp-font engraving "JOOCER", which fills the head of the monstrous mallet, then lifts it above his head, listing slightly under the synergy of iron and frost giant vodka.>
Stig quoffs an enlarge person and chases it with some white fyre.

dungeonmaster heathy |

This map....
a-z top;
1-40 side;
main road is h-o 1-40; the road's pretty much bordered with buildings, with the odd alley here and there.
The smithy you exited is p-z 23-27, double doors at p 24-25, bordered by alleys at p22 and p28 running east/west; also a door out at r27 into that particular alley.
So the party's somewhere near those doors at p 24-25, visibility's about 20 feet though you can see this big ass golem at LMN 9-11. The golem seems to be wailing on a building with a massive f$!!ing sword. A building on the same side of the main road as the weapon shop you've just exited.
Wailing away like some Godzilla Power Ranger Kaiju a@*@!$&.....and you see a freaked out dwarf running south screaming "GOLEM!!! GOLEM!!!" then he looks at Claw, and starts yelling "THEY'RE EVERYWHERE!!!"

dungeonmaster heathy |

dungeonmaster heathy |

rulebook sez you know their powers with that roll:
adamantine damages them, other stuff....not so much.
immune to magic (ice magic slows them. fire magic heals them).
immune to fire
they vent a caustic cloud from their inner mechanisms
they explode heinously when destroyed
and...
attacking them with natural attacks burns you......

dungeonmaster heathy |