| dungeonmaster heathy |
Yeah. What does the ceiling look like here? Any stalagmites that could drop down on the big golem with a bit of coaxing?
The ceiling is 200 feet high, however, with the recent mysterious vulcan activities, you can't see it at the moment, due to obscuring ash and smoke.
| dungeonmaster heathy |
Alright, for the first round, Vilya's going to try to speedily sneak around the building (if possible) and attack the golem from behind.
Also, has Vilya gained any XP during her dimension-hopping hiatus?
You can get to S12 with a double move; then, to p12 if you're running; however to move through s12 to p 12, you'll need to make a reflex d.c. 16 to avoid 6d6 damage from the "black square," which is a building the golem is beating the crap out of.
Also, there's a door, which is ajar, at t11 on the building to the north.| dungeonmaster heathy |
Also, has Vilya gained any XP during her dimension-hopping hiatus?
Everybody's gotten about 29,900; Beldan keeps track really good, and I usually just level everybody at the same time so we're not constantly breaking for one guy to level up...
| Beldan Vale |
Once he’s hasted, Beldan will use the cloak of the bat, his increased movement and his fast stealth ability 1d20 + 33 ⇒ (15) + 33 = 48 to fly to the roof of the building at P3, flying around the ravaged building and the golem’s reach. Once there he will load his crossbow as a free action and get ready to sneak attack next round.
| dungeonmaster heathy |
updated; fleshed a little more of the map in.
that particular roof'll be about 25 feet off the ground.
| Vilya the Taker |
Vilya the Taker wrote:Alright, for the first round, Vilya's going to try to speedily sneak around the building (if possible) and attack the golem from behind.
Also, has Vilya gained any XP during her dimension-hopping hiatus?
You can get to S12 with a double move; then, to p12 if you're running; however to move through s12 to p 12, you'll need to make a reflex d.c. 16 to avoid 6d6 damage from the "black square," which is a building the golem is beating the crap out of.
Also, there's a door, which is ajar, at t11 on the building to the north.
Bad Decision Girl makes bad decision: Vilya moves to p12.
Reflex: 1d20 + 11 ⇒ (19) + 11 = 30, which possibly makes the save. Maybe.
Everyone's at level 12, right?
| dungeonmaster heathy |
| Elgan Dreadwood |
13th lvl,... really? (I need to check my updates,...) ;P
Put Elgan near/by Altai, and put his summoned buddy (JGG) on the other side of Stig from the beetle
Coughing slightly, the druid-elf appears from the alley, the finishing phrases of his chant bringing a slight, temporarily refreshing, breeze. A few moments later, a familiar, large, vine covered figure appears from the ground, as if walking up a staircase.
"Yew looked lahk yew cuud use a lil' he'p dere chere'." Elgan chuckles as he takes his position next to his caster friend.
"Nice bug. Big." He adds as an afterthought, casting an approving eye over Altai's summoned incectasaurus.
Busy at work. I'll go shopping sometime. Just too (bleep) busy.
| dungeonmaster heathy |
Pip will summon that wooly Rhino and put it at H-i 22-23 next to 'JGG'
Pip's sword keeps up the cacophonic doomsong as he gets busy summoning
"Now the time is near
For Iron Man to get speared
Vengance from the Regs
Takes the creature down a peg."
Stiggy, Claw, and Gjetost up to bat.
| Altai Iscarni |
Just reposting this:
So, the plan as I see it is something along these lines:
Round 1: everyone gather together. Altai summons a goliath beetle (triceratops), Pip summons a wooly rhino, Elgan summons the Jolly Green Giant – all within charge range of the golem. Others self-buff if appropriate.
Round 2: Pip casts haste on the PCs, Gjetost and as many summoned critters as possible. Elgan and Altai drop any other buff / prep spells they can (an enlarge on Stig and or / Gjtost might be good). Then Beldan flies around to a good ranged sneak attack position. Stig and Gjetost get into charge and/or rock throwing position.
Round 3: Pip Inspires courage. Beldan opens up with a ranged sneak attack. The summoned dudes charge in (hopefully soaking up any AoOs. Then Stig charges in (summoned monsters need to leave room for him). Gjtost can charge in to melee or throw rocks.
Round 4: Beldan keeps doing ranged sneak attacks if possible or tumbles in to flank and melee sneak attack. Summons critters and melee hitters keep whaling away. If needs be, Altai summons a giant dragonfly (roc) to attack the golem from above OR use melf’s acid arrow (I don’t think golem will be immune as it doesn’t allow spell resistance?) Pip and Elgan use spells if they can or standby for healing.
Round 5: Repeat. If the summoned dudes are doing ok, melee PCs can retreat to avoid the explosion.
We're still in round 1, right? In that case, Gjetost and Claw do nothing, not wanting to draw the attention of the golem. Doesn't Stig have a potion of Enlarge person? If so, this is the time to take a sip.
| Claw the Golem |
After some awkward elbowing and hip-checking, Stig and Elgan's massive plant creature adjust their positions. Pip desperately scrambles out of the way to avoid being trampled as the oblivious giants shuffle and shove around each other.
Stig's in KL 22-23. JGG is in JK 20-21. Pip is in M24.
Sneakies!
| Beldan Vale |
Beldan opens up with a ranged hasted deadly aim sneak attack, using rapid reload to reload his crossbow in between shots. His shock crossbow does additional electricity damage; I know that probably won’t hurt the golem, but let me know if you need to know how much it is in case it heals it or hastens it or whatever.
Attack 1: 1d20 + 17 ⇒ (3) + 17 = 20 Damage: 1d8 + 11 + 7d6 ⇒ (4) + 11 + (1, 3, 4, 5, 5, 3, 4) = 40
Attack 2: 1d20 + 17 ⇒ (9) + 17 = 26 Damage: 1d8 + 11 + 7d6 ⇒ (8) + 11 + (3, 5, 2, 1, 6, 6, 6) = 48
Attack 3: 1d20 + 12 ⇒ (2) + 12 = 14 Damage: 1d8 + 11 + 7d6 ⇒ (1) + 11 + (4, 6, 2, 5, 6, 6, 6) = 47
blerg.
| Stigwold Mæch'Hæmmær |
Everything is green for the old charge and hack, right?
My life: day before last my oven blew up. Burned all the hair off my legs and 1st degrees burns here and there. F%~~. Made in China.
Day before that kid hospitalized, overnight, with nasty puking episode. Hospital billed me fraudulently, health care hasn't kicked in yet.
| Vilya the Taker |
It got init of 12, so everybody who beat that (added to Stiggy's roll of 5) can go; need a position for Stiggy also; he's grown kinda big to be in the spot he's in.....then it's the golem's turn.
I know Beldan beat it; Vilya beat it;
Ah, the perks of a +9 initiative bonus...
Five-foot step to O11, then full attack. I can't remember if they changed the "no sneak attack on constructs rule" for PF, but in any case, my character wouldn't know that either.
Like a flash, Vilya rounds the corner, striking upwards into the golem's back and underbelly with her kukri and handaxe.
Again, no idea if this is going to work...
+1 keen handaxe (vital strike): 1d20 + 11 ⇒ (7) + 11 = 18; damage (if applicable): 2d6 + 2 ⇒ (1, 2) + 2 = 5
+1 blurstrike kukri (sneak attack): 1d20 + 11 ⇒ (10) + 11 = 21; damage (if applicable): 4d6 + 1d4 + 2 ⇒ (1, 6, 5, 5) + (1) + 2 = 20
| Elgan Dreadwood |
here's a cartoon that often reminds me of you guys' summoned entourage... ;)
Herculoids! Man I miss those old cheesy cartoons! (Hm. Just how much DID they influence us gamers anyway? A lot of those creatures do have strange similarities,...) :)
Busy at work. AGAIN. If I vanish for a day don't panic, I'll be back! :)
| Elgan Dreadwood |
My life: day before last my oven blew up. Burned all the hair off my legs and 1st degrees burns here and there. F!!#. Made in China.
Day before that kid hospitalized, overnight, with nasty puking episode. Hospital billed me fraudulently, health care hasn't kicked in yet.
Wow. What happened to the good old days, when stuff just stopped working? And didn't explode! (stoopid China stuff,...) Hope jr is alright. Good luck with the healthcare! (Especially with all of the new regulations coming down the pipe)
| dungeonmaster heathy |
Everything is green for the old charge and hack, right?
My life: day before last my oven blew up. Burned all the hair off my legs and 1st degrees burns here and there. F~*&. Made in China.
Day before that kid hospitalized, overnight, with nasty puking episode. Hospital billed me fraudulently, health care hasn't kicked in yet.
Bummer dude! All my well wishes your way, brah.
I'd pray for you but I cant remember who's a atheist or not so I don't want to piss nobody off.Your American Apologist friend,
Heathy
| dungeonmaster heathy |
dungeonmaster heathy wrote:It got init of 12, so everybody who beat that (added to Stiggy's roll of 5) can go; need a position for Stiggy also; he's grown kinda big to be in the spot he's in.....then it's the golem's turn.
I know Beldan beat it; Vilya beat it;
Ah, the perks of a +9 initiative bonus...
Five-foot step to O11, then full attack. I can't remember if they changed the "no sneak attack on constructs rule" for PF, but in any case, my character wouldn't know that either.
Like a flash, Vilya rounds the corner, striking upwards into the golem's back and underbelly with her kukri and handaxe.
Again, no idea if this is going to work...
+1 keen handaxe (vital strike): 1d20 + 11; damage (if applicable): 2d6 + 2
+1 blurstrike kukri (sneak attack): 1d20 + 11; damage (if applicable): 4d6 + 1d4 + 2
I looked it up; they work now.
The sneaksy girl misses.
The golem retorts, and swings its massive tulwar at the suckerpuncher.....and Vilya takes 24 hp from stab and 6 hp from fire, in case she's resistant to that element....
| dungeonmaster heathy |
| Claw the Golem |
OK. Sequencing is important here, so:
First, Pip casts Haste on the party, affecting everyone sans Vilya and Beldan.
Then Altai casts Enlarge person on Gjetost. This doesn't take effect until next turn, sadly. In the meantime, he moves to JK 24-25, but does not attack.
Then the whole zoo charges in.
Wooly rhino charges from HI 21-22 to JK 9-10. This provokes an AoO. Attack roll 12+14+3(bard)+1(haste)+2(charge)=AC 32, damage 4d8+13 (powerful charge special ability!)+3(bard)= 35.
Überbeetle charges from MNO 21-23 to MNO 12-14. Usefully, it too has Powerful Charge - even better, it has Power Attack! So, attack roll 14+19+3+1+2-3(Power Attack)=AC 36, damage 4d10+19+12(Power Attack)+3=56.
JGG charges from JK 20-21 to IJ 11-12. 13+21+3+1+2-3(Power Attack)=AC 37, damage 2d8+21+12(Power Attack)+3(bard)=45.
STIG!!!
And Elgan, Beldan and Vilya, of course. Claw hangs back.
| dungeonmaster heathy |
OK. Sequencing is important here, so:
First, Pip casts Haste on the party, affecting everyone sans Vilya and Beldan.
Then Altai casts Enlarge person on Gjetost. This doesn't take effect until next turn, sadly. In the meantime, he moves to JK 24-25, but does not attack.
Then the whole zoo charges in.
Wooly rhino charges from HI 21-22 to JK 9-10. This provokes an AoO. Attack roll 12+14+3(bard)+1(haste)+2(charge)=AC 32, damage 4d8+13 (powerful charge special ability!)+3(bard)= 35.
Überbeetle charges from MNO 21-23 to MNO 12-14. Usefully, it too has Powerful Charge - even better, it has Power Attack! So, attack roll 14+19+3+1+2-3(Power Attack)=AC 36, damage 4d10+19+12(Power Attack)+3=56.
JGG charges from JK 20-21 to IJ 11-12. 13+21+3+1+2-3(Power Attack)=AC 37, damage 2d8+21+12(Power Attack)+3(bard)=45.
STIG!!!
And Elgan, Beldan and Vilya, of course. Claw hangs back.
The rhino does 20 h.p. in damage, and takes 35 h.p. of stabbing and 8 fire from the aoo and from hitting the extremely hot brass golem.
(still working)
| dungeonmaster heathy |
<Stig charges to JK-12/13, huge rippling waves of enlarged fat create the illusion that he may at any moment transform in shape... which he doesn't. He arrives still fat, laboriously panting and profusely sweating.>
att 1d20+29
dam 2d6+20
Stiggy throttles the automaton, for 10.....
(he doesn't have adamantine, right?)and his beard gets singed; stiggy takes 3 hp from the golem's fiery aura.