Hadassa's Legacy of Fire

Game Master jhpace1

Encounter Maps
Ruins of Kelmarane, Old Monastery, Kelmarane Hinterlands, Pale Mountain Region
Adventure Log, Loot, Components, WBL


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Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

Anjali looks up at the twin falls, marveling at how so much water could flow into one place. Her gaze strays to the pump, shaking her head at the interference of the gnolls in such a life-giving place. "You are correct, Dhavyn. Water is precious. What they are doing to this pond, it is wrong."

As soon as the words leave her mouth, Anjali gets to work, combing through the area for tracks or signs of habitation. The last thing they needed was a nasty surprise.

Survival: 1d20 + 9 ⇒ (16) + 9 = 25


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar says Dhavyn, you Anjali and Bartan do what you must to stop the gnollish artifact from stealing the water. I will join Khayal and Avenka and we shall prepare for the coming battle. Yazi you and Doc find a high spot from which to watch the approach from Kelmerane.

Hajar bustles off to assist Khayal in his efforts, doing whatever his older and wiser in battle Brother tells him.

I'll roll assists if necessary.


Female Human Female Human Bar3 | HP 29/45 | AC/Touch/Flat 18/12/16| Fort/Ref/Will +6/+2/+0 | Init: +1 | Percep: +2

Avenka says to Hajar and Khayal : "Lead the way" and she has her flail ready.


CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

Yazi and Dhavyn know a thing or two about what a Nixie is:
Nixies are guardians of ponds, rivers, lakes, and springs. They prefer dwelling in idyllic places, which they protect from the depredations of predators and careless humanoids. While this often involves confusing enemies and driving foes away, nixies are not afraid of spilling blood to protect their homes—though they prefer not to resort to such means unless completely necessary. Nixies are 4 feet tall and rarely weigh more than 45 pounds.

Khayal, yes Almah would have sold you Caltorps. I'll add them to the loot log for you. Ah, and i'll send you the map...

Anjali can easily pick up Gnoll tracks, recent, in the area. And also a giant boot print of a man that must be at least 8 ft tall. But that track is older.

To shut the water off (use any skill you can work into the story to know some methods, helping okay as always!) Or come up with an idea of your own:)

DC10:
You could smash the motor. It will then be smashed.

DC15:
You could simply turn the valve off. The motor will burn itself out 30 rounds later.

DC20:
You could move the suction line from the pond. This requires a DC25 str check. The motor will burn itself out 15 rounds later

DC25:
You could turn the pump off by pouring water or some other liquid into it's alchmical gas tank. This will save the motor but it would not be able to be started again without a DC25 check, probably spellcraft.

DC30:
Looking at the switches and buttons on the motor you figure out how to shut the motor down with no damage. Nice work.

You estimate bad guys will arrive within 1/2 hour of shutting off the water, so better be ready!


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

Dhavyn hurries to the pump and examines it under his magical sight. Not coming up with any better idea he suggests the obvious DC10 one. "I can't make much out of this device but we could always smash it - or melt it!" he adds cheerfully.

Actually I doubt Dhavyn knows much about Nixies. They are fey. I rolled the KN: Arcana in conjuction with detect magic for those crystals (shiny magical things?), Spellcraft for that pump (alchemagical device?), and perception for enemies (furballs!). I'll skip the Dhavyn knows part since it conflicts with my previous post. We can assume Yazi or whoever enlightened the folks. Edit: also moved my mini :)


Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

I'll let my smarter companions determine how to shut off the pump, instead I will spend my time caltroping and trapping probably lanes of approach.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Use Magic Device: 1d20 + 4 ⇒ (8) + 4 = 12

Disable Device: 1d20 + 4 ⇒ (6) + 4 = 10

After staring at the pipe for a while, all that Bartan can come up with is to smash the thing, unfortunately.

"Perhaps we can determine what type of spell is keeping the water flowing, and disable that, no?"

Spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23

While the exact spell running the pump isn't known to Bartan, he at least can tell that there is a valve that can be turned off, which might ruin the motor, but at least the pipe would still be there incase we wanted to reuse it later.

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

Perception: 1d20 + 14 ⇒ (13) + 14 = 27
Cmon guys! 3 more and we win a prize!
Not really knowing anything on Arcane and Engineering workings Yazi will nonetheless move over and search the machine for anything that might be interacted with. One thing she learned from the dwarves is the more complex something is, the more precise it needs to be and the easier it is to break. Also, levers are very fun.


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Bartan follows Yazi over to the pump, taking the opportunity to whisper to her "Mademoiselle Anjali is acting... strange to me. Have I done something to offend her without realizing?"


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

"That is a good point Bartan. I wonder if we could perhaps jam it without breaking the whole thing. It's magical for sure but beyond that I can't tell much."

Dhavyn thinks for a moment trying to recall anything that might help with magical devices of this nature. While the device itself eludes him in its complexity perhaps something in the theory of its construction might aid.

Theory: Knowledge Arcana: 1d20 + 5 ⇒ (16) + 5 = 21

Practical poking: Use Magic Device: 1d20 + 5 ⇒ (5) + 5 = 10

Eh. I wish the rolls were the opposite. So umm:
Spellcraft to determine the nature of device: 12
Knowledge Arcana to determine the theory behind the device: 21
UMD to shut down the damn thing blindly: 10


CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

Yazi's 27, +2 Bartan's help, +2 Dhavyn's knowledge help = 31!

Yazi spots the right switch and flicks it. The pump shuts down. The vortex dissapears. MAP UPDATED.

With the alchemical noise of the pump now off you can hear over the gentle cascading of the waterfall, that the crystalline structure on the island is humming ever so slightly, in almost a melodic way.

perception DC25:
You hear a harmonious voice in the humming. help me! please...I'm trapped!

o dang, it's time for me to redo the text block with all your HP on the map. Been putting it off:)


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

"Bon chance, mon chere! You really are more than just a pretty face!"

Perception: 1d20 - 1 ⇒ (5) - 1 = 4 <- to aid others, and obviously FAIL haha

Knowing that the gnolls will recognize very quickly that their water supply has been cut off, Bartan starts scouting out good places to hide himself and get in a good spell-card-toss at the start of combat.

Hadassa, do we know which direction on the map that they might be likely to come from?


Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

With the pump silenced, Anjali cranes her head, watching and listening for anything that might indicate the whereabouts of the nixie believed to be inhabiting this pool.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

All she hears is Bartan's compliment to Yazi over the torrent of water. Anjali clamps her jaw tightly and carefully loads her crossbow instead of commenting.

Aww, my original post got eaten by the forum. And my Aid Another failed. At least we got to 30!


CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

Bartan, Kelmarane is to the southwest (see hinterlands map). You can be pretty sure they will come from that direction. Unless they have dragon riders or something...


Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

Dhavyn scratches his beard "Well that was easy. Wasn't it?" He cocks his head and listens the quiet hum of crystals. "Those things definitely are magical but maybe we investigate them later? The Gnolls are surely here soon."

He hurries to Khayal and others, avoiding the makeshift fortification and spike traps they are building as he goes.

Perception: 1d20 + 1 ⇒ (20) + 1 = 21 for crystals

or something... why does that sound so omnious.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Seeing the success of the others Hajar looks over from where he and Khayal stand Excellent work. Let us get ready for the coming response.


CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

init:
Anjali: 1d20 + 1 ⇒ (7) + 1 = 8
Dhavyn: 1d20 + 2 ⇒ (1) + 2 = 3
Yazi: 1d20 + 2 ⇒ (1) + 2 = 3
Bartan: 1d20 + 4 ⇒ (8) + 4 = 12
Hajar: 1d20 + 1 ⇒ (5) + 1 = 6
Avenka: 1d20 + 1 ⇒ (7) + 1 = 8
Khayal: 1d20 + 4 ⇒ (4) + 4 = 8
baddies: 1d20 + 1 ⇒ (18) + 1 = 19


CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

10 minutes go by without any activity. Then, you hear the flapping of a winged creature.


CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

You have heard that a Harpies are ugly creatures. Part women, part bird, they usually wreak of the stench of their vicitms.

But the creature that just landed in the tree near Yazi and Bartan does not appear ugly at all. On the contrary, she resembles a striking women. A gold circlet crowns her head, and her lithe form makes you think more of an aasimar than an feral bird-women.

Still...


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

Perception: 1d20 - 1 ⇒ (11) - 1 = 10

Didn't realize we'd be going into init so soon. Bartan's plan was to make himself a stealthy spot in a tree toward the southeast, essentially taking a 20 on Stealth by taking a lot of time to surround his "perch" with branches and leaves. Stealth = 23

Bartan hears something coming, though he can't tell where it is. He casts unerring weapon from a scroll, as quietly as he can, and waits, watching intently.

Dark Archive

Ah, visitors to Kelmarane? Welcome, friends!
The harpy grins widely, her "harpyness" betrayed only by her cat-like gaze and slightly crooked teeth.

You guys have surprise, so go ahead and place yourselves. If you are hiding from the harpy roll stealth. Can you take 20 on stealth? If so, okay:). You can drink any potions or cast any spells now. Combat has not started. Indeed, whether you fight anyone is entirely up to you as always. In reality I was just hoping for some nice posts to read tonight, hehe!


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Hajar detects the creature for an evil aura and calls out By the order Princess Almah and the Pactmasters all those living illegally in Kelmerane will leave now, of suffer certain death.

Dark Archive

1d20 + 7 ⇒ (1) + 7 = 8 VS those who try to hide. Hajar cannot hide, it is against his nature, lol!


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

You can only take 20 on Stealth if you have time to spend a bunch of times hiding yourself, essentially rolling over and over again until you hit 20. So in this case, I think it's okay, right?

Bartan will stay put, stay Stealthed, and see how this plays out.

Dark Archive

okay, taken-z tventy.

The creature smiles from her perch in the tree. Leave the waterfall? Or leave Kelmarane? Really, sir, If you give orders you must at least give clear ones. she smiles sweetly. gotta look up detect evil in the book again to see what you know...


CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

Hajar detects no evil. Doesn't mean she isn't.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

Kelmerane proper, my apologies Lady. You make this waterfall your home?

Dark Archive

The harpy creature closes her eyes and breathes in the fresh oasis air, the mist from the waterfall...
Why yes, yes I do make this waterfall my home! Allow me to introduce myself. I am Undrella. She bows her head and places her handish-talon over her heart. Then looks around from side to side. Are you here alone, Sir?

Silver Crusade

HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
Skills:
Perception +25
Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

@Bartan:
"I do believe she is upset that I took you to the garden last night, instead of her."

Perception: 1d20 + 14 ⇒ (15) + 14 = 29
Doc Assisting: 1d20 + 7 ⇒ (4) + 7 = 11

"Huh? I could swear that crystal is talking." She contemplates swimming over to inspect it but weighs whether it would be okay to incur the Nixie's ire by doing so, Fey not always being the most agreeable creatures. Her thoughts are eventually interrupted by the flapping of wings and the arrival of the harpy. Half expecting some Greir or other vicious beast she is pleasantly surprised when the beautiful creature appears before them. "Why no he is not mon cherry. Or was it mon sugar? What's a pretty little thing like you doing all out here by your lonesome?" wearing her catlike grin as she slowly sashays her way towards the newcomer.


Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

My companions have hidden themselves, we are expecting a response from the hostile tribe of gnolls from Kelmerane. They are worshipers of the Rough Beast and deserve nothing less than death. What was the nature of that contraption in the pond? Hajar says

Diplomacy: 1d20 + 8 ⇒ (16) + 8 = 24

Dark Archive

I can hear bartan now..."Darn you Hajar!", lol!

Undrella smiles as Hajar mentions the rest of you and as Yazi comes toward her. She looks around more carefully 1d20 + 7 ⇒ (8) + 7 = 15 but still does not see anyone hiding.

Oh, you turned off that gnollish alchemical monstrosity? Oh dear. Indeed you will meet a response from a hostile tribe very soon. But not a tribe of gnolls *chuckles* Truly, we may have but only a few moments left to speak to eachother!

Undrella leaps from the tree, gliding with grace to the ground in front of Hajar and Yazi. Walking toward you with a seductive gait Undrella stretches her arm-wings and neck before leveling her eyes at you...

What shall we do with our stolen time? she hisses.

You hear additional wings in the air and the trees...


Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

When Bartan hears more wings in the air, he charges his cards, casts a spell and tosses a harrow card at the beautiful harpy.

Harrow card: 1d29 ⇒ 7 -> The Big Sky (Chaotic Good, Strength)
Matches my alignment on one axis, so the card has a 19-20 crit range.

"You may have wings, but the Sky is too vast for even you to comprehend!"

Card throw: 1d20 + 6 ⇒ (16) + 6 = 22 vs. flat-footed AC
Damage: 1d4 + 4 ⇒ (1) + 4 = 5 plus snowball: 3d6 ⇒ (3, 3, 4) = 10 cold, DC 13 Fort save or staggered for 1 round.

Dark Archive

The harpie's eyes widen as the card explodes upon her small frame. She looks at Hajar and Yazi: Help me!
save: 1d20 + 4 ⇒ (2) + 4 = 6

The wings you can hear beat harded then something lands in the tree where the Harpy was.

Round 1
--------------------
Monsters:
Underella - delays calling for help. -15
----------------------

  • Bartan throws card at harpy for 15!
  • Anjali
  • Avenka
  • Khayal
  • Hajar
  • Yazi
  • Dhavyn

  • Silver Crusade

    HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
    Skills:
    Perception +25
    Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

    "What was that for?!?! Does she look like a Gnoll to you?!?!"


    Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

    Khayal waits to see the Harpy's response. Not quite sure why she was attacked but perhaps there is something he does not know. He surveys the area around him making sure no one is sneaking up on the group.
    Perception: 1d20 + 2 ⇒ (13) + 2 = 15


    Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

    Hajar turns on Bartan Curse your eyes Varisian, are you mad!


    Human Male Human (Varisian) Magus 7/Rogue 2/Arcane Trickster 3 | HP 72/72 [13 TEMP] | AC/Touch/Flat 19 23/14/15 | Fort/Ref/Will +8/+11/+6 | Arcane pool 5/5 | Impromptu sneak 1/1 | Init: +5 | Percep: +7

    "She threatened you, can't you hear! There are more of them coming!"

    She may not be evil, but her words sure sounded to me like she was bringing her whole tribe down upon us.

    Sense Motive: 1d20 - 1 ⇒ (6) - 1 = 5 on the harpy I just carded. I sense nothing.

    Perception: 1d20 - 1 ⇒ (4) - 1 = 3 to determine what just landed in the tree. I also perceive nothing. Sigh.


    Female Human Female Human Bar3 | HP 29/45 | AC/Touch/Flat 18/12/16| Fort/Ref/Will +6/+2/+0 | Init: +1 | Percep: +2

    Avenka stays alert, but is certainly confused, not knowing if she must attack. She will delay her action until after Dhavyn to see how things unfold.

    Silver Crusade

    HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
    Skills:
    Perception +25
    Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

    "Ya don't attack a pretty lady just because more are coming!" she shouts at Bartan before mumbling under her breath "Premature jackass.". She wears an apologetic look as she turns back to Undrella and extends her hand towards the harpy. "Sorry about Dealer, he's really protective of his friends. We have healers with us who can fix ya right up."

    Perception to notice 'others': 1d20 + 14 ⇒ (4) + 14 = 18
    Doc Assisting: 1d20 + 7 ⇒ (12) + 7 = 19


    Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

    Turning back to Yazi and Undrella, Hajar says Indeed Mistress, One Thousand Apologies. he looks to see the new arrival.


    Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

    Dhavyn looks confused at the sudden appearance of the Harpy and because of her reaction to Bartan's attack. "Am I missing something here? Who is about to attack who?" he glances at the Harpy.

    "If you know who is here to attack speak plainly!" he exclaims while scanning the Harpy with detect magic, failing completely to identify any spell that might affect her.

    Sense Motive: 1d20 + 5 ⇒ (4) + 5 = 9
    Arcana: 1d20 + 5 ⇒ (1) + 5 = 6

    Bartan. Don't you know your tropes. It's a pretty female thing. They are never evil! Hmm. Unless they are a succubi or in a disguise or a bait or DM is out there to invert the trope or...edit: well at least I will be able to detect spells if not identify them. Fixed the skill to KN: arcana as per detect magic rules.


    Female CG Human Oracle 3 (Life Mystery) | AC 13, Touch 11, FF 12 | HP25/25 | INIT: +1; Fort +1, Ref +2, Will +5

    Anjali steps out from behind a spot of greenery, a poor hiding spot for sure. The harpy confuses her. Despite its friendly demeanor, the fact that there were more coming makes her wary.

    Sense Motive: 1d20 + 7 ⇒ (10) + 7 = 17


    CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

    don't worry about throwing a card at Undrella. She's an AP NPC, so you will see her again ;)

    A voice comes from the woods. A male voice: Lady Undrella, what do you see? Are they friend or foe?

    Undrella looks at each of you quickly, then leaps into the air, wings beating frantically. She flys Southwest back toward Kelmarane yelling Foes! They be foe! Take AoA on the poor Harpy if you want to.

    A gnoll with chain mail steps out of the tree line. He smiles. Ah...good! Then he raises a whistle to his lips and blows. The tree behind him again shakes violently as the biggest vulture you've ever seen takes flight and swoops in to attack Dhavyn, Avenka and Khayal. Two more gnoll hopelite warriors also appear at the tree line smiling. Raising round shields and spears high they cover eachother and begin to advance...

    MAP UPDATED.

    Round 1
    --------------------
    Monsters:
    Underella - escaped
    Geier Flies to attack Dhavyn, Khayal, Avenka
    3x Gnoll Hopelites emerge from tree line and advance
    ----------------------

  • Bartan throws card at harpy for 15!
  • Anjali
  • Avenka
  • Khayal
  • Hajar
  • Yazi
  • Dhavyn


  • Hajar's Consumables Male(Human) Paladin 3 Oracle 9 (Abbot Protector of Kelmerane) | HP86| AC/Touch/Flat 22/11/21 | Fort/Ref/Will +14/+11/+14| Init: +1 | Percep: +8

    Hajar, eyes narrowed at the harpy's betrayal, shouts Dawnflower! before drawing and swinging Tempest in a glittering arc, designed to separate head from body! Tempest: 1d20 + 6 ⇒ (4) + 6 = 10 However, his swing was wild due to his technique drawing the blade, which was new to him.


    Female Human Female Human Bar3 | HP 29/45 | AC/Touch/Flat 18/12/16| Fort/Ref/Will +6/+2/+0 | Init: +1 | Percep: +2

    When the vulture is at Avenka's level, Avenka swings her flail to attack this massive creature.

    Attack: 1d20 + 6 ⇒ (16) + 6 = 22
    Damage: 1d10 + 4 ⇒ (6) + 4 = 10


    CN Medium Humanoid Female; Bard (Dervish Dancer 1); Fort +1, Ref +4, Will +2; AC 14, touch 12, flat-footed 12; hp 10 (1d8+2)

    Round 1
    --------------------
    Monsters:
    Geier Flies to attack Dhavyn, Khayal, Avenka -10
    3x Gnoll Hopelites emerge from tree line and advance
    ----------------------

  • Bartan throws card at harpy for 15!
  • Anjali
  • Avenka hits the geier hovering over her for 10!
  • Khayal
  • Hajar first swing with tempest. miss:(
  • Yazi
  • Dhavyn

  • Silver Crusade

    HP: 106 | AC: 20/12/18; CMD: 25 | F: + 10; R: +6; W: +5 | Initiative +3
    Skills:
    Perception +25
    Rage 24/24 Resolve 5/5 Wild Nights 2/2 Carry the Burden 2/2

    "This is why you don't go randomly attack people! They might have friends!" she shouts while trying to maneuver behind the southern most Gnoll to provide herself and Hajar with a flank.
    Acrobatics: 1d20 ⇒ 1
    Attack: 1d20 + 8 ⇒ (1) + 8 = 9
    Damage: 2d6 + 4 ⇒ (1, 1) + 4 = 6
    Would someone be kind enough to move me? Posting from my phone and it won't let me interact with the map.

    WTF! YOU GAVE ME BAD JUJU BARTAN! DISHONOR! DISHONOR ON YOU! DISHONOR ON YOUR COW! DISHONOR ON YOUR WHOLE FAMILY!


    Male Human (Taldan) Sorcerer 3 | HP 18/18 | AC 12/16 (+2 dex, +4 MA) | F +2 / R +3 / W +3 | Init +2 | Perc +1

    Starting to get used to dangerous situations like this Dhavyn's mind races for options even as he prepares to invoke his power against the gigantic bird.

    Realizing he can't escape the bird of such size he focuses on defense while weaving the energies into a spell. ברענען הענט he intones even as he pulls back from the creature.

    A wave of searing hot flames distracts the gigantic bird just when Dhavyn pulls back, spoiling its counterattack.

    Cast Defensively: 1d20 + 5 ⇒ (18) + 5 = 23
    Burning Hands: 3d4 ⇒ (3, 4, 3) = 10

    Cast defensively +5 foot step behind Khayal. I'm using him as soft cover. Could someone move my mini behind Khayal? DC15 Reflex Half for BH. Sets flammables aflame.


    Male Male(Human) Class Level Fighter 12 Weapon Master | HP 93/122| AC/Touch/Flat 24/15/19 | Fort/Ref/Will 8/8/6| Init: +6 | Percep: +12 BAB 12 | CMB +17 | CMD 30 (33 if kukri related)

    Khayal attacks the vulture, determined that it should not get away.
    Kukri: 1d20 + 6 ⇒ (2) + 6 = 81d4 + 4 ⇒ (2) + 4 = 6
    Kukri: 1d20 + 5 ⇒ (19) + 5 = 241d4 + 4 ⇒ (1) + 4 = 5
    Kukri threat: 1d20 + 5 ⇒ (13) + 5 = 181d4 + 4 ⇒ (3) + 4 = 7

    Dark Archive

    birdy save: 1d20 + 6 ⇒ (5) + 6 = 11
    Yazi! You must immediately spend the night with a different partner or be cursed to rolling nat 1s until level 35, lol!

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