
Grymp |

Xeram's missiles splash into Yorgun.
James – bless, 65, Dying
Sister Marta – bless, sanctuary, Knows about Malleck, 42 DMG, Stable
Yorgun – bless, 35

Gertrart aka Blood Desecrator |

"Oh for the love of law..." Gertrart grumbles as he leaves the fallen priestess and walks over to the remaining hero. He sticks his heavy blade into the dwarf. He turns back to the priestess grumbling all the way.
falchion: 1d20 + 7 + 2 ⇒ (10) + 7 + 2 = 19
splortch: 2d4 + 4 ⇒ (2, 2) + 4 = 8, plussneak attack: 4d6 ⇒ (5, 6, 5, 5) = 21) plus fish poison: 1d3 ⇒ 1 Con (DC 15)

-Mordecai- |

Well, this didn't turn out quite as planned.
Inside the illusionary ice block, the tiefling buries his face into his hands as he witnesses the mitran priest falling down, burning. But maybe all is not lost yet. Quickly, Mordecai casts Stabilize on Sister Marta - and hopes they will still have a living captive.
Meanwhile, the hellhounds unleash their fury on the dwarf.
Hell hound alpha, bite: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (3) = 10
Hell hound #2, bite: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (6) = 14
Hell hound #2, crit conf: 1d20 + 7 ⇒ (11) + 7 = 18
extra damage: 1d8 + 3 ⇒ (3) + 3 = 6
Hell hound #3, bite: 1d20 + 7 ⇒ (9) + 7 = 16
damage: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (4) = 11

Grymp |

Ok, let me throw down the list of loot, and I'll list it by defeated hero:
Hallack:
potion of CLW
breastplate
+1 heavy wooden shield
+1 longsword
Composite shortbow (+3 STR) with 20 arrows
dagger
backpack
2gp
50' rope
2 weeks rations
bedroll
tinderbox
James:
2 potions of CLW
light crossbow and 20 bolts
traveler's garb
34gp
Sister Marta:
+1 chainmail
heavy steel shield
MW longsword
nun's habit
silver holy symbol of Mitra
backpack
1 week rations
5gp
Bianca:
P of CLW
light crossbow and 20 bolts
MW lute
mithral chain shirt
rapier
Yorgun:
P of CLW
+1 large warhammer
MW studded leather
MW thieves tools
backpack
50' rope
grappling hook
2 weeks rations
waterskin
flask of decent whiskey
18gp

Grymp |

Only Sister Marta has survived. Although, arguably, she's the only one you really needed to survive.
Ok, so now what?

Malleck of Alerion |

well, if we can get someone to die in her place. Im taking my new pet home to settle her in
He over looks the battle and grins. It was a good and bloody fight. He had some pent up energy. And it was good to let loose a bit
"Back to the horn. And lets make sure leave no evidence of our involvement"
-Posted with Wayfinder

Xeram |

Not to ruin your fun, but i would point out that the bard is, by the GM's words...clinically dead.
Like i proposed, we put her somewhere really cold and try to revive her when we have the power. Assuming Pharasma hasn't judged her by then.
"Oh, that won't be a problem. If we could spare the wagon, otherwise we should get some wood.....i could set it on fire, have the fire remove any traces of their identities."

Malleck of Alerion |

i know. Was talking about Marta
-Posted with Wayfinder

Gertrart aka Blood Desecrator |

"Leave the gear near the treant. Give the rations to Marta. Lock her up in a silence spell, feed the rest to the oozes."

Gertrart aka Blood Desecrator |

"Mordecai. Xeram. (Taeral?). How long does your silence spell last? Do you have enough to cover a full day? With no need for a spellbook, xlerics can be tricky. Even taking away her holy symbol and shackling her hands it will be difficult to keep her from contacting help."
Someone kept their manacles from Brandescar right?

Xeram |

Xeram looks at Gertrart's comment as if he's asking the impossible.
Provided she's bound:
He pulls one of her shoes off and removes her sock.
Turning it into a ball, he pinches closed her nose so she opens her mouth.
Xeram then proceeds and shoves it into her mouth, muffling any noises she could make.
"There we go."

Taeral |

Taeral looks at both Xeram and Gertrart, "Yes, that seems to be the best use of the 'sock silence spell' I have seen in awhile. That should last at least a few days. Did you notice the technique he used in balling the sock. Classic."

Malleck of Alerion |

He lifts her over his shoulder and starts the trek back to the horn.
"You will make a fine play thing. well, at least for a while" he chuckles

Gertrart aka Blood Desecrator |

It's not just my elaborate plans, but the even the simplest that my coleagues seem to thwart. I wonder if they are not mocking me.
EDIT: ;)

Grymp |

As the group leaves the site of the treant, where you stashed the bodies, you hear a voice from above, "so these are the desecrators that have taken control of the Horn and killed my friend Jurak. Calliaste Shanda shall have avenge her friend. Get them!"
I rolled stealth and such, which none of you beat, so they'll get a complete surprise round. I will handle that in my next post, so as to not jack up all of the dice rolls in the spoilers below.
Mordecai: 1d20 - 1 ⇒ (6) - 1 = 5
Gertrart: 1d20 - 1 ⇒ (13) - 1 = 12
Malleck: 1d20 + 1 ⇒ (17) + 1 = 18
Taeral: 1d20 + 4 ⇒ (10) + 4 = 14
Xeram: 1d20 + 2 ⇒ (13) + 2 = 15
Gerion Joth: 1d20 + 0 ⇒ (15) + 0 = 15
Calliaste: 1d20 + 3 ⇒ (5) + 3 = 8
Friends: 1d20 + 5 ⇒ (13) + 5 = 18
stealth: 1d20 + 13 ⇒ (18) + 13 = 31
Mordecai: 1d20 + 8 ⇒ (12) + 8 = 20
Gertrart: 1d20 + 7 ⇒ (5) + 7 = 12
Malleck: 1d20 + 5 ⇒ (1) + 5 = 6
Taeral: 1d20 + 1 ⇒ (11) + 1 = 12
Xeram: 1d20 + 8 ⇒ (4) + 8 = 12
Shade: 1d20 + 6 ⇒ (3) + 6 = 9

Grymp |

Ok, first, so that you can identify your opponents:
Ask additional questions based on your knowledge rolls.
Calliaste has large golden wings, a black snake body, very skimpily clad, and long white hair. She is flying some 20' above the ground. (I'll post a picture in a few)
Her minions are six elf looking creatures, each of which is carrying a bow and a shortsword. They are all up in the branches of the trees, and will commence to rain death down upon you.
I need to get some work done, and then I'll post their attacks.
It will be each of the 6 elves attacking in surprise round. Then Calliaste will start a bardsong (what is it with this module, and the good guys having useful buffers?) then in round 1, the archers will fire buffed.
Give me a few.

Xeram |

Of all times, that my scorching rays are out of ammo? :D
Btw, i laughed at the comment about the 'put a sock in it' shtick.
Still, she should be grateful i didn't use a big smelly sock of James or Halleck.
"Oh? More enemies?"
I could potentially make the Kn. planes check, but ic Xeram's never seen something like it.

Grymp |

Surprise Round
Targets: 6d6 ⇒ (1, 4, 6, 6, 4, 1) = 22 Mordecai, Malleck, and Xeram - 2 each
vs Mordecai:
Arrow Attacks: 1d20 + 8 ⇒ (2) + 8 = 101d6 + 1 ⇒ (3) + 1 = 4
Arrow Attacks: 1d20 + 8 ⇒ (8) + 8 = 161d6 + 1 ⇒ (5) + 1 = 6
vs Malleck:
Arrow Attacks: 1d20 + 8 ⇒ (5) + 8 = 131d6 + 1 ⇒ (4) + 1 = 5
Arrow Attacks: 1d20 + 8 ⇒ (1) + 8 = 91d6 + 1 ⇒ (5) + 1 = 6
vs Xeram:
Arrow Attacks: 1d20 + 8 + 2 ⇒ (14) + 8 + 2 = 241d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Arrow Attacks: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 211d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9
Then Calliaste starts her song.
In Round 1:
Targets: 6d6 ⇒ (6, 5, 6, 2, 6, 3) = 28 Gerion, Gertrart, Taeral, and Xeram x 3,
vs Gerion
Arrow Attacks: 1d20 + 8 + 2 ⇒ (18) + 8 + 2 = 281d6 + 1 + 2 ⇒ (1) + 1 + 2 = 4
vs Gertrart
Arrow Attacks: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 271d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7
vs Taeral
Arrow Attacks: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 191d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
vs Xeram
Arrow Attacks: 1d20 + 8 + 2 + 2 ⇒ (14) + 8 + 2 + 2 = 261d6 + 1 + 2 + 2 ⇒ (3) + 1 + 2 + 2 = 8
Arrow Attacks: 1d20 + 8 + 2 + 2 ⇒ (12) + 8 + 2 + 2 = 241d6 + 1 + 2 + 2 ⇒ (4) + 1 + 2 + 2 = 9
Arrow Attacks: 1d20 + 8 + 2 + 2 ⇒ (1) + 8 + 2 + 2 = 131d6 + 1 + 2 + 2 ⇒ (1) + 1 + 2 + 2 = 6
Most of the party is up. The observant may have noticed Xeram's hits were harder than the rest. These guys all have favored enemy (human). Bad luck for Xeram.

Grymp |

I could potentially make the Kn. planes check, but ic Xeram's never seen something like it.
Is ok, they have definitely seen the likes of you!

Malleck of Alerion |

declaring Smite on the Bard... hope it helps. Then move in to attack her. And seeing they have bows, i doubt they can AoO. Also. Free action, dropping Marta on ground.
-Posted with Wayfinder

Grymp |

declaring Smite on the Bard... hope it helps. Then move in to attack her.
They're all up in the air. What's your plan for the moving in part?

Malleck of Alerion |

missed the flying part. Will move in and expend LoH to channel
-Posted with Wayfinder

Xeram |

Guys, just to point out, as the GM's dice are too hot to handle....Xeram's down for the count.
Accursed FE human fey.
I'm at -1, i think, i'd so loved to have sent a fireball at the group.
I assume they carry longbows, otherwise they'd turn into 1d4 shortbows. Fey aren't particularly big, some are even tiny?
Stabilize: 1d20 + 1 - 1 ⇒ (16) + 1 - 1 = 16

Taeral |

Dang... was not watching this thread as closely today...
Kn Nature: 1d20 + 7 ⇒ (18) + 7 = 25
Kn Planes: 1d20 + 8 ⇒ (6) + 8 = 14
Taeral begins loudly telling rude nursery rhymes about humans, in elven, while casting hideous laughter on one of the elf minions.
Hideous laughter, Will DC 17 negates or target takes no actions, can save each round as full-round.
No actions with fly, FAQ

Grymp |

A couple clarifications:
The fey elves are medium sized
The fey elves are perched on branches. Although they can fly, they are not currently doing so.
The snake girl IS actively flying.
Does that change you action Taeral?
Xeram, while the last roll hit a 13, it was a natural 1.
I'd like to point out two things:
1) rolling a 1 is not hardly dice that are "too hot to handle"
2) rolling a 1 misses
I suspect Xeram has 5 hit points left!

Xeram |

Xeram had seen elves before, obviously, but these were cheeky, climbing trees for a proper ambush.
Xeram aims a hand at the center of the elves, and a great ball of red-hot fire forms, before he launches it at the elves.
"BURN!!!"
Ye olde fireball of fiery vengeance!: 7d6 ⇒ (4, 6, 5, 5, 5, 2, 5) = 32
DC 19 reflex for half.

Gertrart aka Blood Desecrator |

Kn (planes): 1d20 + 5 + 1d6 ⇒ (12) + 5 + (2) = 19
KN (nature): 1d20 + 5 ⇒ (11) + 5 = 16
"What the... that hurt." Gertart pulls the hardly used bow from his shoulder as he moves to the tree of the nearest elf-ling. Then he nocks and sends an arrow toward the creature.
Twang: 1d20 + 5 ⇒ (3) + 5 = 8, thip: 1d6 + 2 ⇒ (3) + 2 = 5
Oh look, an 8!

Grymp |

Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
Reflex: 1d20 + 8 ⇒ (16) + 8 = 24
Reflex: 1d20 + 8 ⇒ (18) + 8 = 26
Reflex: 1d20 + 8 ⇒ (15) + 8 = 23
Reflex: 1d20 + 8 ⇒ (4) + 8 = 12
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
First of all, my awesome saves are alive and well. However, even the ones that save fall unconscious, and fall off their limbs.
Let me see:
Falling damage
Fall: 3d6 ⇒ (6, 3, 2) = 11
Fall: 3d6 ⇒ (1, 1, 4) = 6
Fall: 3d6 ⇒ (6, 2, 4) = 12
Fall: 3d6 ⇒ (2, 3, 3) = 8
Fall: 3d6 ⇒ (5, 6, 6) = 17
Stabilize:
CON: 1d20 + 0 - 9 ⇒ (16) + 0 - 9 = 7
F1 - 27
F2 - 22
F3 - 28
F4 - 24
F5 - 32
F6 - 33

Malleck of Alerion |

Well, expending 2 LoH to channel. WILL save for half. Since i am usually in front, and rest are using range attacks, they should e out of the 30ft burst
CHANNEL DC18: 3d6 ⇒ (2, 6, 1) = 9

-Mordecai- |

Calliaste is still alive I assume?
"She's kind of hot - in her own way... Let's see if we could take her alive! There's plenty of room in our "visitor's chambers"..."
Luckily Xeram's fireball burned away the pesky archers. It wasn't very amusing getting ambushed and shot at like that. Some of his allies have few ways of battling a creature up in the air, so best to try and bring it down. The tiefling concentrates on his mystic focus to combine the divine and arcane, and his words become very hard to resist.
Use Combined spells to cast Command using 2nd level sorcerer slot. DC 16 will save
"Would you kindly come down, dear. It's much nicer when your tail is touching the ground."

-Mordecai- |

oops, I think the enemy acts before Mordecai... Well, he can cast the spell if on his turn, if it's still a valid action

Grymp |

Oh yes, Calliaste is alive and kicking.
Ok, so the will save vs Malleck's channel:
Calliaste Will: 1d20 + 10 ⇒ (20) + 10 = 30 Who's the king of saves?
She takes 4 damage.
As she is up in the air away from him, Gerion delays.
Which leads me to:
Calliaste casts a spell.
Gerion Will: 1d20 + 6 + 5 ⇒ (4) + 6 + 5 = 15 Fail
Calliaste orders Gerion to "Please attack that armored fiend," as she points at Malleck. She then flies further up (45' up now)
Calliaste Charisma: 1d20 + 4 ⇒ (18) + 4 = 22 Success
Gerion Charisma: 1d20 - 1 ⇒ (6) - 1 = 5
Gerion Rages, charges, reckless abandons, and power attacks Malleck:
greataxe: 14 + 2 + 2 + 1 - 2 = 17 Miss?
DMG: 3d6 + 10 + 2 + 6 ⇒ (5, 5, 4) + 10 + 2 + 6 = 32
So I'm unimpressed with Gerion's ability to beat down Malleck
The entire party is up.
Calliaste - 4
F1 - 27
F2 - 22
F3 - 28
F4 - 24
F5 - 32
F6 - 33

Gertrart aka Blood Desecrator |

Gertrart takes the head of the nearest elfthing.
4d4 + 6 + 6 + 3d6 ⇒ (3, 4, 4, 3) + 6 + 6 + (5, 1, 2) = 34
spellcraft: 1d20 + 13 ⇒ (9) + 13 = 22
EDIT:Gerion's been charmed!

Grymp |

The fey elves had 2 levels of ranger. All had favored enemy human. They had 13 HP, so only 1 survived the fall from the trees, and he died from the channel. With bard song and favored enemy, Xeram must agree they had some bite, despite being only second level.
Xeram's missiles hit.
Calliste - 13

Taeral |

Spellcraft: 1d20 + 6 ⇒ (16) + 6 = 22
"Gerion, that was a pitiful attempt to attack Malleck. Sit down and count to 30, while think on how you can beat his defenses, before you attack him again."
Taeral is casting suggestion on Gerion, Will DC18. Also using a 3rd level slot to cast the spell.
Thought is to bring him out of his rage and maybe even delay him a round or two, if he fails his save.

Gertrart aka Blood Desecrator |

Meh, I figured I've only rolled a 20 twice in two years, & I would never get a chance to confirm. This way I at leastget to roll the damage dice at least once.

Malleck of Alerion |

Only thing i can do is to try to demoralise the creature, atleast the next few spells will have a better chance, with the whole -2 on saves
He screams out at the flying beast woman
You're friend and fell before us, you will not be so lucky, we will break you and you will serve me!
Intimidate: 1d20 + 17 ⇒ (12) + 17 = 29

Malleck of Alerion |

if she gets that choice
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