Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Kn Nature: 1d20 + 7 ⇒ (1) + 7 = 8

Dag Nabbit... ah 1.


aka Brother Gert A doughy & bloodied wandering worshiper of Mitra

Gardner Gert steps outside to stretch his old human bones. Though it takes him a while he smells the flowers. and luxuriates at the feel of grass under his boots. He putters over to edge of the horn where the plantlife has been burned off. Leaning on a gnarled cane he 'Tsks' at the damage. He has to lean close to see anything through rumey eyes, but studies it for signs the damage. He studies the grass. He studies the weeds. He studies the strange plants near the entrance. "Ahhh. What have we here?" He studies the strange plants near the entrance. He studies the strange plants near the entrance.

Bluff: 1d20 + 12 ⇒ (7) + 12 = 19

This is of course, only after confirming that no one else wants to do something before provoking initiative?


Roll20 Maps Loot

Does anyone want to do something before Gertrart provokes initiative?


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

sonce no one got the check. Why stop him?

-Posted with Wayfinder


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Looks like this bunch of villains has not invested much in knowing things :P Lucky we got someone else to do the evil masterminding for us


Roll20 Maps Loot

So when Gertrart leans in to study the strange plants near the entrance, he determines that they are very strange plants, and not something he is familiar with.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Physical description? Is it fair to say I assume they are creatures? Based on the two encounters with the treant and their unexpected appearance.


Roll20 Maps Loot

They're deep green vines with vermillion colored blossoms. They are growing in a spot that gets very little sunlight, and yet they seem to be thriving.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Could we make a connection with non nature checks?
They are either nocturnal, for growth....or magical? Given we're on top of a magic generator fortress.


Roll20 Maps Loot

It's definitely knowledge(nature).

So what's the plan? Ignore the weirdness? Do something?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Ah Hah! The illusion of a cane drops to reveal a large blade suitable for chopping weeds away.

death attack: 1d20 + 8 ⇒ (15) + 8 = 23, chop: 2d4 + 4d6 + 4 ⇒ (1, 1) + (2, 6, 6, 1) + 4 = 21 plus Fort save (DC 16)
I can never remember which creatures immune to sneak attack in 3.5 remained immune in PF. This might be moot. Also, even if they aren't creatures, Gardner Gert will do this to discover more about them. Again, I don't want to step on any toes, so stop me if you have other plans.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Wait....Taeral didn't you get yourself a wizard cohort, does he know anything nature?

Prior to Gertrarts weeding...

Xerma looks to the others, "Do we have any herbalist or another underling in hire, who could identify these plants?"


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"If not. Just leave them be..." he shrugs

-Posted with Wayfinder


Roll20 Maps Loot

Faustus is loaded with crafting skills even, not Knowledge.

So, did Gertrart destroy the plants, or not?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

NOoooo

Carnivorous plants....what a funny defensive trap that would be.

"Gertrart, why are you doing this the hard way?"

If Gertrart is dropped by some sudden ability, Xeram's more than hapy to put the plants to the flame.

[Destructive delight]


Roll20 Maps Loot

Alright, so the plants get destroyed!

On to week 7!

In week 7, you receive a non-compulsory invitation to attend a celebration for Baron Vandermir's 105th birthday celebration as his place in Farholde.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"I say we attend. We can not let our generous benefactor have such a birthday without us"


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

"Yes, we must attend the event."


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"Quite."

Xeram had some more formal attire tailored, if possible.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertrart non-compulsively agrees. "Which one is the baron?"

Were the plants creatures, or just random plants?. Gertrart will keep a leaf/flower for later identification.


Roll20 Maps Loot

They'd have grown up to be assassin vines, which could be used for defense if moved somewhere, but if left where they were, they'd have grown and become a nuisance, offing boggards..


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Sorry I rolled crap on the knowledge check.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Could we try and find wild 'hatched ones', get them regardless?


Roll20 Maps Loot

These grew here because of the nature of the Horn, the evilness aura.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Hmm, i might go a stretch with this, but could we cultivate new ones from those leave cuts Gertrart harvested?
I just think it cool, to have our own 'little shop of horrors' down in our dungeon.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Sorry all, I failed the check and then killed em. Maybe if they didn't fight back, I would have only killed one?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Well i reckon many of us would have, given circumstances and botched rolls. :)
But i'm still hoping we can grow new plants from their remains....if the ways of nature work similarly.
Xeram would spend time cultivating, of course.


Roll20 Maps Loot

How would you even know to try it, since nobody came close to the DC?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Mad scientist syndrom? :)
Okay, so we miss them. Onwards to the party then.


Roll20 Maps Loot
Xeram wrote:

Mad scientist syndrom? :)

Okay, so we miss them. Onwards to the party then.

See, so when you say it like that, it makes me feel bad.

What would be your plan then for reconstituting the vines? Someone in the group have a green thumb?


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Taeral might know about it, if he rolls a nice nature check.
Otherwise Xeram will invest a few skill points in the future, or threaten into service hire a botanist.
Or Xeram might put a few ranks in Kn. Nature in level gains.
That would fit his character, as he aims to gain power and knowledge to stave off (and enjoy it) rebels of his future rule. :)


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Kn Nature: 1d20 + 7 + 2 + 2 ⇒ (10) + 7 + 2 + 2 = 21
With Heroism and Timely Inspiration (+2 and +2)

then we could follow it up with a scroll of Speak with Plants and a scroll of Plant Growth.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Does Taeral make it with that roll?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Uncomfortable with the social event ahead, the blood desecrator instead focuses on the targets that might be present.


Roll20 Maps Loot

Taeral is able to perform an autopsy on the remains of the plants, and determine a possible path forward.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

(Arms into the air...AWESOME!!)


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Go figure, the Drow is the one with the green thumb.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

hey. Shrooms are a valued comodity. Who knows. He might have a green house back home

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Very true, caves grow plenty of fungi.

The awesome cultivating aside.....

Xeram was looking who, besides their little group, was present at the baron's party.

Perception, anyone of note?: 1d20 + 12 ⇒ (9) + 12 = 21


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75
Gertrart aka Blood Desecrator wrote:
Uncomfortable with the social event ahead, the blood desecrator instead focuses on the targets that might be present.

Perception is a good idea. :)

Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Kn (local): 1d20 + 9 + 1d6 ⇒ (6) + 9 + (5) = 20
Kn (nobility): 1d20 + 5 ⇒ (8) + 5 = 13


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

at the party Malleck will just look like a paladin. His black armor will now look much more shiny and more silver than black. With mitran symbols etc

-Posted with Wayfinder


Roll20 Maps Loot

So, the birthday party is a who's who of the business folk of the town. But no one of particular interest to you guys, except except Gertrart did notice one particular individual that seemed interesting. When Gertrart managed to track down Taeral and recount his appearance, Taeral determined the man was Sir Valin Darian, the Heir of the Victor, and the current Commander of Hammarhall, and a Knight of great renown. His attendance was rather perfunctory, simply because socially he must attend, and he leaves the event rather early, not even being there still by the time Taeral positively identifies the man.

Malleck gets fawned over a bit by the ladies, always happy to meet a dashing knight!

Someone drop me a diplomacy check overall.


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Diplomacy, w/Heroism (7 hrs)[/dice: 1d20 + 16 + 2 ⇒ (5) + 16 + 2 = 23

Kn Local, Sir Valin Darian, w/Heroism (7 hrs): 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 41/46 (DR 6/-); F:6 R:4, W:5 CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Diplomacy: 1d20 + 5 ⇒ (14) + 5 = 19

also. Can i try to get one of the girls to come with me at the end?

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Diplomacy: 1d20 + 4 ⇒ (19) + 4 = 23

Xeram tries to subtle talk, though he's not particularly versed in it.

If it looks like Taeral is missing that crucial +2, can it be an aid?


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Geratrt is not the person for this. I got a 5, not eben enough to aid...


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Beware if the GM starts throwing diseases or poisons with CHA damage :)


Roll20 Maps Loot

An 18 was sufficient for you to have made valuable contacts to strengthen your burgeoning evil organization.

@Malleck - of course, you sicko!

Give me a bit, and I'll get the next encounter going. In week 8 you get another note warning you if adventurers, but my iPad doesn't want to cut and paste it, so I'll get on the computer.


Roll20 Maps Loot

To the Ninth:

A new group of adventurers are in town – they are too visible to attack directly. They assault the Horn soon, unsure of the exact time of arrival. They mentioned something about the ‘center eye’. Third level entry?

Traya DeMarco – the leader, a sorceress of some sort.
Hassan J’raaq – a strange foreign barbarian with red skin, horns and a large curved sword.
Tasker Twelve-Knives – half-orc knife specialist, a weakness for pretty women
Posca the Merchant – dwarven cleric of a god of merchants, greedy above all else


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Aha, my fellow villains.
We get to subdue more do gooders :D

I'm assuming we are in town when hearing of this, tavern maybe?
As the group learns of these newcomers, Xeram leans back in his seat, plotting to exploit some Obvious weaknesses.

"Dwarves..a greedy sort. I propose dropping a rumor, under disguise of course, about a hidden ancient stash.
Except for the fact, that it is said 'there can be only one' who can enter the chamber to claim it. Upon which i'm sure Malleck and someone else would love a bit of 'venting'."

He smiles.
"The knifer, that seems obvious, he needs to be separated from the others by a woman. A local maybe, one who can be 'convinced' into cooperation."

Though he seems to ponder on the barbarian.
"The brute sounds like a devil, or half devil at least.
Their sort is more resistant to my own preference of fire. Subtle poisoning on him and the sorceress, perhaps, diseased blades..weaken before subduing."

Do i need to roll to know that devils are resistant to fire?
It seems a bit of general knowledge, devils are from the fiery depths of hell after all.

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