Golarion in SPACE! (Inactive)

Game Master Tobaris

Travel to the stars, poke aliens, break planets!


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I'm thinking of doing a pathfinder game using the Distant Worlds book as the main focus. The party will be either using a vehicle or the portal sytem to travel between worlds.
I'm looking for a maximum 5 players, each player can build up to two characters for consideration. I may allow both characters but I will still only allow 5 players.

The Details:

Please use an alias for me to review.
Classes:Pathfinder classes and archetypes only. No 3pp or 3.5 anything. Please don't ask.

RacesPathfinder races found on Golarion only, really weird ones will need a good reason.

Level, hit points and gold:7th level, 6th level WBL, average or rolled HP whichever is higher.

Feats and traits: 3 Traits, nothing from AP's, Leadership is fine but you need to specify if you already have followers and who they are or if you are planning to recruit in game.

Posting expectations: I expect 1 post minimum M-F I won't be on much weekends and won't expect that of you either. Combat will be cinematic so don't worry if you can't post as much as some, just know the story moves on regardless.

Backstory is the most important factor in my decision making process for characters you are 7th level you should have stories by now.

Questions? If it's something that might clarify things for everybody ask it here. If it's something just for you PM me.

Last but not least mention Grand Voyage somewhere in either your alias or posts so I know you actually read the details.


I will review applications and decide this Wednesday so you only have til then to get one in.


Stat generation?

Also my vote is for a portal system, it would be kind of hilariously awesome to pull from Stargate a little.


Damn I knew I forgot something 25 Point buy.

Lantern Lodge RPG Superstar 2014 Top 4

Marking this for interest, I have a great idea for this I think!


Are you okay with reflavoring? I have an idea for a Wizard/Ninja, but it's kind of crazy - like 1960s superhero-crazy. :-)


hmmmm I'll consider it but keep in mind the main focus will be exploring strange new worlds.


"Why yes; my tunic is a bright scarlet. Why do you ask?"


o.O?


Since you're allowing two character submissions, I'll put up a more serious concept as well. :-)


You know; the redshirts?

Scarab Sages

Pinging interest ... Sick, though so will work on character tomorrow.


@Camris hahaha That's fantastic.


I'm thinking either a surprisingly dangerous naturalist (Lore Warden into Student of War) interested in cataloguing the new and interesting species encountered and acting as a interpreter and general scientist type or a career soldier (also a fighter but a remarkable generalist).


A more serious question: Are the player Characters aware they are or are going to be travelling between worlds? Or will this be a surprise?


Interested.
Is this going to feel like a planar jaunt to strange environs or fantasy space adventure.


@ Ptolmaeus I think that either of those could work. Have you read The Skylark of Space if not check it out on wikipedia it might fight into what your looking at.

@ Camris You will be aware and planning for it, the reason why your starting wealth is a level lower than it should be is due to the party either buying a portal map like 'Time Bandits' or investing in either passage or ownership of a space vehicle.

@Gnomezrule I'm hoping for more a of a fantasy space adventure, especially because the portal system is not 'dial-a-planet' it's more like X leads to Y which leads to either Z or A if you take Z it's a dead end but A leads to C.. etc. And the ship will be most definately fantasy space adventure.


I'm thinking a Ranger/Horizon Walker would be really fun. Any suggestions for Favored Enemies? Otherwise I'll go with some combination of Animal/Magical Beast/Monstrous Humanoid/Humanoid (other)/Aberration


Aberration or magical beast would be handy and cover many encounters and Monstrous Humanoid might help too.


Are you sold on portala or is there a chance were space pirates?;)


Space pirates is a possibility however at least to start with there will be very few other groups with spacefaring ships and they would react with extreme prejudice to piracy. Pircacy survives better when there is an active economy and trade space to large to be policed.
I will leave the portal vs. Ship decision to the final party as a vote. So building a character with a focus on one isn't a bad idea.


I was not so much suggesting piracy as expressing my desire for there to be vehicles. That would be cool. Han Solo way cooler than the cornel from Stargate.


This seems awesome! Will be back with a concept or two after dinner. Thinking about a sandman bard or something rougelike.

Oh and don´t diss Cornel O´Neil, he´ll kick Solos behind anyday :P


Meh both were awesome in their own way.


Both are cool just expressing desire to have a ship or vehicle; Serenity, Millenium Falcon, or spell jaming Black Pear.


mmmmm Black Pear spell Jam sounds tasty.


My favorite space hero is Quentyn Questor The author has a wit and humor that make me grin every story.


Hmm it does sound tasty. Needless to say some one is stealing "l"s


I would be down to play a space squirrel just satying.


Space Racoon. Very Important difference Racoons have had a long and industrious career in space. Mostly in comics but still.


Well I cant steal the character entirely;)

Though it would not surprise me if racoons were stealing "l"s right out if peoples posts.


They do wear masks for a reason.


Space Druid Spiff and his trusty tiger companion. Wands with ray spells.


Hmmm, most interest this is. Would you give more detail on the adventure? I think I may just come up with a character for this.


The adventure is going to be somewhat sandbox and focused on a great journey or series of travels. Depending on your actions on each world you might be chased across the stars as outlaws or praised as heroes. It's really up to you. I will likely start with some of the tamer worlds but really where you guys decide to go is up to you.
As the game progresses whether we use portals or ships the rest of the universe will begin catching up to the mobility of the party and otherwise might have to deal with grand space battles or even other stars beyond the one Golarion orbits.


Will tech be far advanced and we know/are learning like a normal Golarion adventurer having to learn to fly the enterprize.

Or is it magic based like ole 2e Spell Jammer in which case certain adventurers have learned such things.

Or is it a mash of golarion fantasy with spacey travel like Firefly mashes sci fi western.

I am trying to place a character in the fluff.


The last two more than the first. You might run into Super-science like in Numeria but magic will be safer and more reliable to most of you.


Fire wizard from the wastes of Numeria ready to take to the stars?


Gnomezrule wrote:

I was not so much suggesting piracy as expressing my desire for there to be vehicles. That would be cool. Han Solo way cooler than the cornel from Stargate.

Han Shoots First


I may have missed a few. There has been a lot of dots but few characters listed. I am still thinking so this helped me. I already made the list. So figured I post it.

Marshal
Wack-a-Rogue- Lore Warden Fighter
Wack-a-Rogue- Ranger (eventually Horizon walker)

Skilled
Lessah- Sandman Bard or Rogue

Divine
Belazor- Druid

Arcane
Breelar Darheek- Human Elemental (fire) Wizard


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

The (in)famous Ravingfork would like to submit Bein Brennil (pronounced "bean" like the flora, and Brin Nil, rhymes with kennel) for review.

She is a character I already had on hand, and thus is a work in progress since I need to adjust her gear and add traits.

Liberty's Edge

Whack-a-Rogue here with my first (somewhat whacky) submission: Alexander Ritous - a Wizard/Ninja. All the information's in the profile, but basically, he's embarking on this Grand Voyage in hopes of learning new crime-fighting techniques from his alien brethren. :-)

I'm finishing up the Ranger/Horizon Walker I mentioned and will post him tomorrow morning.


Leila Redtistle signing up for the greatest journey !

This is the sandman bard I built (//Lessah). There are some unspent gold, a feat and some languages and the background is still just a list of buzzwords but that is easily fixed. Leila exells at stealth and prefer to employ tricery to raw force when engaged in combat. She will play nice with some meatier friends to distract and dish out the damage aswell as friendly casters whom she can borrow magic from. If anyone has any questions or ideas, feel free to ask away!

edit: Love the ninja wizard crimefighter hero :P

edit2: If we are running with a teamsetup similar to what Gnomezrules listed + Bein I can switch around some spells for an even more utility based spellpool, don´t think I will need that much magical crowdcontrol with an enchantress in the team (and if I do, there is always stea.. I mean borrowing). Subjected to GM:s pick ofcourse

Scarab Sages

I have been sick today.
I admit to having several ideas.
And I mean several.

Perky Paladin (Lawful Optimistic)
Archerdin (I really want to try divine hunter one of these days. Ranged smite!)
Swashbuckler Sailor that gets sea sick (two-weapon fighter or Arcane Duelist & Rogue)
Rogue that has had a psychotic break and thinks she is good when she used to be evil.
Cavalier who wants to be a dragon rider.
Vanara martial artist who thinks she is Sun Wukong's daughter.
Rogue/Ranger for a skilled fighter.
Sorc/Martial artist that is descended from djinni. Or just Sorc and go daivrat and focus on summoning

Lots of ideas that I haven't narrowed down.

Grand Lodge

Rather than Brelar I had an idea for an Oracle of the Dark Tapestry. If chosen I can create an alias etc...also I've got some unspent gold for consumables and would trade speaking halfling for something more 'common' to the rest of the party besides the common tongue (unless there was a halfing pc maybe).

Kala Kana:

Kala Kana
Male Human (Mwangi) Oracle 7
CN Medium Humanoid (human)
Init +5; Senses Perception +1
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Defense
--------------------
AC 19, touch 13, flat-footed 16 (+6 armor, +3 Dex)
hp 52 (7d8+21)
Fort +4, Ref +5, Will +6
Weakness oracle's curses (haunted)
--------------------
Offense
--------------------
Speed 30 ft., flight (60 feet, good)
Melee +1 Longspear +7 (1d8+2/x3)
Oracle Spells Known (CL 7):
3 (5/day) Cure Serious Wounds, Meld into Stone, Tongues, Resist Energy, Communal
2 (7/day) Restoration, Lesser, Dust of Twilight (DC 17), Cure Moderate Wounds, Minor Image (DC 17), Eagle's Splendor, Levitate, Aboleth's Lung (DC 17)
1 (8/day) Murderous Command (DC 16), Shield of Faith, Entropic Shield, Cure Light Wounds, Air Bubble, Burning Disarm (DC 16), Lighten Object (DC 16)
0 (at will) Stabilize, Purify Food and Drink (DC 15), Mending, Mage Hand, Ghost Sound (DC 15), Detect Magic, Detect Poison, Light, Enhanced Diplomacy
--------------------
Statistics
--------------------
Str 13, Dex 16, Con 14, Int 12, Wis 13, Cha 20
Base Atk +5; CMB +6; CMD 19
Feats Bodyguard, Combat Reflexes (4 AoO/round), Extra Revelation, Extra Revelation, Extra Revelation
Traits Artifact Hunter (Mwangi Expanse) (Knowledge [geography]), Nomadic (Bas'o) (Survival), Reactionary
Skills Diplomacy +13, Heal +8, Intimidate +13, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (religion) +7, Sense Motive +10, Spellcraft +6, Stealth +16, Survival +10
Languages Common, Halfling, Polyglot
SQ mysteries (dark tapestry), revelations (brain drain [7d4] [2/day] [dc 18], cloak of darkness +6/+4 [7 hours/day], gift of madness [7 rds] [8/day], interstellar void [7d6] [1/day] [dc 18], many forms [7 minutes/day], wings of darkness [7 minutes/day])
Combat Gear Reach metamagic rod (lesser) (3/day); Other Gear +1 Longspear, Belt of incredible dexterity +2, Headband of alluring charisma +2, 2695 GP
--------------------
Special Abilities
--------------------
Artifact Hunter (Mwangi Expanse) (Knowledge [geography]) +1 trait bonus on Knowledge (geography) and Knowledge (history) checks, and one of them is always a class skill for you.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Brain Drain (7d4) (2/day) (DC 18) (Su) Foe in 100 ft makes Will save or takes 1d4/lvl and you make knowledge check w/ their modifier
Cloak of Darkness +6/+4 (7 hours/day) (Su) +6 AC, +4 Stealth.
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Flight (60 feet, Good) You can fly!
Gift of Madness (7 rds) (8/day) (Su) You tap into the unthinkable void between the stars and cause a single living creature within 30 feet to become confused for 1 round. A successful Will save negates the effect. This is a mind-affecting compulsion effect. At 7th level, the confusion l
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Interstellar Void (7d6) (1/day) (DC 18) (Su) You call upon the frigid depths of outer space to bring a terrible chill to your enemies. As a standard action, one target within 30 feet is cloaked in the void and takes 1d6 points of cold damage for every oracle level you possess. A successful Fort
Many Forms (7 minutes/day) (Su) As a standard action, you can assume the form of a Small or Medium humanoid, as the alter self spell. At 7th level, you can assume the form of a Small or Medium animal, as beast shape I. At 11th level, you can assume the form of a Small
Reach metamagic rod (lesser) (3/day) The wielder can cast up to three spells per day with a one-step increase in their range category (such as from close to medium, or medium to long) as though using the Reach Spell feat.

Wings of Darkness (7 minutes/day) (Su) As a swift action, you can manifest a set of translucent, inky wings that grant you a fly speed of 60 feet with good maneuverability. You can use these wings for 1 minute per day per oracle level. This duration does not need to be consecutive, but it
--------------------

Background:
Raised by the star-seeking mystics of Lirgen in the ruins of Jaha, Kala Kana's life has been one of madness. Touched by the stars and drawn time and again to the Doorway to the Red Star, Kala Kana quickly gained station within the insane Lirgen astronomers as voices and visions from beyond the Doorway begain to manfest themselves. The more he listened to the call beyond the stars, the more he found ways to use their gifts, able to shoud himself in their darkness, transform himself, or connect unsuspecting minds with those of his alien masters Kala Kana seeks to answer the call of the Grand Voyage.


This character has been in two short-lived Distant Worlds games, and I've been itching to continue to play him.

His concept is a little odd, but all the information is in the Alias.

Please let me know what you think and whether or not he's fit into your concept. If approved, I'll level him up to 7th.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Bein Brennil is ready.


Hello again, Amalgus. GM disappear in the other game?


Yep. Just a couple days ago.

Eventually I'm going to be able to ply this character in a game that lasts longer than one encounter.


I will do everything in my power to maintain a game and if I think I can't I will try to find a replacement GM at least.


I picked distant worlds. The Line has aether ships that travel between planets.

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