Golarion in SPACE! (Inactive)

Game Master Tobaris

Travel to the stars, poke aliens, break planets!


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Or throwing up vanish/invisibility and just steal theirs ... : )


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Yeah it's not completely fair to everyones preferred styles but it gives a clear goal without resorting to nearly killing your opponent.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

What about Prestidigitation to turn their numberpapers into blank sheets of papers to disqualify them ^^?


Female Kitsune Sorcerer 7 (crossblooded)

Wow. Such oppressive contest rules.


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

Heck, I'm probably going to do with 'nearly killing my opponent' so I can grab the necklace the easy way.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

That's fine either way. The contests are complicated and oppressive for a reason. If I were recruiting for a spaceship and somebody showed no regard for their environment or the dangers to themself, I wouldn't want them on my ship. On top of that it tests your interest and understanding of the conditions set in the trials.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

So if you have are not a great climber, swimer or manipulator of stone you wont do well in space combat?

Also is it posible to target the necklaces? For instance I have an ability that can attack at 30 feet. Is sundering or pinpointing possible?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Yes sundering or pinpointing is possible. It's less about the specific environments and more about adaptability in strange environments. These are just relatively cheap mock ups of potential encounters.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Inquiry: Is there an business that sells mundane alchemical items in Magnam? Not sure what will be needed at present, but considering some purchases of things like tanglefoot if possible.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

The festival would have brought in enough traders and merchants that you could likely find a shop. Up to 1st level spell equivalent magical and alchemical items can be found.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Thanks, I'll keep that in mind.


Female Kitsune Sorcerer 7 (crossblooded)

So I'm in a pit of some kind with a tall cloaked man with gold-flecked skin and an ashwood staff?

That is REALLY vague. Too vague for combat.

How deep is the pit? How wide is it? How far apart am I from my opponent? What are the walls made of? Are they slippery, sloped, easy/hard to climb? Are there any other obstacles/items within the pit, such as boulders are colored ropes, or is it just a flat bottom? What is the floor made of? What is the lighting like at the bottom of the pit?

These are all basic things that can have a serious effect on how the combat progresses.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I had described the pit before but I will repost it here.

Tobaris wrote:
The next field contains three shallow pits about 5 feet deep and 20 in diameter, a fourth pit is slightly deeper and is about 80 feet in diameter. The first pit is surrounded by a variety of barrels and pots, and has a wooden flooring.

Would you like me to reitirate such things in the future for reference?


There are three pits correct? Maybe we should put Leila, Bazzle or Henrick in the last one so we can have three combats running simultaneously. I feel that there might be alot of time (IRL) spent on the combat trials otherwise.


The inner voice within your ear

Sorry, I missed that Tobaris.

Tobaris wrote:
Nat 1's are unfortunate.

I don't recall any mention of house rules like that. Or perhaps you are simply mistaken? Natural 1's on skill checks don't automatically fail. That's only true of attacks and saves.

Also, Bein's actions this round won't change regardless of whether the Intimidate succeeds.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Yes there are three pits I could do that.
To Ravingdork, I had forgotten I had not posted my houserules for nat 1's and nat 20's.
I will post them now.
A nat 1 is always a failure unless there is no penalty for failure. It is not necesarilly a spectacular failure unless it caused you to miss your DC by a significant amount.
A nat 20 is always a success even when it should be impossible to succeed. You may only barely succeed or do so with flying colors based on how much you overcome your DC.
furthermore, I rule in combat that if you roll a nat 20 to hit, you confirm for critical as normal. However if you nat 20 on the confirm you automatically do max damage. Furthermore you roll once more, if you nat 20 on this last roll you instantly kill or subdue your target depending on the damage type.
Normally I also rule that three nat 1's in a row anywhere also kills your character but this game will be difficult enough without that rule.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Also
Apologies for going silent yesterday I had to take a certification test and was unable to get on here at all yesterday.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Are there any more house rules beyond that? Also could we get those in the campaign tab? I'm likely to forget about them, otherwise.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Sure I'll put them there. Other than that I will occasionally run things rules light so I may handwave a rule if it interferes with the story.


The inner voice within your ear

Your forgot to announce your house rules in advance? ૅ.ે

Isn't that like, a cardinal sin or osmething?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Only for cardinals


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

So clarification, the necklace has to be destroyed? What does that mean exactly?

Also I'm unclear if disarm can remove a worn item rather than a carried one.

from the PRD:

f your attack is successful, your target drops one item it is carrying of your choice (even if the item is wielded with two hands).


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

I believe that we established that you were disqualified if you didn't wear your necklace/piece of string (last page in the discussion I think). However, looking thru the pfsrd I realized that a sunder would probably be more fitting. Luckily both sunder and disarm is executed the same way and, in this case, have the same effect. Rope with one inch of thickness has an hardiness of 0 and 2 hp. Assuming the pieces of string we were given ain't made out of something extraordinary or humongous thick, they should be easy to sunder.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

I guess the pit is free again = )


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

The necklace does not have to be destroyed if your oppenent yields you can take their necklace, the examiners will mention that after the fight, they ask you to keep it quiet though because it will have bearing on the last fight. I guess either would work although the effect would be different. A sunder would destroy or damage an item, while a disarm might only snatch it away. It's a good point to bring up though.

Fortunately for me I'm still just a friar. :P I love making that reference. I try to run a collaborative table which is why I occassionaly forget about mentioning house rules. If the group I'm running with finds a rule oppresive or obstructive they can ask me to house rule it. If you have a problem with a house rule, let me know and we can work something out. Especially if you have a good argument as to why it's a problem. My number one rule is the Golden Rule, have fun.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

I believe you might have missed Beins spell at her opponent, since that fight appears to have stalled?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

You are right I did miss that thank you for letting me know.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

@ Karrick - I can sympathise with your feelings, but I'm not sure if temporal correctness is of uttermost importance in a Play-by-Post game so I think noone will complain if you interject something. Both Henrick and Leila (and Brazzle I think) are not doing anything special by now so feel free to interact with them.

But good that you let us know that you are still there - I hope Amalgus aswell is still lurking about, since he have had even less chance to interact with us.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

He is around he's been busy with life as well.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

No time to post today will be on tomorrow sorry.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

Karrick ? Do you want to interact with Henrick or Leila or should I just move along and spend more time in the fair =)?


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

I will move things along by noon my time if nothing gets posted.


Male Human Rogue [Knife Master, Scout] 3, Fighter [Brawler] 4

Hey, just saw that they're available. I won't have a moment to post until this afternoon (Eastern time) so if Tob moves us along I'll owe you some interaction.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

That's fine just note it as being said back then and I will focus on the pits mostly anyways.


Female Kitsune Sorcerer 7 (crossblooded)

I won, right?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Soooooo this water pit how fast is it filling with water? Meaning when does it become swimming?

If a gnome crouches down what sort of cover does it provide?

Is it murky water or clear, if someone was completely submerged would they be seen?

Just trying to feel as it is right now two smart people are squared off standing however far apart trading shots. A hunter and any one wanting to stay alive would be looking for something to block arrows or lasers.


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

Yeah, I don't much have a picture of the scene, so I'm just shooting.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Yeah cover would have been a big decider. Oh well in my head I am waist deep and ducking into murky water and your hitting me anyway. Unless you roll crap for saves I think you are going to do alright.


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

I don't think I'm having that easy a time of it.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Arrows last longer than lasers ;)


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Well we know what trial I should have skipped.


male Init +4, AC 18, T 14, FF 14, Fort +9, Ref +8, Will +4, Percep +16 Fighter 7

Let's be honest, archers are pretty much as good as it gets for fighters in this system. Heck, I even self gimped a bit since I skipped manyshot. I was worried about those touch attacks though. I'm pretty low on HP myself.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Yeah I should have healed mod instead. It would have given me two more shots. Many Shot would have dropped me a lot sooner.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

The tongues curse is much more fun when I am not at work. I cant pull up the bing klingon translator.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Technically I am dead. I was looking back over the rules. I thougt it said something about weaons being illusions or something but I did not find it this time through on my re read.

Well you are more than able to take my tag.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3
Bazzle Blast-hazard wrote:

Technically I am dead. I was looking back over the rules. I thougt it said something about weaons being illusions or something but I did not find it this time through on my re read.

Well you are more than able to take my tag.

Yeah - just popped in to remind you in the IC thread :P Made the same mistake myself. Henrick must be feeling awful for traumatizing so many tiny people in this context so far - lets see if his last opponent is normal sized or not :P


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

Well I was waiting on you to pick up the tag but, yeah forget about it. You won.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

He picked me up and I was unconscious so technically he got the tag.

Yeah that is how I envisioned the water pit working. Too bad air bubble and dropping under water would have helped me. Heck dropping under water would have helped either of us.


Male Kobold (reincarnated as) Human level 6 DungeonMaster/Level 2 Munchkin

No I was refering to Bein. Yeah your fine that's what I had figured.


Female Halfling Bard (Sandman) 7 | Hp 37/49 | AC 19, Touch 14, FF 16 | CMD 17 | Fort +5, Ref +9, Will +6, +2 vs fear, +4 vs sonic, language and bardic, +7 ref vs traps | Per +12, +17 vs traps in 10 ft. | Init +3

Just one small question before we get on with the next fight - the atmosphere in the pits are far to hostile and competitive for the fascinate song to work right ?

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