Goblin Skulls and Shackles (Inactive)

Game Master Riuk

the wormwood upper deck
the wormwood main deck
the wormwood middel deck
the wormwood lower deck and bilge


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Male Goblin Gunslinger (Pistolero) 1 | HP 11/11 | AC 15, t15, fl11 | Fort+3, Ref+3, Will+2 | CMD 13 | Init +4 | Perception +6 (Darkvision 60')

Sneaking rolls, putting up several just in case they're needed
Stealth: 1d20 + 8 ⇒ (14) + 8 = 22
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21
Stealth: 1d20 + 8 ⇒ (3) + 8 = 11


Gadoongo Heineous:
speaks to the other swabs around him one swab that has been there longer then the rest tells you "Now i have only been part of the crew for half a year and most that time was spent trying not to get that whip Master Scourge is so fast to use, as you have seen he is quick to punish i think the freak loves hurting us. Because of that i have not had a chance to socialize with the whole crew. Most of the officers don't interact with swabs like us. What i can tell you big fella is to watch yourself around them two" he points at to polar opposite looking goblins one with big teeth and one with massive ears, they are not working and seam to be looking at the swabs work more than working themselves as if they are taking mental notes. When they look your way he moves back to work acting like he was not looking at them. His head down as he works "Kipper and Patch Patchsalt they are boot licking dogs hoping to get promoted so they report everything they see to Mr. Plug. So keep to your task and you'll do fine.." he moves away from you and keeps working. at nightGadoongo spends the night getting closer to the same swab and one of the other swabs getting closer to them the night so far passes cheerfully as they regale each other with tales of feats Gandoongs' stories are far batter getting those who can hear to hang on each word and laugh along with tails. So far Godoongo has gotten close to two of the swabs one old hand goblin and a fellow recruits that is or was in his old life a hunter their names are John brokefoot and fish legs Gill. The night goes on and Gandoong at least learns the names of the rest of the crew

Gnaly:
is taken to see the quartermaster and nearly screams when she sees the massive bugbear holding the ledger. After a bit of back and forth Master Scourge gets her holy symbol and gives it to Ganly demanding get her daily limit in drink each night...Ganly learns in order to get his things back it will ether take gold or theft as his symbol was signed out by Master Scourge then given to her.

Carena, Raph, Sloog begin their night time adventure

A10. Lower Hold and Crew Berths::
Sixteen pillars
support the deck above this spacious hold. At night,
the Wormwood’s common pirates tie their hammocks
between the walls and pillars and sleep until dawn. Two
of Mr. Plugg’s toadies, Kipper and Patch Patchsalt, have
claimed the far forward section of the hold as their own,
and their hammocks are strung between the foremast
and the stairs leading up to the middle hold (area A6).
A trap door just behind the mainmast opens onto the
bilges below (area A11), and requires a DC 10 Strength
check to lift.


Female Goblin Cleric of Zogmugot 1 | HP: 9/9 | Init: +3 | AC: 19 T 14 FF: 16 | F:+3 R:+3 W:+5 | Per +2 DV | SP 2+1/

"Listen guys. I got me holy symbol back but it was signed out by Master Scourge. It's going to take gold or thievery to get the rest of our things back! Those meanies!" Gnaly says.

The priest, now armed with her holy symbol, moves with the others to explore the boat.
Stealth: 1d20 + 7 ⇒ (20) + 7 = 27

Gnaly will try to lift the trapdoor if no one else tries.
Lift: 1d20 ⇒ 13


Male Goblin Gunslinger (Pistolero) 1 | HP 11/11 | AC 15, t15, fl11 | Fort+3, Ref+3, Will+2 | CMD 13 | Init +4 | Perception +6 (Darkvision 60')

Sloog shakes his head at the trapdoor to the bilge. Instead, he points towards the stairs towards the upper deck... and that's where he heads. Ive got stealth rolls above but can reroll if you like. Usually if someone is actually asleep it's a big penalty to their perception check.


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Female Monkey Goblin Unchained Rogue (Makeshift Scrapper) 1 | HP 11/11 | AC 18 Touch 15 FF 14 | Fort +2 Ref +6 Will +0 | CMD 13 | Init +4 | Perc +4 (Low-Light Vision)

Carina nods at Sloog and follows him, gesturing for Gnaly and the others to follow.

Stealth: 1d20 + 16 ⇒ (18) + 16 = 34

God, I love goblins so much. Closest thing to invisibility at first level. +15 to anything at first level is absolutely ridiculous.
By far my favorite race ever.

EDIT: Make that +16, forgot I'm not wearing my armor right now.


:
HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck sleeps with unease. His recent injuries making it hard for him to sleep soundly.


M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

Raph follows Sloog et al. sneakily.


Ganly moves to the trap door and opens it, the door creeks loudly she stops looking around to see if anyone was sired by the noise...her heart pound hard as she holds her breath but there is no reaction. So she opens the door wide slowly, peering inside....

Bilge:
The lowest deck of the ship, the bilges are a foul, damp place with thick cobwebs above and 1–2 feet of dark, brackish water that stinks abominably below. A ladder leads up to a trap door that opens in the lower hold (area A10), and a single bilge pump rests near the stern. The bilges also double as the ship’s brig, and six sets of. manacles are fixed to the bulkheads in the forward portion of the deck.
do you go further into the hold???

Carena, Raph, Sloog continue their night time adventure ...the group moves slowly around to the ship not interested in the bilge as Ganly is they try to head up to the middle deck. Steping with caution so not to awaken the sleeping crew. They stop as Ganly practically shoots a gun off with that short loud noise she make lifting the trap door. Lucky no one but the four of them seem to hear the sound. So they continue to move up the stairs. Slowly the move each step making a soft creak as they move on the steps...once at the top of the stairs.

A6. Middle Hold::
This is the ship’s main cargo hold. The hold is mostly empty at the start of the adventure, save for the 14 pigs; normally kept caged, they periodically escape and run loose within the hold. In the forward section, a flight of wooden stairs climbs up to (area A4), while a second set of stairs descends into the lower hold (area A10). A massive bugbear is sitting here playing with a deck of cards. This monstrous creature is all white with furs draped on its back. It looks around now and then but it otherwise occupied playing with its cards. Another flight of stairs in the aft section next to the galley leads up to (area A5) Stored near the mainmast are two light ballistas, a disassembled light catapult, and 12 barrels containing 20 gallons of oil each.

Dont look ye be warned...:

you looked into its eyes!!!: 2d20 ⇒ (11, 1) = 12

let me get a new roll for Carena, Raph, Sloog and go from there


M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

Raph feels that, while a battle with a bugbear might be fun, and certainly would be good exercise, he's pretty sure enough noise would be made to wake the crew (and that's not a battle he feels confident about). Deciding that discretion is the better part of valor, he quietly makes his way back the way they came. After all, knowledge has been gained, and there's no reason to rush to a watery grave.
Stealth: 1d20 + 11 ⇒ (18) + 11 = 29
Perhaps Gadoongo will be able to draw more crew members. Mutiny works best when one is surrounded by allies.


Male Goblin Gunslinger (Pistolero) 1 | HP 11/11 | AC 15, t15, fl11 | Fort+3, Ref+3, Will+2 | CMD 13 | Init +4 | Perception +6 (Darkvision 60')

Stealth: 1d20 + 8 ⇒ (9) + 8 = 17 Ugh. Fingers crossed.


Male Oversized Goblin Brawler (Snakebite Striker) 1 | HP 12/12 | AC 19 TO 14 FF 15 | F +3 R +5 W +1 | CMD 18 | Init +3 | Perc +5 DV

Since this is night time actions, I'm assuming by this time the big fat guy is either drinking his ass out with the other "friends" he already made, or already sleeping like a drunk pig. :)


Female Monkey Goblin Unchained Rogue (Makeshift Scrapper) 1 | HP 11/11 | AC 18 Touch 15 FF 14 | Fort +2 Ref +6 Will +0 | CMD 13 | Init +4 | Perc +4 (Low-Light Vision)

Stealth: 1d20 + 16 ⇒ (7) + 16 = 23

Carina stumbles slightly, but still sounds pretty quiet while doing so. Or at least she hopes.


Female Goblin Cleric of Zogmugot 1 | HP: 9/9 | Init: +3 | AC: 19 T 14 FF: 16 | F:+3 R:+3 W:+5 | Per +2 DV | SP 2+1/

Gnaly tries to use her darkvision to see if there's anything in there. Cobwebs mean spiders, and she just wants to ensure that there's no giant spiders there.

Perception: 1d20 + 2 ⇒ (6) + 2 = 8

She doesn't dare step in and moves back to her hammock. She'll inform the others in the morning about what's down there.


peers into the blackness that is the bilge but fearing to move further into the unknown darkness she sees nothing else...

Carena, Raph, Sloog continue their night time adventure ...Sloog leads the way up the stairs he stumbles when he sees that scary white bugbear the ship creaks loudly in the quiet on the night. It draws the attention of the white monster and he locks eyes with Sloog, Carena and Rahp wait on the stairs behind Sloog hoping they were not noticed as well. "hmm, What ye' doing up aint ye' part of the day hands get back to sleep less i need to let old Scruge know about this eh." he lets his warning stay in the air for a moment the looks grimly at Sloog "Or will I be having to get up and put ye' back the hard way..." the bugbears' speaks menacingly


Male Goblin Gunslinger (Pistolero) 1 | HP 11/11 | AC 15, t15, fl11 | Fort+3, Ref+3, Will+2 | CMD 13 | Init +4 | Perception +6 (Darkvision 60')

Sloog eyes the shaggy white beast. There is one truth every gobbo knows: bigger wins until you can stab it in the back. The hob was much bigger. And the crew bigger still. But if the others hadn't been noticed...

In Goblin he replies, "I, um...had to, uh... right, back to bed. G'night master hob. Dint mean any trouble."

He turns around and heads back below deck, making no comment or eye contact with the others.

Damn damn. Good luck!


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Female Monkey Goblin Unchained Rogue (Makeshift Scrapper) 1 | HP 11/11 | AC 18 Touch 15 FF 14 | Fort +2 Ref +6 Will +0 | CMD 13 | Init +4 | Perc +4 (Low-Light Vision)

Carina's eyes narrow at the bugbear. "Tell you what-you tell Scourge and you wake up without a hand in the morning. Put up a fight now, I take both hands. Go back to bed and leave us alone, big guy."

Intimidate: 1d20 + 3 ⇒ (17) + 3 = 20


M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

I'm sorry, are you trying to use intimidate to get him on our side?


Female Monkey Goblin Unchained Rogue (Makeshift Scrapper) 1 | HP 11/11 | AC 18 Touch 15 FF 14 | Fort +2 Ref +6 Will +0 | CMD 13 | Init +4 | Perc +4 (Low-Light Vision)

Sure. Or to make him just kind of go away and forget we were ever there. Just make him pretend nothing happened...


Stats:
Male Goblin Kineticist1 | HP 14/14 | AC 15 T 15 FF 11 | Fort 6 Ref 6 Will 0 | Perception +0

As Sloog Walks past Scruug's hammock to get to his own bed, Scruug topples on top of Sloog. Grasping the sneaky beaky in an unconscious hug.

"Mhmm, Hug pretty Gobo."

OOC:
Grapple: 1d20 - 1 ⇒ (3) - 1 = 2


Carina Greasefire wrote:
Carina's eyes narrow at the bugbear. "Tell you what-you tell Scourge and you wake up without a hand in the morning. Put up a fight now, I take both hands. Go back to bed and leave us alone, big guy." Intimidate: 1d20 + 3 ⇒ (17) + 3 = 20

sorry last few days ive had no Internet or phone and my workplace blocks paizo...anyhow

The big gets up cracking his neck he grins "well then theres always the new one who thinks they can take me old bear on, but i cant have ye' thinking youll be able to make threats and have that go unanswered. Well best way to stop attitude is to break a few bones, oh and dont worry ya still be able to work once this is done...." he flexes making his corded knots of mussels harden as he takes a fighing stance growling angrily...

carina: 1d20 + 4 ⇒ (20) + 4 = 24
raph: 1d20 + 3 ⇒ (16) + 3 = 19
old bear: 1d20 + 3 ⇒ (18) + 3 = 21Intimidate : 1d20 + 11 ⇒ (1) + 11 = 12

-Posted with Wayfinder


active effects
edit:none

round 1
Carina-up
Old bear
Raph

-Posted with Wayfinder


Male Goblin Gunslinger (Pistolero) 1 | HP 11/11 | AC 15, t15, fl11 | Fort+3, Ref+3, Will+2 | CMD 13 | Init +4 | Perception +6 (Darkvision 60')

bwahahahaha. Have fun! ;-) Going to have to think of Sloog's response to this hug. Might have fun with it.


Male Goblin Gunslinger (Pistolero) 1 | HP 11/11 | AC 15, t15, fl11 | Fort+3, Ref+3, Will+2 | CMD 13 | Init +4 | Perception +6 (Darkvision 60')

Scrugg's attempt to force Sloog into a hug fails miserably, the awake goblin easily sidestepping the unconscious one's grasp. Sloog kicks the other gobbo (gently) and mutters, "Shush, you. Pretty one up deck, need you to hug someone else."

With that, Sloog shrugs and heads back to his hammock...sort of. He also tries to keep an ear to the happenings behind him and see if there is an opportunity for other explorations.


:
HP: 6/6 | AC: 13 (13 Tch, 11 Fl) | CMB: +0, CMD: 10 | F: +0, R: +2, W: +3 | Init: +2 | Pass. Perc: +11, SM: +1

Kraleck shifts in his hammock, tired from the horrible first day on the ship.


M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7
Kraleck wrote:
Kraleck shifts in his hammock, tired from the horrible first day on the ship.

At least Scruug didn't hug you


Stats:
Male Goblin Kineticist1 | HP 14/14 | AC 15 T 15 FF 11 | Fort 6 Ref 6 Will 0 | Perception +0

"Mhmm, love hurt sometime." Escapes Scruug's lips as he lays unconscious on the floor.


ill give her toll tomorrow+1gmt then ill move the fight along as best i can...

-Posted with Wayfinder


Female Monkey Goblin Unchained Rogue (Makeshift Scrapper) 1 | HP 11/11 | AC 18 Touch 15 FF 14 | Fort +2 Ref +6 Will +0 | CMD 13 | Init +4 | Perc +4 (Low-Light Vision)

Carina looks around for anything she can use as an improvised shiv-a piece of wood, a long nail, anything. She grabs whatever's closest to her.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5 Oh boy


Male Goblin Gunslinger (Pistolero) 1 | HP 11/11 | AC 15, t15, fl11 | Fort+3, Ref+3, Will+2 | CMD 13 | Init +4 | Perception +6 (Darkvision 60')

Carina grabs Scruug's nocturnal "hug"


Carina is not intimidated by the low growl the bugbare sends her way. As he move closer balling his fist, she feels fear wash over her. Crarina looks around in a panic trying to find anything to defend herself with but the bugbear closed the distance to her to fast and she stands defenceless...

The white bugbear punches at her with his brass knuckles...
attack: 1d20 + 5 ⇒ (8) + 5 = 13
damage : 1d3 + 4 ⇒ (1) + 4 = 5

-Posted with Wayfinder


Luck is on her side as the blood pumping hard made her jump back just as the fist was about to strike hard were her head just was...

raph up to complete the round...then carina at the top of round 2[ooc]

active effects: none[ooc]

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M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

DAMN! Message board ate my post!!! Let's try this again
Although he is not sure that he has been seen, the attack on Carina spurs Raph to move. He slides between the bear's legs to move into a flanking position with Carina.
1d20 + 11 ⇒ (14) + 11 = 25
Not wanting to hurt someone who's really only doing their job, and seems to be a worthy opponent, he goes in for a pressure point strike to the back of the bear's leg. (nonlethal damage, stunning fist)
Attack: 1d20 + 6 ⇒ (14) + 6 = 20 Damage: 1d4 + 1 ⇒ (1) + 1 = 2 nonlethal
he has to make a fortitude save DC14 or be stunned


Raph takes a chance moving passed carina and sliding between the bugbears legs. He uses his masters training and stikes a nerve cluster attempting to stun the brute...

fort: 1d20 + 4 ⇒ (4) + 4 = 8

His stike hits the mark and the bugbear grunts in pain and is realling from the attack

-Posted with Wayfinder


top of round two active effects
Bugbear:stunned and flanked
Players none
Carina up...

-Posted with Wayfinder


M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

holy cow! I've never had a monk actually pull off a stunning fist!!


Stats:
Male Goblin Kineticist1 | HP 14/14 | AC 15 T 15 FF 11 | Fort 6 Ref 6 Will 0 | Perception +0

Non lethal coup de gra time.


Female Monkey Goblin Unchained Rogue (Makeshift Scrapper) 1 | HP 11/11 | AC 18 Touch 15 FF 14 | Fort +2 Ref +6 Will +0 | CMD 13 | Init +4 | Perc +4 (Low-Light Vision)

Sadly, you can't coup de grace a stunned opponent without the feat Dastardly Finish. Which I think I'm actually going to get. I do get sneak attack against him now that he's stunned though.

Also Raph-thank you SO much for moving to flank. Honestly, I currently play 3 characters who can sneak attack and I can count on one hand the amount of times a teammate has helped me flank. So thanks for that!

Carina sighs. There's nothing around in the area to use. "Guess I gotta beat you up barehanded. Will have to come back later to cut off your hand."

She punches at the bugbear.

Attack: 1d20 + 7 ⇒ (10) + 7 = 17
Nonlethal Damage: 1d2 + 1d6 ⇒ (1) + (1) = 2


M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

unless he has something special, he should get no action, so I'll go ahead and roll mine. @Carina, no problem, all about the flank
"There is no need to maim a worthy opponent, Carina," Raph chides.
He spins and kicks the bugbear in the back of the knee.flurry of blows

Spin kick: 1d20 + 5 ⇒ (20) + 5 = 25 1d4 + 1 ⇒ (3) + 1 = 4 nonlethal
confirm?: 1d20 + 5 ⇒ (18) + 5 = 23 Booyah! Crit Damage: 1d4 + 1 ⇒ (3) + 1 = 4 nonlethal
"Even the mighty mountain must bend to the waves. That's what my master use to say. Or something to that effect." He shrugs and punches the bear in the back of the head.
Punch: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d4 + 1 ⇒ (1) + 1 = 2 nonlethal
not sure if that beats his AC or glances off his skull


Female Monkey Goblin Unchained Rogue (Makeshift Scrapper) 1 | HP 11/11 | AC 18 Touch 15 FF 14 | Fort +2 Ref +6 Will +0 | CMD 13 | Init +4 | Perc +4 (Low-Light Vision)

Carina grins at Raph as the two of them take turns slugging the bugbear in the head. "But it's not about bending to waves or anything, it's about sending a message to the others. And to this guy. We'll see, chances are I'll forget about it once we get our stuff back. Really just kind of mad at him for delaying us...want my knives back."

She punches the bugbear again.

Attack: 1d20 + 7 ⇒ (9) + 7 = 16
Nonlethal Damage: 1d2 + 1d6 ⇒ (1) + (4) = 5


well with the size difference you guys are really attacking his groin and legs lol...and carina's last action will have to redone as the combat status has changed

the bugbear is surprised as the second goblins attack hurt so badly he could not move he shakes his head. Just as felling returns the bugbear gets hit hard twice by the small lithe goblin. In shock he is be the female, now with his sense back hes smart enough to know what a bad position is....

acro: 1d20 + 7 ⇒ (11) + 7 = 18

He jumps over raph's small frame and moves away from there attacks 15ft and draws his blade "Right ye' hateful two i was going to let the girl go with just a few bruises teach her what pain some words can bring. Then ye' jump in and try to bind side me, well ill show ye' what for happens with new hands when they attack a fellow crew mate. HAVE AT YOU!!! the bears battle cry is deafening in the other wise silent ship

Look and tempt fate...:

why don't you heed to my warnings: 10d10 ⇒ (5, 2, 9, 8, 9, 7, 7, 7, 3, 2) = 59

DC25 ships thick wood and distance of fight:
you hear a muffled roar waking you from your sleep

top of round 3
carina-up last action has been nullified currently 20 ft away form old bear
old bear- 15ft way with cutlass drawn
raph=currently 15ft away from old bear


Male Goblin Gunslinger (Pistolero) 1 | HP 11/11 | AC 15, t15, fl11 | Fort+3, Ref+3, Will+2 | CMD 13 | Init +4 | Perception +6 (Darkvision 60')

Sloog winces at the sound then runs over to his hammock, tosses himself into it and squeezes his eyes shut.

"ZZZ-Zzzz-ZZzzz-hngGGggh-Ppbhww- zZZzzzZZ..."


Female Goblin Cleric of Zogmugot 1 | HP: 9/9 | Init: +3 | AC: 19 T 14 FF: 16 | F:+3 R:+3 W:+5 | Per +2 DV | SP 2+1/

"ZZzzzz-Zog-zzzzz"
Gnaly dreams of being caressed by wine-dark waves...

Perception: 1d20 + 2 ⇒ (14) + 2 = 16 (No chance of hearing the fight but anyway...)


M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

groin, skull, whatever :)


round 3 raph up

Old bear stands ready looking at both of the goblins with hatred

-Posted with Wayfinder


M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

Raph looks at Carina and shakes his head. "Sister, I do not believe this fight makes sense. We should have this man as our ally, not our foe. I wish no more to hurt him than he wishes to tell how two small goblins have broken his composure. Nor do I wish to swim to shore."
He turns to the bugbear. "Hold, Old Bear. This is a... misunderstanding. I sought only to protect my friend; she merely misses her daggers. I wish you no harm. We have done you no permanent damage, though we could have. You are correct. We ARE crew mates, for better or worse. I wish to apologize, sincerely, and offer instead my services. I will defend whatever you designate with the tenacity I have demonstrated here. Or choose another task you would have of me to work off my offense, but pray, stay your blade."
I'm not sure this is a fight we can win, so I'm hoping just to talk him down, but barring that, readying an attack should he come at me


ooh nice attempt, its not often i see a players try to deescalate a fight cool. Im going to need a deplo roll though add +2 for that well thought statement ^_^

-Posted with Wayfinder


Male Oversized Goblin Brawler (Snakebite Striker) 1 | HP 12/12 | AC 19 TO 14 FF 15 | F +3 R +5 W +1 | CMD 18 | Init +3 | Perc +5 DV

Gadoongo sleeps, dreaming with very obese goblin females dancing around him dressed as odalisques.


M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

diplomacy eh? ah well, it was worth a shot :)
Diplomacy: 1d20 + 2 - 1 ⇒ (15) + 2 - 1 = 16
hey, that's not bad!!


Old bear drops his agressive stance but keeps his sword at the ready "well captin dont want no dead crew...head back to yiur bunk and that will be the end of it"

sense motive dc 15 :
he will more than likely tell master scrounge what happend and you know that means a hard whipping...

-Posted with Wayfinder


M Goblin Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

Sense Motive: 1d20 + 7 ⇒ (19) + 7 = 26
Won't be my first whipping, won't be my last...
He turns to Carina. "Very well. Come, sister. It has been a long night."
As soon as they are out of the room, Raph tells Carina, "We will get your knives back. And we won't even have to fight for them. Do not worry."

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