Bugbear Tyrant

Gadoongo Heineous's page

65 posts. Alias of adsapiens.


Full Name

Gadoongo Heineous

Race

Oversized Goblin

Classes/Levels

Brawler (Snakebite Striker) 1 | HP 12/12 | AC 19 TO 14 FF 15 | F +3 R +5 W +1 | CMD 18 | Init +3 | Perc +5 DV

Gender

Male

Size

Medium

Alignment

Chaotic Neutral

Deity

Besmara

Languages

Common, Gnome, Goblin

Occupation

Barroom Brawler

Strength 16
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 12
Charisma 5

About Gadoongo Heineous

---===Statistics===---:

Male Oversized Goblin Brawler (Snakebite Striker) 1
CN Medium Humanoid (Goblinoid)
Init +3; Senses Darkvision 60 ft.; Perception +5
-------------------------------=DEFENSE=-------------------------------
AC: 19, Touch: 14, Flat-Footed: 15 (+3 Dex, +1 Dodge, +4 Armor, +1 Shield)
HP: 12 {+1d10,+2Con}
Fort: +3, {+2Base,+1Con}
Reflex: +5, {+2Base,+3Dex}
Will: +1,{+0Base,+1Wis}
CMD 18 {+10 +1 Base +3 Str +3 Dex +0 size +1 dodge}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: +4; {+1 Base +3 Str +0 size +0 misc}
Base Atk: +1;
Melee:+4{+1Base,+3Str}
Ranged:+4{+1Base,+3Dex}

--Melee:+4 Madu (Leather) (1d4+3) or
. . Unarmed Strike +4 (1d6+3)

--Ranged:+4 Wushu Dart (1d3+3)

Special Attacks Sneak Attack +1d6
-------------------------------=STATISTICS=-------------------------------
Str: 16, Dex: 16, Con: 12, Int: 14, Wis: 12, Cha: 5

-------------------------=Traits=----------------------
Barroom Talespinner (Campaign) +1 to Diplomacy and Perform (Sing), Diplomacy is class skill, 1/week DC 15 Know (Local) for +1 to influence NPCs
Clever Wordplay (Diplomacy) (Social) Use INT instead of CHA for Diplomacy
Rude Songs (Racial/Goblin) +2 to Perform (Sing), Perform is class skill

----------------=Drawbacks=-----------------
Power-hungry -2 vs. Charm or Compulsion effects if there's a promise of wealth or power

----------------=Race Traits=-------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Skilled +4 bonus on Ride and Stealth

--------------=Feats=-----------------
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Dodge +1 dodge bonus to armor class.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.

---------------=Skills=- (0 points; 0 class, 0 INT)---------------
^Acrobatics*(Dex)____+7{+1rank,+3Dex,+3 Class}
Appraise(Int)____+2{+0rank,+2Int}
^Bluff(Cha)____+1{+1rank,+-3Cha,+3 Class}
Climb*(Str)____+3{+0rank,+3Str}
Craft (Int)____+0{+0rank,+2Int}
^Diplomacy(Cha)____+7{+1rank,+2Int,+3 Class,+1 Trait}
Disable Device____+0{+0rank,+3Dex}
Disguise (Cha)____-3{+0rank,-3Cha}
^Escape Artist*(Dex)____+3{+0rank,+3Dex,+0 Class}
Fly*(Dex)____+3{+0rank,+3Dex}
^Handle Animal (Cha)____-3{+0rank,-3Cha,+0 Class}
Heal(Wis)____+1{+0rank,+1Wis}
Intimidate(Cha)____-3{+0rank,-3Cha}
Knowledge (Arcana)(Int)____+2{+0rank,+2Int}
^Knowledge (Dungeoneering)(Int)____+2{+0rank,+2Int,+0 Class}
Knowledge (Engineering)(Int)____+2{+0rank,+2Int}
Knowledge (Geography)(Int)____+2{+0rank,+2Int}
Knowledge (History)(Int)____+2{+0rank,+2Int}
^Knowledge (Local)(Int)____+6{+1rank,+2Int,+3 Class}
Knowledge (Nature)(Int)____+2{+0rank,+2Int}
Knowledge (Nobility)(Int)____+2{+0rank,+2Int}
Knowledge (Planes) (Int)____+2{+0rank,+2Int}
Knowledge (Religion) (Int)____+2{+0rank,+2Int}
Linguistics(Int)____+2{+0rank,+2Int}
^Perception(Wis)____+5{+1rank,+1Wis,+3 Class}
^Perform (Sing)(Cha)____+2{+1rank,-3Cha,+3 Class,+1 Trait}
^Profession (Sailor)(Wis)____+9{+1rank,+1Wis,+3 Class,+4 Circumstance}
^Ride*(Dex)____+7{+0rank,+3Dex,+0 Class,+4 Goblin}
Sense Motive(Wis)____+1{+0rank,+1Wis}
^Sleight of Hand*(Dex)____+3{+0rank,+3Dex,+0 Class}
Spellcraft(Int)____+0{+0rank,+2Int}
^Stealth* (Dex)____+7{+0rank,+3Dex,+4 Goblin}
Survival(Wis)____+1{+0rank,+1Wis}
^Swim*(Str)____+3{+0rank,+3Str,+0 Class}
Use Magic Device(Cha)____-3{+0rank,-3Cha}

ACP -4

*=ACP applies to these skills
^=In Class Skill Bonus +3

-=Non-Standard Skill Bonuses=-
+4 Ride and Stealth (Goblin)
+4 Profession (Sailor) to navigate on the area of the nautical chart (Shackles)

-=Languages=- Common, Gnome, Goblin

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.

---===Spells===---:

-------------------------------=Spells=-------------------------------
-----------------------------=0th (at will)=--------------------------------
------------------------------=1st (0/day)=------------------------------

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Lamellar (Leather) Armor
Madu (Leather)
Wushu Dart x 10
Backpack
Bandolier
Bedroll
Belt Pouch
Flint and Steel
Hemp Rope (50 ft.)
Nautical Chart (Shackles)
Trail Rations x 5
Waterskin
Weapon Cord
Wrist Sheath, Spring Loaded x 2

-=Carrying Capacity=-
Light 0-76 lb. Medium 77-153 lb. Heavy 154-230 lb.
-=Current Load Carried=- 58.5 lb.

-=Money=- 33 GP 5 SP 0 CP

---===Background===---:

Heh... Heh... Tha' storie goes like tha'.

The obese monstrosity sat down on a couple chairs and kept his legs spread. Downing a giant tankard of bad ale, he started speaking while still drinking and spilled a lot. Finally, though, he noticed it wasn't working and dropped the mug over a table. The listeners on the bar stretched their ears and eyes to pay attention to the figure.

Gadoongo was small, frail gobbo. Tiny an' smelly an' skinny as they come. Oldest gobbo in tribe was barely... - he started counting on his fat fingers, but lost the count - ... He was not tha' old. So Gadoongo knew life was goin' ta' be short for Gadoongo too. Gadoongo didn't like tha'.

He pulled a small roach which was trying to hide between two loose planks in the floor, and immediately crunched it against his spoiled dirty teeth.

Hah! Huh! - laughed - 'Nuway... Gadoongo wanted more. Isles were good rich, plenty of fish and meaty spiders ta' eat, butta gonna tell 'ya... Plenty of dangers too. We were hunted, killed. Many became just slaves on longshanked boats. But no Gadoongo! No! Gadoongo trained. Gadoongo fought longshanks, even fancy longshanks. Gadoongo learned the moves, Gadoongo learned the blades and blunts. And Gadoongo ate, ate, ate, ta' become strongest of gobbos. Ate them all.

The very fat goblin pulled his body forward, and some men in the room felt threatened. The silence at this point was scary, and one could hear sweat on some faces.

Hah! Hah! Gadoongo won't eat anyone now. Gadoongo big already. - scratched the table with sharp nails - No, no. Gadoongo knew Gadoongo was already strongest when Gadoongo ate longshanked horse. Sweet revenge. Longshanks attacked tribe with 'dem horses and doggos, killed all friends. Then Gadoongo appeared. Then Gadoongo ate horses, took longshanks weapons and put them ta' run back to tha' boats. Hah! Now Gadoongo is the strongest.

He looked at one of the most nervous listeners around him and smiled, showing the little anthenae from the roach between his fangs.

Oh! Ya' still 'fraid, aren't ya? I see yar' still has both arms and hands and legs and feet. Why would 'ya need all that huh? Gadoongo... Still... Hungry, ya know?

The man almost dropped from his chair, but quickly recomposed himself when he saw the goblin was just kidding, and pretended to laugh nervously as Gadoongo started singing his rude song.


Gadoongo skinny, longshanks came,
Gadoongo the strongest felt no shame!
Longshanks pooped themselves in fear:
Gadoongo ate their horses and peeeeed!

Longshanks had blades and blunts
Gadoongo had farts, then heads crunched!
Gadoongo the gobbo strongest of all...
Hungry and thirsty, Gaddongo mauls!

---===Appearance and Personality===---:

Eyes: Green
Hair: Black
Skin: Pale Green/Yellow
Height: 4'11
Weight: 263 lbs

Gadoongo is an absurdly tall and fat goblin with a rude personality and a somewhat cunning behavior. A drunk brawler of sorts, he's not especially talented but brute and violent by nature. There's something friendly about his way, though - he's good with words and knows how to shift things in his favor.

---===About the Player===---:

I play actively in several PbPs and I'm always lurking the boards for new interesting proposals. I hosted a couple games in the board and had been around for the last two or three years. I've been playing RPG for almost three decades now - especially D&D and derived - and always have a blast with it.

---===Character Sheet (Hero Lab)===---:

Gadoongo Heineous
Oversized goblin brawler (snakebite striker) 1 (Pathfinder RPG Advanced Class Guide 23, 88, Pathfinder RPG Monster Codex 104)
CN Medium humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +5
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 10 (+3 Dex, +1 dodge)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +1 (-2 vs. Charm or Compulsion effects if there's a promise of wealth or power)
--------------------
Offense
--------------------
Speed 30 ft.
Melee madu (leather) +4 (1d4+3) or
. . unarmed strike +4 (1d6+3) or
. . wushu dart +4 (1d3+3)
Special Attacks sneak attack +1d6
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 12, Int 14, Wis 12, Cha 5
Base Atk +1; CMB +4; CMD 18
Feats Combat Expertise, Deadly Aim, Dodge, Improved Unarmed Strike, Point-Blank Shot, Power Attack
Traits barroom talespinner, clever wordplay, rude songs
Skills Acrobatics +7, Bluff +1, Diplomacy +7, Knowledge (local) +6, Perception +5, Perform (sing) +2 (+4 if opponent can understand you), Profession (sailor) +5 (+9 to navigate in the area detailed by the chart), Ride +7, Stealth +7; Racial Modifiers +4 Ride, +4 Stealth
Languages Common, Gnome, Goblin
SQ brawler's cunning, martial training, power-hungry
Other Gear lamellar (leather) armor[UC], madu (leather)[UC], wushu dart[UC] (10), backpack, bandolier[UE], bedroll, belt pouch, flint and steel, hemp rope (50 ft.), nautical chart (Shackles), trail rations (5), waterskin, weapon cord[APG], wrist sheath, spring loaded (2), 10 gp, 5 sp
--------------------
Tracked Resources
--------------------
Barroom Talespinner (1/week) - 0/1
Trail rations - 0/5
Wushu dart - 0/10
--------------------
Special Abilities
--------------------
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Power-Hungry -2 vs. Will saves if the effect's creator promises wealth or power
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.