Sewer Goblin

Gnaly's page

43 posts. Alias of Dave Chua.


Full Name

Gnaly

Race

Goblin

Classes/Levels

Cleric of Zogmugot 1 | HP: 9/9 | Init: +3 | AC: 19 T 14 FF: 16 | F:+3 R:+3 W:+5 | Per +2 DV | SP 2+1/

Gender

Female

Size

Small

Alignment

CN

Deity

Zogmugot

Languages

Common, Goblin

Occupation

Healer, alcohol maker

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 10

About Gnaly

---===Statistics===---:
Goblin Cleric of Zogmugot 1(Water/Trickery domain, Floatsam subdomain - Goblins of Golarion)
CN Small Humanoid
Init +3; Senses Perception +0
-------------------------------=DEFENSE=-------------------------------
AC: 19, Touch: 14, Flat-Footed: 16 (+4 armor, +3 dex, +1 shield,+1 size)
HP: 9 {+1d8,+1Con}
Fort: +3, {+2Base,+1Con}
Reflex: +3, {+0Base,+3Dex}
Will: +5,{+2Base,+3Wis}
CMD 12 {10 + 3 -1}
-------------------------------=OFFENSE=-------------------------------
Speed: 20 ft.
CMB: -1; {-1 size}
Base Atk: +0;
Melee:+0{+0Base,+0Str}
Ranged:+3{+0Base,+3Dex}

--Melee: Sickle +0 1d4Sx2, trip

--Ranged: Icicle +3 1d6B
Sling +3 1d3x2 Range: 50'

-------------------------------=STATISTICS=-------------------------------
Str: 10, Dex: 16, Con: 12, Int: 12, Wis: 14, Cha: 10

-------------------------=Traits=----------------------
Foul Belch (Goblin) - Once per day as a standard action, you can force a particularly odious belch at a single opponent within 5 feet. The character affected must make a DC 12 Fortitude save or be sickened for 1d6 rounds. The save DC is Constitution-based.
Ship's Surgeon (Skull & Shackles) You begin play with a fully stocked healer's kit and gain a +1 trait bonus on Craft (carpentry) and Heal checks, and Heal is a class skill for you.
Flounderer (Zogmugot): You are adept at swimming and holding your breath. You gain a +1 trait bonus on Swim checks, and can hold your breath for a number of rounds equal to three times your Constitution score before you risk drowning.

----------------=Drawbacks=-----------------
Betrayed - You can roll twice and take the lower result on Sense Motive checks to get hunches. You cannot reroll this result, even if you have another ability that would normally allow you to do so.
----------------=Race Traits=-------------------
Darkvision 60'

--------------=Feats=-----------------
Combat caster - You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.

---------------=Skills=- (3 points; 2 class, 1 INT)---------------
Acrobatics +3*(Dex)____{+0rank,+3Dex}
Appraise +1(Int)____{+0rank,+1Int}
Bluff* +0(Cha)____{+0rank,+0Cha}
Climb* +0(Str)____{+0rank,+0Str}
Craft +4 (Int)____{+3rank,+1Int}
Diplomacy +0(Cha)____{+0rank,+0Cha}
Disable Device +3____{+0rank,+3Dex}
Disguise* +0 (Cha)____{+0rank,+0Cha}
Escape Artist +3*(Dex)____{+0rank,+3Dex}
Fly +3*(Dex)____{+0rank,+3Dex}
Handle Animal (Cha)____{+0rank,+0Cha}
Heal +6(Wis)____{+1rank,+2Wis, +1 trait}
Intimidate +0(Cha)____{+0rank,+0Cha}
Knowledge (Arcana) +1(Int)____{+0rank,+1Int}
Knowledge (Dungeoneering) +1(Int)____{+0rank,+1Int}
Knowledge (Engineering) +1(Int)____{+0rank,+1Int}
Knowledge (Geography) +1(Int)____{+0rank,+1Int}
Knowledge (History) +1(Int)____{+0rank,+1Int}
Knowledge (Local) +1(Int)____{+0rank,+1Int}
Knowledge (Nature) +1(Int)____{+0rank,+1Int}
Knowledge (Nobility) +1(Int)____{+0rank,+1Int}
Knowledge (Planes) +1 (Int)____{+0rank,+1Int}
Knowledge (Religion) +1 (Int)____{+0rank,+1Int}
Linguistics +1(Int)____{+0rank,+1Int}
Perception +2(Wis)____{+0rank,+2Wis}
Perform +0(Cha)____{+0rank,+0Cha}
Profession(Wis)____{+0rank,+0Wis}
Ride +7*(Dex)____{+0rank,+3Dex+4}
Sense Motive +2(Wis)____{+0rank,+2Wis}
Sleight of Hand +3*(Dex)____{+0rank,+3Dex}
Spellcraft +1(Int)____{+0rank,+1Int}
Stealth +7*(Dex)____{+0rank,+3Dex+4}
Survival +2(Wis)____{+0rank,+2Wis}
Swim +4*(Str)____{+1rank,+0Str+1trait}
Use Magic Device(Cha)____{+0rank,+0Cha}

ACP -0

*=ACP applies to these skills
^=In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
+4 Ride and Swim (racial)

-=Languages=- Goblin, Common

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Clerics are proficient with all simple weapons, light armor, medium armor, and shields (except tower shields). Clerics are also proficient with the favored weapon (sickle) of their deities.

Aura: Aura corresponding to God's alignment
Channel energy 1d6 positive or energy
Spontaneous casting
Water domain:
Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Trickery domain:
Copycat (Sp): You can create an illusory double of yourself as a move action. This double functions as a single Mirror Image and lasts for a number of rounds equal to your cleric level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability does not stack with the Mirror Image spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

---===Spells===---:

-------------------------------=Spells=-------------------------------
-----------------------------=0th (at will)=--------------------------------
3: Guidance, Create Water, Mending
------------------------------=1st (0/day)=------------------------------
1+1: Bless, Enhance Water (change to Cure Light Wounds if combat), Obscuring Mist (domain)

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----

Armor - Hide armor (15gp) AC +4 Max Dex +4 ACP –3 20 lbs
Shield - Buckler (5gp) AC +1, ACP -1. 5 lbs
Weapon - Sickle (2gp) 1d4Sx2, 2 lbs
Sling with 10 bullets

Cleric's kit - (54gp, 32 lbs) Masterwork Backpack, a bedroll, a belt pouch, candles (10), a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, a spell component pouch, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.
Healer's Kit - (50gp, 1 lb) This collection of bandages and herbs provides a +2 circumstance bonus on Heal checks. A healer’s kit is exhausted after 10 uses.

-=Carrying Capacity=-
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
-=Current Load Carried=- 60 lb.

-=Money=- 103 GP 9 SP 0 CP

---===Background===---:

Gnaly used to belong to goblin tribe the Seashucks. One day big big wave taller than Kraken come and destroy our village and boats. Me thought me dead. Me was underwater deep deep and cold.

Look up to sky, and I see big goblin woman floating above. She tell me NOT YOUR TIME YET! I NEED YOUZ!

Next thing Ganly know she be floating and holding onto a piece of bigwood. Me look into water and see others of her tribe and some longshank man. Wave carry me to island of Squidwhistler tribe. They dragged me out of water and going to sacrifice me to octopuses!

Then I tell them about vision and Zogmugot. They laugh in my face! Make me belch and smell make people ill. Smell like fish in sun for tendays. Chief give me last chance. Ask me to prove touched by Zog. I ask Zog to give me powah! And she did! Chief drinking some water, and then he suddenly realise it was ale! He happy! Everyone get drunk!

So adopted by tribe, but not their type. Squidwhistler like to take things from ocean to make and Gnaly learn those skills. But Squidwhistler worship squids and that not Gnaly's thing.

Gnaly seek adventure and Zogmugot tell me to steal raft! Gnaly do as commanded and find the ability to turn water into alcohol very useful for making friends and robbing them! Me find job on pirate ship and a drunk pirate is a happy pirate!

Now Gnaly find her fate, carrying everything that has been given to her by the sea, but now she knows that being a pirate is the way to go to greater riches and fulfil the duty that Zogmutot has for me!
Short bio: Gnaly lone survivor after wave destroyed her tribe. Saved by Zogmugot. Now as a pirate she works as a healer, crafter of strange items and divine alcohol maker!

Her song:
Gnaly is blessed and will not drown
hold her underwater and she'll just laugh
she'll turn your water into ale
and cut you up and turn you pale!

Gnaly's mood is like the waves
calm one moment then crazily brave
I sail the seas to serve lady Zog
drown longshanks and let their bodies rot!

---===Appearance and Personality===---:

Eyes: Black
Hair: Seaweed green
Skin: Drowned pale
Height: 3'
Weight: 29 lbs
Gnaly smells of the deep sea. Her speech is salty and she has seaweed and pieces of wood about her. She wields a sickle and everything that she currently has is retrieved from the ocean. Her armor is assembled from pieces of ships and her shield is the remnants of a door covered in seaweed.

About Me:

Hi I'm Dave from Singapore. I'm new to PBP here but have played on ENWorld, Mythweavers and RPGGeek for years. I've been playing RPGs since AD&D days, and recently started picking up the hobby again. I play in some PF games and some PFS games. I also run PBP games. In fact, am running We B4 Goblins right now on RPGGeek. I love goblins and have the Goblins of Golarion PDF, which inspired the character of Gnaly. Have never played or GMed Skulls and Shackles.

I can post daily as I work from home and control my own schedule.