Goblin

Raph's page

66 posts. Alias of RobL8675309.


Full Name

Raph

Race

Goblin

Classes/Levels

Monk (Martial Artist)-1 HP 8/8,Init+3; AC17 T17 F14; F+2 R+5 W+5; CMD 15; Per+7

Gender

M

Size

S

Age

?

Alignment

CN

Languages

Goblin, Common

Occupation

Teenage mutant ninja goblin

Strength 10
Dexterity 17
Constitution 10
Intelligence 10
Wisdom 16
Charisma 8

About Raph

---===Statistics===---:
Male Goblin Monk (Martial Artist) 1
CN Small Humanoid (Goblinoid)
Init +3; Senses Perception +7
-------------------------------=DEFENSE=-------------------------------
AC: 17, Touch: 17, Flat-Footed: 14 (+0 armor, +3 dex, +0 shield,+0 NA,+0 Magic, +1 Size, +3 Monk)
HP: 8 {+1d8,+0Con}
Fort: +2, {+2Base,+0Con}
Reflex: +5, {+2Base,+3Dex}
Will: +5,{+2Base,+3Wis}
CMD 15 {+ 0Base + 0Str + 3Dex + -1size + 3misc}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: -1; {+ 0Base +0Str + -1size + misc}
Base Atk: +0;
Melee:+1{+0Base,+0Str, +1Size}
Ranged:+4{+0Base,+3Dex, +1Size}

--Melee:+1/+4
Unarmed-+4, 1d4+1

--Ranged:+4
Sling-+4, 1d3, 50'
Shuriken-+4, 1pt, 10'

-------------------------------=STATISTICS=-------------------------------
Str: 10, Dex: 17, Con: 10, Int: 10, Wis: 16, Cha: 8

-------------------------=Traits=----------------------
Color Thief (Race)-+2 Stealth in light or no armor
Quain Martial Artist (Region)-+1 trait bonus on damage rolls when using unarmed attacks
Touched by the Sea (Campaign)-+1 trait bonus on Swim checks & penalties on attack rolls made underwater are lessened by 1.

----------------=Drawbacks=-----------------
Forgetful-Whenever you leave a location you have been at for longer than 1 hour, you must attempt a DC 10 Wisdom check. If you fail, you leave behind one random mundane item (a purse of money counts as an item).

----------------=Race Traits=-------------------
Darkvision 60'
Small Size- Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Tree Runner-+4 Acrobatics & Climb

--------------=Feats=-----------------
Improved Unarmed Strike-1d4
Combat Reflexes-3AOO/round
Stunning Fist- 1/day, DC14 Fort
Weapon Finesse- +Dex bonus to attack with light weapons

---------------=Skills=- (5 points; 4 class, 0 INT, 1 FCB)---------------
^Acrobatics*(Dex)____+11{+1rank,+3Dex,+4Race}
Appraise(Int)____+0{+0rank,+0Int}
Bluff(Cha)____+0{+0rank,+0Cha}
^Climb*(Str)____+0{+0rank,+0Str, +4Race}
^Craft (Int)____+0{+0rank,+0Int}
Diplomacy(Cha)____+0{+0rank,+0Cha}
Disable Device____+0{+0rank,+0Dex}
Disguise (Cha)____+0{+0rank,+0Cha}
^Escape Artist*(Dex)____+7{+1rank,+3Dex}
Fly*(Dex)____+0{+0rank,+0Dex}
Handle Animal (Cha)____+0{+0rank,+0Cha}
Heal(Wis)____+0{+0rank,+0Wis}
^Intimidate(Cha)____+0{+0rank,+0Cha}
Knowledge (Arcana)(Int)____+0{+0rank,+0Int}
Knowledge (Dungeoneering)(Int)____+0{+0rank,+0Int}
Knowledge (Engineering)(Int)____+0{+0rank,+0Int}
Knowledge (Geography)(Int)____+0{+0rank,+0Int}
^Knowledge (History)(Int)____+0{+0rank,+0Int}
Knowledge (Local)(Int)____+0{+0rank,+0Int}
Knowledge (Nature)(Int)____+0{+0rank,+0Int}
Knowledge (Nobility)(Int)____+0{+0rank,+0Int}
Knowledge (Planes) (Int)____+0{+0rank,+0Int}
^Knowledge (Religion) (Int)____+0{+0rank,+0Int}
Linguistics(Int)____+0{+0rank,+0Int}
^Perception(Wis)____+7{+1rank,+3Wis}
^Perform(Cha)____+0{+0rank,+0Cha}
^Profession(Wis)____+0{+0rank,+0Wis}
^Ride*(Dex)____+0{+0rank,+0Dex}
^Sense Motive(Wis)____+7{+1rank,+3Wis}
Sleight of Hand*(Dex)____+0{+0rank,+0Dex}
Spellcraft(Int)____+0{+0rank,+0Int}
^Stealth* (Dex)____+11{+1rank,+3Dex,+4Size}
Survival(Wis)____+0{+0rank,+0Wis}
^Swim*(Str)____+0{+0rank,+0Str}
Use Magic Device(Cha)____+0{+0rank,+0Cha}

ACP -0

*=ACP applies to these skills
^=In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-

-=Languages=- Common, Goblin

---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Wisdom bonus to AC & CMD
Flurry of Blows (-1,-1)

---===Spells===---:

-------------------------------=Spells=-------------------------------
-----------------------------=0th (at will)=--------------------------------

------------------------------=1st (0/day)=------------------------------

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Ragged clothes, dagger, shuriken (20), sling, sling bullets (10), backpack, waterskin, belt pouch

-=Carrying Capacity=-
Light 0- 25lb. Medium 25-50 lb. Heavy 50-75 lb.
-=Current Load Carried=- 7.25lb. Light

-=Money=- 50 GP 0 SP 0 CP

---===Background===---:

I don't recall much of my childhood. A few pictures, images, of stuggle, pain, and brief flashes of relief when I managed to get a full belly. No, my memories start when the longshanks opened their new factory.
We lived down slope from a human city, my brothers and I. We would sneak in from time to time and steal, food, pets (also for food), whatever. They threw stuff in the sewer all the time. We had pretty easy pickings. And then the strange liquid came flowing down the sewer. I didn't think it would bother me, I mean, nothing else in the sewer ever did. But over time, I noticed myself changing. And not just me, all of us. That's when he found us, Splintr. I think he
was a ratman; I never really asked. He certainly was very rat-like. He took pity on us and dedicated himself to training us. He taught us to speak properly, he taught us to read and write. And he taught us to fight.
To test our new skills, we began to roam the city at night, picking fights with the low-lifes, dealing with those the city wouldn't, or couldn't, deal with... the pesh dealers, pimps, thieves. We really felt like we were making a difference, though we never showed our
faces. That all changed when a new warrior arrived. Clothed in spiked armor and calling himself the Shredder, he defeated us and took over the criminal underworld. In a last ditch effort, we set a trap for him, leaving me out in the open, while my brothers lie in wait. But he saw through our ruse. When I awoke, I was alone, on a
raft, far from my home. I found a note in my pocket, in Master Splintr's hand writing. "Stay away" was all it said.
So now, I'm alone, lost in a strange place. I guess I'll have to make due. Perhaps if I find others of my kind...

---===Appearance and Personality===---:

Eyes: Red
Hair: None to speak of
Skin: Green
Height: 3'2"
Weight: 35#
Raph is not a normal goblin. The chemicals he was exposed to greatly affected his memory. He remembers nothing of his early goblin life, and has no experience interacting with regular goblins. His culture more closely resembles that of marginal human populations. In fact, he has very little idea what goblins and their society are really like. He may be in for a rude awakening.