Male Goblin Monk (Martial Artist) 1
CN Small Humanoid (Goblinoid)
Init +3;
Senses Perception +7
------------------------------
-=DEFENSE=-------------------------------
AC: 17,
Touch: 17,
Flat-Footed: 14 (+0 armor, +3 dex, +0 shield,+0 NA,+0 Magic, +1 Size, +3 Monk)
HP: 8 {+1d8,+0Con}
Fort: +2, {+2Base,+0Con}
Reflex: +5, {+2Base,+3Dex}
Will: +5,{+2Base,+3Wis}
CMD 15 {+ 0Base + 0Str + 3Dex + -1size + 3misc}
------------------------------
-=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: -1; {+ 0Base +0Str + -1size + misc}
Base Atk: +0;
Melee:+1{+0Base,+0Str, +1Size}
Ranged:+4{+0Base,+3Dex, +1Size}
--Melee:+1/+4
Unarmed-+4, 1d4+1
--Ranged:+4
Sling-+4, 1d3, 50'
Shuriken-+4, 1pt, 10'
-------------------------------=STATISTICS=-------------------------------
Str: 10, Dex: 17, Con: 10, Int: 10, Wis: 16, Cha: 8
-------------------------=Traits=----------------------
Color Thief (Race)-+2 Stealth in light or no armor
Quain Martial Artist (Region)-+1 trait bonus on damage rolls when using unarmed attacks
Touched by the Sea (Campaign)-+1 trait bonus on Swim checks & penalties on attack rolls made underwater are lessened by 1.
----------------=Drawbacks=-----------------
Forgetful-Whenever you leave a location you have been at for longer than 1 hour, you must attempt a DC 10 Wisdom check. If you fail, you leave behind one random mundane item (a purse of money counts as an item).
----------------=Race Traits=-------------------
Darkvision 60'
Small Size- Goblins are Small creatures and thus gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Tree Runner-+4 Acrobatics & Climb
--------------=Feats=-----------------
Improved Unarmed Strike-1d4
Combat Reflexes-3AOO/round
Stunning Fist- 1/day, DC14 Fort
Weapon Finesse- +Dex bonus to attack with light weapons
---------------=Skills=- (5 points; 4 class, 0 INT, 1 FCB)---------------
^Acrobatics*(Dex)____+11{+1rank,+3Dex,+4Race}
Appraise(Int)____+0{+0rank,+0Int}
Bluff(Cha)____+0{+0rank,+0Cha}
^Climb*(Str)____+0{+0rank,+0Str, +4Race}
^Craft (Int)____+0{+0rank,+0Int}
Diplomacy(Cha)____+0{+0rank,+0Cha}
Disable Device____+0{+0rank,+0Dex}
Disguise (Cha)____+0{+0rank,+0Cha}
^Escape Artist*(Dex)____+7{+1rank,+3Dex}
Fly*(Dex)____+0{+0rank,+0Dex}
Handle Animal (Cha)____+0{+0rank,+0Cha}
Heal(Wis)____+0{+0rank,+0Wis}
^Intimidate(Cha)____+0{+0rank,+0Cha}
Knowledge (Arcana)(Int)____+0{+0rank,+0Int}
Knowledge (Dungeoneering)(Int)____+0{+0rank,+0Int}
Knowledge (Engineering)(Int)____+0{+0rank,+0Int}
Knowledge (Geography)(Int)____+0{+0rank,+0Int}
^Knowledge (History)(Int)____+0{+0rank,+0Int}
Knowledge (Local)(Int)____+0{+0rank,+0Int}
Knowledge (Nature)(Int)____+0{+0rank,+0Int}
Knowledge (Nobility)(Int)____+0{+0rank,+0Int}
Knowledge (Planes) (Int)____+0{+0rank,+0Int}
^Knowledge (Religion) (Int)____+0{+0rank,+0Int}
Linguistics(Int)____+0{+0rank,+0Int}
^Perception(Wis)____+7{+1rank,+3Wis}
^Perform(Cha)____+0{+0rank,+0Cha}
^Profession(Wis)____+0{+0rank,+0Wis}
^Ride*(Dex)____+0{+0rank,+0Dex}
^Sense Motive(Wis)____+7{+1rank,+3Wis}
Sleight of Hand*(Dex)____+0{+0rank,+0Dex}
Spellcraft(Int)____+0{+0rank,+0Int}
^Stealth* (Dex)____+11{+1rank,+3Dex,+4Size}
Survival(Wis)____+0{+0rank,+0Wis}
^Swim*(Str)____+0{+0rank,+0Str}
Use Magic Device(Cha)____+0{+0rank,+0Cha}
ACP -0
*=ACP applies to these skills
^=In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-
-=Languages=- Common, Goblin