
Layla the Twin-Blade |

Hey, Dijiron, you could also roll Spellcraft to find out what the magic staff, ring, and wrist-sheath we found are.
Edit:
B/c GM said I should...
Take 10 or roll if better:
Sense Motive on the sick Gob: 1d20 + 1 ⇒ (8) + 1 = 9

GM Tacticslion |

Layla, anyone may make a Sense Motive check - it doesn't just have to be you.
As Layla, Vitreous, and the others look down at the goblin, its emaciated form looks at them blankly. It frowns. It should understand their lip-sounds, but it doesn't. It blinks, stupidly.
Its armor (noticeably magical) begins growing a nasty looking blister, and as the smell wafts up, everyone feels a bit nauseous. It may be "cleaner" than the monstrous heads... but it's not "clean" by any stretch. Only Dijiron and Taq feel at all truly unwell, however (you are currently sickened, until you move more than 5 ft. away from the goblin (see below)).
Layla, you can tell that this seems to be a property of its armor: it's a mild poison/disease effect that only affects those adjacent to the creature wearing it. Those two are probably suffering more noticeably because they have Scent (-2 penalty to saves); it doesn't catch or have any other negative effects and, if removed, doesn't do anything at all.
Also: Sorry, Dijiron! You'll find ever-greater utility the further this game goes on, but this is one of those things that used your nose to discover it but, once fully exposed... isn't so good.
It smiles at you, blankly, eyes rather glazed over. It... seems to like everyone, as you're all talking to it and you're not the hideous green things. Unless you're food. It's not entirely clear how it's looking at you.
Layla, from your examination, starvation, thirst, deprivation, fear, and disease have rendered the creature nearly dead, nearly insensate, and very stupid... well, stupid-er anyway. You're also pretty sure it's not a goblin anymore. Hairless and with wing-like ears with horridly mutated legs (actually slightly similar to your donkey's hideous legs) all bespeak of undergoing something... not so pleasant. You're reasonably certain it's no longer a "humanoid" anymore.
Outside of its mutations and armor, it seems disease-free (now) and is no longer progressing towards becoming a bat-head thing. It is, however, still suffering from starvation and thirst, exhaustion, dazed (and staggered, though that doesn't do anything at present), dazzled, fascinated, shaken (though not afraid of you all), energy drain, and ability damage to its constitution, wisdom, intelligence, and charisma. The dazed effect will likely last for a few more rounds before it becomes staggered. Had you left it for another day, it likely would have died.
It looks at the lot of you blankly, but - especially Ceru, Layla, Shaedo, Sunny, and Vitreous - "pleasantly"... at least insomuch as a hideous mutant goblin can do so.
It has some reasonably crude but nice and solid-looking mundane equipment as well, and a small box that has suite of minor magical auras within it.

Dijiron |
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I...uh...think I...Abadar be merciful should inspect...these things. Taq squeaks weakly as Dijiron stumbles away from the Goblin. He inspects the magic items with Detect Magic.
Spellcraft: 1d20 + 9 ⇒ (3) + 9 = 12

Ooze Flerin "Kinslayer" |
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Ooze knew he was attractive! He had even gotten some action on this quest so far. Diseased horrible action was still action after all.
After consuming the appleish antiplague, he bounded around and began to inspect the disgusting/right proper goblin.

Shaedo Silverpaws |
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"Tails... getting frizzly..."
Shaedo scampers across the upper wall, out of the radius of rancid gob stench.
Maybe he speaks the gobby-gob speech the other mutant gobs did outside?
Shaedo thinks for a moment, If Taldane doesn't work, try sayin' this to the gob...
Linguistics to attempt to translate Layla's expressions into Gobby-Gob dialectic: 1d20 + 7 ⇒ (19) + 7 = 26

Ceru |

GM, would our battle-doctor's mask help protect us from the wafting stench? Ceru's been wearing hers
Ceru instinctively steps back a little. She looks at Vitreous when he attempts the "gibberish," and replies, Bicycle horseshoe fins radishly? What are you talking about?

"Sunny" |

Sunny sighs and begins to remove the shiny from within the Gobbie box.
"Okeys, lets clear a space. Some one be gettin' a saddle ready on one'a tha' horseys an' we be strappin' young...um...'Shorzle' here ta' they's back..." She continues to move things from inside the box over to the steps before getting ready to lift 'Shorzle' up and out.

Lulu Yordle |

Lulu was missing since the flying faces were about, she was lost in the mists looking for the acid flask that she threw and missed with.
she suddenly pops up from the mists.
{ooc]unknown success, and if it was already recovered then Lulu just looks like an idiot then[/ooc]
So what is going on, sis anybody find anything?
best to assume that everything after the flying face fight is a complete unknown to Lulu.
just trying to sift through the chaos of the posts.
also if you want Lulu to try and identify any magic items, your gonna haft to tell/ask her

Layla the Twin-Blade |
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Layla scratches her head, truly at a loss for what to do about this helpless, disgusting, diseased, un-comprehending mutant goblin they found hidden in the sarcophagus.
He would be really easy to kill... and isn't that what Gob Smash was trained to do?... But he... or she, hard to tell... is just so very pathetic. Some of Layla's nurturing healer instincts almost start kicking in... but then she reconsiders, not wanting to risk her own health for that of a nasty enemy gob. Of course, she doesn't think whatever he had would spread now. Still... she pulls on her battle-doctor's mask, following Ceru's example.
"Sunny, I recommend that ya get that armor off 'im before loadin' 'im up anywheres. That should cause the sickenin' effect ta stop ... You know, the one that's got poor Dijiron's stomach all churned up. I suppose this gob could really use a bit o' food, too, but not too much, mind, cuz ya don't want his stomach goin' all bursty."
"Lulu, we found some nifty shiny stuffs an' one really starved sick gob who'd been hidin' out in this here sarcophagus for weeks to escape the flyin' head things we killed.
Maybe you can check if any of the sarcophagus stuff Sunny just put on the steps here is magic, an' then help Dijiron figure out what the other magic stuff we found does. I think there was a rainbow ring, a staff, and a spring-loaded wrist sheath that were all magic."
Then, feeling a bit idiotic, but whatever, Layla repeats out loud at the goblin whatever gobbledygook Shaedo mentals to her, all the while wondering why Shaedo doesn't just try saying it herself...

"Sunny" |
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Then, feeling a bit idiotic, but whatever, Layla repeats out loud at the goblin whatever gobbledygook Shaedo mentals to her, all the while wondering why Shaedo doesn't just try saying it herself...
'Cause you be tha' one speakin' Gobbie. (^_~)
"Okeys!" Sunny agrees brightly to Layla, moving the pathetic lil' Gobbie to the steps that are above the mists before beginning to very carefully remove first the armor that it (He/She, we's about ta' find out) is wearing.
"It's like openin' a present!.... If'n tha' present were a lil' squicky.. an' smelly...an' wriggly...an', an'... stuffs...." Sunny rambles on as she goes about her work. Occasionally she stops and tries feeding little bits of their rations to the poor, wee, sick lil' barn.
Once the outer...wrappings...are mostly removed Sunny gives a snap of her fingers as she thinks of something, before searching through her pack and pulling out on of her vials.
"Here! This should do somat ta' be helpin' tha' lil' one."
Administer 'Healing potion' to ill/wounded/sick Gobbie. (^_^)

Ceru |

Ceru looks back and forth... there is the sick goblin to help, and THEIR sick goblins to help, but also magic things to look at and be fascinated by... but she figures there are those much more skilled at dealing with the items found and so she stays by the new, mutant sick goblin.
I'll help get his armor off, she sends, a slight note of distaste in her mental voice as the armor is, well, not very nice looking. As for food, best to just try some moistened waybread and see how it goes down. I've got some honey to sweeten it with, and ginger to help stimulate the digestion without agitating the stomach... her telepathic voice quiets as she internally continues to process what might best be done to safely feed the mutant.
In the meantime, she works at unfastening the armor, taking care not to trigger any additional unwanted effects of the armor's magic.
In case it's needed
Find traps: 1d20 + 9 ⇒ (10) + 9 = 19
Remove traps (or armor itself if needed): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22

GM Tacticslion |

As soon as the armor is removed, the stench ends entirely. The armor just lies still and, though still stained-looking, emits nothing but a magical aura.
"Shorzle" (as Sunny named 1d2 ⇒ 1 her) feeds happily on stuff, nearly nipping Sunny and Ceru at a couple of points, though with no apparent intent or malice behind it... and no strength at all, regardless. It responds well to the ministrations, however, and seems to be feeling, if not well (not in the slightest) much better.
It watches, somewhat confused and just as curious as Sunny and Ceru remove the various coverings - a very easy task, as it's apparently a magical armored coat (easy to move on and off).
It's equipment, including sized-for-small weapons (Is... is that a masterwork dogslicer and horsechopper?! Layla wouldn't ever believe it, if she didn't see it herself! There's also a mundane crossbow though no remaining bolts, and nothing under the very nice awful armor that seems like it was once a masterwork piece).
Although blue, like certain types of goblins Layla's heard of before, she's the wrong color blue. She doesn't even match the coloring that Dijiron picked up in his brief mental reading of the one goblin outside. Definitely a by-product of some magical effect.
She seems quite happy for feeling exceptionally terrible. She looks at all of you with a wide, completely uncomprehending blank expression, smiling stupidly at everyone and everything here. She likes you.
... then she notices the dead flappy-headed things. She screeches and weakly tries to crawl backward up against the wall, unable to do much other than screech in horror at it for a few moments, the curl into a miserable little quaking ball.
Lulu finds Dijiron quickly enough, holding a magical ring slowly cycling through the colors of the rainbow in a ROYGBIV order.

GM Tacticslion |

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Ring of Endless Wonder
Aura faint Universal; CL 1st
Slot ring; Price 900; Weight -
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DESCRIPTION
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This ring looks a little ridiculous or garish but still pretty as it slowly siphons through various colors.Each day at sunrise (or equivalent) or whenever the ring is first put on, roll 1d8. The primary color of the ring shifts, as noted below, and gives off a pleasant sensation (mild emotion and flavor), according to the color, though these do not control the wearer in any way and are entirely pleasant. Even though the primary color changes, it subtly glints with all of the other colors as well. When the ring is not worn, it shifts anyway.
d8 - color - emotion and flavor
1) red - passion and tart
2) orange - relaxation and tang
3) yellow - zest and sour
4) green - delight and sharp
5) blue - effusiveness and sweet
6) indigo - endless energy and salty
7) violet - satisfaction and delicious
8) rainbow - all of the aboveAdditionally, roll a % dice - the results of this dice grant you a single spell-like effect, based on the color you generated for the day. If 50% or less, the ring allows the user to generate a single effect from prestidigitation at will, as noted below. If 50%-75%, the ring allows the user to generate a single effect from polypurpose panacea once per day, as noted below. If 76-99%, the ring allows the user to generate the single polypurpose panacea effect at will instead. If 100%, the weilder may choose up to two effects from either chart to use at will. If the color indicates two effects, you may use both once per day or both at will.
Prestidigitation:
- Red: warm 1 pound of non-living material
- Orange: slowly lift 1 pound of material
- Yellow: soil a 1 ft. cube each round
- Green: create small objects (crude, artificial, cannot be used as tools, weapons, or spell-components)
- Blue: chill 1 pound of non-living material
- Indigo: flavor 1 pound of non-living material
- Violet: clean a 1 ft. cube each round
- Rainbow: color a 1 ft. cube each round (any color)
Polypurpose Panacea:
- Red (Wakefulness): You remain awake for 2 hours without feeling sleepy, and without side effects such as jitteriness. You gain a +5 resistance bonus against sleep-related spells such as lullaby and sleep. This use of the panacea merely delays your need for sleep and does not count as rest or sleep. You can use it multiple times in succession, but as each effect wears off, you are as tired as you would be had you not used the panacea.
- Orange (Sleep): You enter a pleasant and restful sleep for at least 1 hour unless wakened. If you would normally begin sleeping at this time, when the panacea ends you continue sleeping normally.
- Yellow (Intoxication or Sobriety): If you choose intoxication, you feel comfortably intoxicated for 1 hour, as if you had a few alcoholic beverages. If you choose sobriety, you become completely sober for 1 hour, negating any penalties to your actions for being drunk (GameMastery Guide 237). Magical and alchemical methods (such as detect poison) still detect you as inebriated. Time spent under the effect of this panacea do not count toward the time necessary to sober up (it merely delays your intoxication). You may choose either effect so long as this color is active.
- Green (Resistance): You gain a +1 resistance bonus on saves for 1 minute.
- Blue (Tenacity): You gain 1 temporary hit point for 1 minute.
- Indigo (Analgesic): You do not feel minor aches and pains, such as from arthritis, a cold, or a hangover, for 1 hour. For the duration, you gain a +2 resistance bonus against pain-related spells.
- Violet (Hallucination): You have pleasant hallucinations for 1 hour, such as wandering lights, music, playful surreal animals, and so on. You can tell these are not real, but they are distracting, and you take a –2 penalty on Perception checks for the duration.
- Rainbow (Clarity or Lucid Dream): If you choose clarity, you get a +1 competence bonus on a single attack roll, saving throw, or skill check within 1 minute. You must choose to use the bonus before making the roll to which it applies. If you choose lucid dream within 1 hour of going to sleep, you have a lucid dream that is under your control and lasts for an hour. You may freely choose so long as rainbow is the primary color.
The ring's benefits and effects only function in direct sunlight or in the hands of a spellcaster.
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CONSTRUCTION REQUIREMENTS
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Forge Ring, polypurpose panacea, prestidigitation; Cost 450 gp.

"Sunny" |

At Shorzle's panic Sunny tries to sooth her some what,
"Ssshhhh, there, there... They's all dun fer..." She says in her best, quietest, friendly voice...
Diplomacy:1d20 + 4 ⇒ (12) + 4 = 16 Distracting her with more tid-bits of food and drink. Moving to block the horrible view with herself. Quietly she says to the others,
"Okeys. Lil' Shorzle here be in'a better state ta' be movin' along. We should afix her ta' one'a tha' horseys along with D-BLue an' D-Lady an' some of us be gettin' ready ta' move on, hey?" She indicates.
"Not that we should be rushin' over whut we's found!" She indicates all the new shiny they've found, "Jus' y;know, we's whut rilly clever at knowin' that kind'a stuffs can be gettin' on...an'..y'know... preparin' ta' be movin' on..." Her voce peters out again as she tries to think if the words she's saying are the right ones...
Sunny's eyes do alight on the 'Dog-slicer' though, "Now that's interesting.... That's very interesting...."

Shaedo Silverpaws |

Shaedo suddenly appears with face mask on just when the armor is removed.
Somewhat sheepishly, she apologizes to Layla. >.> My fox nose was a little over-powered by the scent- so I went and got this thing off Ramsy...
Then Shaedo notices that the gobbie has the armor off and is expressing curiosity and smiling, and then being scared of the batty-heads and comforted by Sunny. ^-^
Not sure if much can be said to the gob in her state... Maybe if we ask her something really simple... Or should I just let her eat for now?
Taking 10 if possible, 'less we got nice dice! ^_^
Linguistics: 1d20 + 7 ⇒ (3) + 7 = 10
"Where are friends?" Shaedo tries a simpler question in gobby-gob speech to see if she tones down the complexity of the question, the miserable gob might be able to answer.
If there is no talkin' to the gob, Shaedo goes to help others identify items with spellcraft, takin' ten to aid another if that is do-able for her.
SC is a class skill, and there was all that training stuff, but Shaedo doesn't have any ranks in it yet, so I'm not sure...

"Sunny" |

Then Shaedo notices that the gobbie has the armor off and is expressing curiosity and smiling, and then being scared of the batty-heads and comforted by Sunny. ^-^
Will Save:1d20 + 2 ⇒ (19) + 2 = 21
Sunny resists the urge

Ceru |

I don't think anyone'd dare try to fight you for it, Ceru remarks to Lulu. The fey girl had clearly called dibs on anything wildly colorful.
What else did everybody find? Eris, should we get moving?

Shaedo Silverpaws |

Sense Motive: 1d20 + 8 ⇒ (9) + 8 = 17
Shaedo is at first oblivious of Sunny's temptation, though eventually notices the island elf eyeing her tails.
The Kitsune is flattered!
*Giggles* "Lovely, aren't they? A fox takes great pride in her tails!" She purrs, and gives a little tail sway back and forth, while acknowledging Sunny with a wink and foxy grin.

GM Tacticslion |

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After taking a few moments to appraise and spellcraft the various items, the following information becomes clear:
Weapons (small-sized, included in the stats below)
Masterwork Dogslicer [1d4, 19-20/x2, 1/2 lb., S; deadly, disarm] <light> {15 g}
Masterwork Tonfa [1d4, x2, 1/2 lbs, B; blocking, monk] <light>
Masterwork Horsechopper [1d8, 18-20/x4, 6 lbs., P or S; brace, reach, trip] <two-handed> {20 g}
Masterwork Boarding pike, double [1d6/1d6, x3, 6 lb., P; brace, disarm, double, reach, trip] <two-hand> {50 g}; gain a +2 shield bonus to AC v. a charge when set
Crossbow, light (underwater) [1d6, 19-20, 80 ft. range, 2 lb.] <ranged> {70 g}; can fire underwater with a range increment of 10 ft.; has a special trap-compartment that can hold small things in the stock (currently, it has vicious caltrops; adds 2 lbs. additional weight, not included)
Armor (small-sized, included in the stats below)
Magical Gob-Gobble <mundane stats> [AC +4, max dex +4, acp none, asf 15%, 7 lbs] (41 g); move action to don/remove instead of normal time
NOTE: see "nasty-looking hide armor" below for magical properties
NOTE: identifying the magical properties would note that this is traditionally named a "gob-gobble" armor which translates to "<murder cuirasse>" or "<murder coat>" - it's a bit vague, really.
Other (small-sized, included in the stats below; potion-size irrelevant to effect)
Masterwork Backback
Box; contains 18 potions (though there's something unusual about them) of Polypurpose Panacea (CL 1st)
Half-eaten clothes boots, belts, blankets, bedrolls, and rags
Shattered tools sticks and trap-making tools
Kit of graded body paints in various shades of flat greens, browns, grays, blacks, and sandy or clay colors; only three uses remaining
Otyugh Hide
Aura faint evocation; CL 5th
Slot armor; Price 2,600; Weight 10 lbs.
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DESCRIPTION
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This muddy brown armor carries a fetid stench like raw sewage, and occasionally sprouts angry and uncomfortable-looking blisters. Creatures other than the wearer are repulsed by the armor's vile putridity.Any creature ending its turn adjacent to the wearer becomes sickened (Fortitude DC 13 negates) for as long as it remains adjacent to the wearer and for 1 round thereafter. A creature that strikes the wearer with a bite attack is affected the same way, even if it possesses exceptional reach and attacks while not adjacent to the wearer. If the wearer is swallowed whole, the attacker is automatically sickened and must succeed at a DC 13 Fortitude save at the beginning of its turn or be forced to regurgitate and drop the wearer harmlessly in an adjacent square (though the wearer is knocked prone during the regurgitation). Creatures with the scent ability suffer a –2 penalty to their saving throw against the stench of the otyugh armor. These abilities are poison effects; creatures immune to poison are immune to these effects as well. The wearer is immune to this effect. The wearer gains a +2 competence bonus on saves against disease, poison, and any effect that would cause her to become nauseated or sickened.
This is otherwise a +1 masterwork murder cuirasse sized for a small creature; it is unique to the alien goblin culture, though other more "normal" goblins have been seen sporting them recently, too.
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CONSTRUCTION REQUIREMENTS
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Craft Staff, contagion, stinking cloud; Cost 1,400 gp.
Wrist Sheath of Peerless Weaponry
Aura faint Transmutation; CL 1st
Slot none; Price 125; Weight 1/2 lb.
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DESCRIPTION
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This strange looking wrist-sheath is made of weird-looking dark mottled green leather, almost camouflage-like.In addition to functioning like a normal spring-loaded wrist sheathe, once per day, the weapon that is released is affected as if by magic weapon for 1 round. This is sized for a medium creature.
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CONSTRUCTION REQUIREMENTS
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Craft Wondrous Item, magic weapon; Cost 65 gp.
Staff of Darkest Dread
Aura faint Enchantment and Necromancy; CL 1st
Slot none; Price 475; Weight 3 lbs.
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DESCRIPTION
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This bleak looking staff of gnarled blackish wood holds all sorts of heavy strange fetishes and dreadful-looking elements. It's also rather juvenile in its craftsmanship, with conflicting (all poorly done) art styles and crude renderings of bad things happening to figures (often stick figures, where comprehensible) carved into the side.The staff allows use of the following spells:
- bleed (2 charges) - from the icky pierce leather fetish splashed with an ugly red
- haunted fey aspect (2 charges) - from the fetid ribbon fetish tinted an unpleasant blue
- penumbra (2 charges) - from the fraying net fetish painted a boring gray
- putrify food and drink (2 charges) - from the nasty-smelling pouch fetish painted an sickening yellow
- touch of fatigue (2 charges) - from the disgusting-looking rock fetish partially bleached an eye-tiring white
- bane (3 charges) - from the disguiting skull fetish inked in creepy black
- doom (3 charges) - from the encrusted mirror-shard fetish covered with a dubious brown
The DCs are all 1 lower than normal, and the item does not function in direct sunlight or in the hands of a non-spellcaster. The wielder must eat twice as much any day it is used, and must make a DC 9 will save each day or suffer a negative level for 1d4 rounds. The temperature around item is 10° F cooler than normal.
Each fetish holds one or two of the staff's charges - the loss of a fetish (generally held by a leather thong - generally a hardness of 2; 1 hp; and a base AC of 11; increase this AC by +5, and apply a weilder's dexterity modifier if the wielder doesn't wish to have them severed) reduces the total charges the staff can hold by 1 or 2 until the fetish is repaired. The bleed, haunted fey aspect, penumbra, putrify food and drink, and touch of fatigue fetishes each hold 1 charge; while the bane and doom fetishes each hold 2 charges. Even if all the fetishes are destroyed the staff can hold 1 charge and remains a magic item... but not a very useful one.
The staff can be used as a quarterstaff, but is not masterwork in design. The fetishes also make an additional and odd weight distribution (increasing the weight by 1 lb.), imposing a -1 attack penalty while they are attached.
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CONSTRUCTION REQUIREMENTS
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Craft Staff, cause fear; Cost 241 gp.

"Sunny" |

At work
Moved to 'Discussion thread'

Layla the Twin-Blade |

"Huh. That's really well-made stuff for a gob to have.
I'll hang onto the horsechopper if no one else desperately wants it.
An' I suppose one'a you lucky big ladies will be wantin' that nice 'medium' magic wrist sheath.
Now, let's get movin' back to the main hall. I think we're done here in this wing."
Presuming there is no contradiction from Eris, Layla would attempt to get everyone moving.
She would assist with getting the delirious unknown mutant goblin Shorzle and any unclaimed equipment/treasures packed up on donkey saddles.
She would check to make sure unconscious Amita and diseased Stone and Ooze are doing okay.
Then she would suggest heading back to the main hall in basically the same order they used to come down this passage in the first place, with Beylinda, Taq, and Pix at the front, followed by Shaedo, Ceru, Vitreous, Dijiron, and Lulu, then Sunny and Layla leading the donkeys and Eris at the back with Stone and Ooze.

GM Tacticslion |

The former goblin accepts Sunny's gentle cooing and seems much happier when the things are out of sight, though it still seems aware that the heads are there. She doesn't resist in the slightest when picked up and put on the donkey, just huddling weakly and cooing or nipping impotently at the B-Rat (who is now conscious and rather confused, stuck in its cozy bundle as it is) and unconscious General.
EDIT: I forgot to note under equipment up above: there is also a well-chewed empty water skin.

Shaedo Silverpaws |

Oohh.. That is a tricksy crossbow, with a secret compartment, and little spikies hidden inside! Hmm.. I could maybe make a gobsie disguise with those body paints...
Shaedo is happy to leave this room haunted by dark legends and with the weird mists rising.
She helps with checking on Narahari and on Ooze and Stone. She'll do what she is able with helping loading up the donkeys with her limited strength. Perhaps she provides an additional crutch for Schnorzle on the way to the donkey saddle, and then helps with the lighter gear.
After that, she skips into her place in the ranks.

"Sunny" |

Sunny helps settle Schnorzle into the saddle and harness/restrains. Seeing the Gobbie's actions she frowns, obviously thinking about something.
Seeing B-rat awake Sunny happily offers the critter some nibbles while every one finishes getting ready to move on. She edges over to Dijiron and quietly asks for advice towards the care of B-rat...seeing Dijiron's onw lil' furry... (^_^)

Dijiron |
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I'm delighted you see the nobility and intelligence of the rodent, Sunny. Firstly, rodents don't actually like cheese all that much. They prefer grains and a little bit of raw meat. Don't worry overmuch about water as they get most of their water from their food. Pet it gently. Check regularly for fleas and ticks. Most importantly for you, though, it cannot be house-trained. Taq here can because my soul is bonded to his but your rat is not intelligent enough unfortunately. Their defecation isn't too bad however; it's small and easy to clean unlike a dog. I have a spare pouch on my bandoleer that you can have to keep him in.
Taq pokes his head out from his own pouch and smells the air. He crawls over to B-rat and looks at him inquisitively.

Layla the Twin-Blade |

Layla makes a wild empathy check to help keep B-rat docile, taking care to avoid getting bitten.
Wild Empathy: 1d20 + 3 ⇒ (9) + 3 = 12
Hey, guys, don't forget, B-Rat is a massive dire rat... So, even though it's 'small' that makes it about the same size as Layla or Dijiron. :)
Also, I think we had reason to believe it was or still is under some kind of evil mind control.
Maybe a spellcaster could tell?

Ceru |

If no one should object, I will take the staff. It's far too dangerous for one of us to use. I shall dispose of it when I find out how to do so safely. Besides I can use a walking stick.
Ceru frowns. "Well, I object. It could be useful! I think I could figure out how to make it work if I had to. I'm sorry, but it's stupid to waste a valuable tool."
Provided no one stops her, Ceru plucks up the staff.

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As her squadron gives the room a detailed search, Eris hangs back. She keeps one eye on the passage behind them, and the other on the squad, offering helpful advice here and there but otherwise staying out of everyone's way.
"May I see one of those potions, please?" Eris examines the potion carefully with her arcane sight. "Hmm. Something odd about these, but I can't quite put my finger on it."
Casting detect magic and examining the potion. Knowledge (Arcana): 1d20 + 6 ⇒ (7) + 6 = 13 Spellcraft: 1d20 + 6 ⇒ (1) + 6 = 7
Then, with her arcane sight still active, Eris examines the rescued mutant goblin cautiously, searching for any lingering traces of polymorph spells.

GM Tacticslion |

There are no traces of polymorph spells. Eris is able to tell of the "potions" though that they are, in fact infusions - items crafted by an alchemist that usually last for one day or until used, though these have substantially passed their "sell by" date and still somehow seem to be perfectly useable; they've certainly been here since the goblins first entered the tomb, given the state of dust, floor patterns, and the like. Oh, and also, though entirely edible (and will function as such) half of them seem to be oils. What... is in them, exactly? Floaty bits?
Perception, Heal, Craft (alchemy), knowledge (local, nature, or similar), knowledge (religion), sense motive, or an INT or WIS checks may help in discerning more

Dijiron |

Evil isn't just some tool, Ceru. It may pose as just another tool but it might lead you down a dangerous path. Take caution with the power you now wield.
Taq decides something smells off about B-rat and decides to scurry back to his pocket.
Even a dire rat is still just an animal and rats are naturally the best animal. Though if some evil magic is affecting our poor friend then we should fix it posthaste.
Dijiron casts detect magic to see if there are any lingering effects on him.
Taking ten on the spellcraft check for a total of 19

GM Tacticslion |

There are traces of now-exhausted alchemy and no-longer-active enchantments. With Dijiron's and Eris'' skills, it's fairly certain that some sort of alchemical process was used to enchant the rats into being guards. It was likely disjoined by the mana storm's surge through Lulu's spell. There are no lingering effects of mind-control, from what you can tell. Also lingering transmutation and illusion, but they seem to have been instantaneous effects of some sort, which are long gone save for whatever happened to the rat at that time.

Shaedo Silverpaws |

As Shaedo is helping load up the donkeys, she notices Eris looking at the rat and potions. Since Dijiron and Eris seem to have the magic affecting the big blue rat figured out, Shaedo shall lend her bardic knowledge to figuring out the riddle of the potions.
Local: 1d20 + 3 ⇒ (11) + 3 = 14
Nature: 1d20 + 3 ⇒ (15) + 3 = 18
Religion: 1d20 + 3 ⇒ (6) + 3 = 9

"Sunny" |

Sunny listens to Dijiron as he gives her a run down of "Rat care 101". (Also B-rat is HUGE! I think he/she is actually about the size of Dijiron.)
As the conversation meanders off to the staff and back her own attention goes back to poor lil' Schnorzle and her propensity to 'nibble'...

Ceru |

Oops, just noticed this: "and the item does not function in direct sunlight or in the hands of a non-spellcaster." I presume that means you can't use Use Magic Device on the staff.
Ceru examines the sickly covered gems on the staff and the carvings, tapping it a bit against her hand. "Spells that hurt people are no more evil than a sword. They're both weapons. It's when you use them and why that counts." She frowns at the staff. "Buuuut... now that I look at this closer, I don't think I can even talk it into doing anything after all." She sighs, disappointed she can't help contribute.
She looks up at Sunny and the others. "Just keep that rat far away from the food supplies. Whatever else they might do, in my experience, rats..." she holds the staff out to Dijiron, placing it in his hands if he moves to accept it, "Do not know how to share."

Shaedo Silverpaws |

Shaedo's ears perk up as she hears the banter between Ceru, Dijiron and Sunny about rats. As she is near Eris at the time, helping look at the potions, she takes a moment to catch Kallisti's eye.
"I don't know Kallisti, now that we foxes are outnumbered by those rats, you, Eris and I are going to have to show them just why the saying is 'sly as a fox!' (Tehehe!)" She winks playfully at the fellow vulpine and then attempts to catch Dijiron's eye for the same.
After Ceru's comments about rats not sharing, she blurts out, "Ha! You see, now foxes know how to share- well actually, not when it comes to... shiny things." She looks at Kallisti, up at Eris. "...Or spicy apples."
>.>Shaedo somewhat sheepishly returns to looking at the potions. <.<

GM Tacticslion |

I won't force any retcons, however, the "does not function" line is intended as an "either/or" not a both... something I definitely could have made more clear. You may always make UMD checks, but the DC is higher than normal, as you're missing prerequisites, as usual for that skill. At least, that's the intent - I could be mixing up PF UMD with 3.X... I'll have to review it and let you know for sure, but my intent was not a "NOPE!" so much as "you may, but it's more difficult than normal." EDIT: it seems I may have been blending the crafting rules (using Spellcraft to ignore prerequisites) with UMD rules. I'm going to ad hoc that line to say something like, "in the hands of a noncaster or in daylight, the staff is more recalcitrant than normal. Any DCs (including caster level checks or Use Magic Device checks to use the item) are increased by +5 for each of those situations currently in effect."

"Sunny" |

Sunny listens and nods to Ceru... thought the tanned Elf does appear a bit puzzled by something still.

Vitreous "Darling" Drimplegatto |

"So our new goblin friend doesn't like the heads? I'll take care of them." Vitreous puts the heads in his backpack, thinking that he may find a use for them later.
Now that we have rescued a goblin and a humongous blue rat, now where? Oh that ring is very sparkly and colorful Lulu, it fits you very well!

"Sunny" |

Sunny, still pondering something, blinks and glances towards D-Drimplegatto...
"Well..... I think there be only one way left ta' be goin'..." She points out.... "Least ways, I think there might be only one way left ta' be goin'...." She frowns and looks about. "Must admit, bein' in a place like this... I in't to sure of things..." She admits then snaps her fingers before looking about for some small piece of wood (Preferably a short piece of round 'dowel') and some clean rags/cloth and working at deftly, securely wrapping the cloth around the wood.

Dijiron |

Dijiron takes the macabre-looking staff from Ceru gingerly. I do not take this lightly, Ceru. I don't want this staff misused, particularly in this environment. My ray of frost came alive, Shaedo's music controlled this mist, and a thousand other random things could happen. We should only use the spells from this staff once we know what they actually in this thrice-damned place.

Ceru |

Ceru inhales. I thought your ray of frost came alive because of the storm... well after it was clear spellcasting in the storm was going to create weird stuff. So keep your sermons for yourself, Fuzzy. I make mistakes, but I try to be careful. I always try. Frankly, I don't trust you yet to do the same. Actually, to be honest, I don't trust you, period. Prove me wrong by not letting anything bad happen to that. She nods at the staff.

Layla the Twin-Blade |

Layla works to get everyone actually moving back towards the main hall in the previously suggested order as conversations continue.
GM, please let us know if we encounter anything on the way there, or if anything has changed when we re-enter the main hall, carefully avoiding the caltrops.