Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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SKIRKATLA’S TOMB


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Kitsune Game Master

Daseems fun comes to a quick end as the creature falls like a tree, burying Ivan under the body.
Reflex Save DC15 to get out before.

Meanwhile Raag appears besides Bupkis at the hatch. "Oh no! Why is Bakkara out!"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

As the creature falls, Menrozzar ends his rage, breathing heavily as he stows his hammer. "Bakkara? Is that what this creature is?"


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Bakkara four-armed ape?", Bupkis asks. "Where it come from?"


Kitsune Game Master

"I wanted to sell that to Urgir’s gladiatorial arena. He should be locked away and sleeping in his cage!" Raag fumes.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis jumps down to the rowing deck. "Cage in there?", he asks, pointing to the gaping hole in the wall.

Acrobatics, taking 10: 11 + 10 = 21 Presumably he can take his time and jump down safely out of combat.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar fixes the Raag a glare. "Any other exotic creatures in there you were looking to sell? We're lucky this one got out while we were awake. Imagine if he ravaged the boat while we were all sleeping."


Kitsune Game Master

Looking inside the armory through the hole in the wall Bupkis finds the cage open but undamaged.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis goes in and looks to see if the cage has a lock of some sort.

Perception: 1d20 + 7 ⇒ (20) + 7 = 27


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

The creature falls on top of Ivan causing him to let out a small wheeze.

oh ye got ta' be jokin' he wheezes out as he gathers his strength and starts pushing the creature off of him.

As raag enters, Ivan finishes pushing the mass over enough that he can crawl out from it.

what part O keepin' one O these things on a damnable boat did you think was a good idea? I've got half a mind ta' think walkin' may 'ave been safer. Ye got anythin' else ye want ta' tell us? Maybe ye haulin sabatuers? Got a giant pushin' the boat underneath us? Now, I ain't one to normally pry, but just what are ye haulin'? What be yer business an', how did ye come by yer crew? Now I gotta clean me armor on this cursed boat.

Ivan starts ranting as he huffs and stands up.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Covered in blood and in what appears to be some kind of religious ecstasy, Daseem mutters "G-glorious! Gorum be praised..." Although he casts a wary eye at Raag, wondering what was going on in side that head.

Sense Motive: 1d20 + 10 ⇒ (17) + 10 = 27


Kitsune Game Master

Daseem:
The loss of quite the investment goes on in Raags head.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler didn't think he opened the cage. That seemed like something he'd remember doing. Still, he felt like now probably wasn't the best time to say anything about his earlier excursion. He kept his mouth shut and his head low.

Bluff: 1d20 + 1 ⇒ (14) + 1 = 15 Anyone who beats this can probably tell that scrabbler looks rather guilty right now.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem shruggs, he didn't care about Raggs' loss. He noticed Ivan grumbling about cleaning up. He had a point, blood could cause metal to rust. He started cleaning himself off when he noticed some of the blood was his.

He used the wand to heal the deep scratches and contusions he'd received and then looked around to see if anyone else needed healing.
CLW x3: 3d8 + 3 ⇒ (2, 2, 5) + 3 = 12 25/50 charges used.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

GM did Raggs hear Ivan's muttering? Did he respond at all?


Kitsune Game Master

Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5
Raag is pissed. His four armed ape dead, the boat heavily damaged and this crazy bunch he took aboard throws either a fit or a party for that. "That is not right." he mutters before he disappears from view.

He shortly thereafter comes down the stairs and walks down the aisle to the iron door. He unlocks it and checks on the armory. "What idiot unlocked the cage!?!" he shouts. "Gashnakh! Come here you idiot!"

Gashnak comes to the hatch. "I didn't touch that cage! And I fed it as you told!" the half orc defends himself.

"Did one of you break into the armory?" Raag more accuses than asks his passengers.


Kitsune Game Master

Sense Motive DC2:
Bluff: 1d20 - 1 ⇒ (3) - 1 = 2
Gashnakh is lying.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis looks at the cage and comments, "Bakkara in here all time? Bupkis not hear it — very quiet ape, until breaks through wall!"

Sense Motive: 1d20 ⇒ 9

He comes back out of the armory and confers with his friends in a low voice, "Gashnakh says something not true, Bupkis thinks."


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Sense Motive: 1d20 + 1 ⇒ (14) + 1 = 15

Menrozzar meets Raag stare for stare, then says, ”I know I have not, and I highly doubt any of the others did either. Bupkis is correct, however - Gashnakh is lying about something. Perhaps he forgot to lock the cage after feeding him, or didn’t remember to feed him?”


Kitsune Game Master

Gashnakh swears and curses calling Menrozzar a liar and retreats from the hatch, out of sight.

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17
Raag sighs "Remove the ape from the rowing banks. I have to talk to some half-orc."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Sense Motive: 1d20 + 10 ⇒ (20) + 10 = 30

Daseem frowns at Raag and then positively glowers at Gashnakh as he mutters "L-liar."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis examines the cage to determine how the ape got out so easily.

Perception: 1d20 + 7 ⇒ (2) + 7 = 9

Note: He did go in and look at the lock earlier.


Kitsune Game Master

Obviously someone unlocked the cage. The lock is in pristine condition and also the cage is undamaged.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Cage not locked; someone let's ape out!", Bupkis announces to everyone present. He wonders if it was Gashnakh, or if Gashnakh knows who did it.


Kitsune Game Master

Raag goes back up and grabs Gashnakh "Now talk! What did you do? And why? Have you taken leave from your senses?"

Gashnakh tries to defend himself. "I forgot to feed the ape. But I didn't unlock the cage. I don't have a key, and I didn't touch that lock!"

Sense Motive DC17:
He seems to be earnest about the unlocking, but something feels still off about the not feeding.

"You wanna tell me it was the ape who let himself out!" Raag shakes the guy.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Sense Motive: 1d20 - 1 ⇒ (16) - 1 = 15

"Who does have key?", Bupkis asks. He remembers Scrabbler saying there is a secret way down below from the armory, but thinks it's better not to talk about that in front of Raag.


Kitsune Game Master

"Only me." Raag replies and pauses shortly. He pats down his own pockets and finds the key there. "This one."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Maybe someone makes copy, or maybe someone picks lock without key," Bupkis suggests. He doesn't add that he can pick locks.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Sense Motive: 1d20 + 10 ⇒ (19) + 10 = 29
Daseem wondered, 'I don't think he's lying about the key but I don't think he's being entirely forthright about not feeding it...' Of course he was too tongue tied to get something nuanced like that over gracefully.

Daseem jabbed a finger towards the half orc, "L-lying about the f-food!"


Kitsune Game Master

"What would Gashnakh want with that? Kill himself? All that makes no sense." Raag tells and trows Gashnakh into a corner.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Sense Motive: 1d20 + 1 ⇒ (15) + 1 = 16

"As Daseem said, he may be lying about feeding the ape. Do you think he's telling the truth about not unlocking the cage?" Menrozzar asks Daseem, knowing the warpriest could just nod yes or no in response.

Once they finish getting the truth out of Gashnakh, Menrozzar says, "Captain, after the sabotage of the railing yesterday, and now this, I think we should look over the boat for a possible stowaway. If you will permit, we'd like to check the off-limits areas for any hidden compartments or the like. Either you or a designated representative should accompany us to oversee our search. Will you agree to this?"

Diplomacy: 1d20 + 2 ⇒ (4) + 2 = 6


Kitsune Game Master

"Well, better safe than sorry." Raag agrees.

You take the lead.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar stows his lucerne hammer, and loosens his falchion in its scabbard - the confined spaces below decks would be difficult. He motions the group into the room the ape had come from, and says, "Look for any hidden areas."

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

sorry all, but trip is basically done now, so should be back to posting normally in the marrrow.

Ivan spends most of the time grumbling, loud enough to be heard, but eventually sighs and lets it go.

how long ye had yer crew Raag, an where did ye hire 'em?

Ivan asks as they make their way to the armory.

perception: 1d20 + 9 ⇒ (17) + 9 = 26


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis goes back into the armory and looks around. He's pretty sure Scrabber knows where the secret passage is, so he looks for any other clues.

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Kitsune Game Master

The secret door is pretty obvious to all that are as perceptive as Menrozzar, Ivan and Bupkis are.

"Here is the entrance into the lowest deck of the ship." Raag tells and opens the trapdoor. A flight of stairs leads down to a storage room with empty shelves. Leading all down he moves directly to the door.
Perception: 1d20 + 8 ⇒ (10) + 8 = 18

"What the hell. Who put a trap on that door!" he calls out as he notices this barely concealed snare trap.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis comes down to look at the trap. "Stand back, Bupkis disarms trap!", he advises everyone.

He also stands back, and works on the snare from a distance with his telekinetic powers.

Disable Device, using Telekinetic Finesse: 1d20 + 13 ⇒ (13) + 13 = 26

I'm assuming someone has reset the trap from when Scrabbler disarmed it?


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18
Manrozzar wrote:
"As Daseem said, he may be lying about feeding the ape. Do you think he's telling the truth about not unlocking the cage?"

Daseem nodded emphatically, at least in that respect, he was sure the half-orc was telling the truth.

Raag wrote:
"What the hell. Who put a trap on that door!"

Sense Motive: 1d20 + 10 ⇒ (15) + 10 = 25

Assuming he's genuinely surprised.
Daseem frowned and took a deep breath, and spoke slowly to try and get the words out properly, "C-captain, ye didn't answer Ivan's question. Got any n-new crew?"


Kitsune Game Master

"I'm with them for ages and they are all loyal." Raag answers.

The trap looks easy enough, but to Bupkis surprise it does go off making a loud noise. He is not caught in it though as he was aware of the dangerous parts.

Counts as magical trap. As Kineticist you're not qualified for disabling. Noticed only now that Scrabbler too is not qualified as the archetype trades trapfinding. That would have been fun with the alarm going off with Scrabbler in the forbidden room.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Captain, I suspect there may be a stowaway down here." Drawing his falchion, Menrozzar takes a deep breath, then looks at Bupkis and says, "Do you think it safe to pass through the door?"


Kitsune Game Master

Bupkis agrees and Menrozzar opens the door. A 5-foot-wide corridor stretches for 80 feet between two doors. Besides this plank this room is filled with sludge and muck.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Someone knows we here; we be careful!", Bupkis says. He moves cautiously along the plank, checking for more traps as he goes. Although goblins don't worry too much about getting dirty, he stays out of the muck; who knows what might be in that!

Perception: 1d20 + 7 ⇒ (3) + 7 = 10

He'll let someone else go first if they want to. Daseem has a better perception, although Bupkis is less likely to trigger anything weight-based.
Bupkis can see fine, no matter how dark it is, but others might want more light.


Kitsune Game Master

As Bupkis moves along he misses the trap on the floor and steps right into it. It doesn't wound him, but holds him in place.

DC25 Str or DC13 Escape artist. Destroying with brute force works too.

The door on the opposite end of the plank opens and and arrows come flying at Bupkis.
Bow: 1d20 + 13 ⇒ (4) + 13 = 171d8 + 1 ⇒ (2) + 1 = 3
Bow: 1d20 + 8 ⇒ (18) + 8 = 261d8 + 1 ⇒ (8) + 1 = 9

Bupkis, Menrozzar, Ivan, Daseem, Scrabbler <--
Bupkis has still 60 feet to the door. All others have more.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis cries, "Aagh, stuck!", and tries to wriggle free.

Escape Artist: 1d20 + 7 ⇒ (19) + 7 = 26

He escapes, and moves forward, preparing to return fire.

Standard Action: Escape Artist, Move Action, move forward to 40 ft from the archer; he doesn't want the archer to be able to take a 5 ft step and be within 30ft for point-blank shot.


Kitsune Game Master

The trapped creature can escape as a full-round action with a successful DC 13 Escape Artist check or DC 25 Strength check. Sorry, no move.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Ah, okay! Bupkis doesn't move closer.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler bolted forward, scampering along the wall to avoid the mucky water. He came to rest with his back to the wall on the side of the door with the hinges.

Pretty sure all I can do this round is move, so that's what I'm doing. Take 10 on climb to avoid the water.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

can we see anyone in the doorway? Or is it obscured?


Kitsune Game Master

In the dim light of the lowest deck you can vaguely percieve the outlines of a human woman.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Falchion in hand, Menrozzar moves forward towards the unknown archer, past Bupkis, planning to cut them down and prevent them from continuing their attack.

Double move 60 feet, however, I appear to have reached a "T" after 45 feet, so I'll wait to see what happens with that first. Incidentally, I hit the second T once I go the full 60, so if I somehow avoid the first one, I'll trigger the second one.


Kitsune Game Master

Menrozzar runs into the second snare trap, being hold in place mid charge.

Archer
Menrozzar, Bupkis
Scrabbler, Ivan, Daseem <--

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