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Yverstrix, perched up on the top of the crow's nest is waved as a flag with the movements of the ship. The climb was easy, but keeping from falling for all those hours is really hard.
Maybe it will be easier the next day?

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Grod discovers the "combat" horse is probably one, and that it is very friendly. The other horses are well taken care of by him.

Tuva Halgra |

Right! I forgot we are down a witch!
Tuva refuses, almost insulted, when "uncle Bloodtusk" suggest her to join him on the "bridge", and demands to be allowed to row, as if wanting to show everybody she is not a "small human girl".
Strength Check DC 10: 1d20 + 4 ⇒ (20) + 4 = 24
Constitution Check DC 10: 1d20 + 2 ⇒ (9) + 2 = 11
Her rowing is nothing short of spectacular. Uncle Raag, in the "bridge", smiles and seems to puff his chest some more.
Any joke or indirect mention at Tuva's exterior human appearance is finished.
Even Coxswain Halrex seems impressed and declares Tuva will, from that night on, sleep in "her quarters" (the chart room).

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Second day
As you are on the Main Deck, and before deciding on your activities for the day, disaster happens!
Oorug, one of the boat’s crew members, while helping retrieve the fishing net from the side of the boat, breaks the ship's railing and falls into the river.
You peer over and see him trying to get his head over the water, while a couple of big crocodiles swim quickly towards him!
No, you are not armored (maybe a light armor, but that is not a great idea in a ship and before "working") and no, you are not armed (maybe a knife or something small like it).
Tuva, for example, is unarmored and only carries her hopeknife as weapon.

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Will Save: 1d20 + 2 ⇒ (8) + 2 = 10
Too bad the crocodile is not humanoid, and his basic reptilian brain is immune to the well-placed spell.

Yverstrix Halfbloodsson |

Perception: 1d20 + 7 ⇒ (18) + 7 = 25
Yverstrix mutters, "Aye, blasted crowded space not giving a body room to carry a bow or my hammer."
He calls back in orcish, "bu bir bariz açık.. şimdi ip nerede?"
He rushes to the side of the boat, drawing his dagger, and makes ready to dive into the water to swim a rope out to him.
I'm assuming that our gear would be below deck - so the bows are inaccessible? Also, Yver would feel strong enough as a swimmer to keep his armour - dagger and handaxe.

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There are several ropes around.
It is a touch attack against AC 15, as the river current is carrying Oorug.

Yverstrix Halfbloodsson |

Yver grabs the rope with a weight and spins it twice before heaving, "Yakalamak! Catch!", he yells in both languages, just in case.
Rope Throw: 1d20 + 6 ⇒ (15) + 6 = 21
With the rope landing close to where it needs to be, Yver plants his feet on the deck, and makes ready to pull, even loosening the chains on his rage to give him the strength to pull faster than the crocodiles can swim.

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The rope lands on top of Oorug, and he tries to grab it.
Grab Rope: 1d20 + 2 ⇒ (2) + 2 = 4
But when he is about to do it, he sees the crocodiles and loses his concentration!
Next Turn!

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That is a good question... maybe they like fish entrails? It will take time to go fetch something from the kitchen.
You can also try and throw some more ropes, or make noise to try an chase the crocodiles off...

Malthu the Redeemed |
"Don't just stand there! Do something! Someone grab the bucket of fish guts to distract the crocs!" Malthu shouts all this to the crew in Orcish. Intimidate?: 1d20 + 8 ⇒ (7) + 8 = 15
Malthu starts heading toward the galley, hoping someone will be carrying the guts up to him, and hoping the other crew members do something useful.

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A couple of them, including Gashnakh, the cook, go for the kitchen... will they arrive in time?

Yverstrix Halfbloodsson |

Yver shouts to the group running below, "And get some bows for Gorum's sake!"