Giantslayer, The Expendables

Game Master Corsario

Map of Trunau | Tactical Maps | Notes and Exhibits | Party Treasure


A. Commons: This open-air amphitheater lies in the center of town, and has a stone floor and raised stage at its southwest end. The Commons hosts militia training, school lessons, important ceremonies, and other festivities.

B. Ramblehouse: Many of Trunau’s halfling residents live in the Ramblehouse, a boardinghouse that is also the town’s sole inn.

C. Longhouse: Trunau’s largest building, the Longhouse contains a huge common room for meetings, barracks for the town’s unmarried militia members, storerooms, and the town’s emergency food supply, the siegestone.

D. Brinya Kelver’s Lodgings: This boardinghouse provides lodging for several of Trunau’s residents who don’t possess property of their own in town, including the half-orc weaver Brinya Kelver.

E. South Tower: This tower forms the southern anchor for the first of Trunau’s inner walls, which separate the plateau holding inner Trunau from the main gate at ground level.

F. Sanctuary: Iomedaean missionaries built this temple

G. Clamor: Officially called Morninghawk’s Fine Steel, Clamor is Trunau’s smithy. Virtually all metalwork in the town, including the crafting of hopeknives for its citizens, falls under the purview of the half-orc councilor and smith Sara Morninghawk.

H. Plague House: Also known as the Burned Church, this old, burnt-down ruin outside Trunau’s walls is the subject of numerous horror stories—most Trunauans avoid the place, believing it to be haunted.

I. Flame of the Fallen: To prevent orcs from desecrating their remains, Trunau’s dead are burned in a pyre here; the pyre also serves as a beacon during times of siege.

J. Commons Beacon: One of several beacons used during orc attacks, this pyramid of wood and kindling is kept built near the Commons (area A), ready to be lit quickly in the event of an orc raid.

K. Inner Gates Beacon: Another pyramid of wood and kindling stands in the inner quarter (area L), just before the gates to the town’s upper quarter.

L. Inner Quarter: Walled and gated at either end, this slope climbs between Trunau’s lower quarter and the stone plateau of Bloodmarch Hill 40 feet above, forming a choke point and killing ground for invaders assaulting the town.

M. Hopespring Beacon: Yet another pyramid of wood and kindling stands in lower Trunau near the town’s water source, the Hopespring (area O), ready to be lit as a beacon should the town come under attack.

N. Barterstones: These broad, flat slabs of stone outside the town proper host an open-air market where a significant portion of Trunau’s trade occurs.

O. Hopespring: This fresh and reliable spring wells up from deep within Bloodmarch Hill before cascading in a small waterfall down to the town’s reservoir in lower Trunau. Trunau draws all of its fresh water from the Hopespring, whose existence is the reason the town was founded here in the first place.