Kellid

Yverstrix Halfbloodsson's page

257 posts. Alias of Tilnar.


Race

Half-Orc (Ulfen)

Classes/Levels

Barbarian (Hateful Rager) 4

Vitals:
(HP: 45 [57]/45[57]; AC: 17[15]/12[10]/15[13]; Percep: +7; Init: +2; Fort +9 [+12], Ref: +5, Will: +4[+6]; CMD: 20[22]; CMB +8[+10] (+2 bull rush); Speed: 40)

Gender

Skills:
(Acro +8[+12]; Climb +9[+11]; EscArt +1; Intim +10; Kn(Nature) +5; Ride +1; SenMot +0; Stealth +1; Surv: +5; Swim: +7[+9])
Male

About Yverstrix Halfbloodsson

Male Half-Orc (Ulfen) Barbarian (Hateful Rager) 4
CG Medium Humanoid (Human, Orc)
Init: +2, Senses: Normal, Perception +7
Languages: Common, Orc, Skald
Deity: Gorum
Age: 21 Birthday: 7 Gozreh
=================================================
DESCRIPTION/BACKGROUND
=================================================
Yverstrix is a hulking brute of a man, standing a broad-shouldered 6'8" and weighing easily 18 stone, with the powerful frame that comes from mixing Ulfen blood with orcish. His coarse hair is a dark auburn, almost brown despite the reddish undertone, and spills in waves over his shoulders to the midpoint of his back, with only a single small braid falling over his eye on the right side. He has the raised cheekbones and strong jawline common amongst the Ulfen, with only the smallest hint of tusks poking out over his lip and a slight ashen colour to his pale skin to show his orcish heritage. A blood-red tattoo of a raptor covers his right eye, its crimson wings reducing the prominence of his browline, framing eyes the grey of an overcast sky.

History:

Yverstix was raised in the Pinkskin section of the city of Urglin, the son of a half-orc oracle named Trisgrak Halfblood. His mother was originally from Wyvernsting, in the North of Belkzen, but was cast out of her clan when her curse began to manifest, marking her as doubly tainted, beyond being a weak-blooded female. She wandered for a time, slowly building a reputation as both witch and warrior as both her magical and martial prowess grew. Eventually, she joined the warband of a rising would-be Warlord, an Ogrekin named Grakk Onetusk, likely selected as much for her comeliness as her skill with the greataxe and magic. Onetusk's band found increasing success with their raids, eventually gaining the wealth and prestige to take a place amongst Urglin's Warlords. Once in place, Grakk began to worry about political power as well as war, needing new tactics and weapons with which to fight his foes. Grakk hated these petty concerns, and dedicated his time to raiding caravans for more wealth, leaving the more clever and manipulative oracle behind to rule in his stead.

It was during one of these raids that Trisgrak met an outcast Ulfen Skald named Tóríen. He had once been a raider on a longship, but he allowed himself to be cast out from his clan over a matter of honour, and was now working as a mercenary. Grakk returned to find "his woman" pregnant, carrying another man's child and, in his rage, killed the Ulfen who would steal his "possession". Trisgrak, in her grief and rage, beat down Grakk before his warriors, destroying his reputation and position of strength, finally drawing upon her magic to lay a curse upon the battered and broken orc, and moving to the Pinkskin section to raise her son amongst other humans, and namd him Yverstix, after a grandfather that he would never know.

Yverstix was a wilful child who, raised on romanticized tales of the Ulfen, spent as much time seeking out Ulfen and Kellid mercenaries and outcasts in Urglin as he could... ignoring the other types of schooling that his mother tried to arrange. During these little excursions, he made his two best childhood friends, an Ulfen boy, Kriger Olafsson, and a fierce Kellid tomboy named Annik. Yver's childhood was mostly pleasant, his mother selling potions and other magical trinkets in the marketplace... and the boy grew... and grew... a mix of Ulfen height and Orcish muscle making him a near-giant. During this time of vast change, his feelings for Annik also shifted as he noticed the newfound curves of her frame. Unfortunately for Yverstix, however, Annik seemed to have feelings for Kriger instead.

Not wanting to come between his friends, but also not wanting to see it every day, Yver accepted his mother's offer to send him to learn from one of her trade partners, a winter witch named Helgrud, in order to learn the ways of the Ulfen. He said his goodbyes and joined a caravan that one of his mother's former bandmates organized, signing on as a guard. He befriended Rolgar, a dwarven merchant, storyteller, and a fellow follower of Torag who was part of the caravan, happy to hear all of the elder dwarf's tales of the old ways, Sky Fortresses, epic battles against storied giants, and even tales of lone heroes facing down dragons. While he was somewhat homesick, the company of his new friend made the journey much more pleasant.

However, what Yver (and his mother Trisgark) did not know is that the caravan guard leader, Vulg, still held his old loyalties to Grakk. On the second week of the journey, Vulg asked the boy to join him scouting as he'd seen signs of raiders... and once safely out of sight of the caravan, up on a cliff that served as a vantage point, he struck down the boy from behind. With Yver down and bleeding, Vulg sneered at his weak, human blood, and then revealed that not only he about to die, but that he'd been utterly destroyed, and turned into a weapon to be used against his mother. Grakk had asked Vulg to kill Yver's "little girlfriend" the night before they left and to plant evidence that Yver had done it in a violent, jealous rage. The shock of the news, the anger at the death of the young woman he'd grown to love, the worry about his mother's honour and station... somehow all of these things snapped within him, and a true berserker rage overtook him, giving him the strength to overcome his wound and kill the raid's leader.

Yver raced back to the caravan, desperate to claim his items and race back to Urglin, but when he told Rolgar why he was leaving, the old dwarf stopped him, telling him that like as not he'd just be racing back to a headman's axe. The dwarf added that the boy couldn't very well go forward either, as it was all but assured that Kriger, at the very least, would come looking for him if he headed to Hellirinn with the caravan, as planned. Faced with no way forward and no way back, Rolgar offered to hide the boy instead, pulling out of the caravan and taking him back to his home in Janderhoff -- and to send a messenger to his mother in Urglin to warn her of Grakk's plan.
Yver spent five years amongst the dwarves, at first, filled with shame and hiding from the world, but, slowly, his grief turned to anger and he began to map out a plan of revenge against the gods-forsaken Ogreblooded monster that had ruined his life. For the first time in his life, he threw himself into his studies, learning all he could about the lore of Ogres and Giants... especially how to fight and kill them.
All the while, he poured any coin he earned -- whether from labour, storytelling, or trade -- into trying to locate Grakk.

Finally, after five long years, he began to hear rumours that Grakk was nearby -- that he'd been holed up in Kragnaroth the whole time -- and now he'd been seen recruiting and dealing near Trunau. Yver was on the trail within 3 days.... .


=================================================
DEFENSE
=================================================
AC 17 [15], Touch 12 [10], Flat-footed 15 [13], CMD 20 [22]
(+4 armor, +2 dex, +1 natural) [+2 v. giants]
HP 45 [57] (1HD) {15, 10, 10, 10}
Fort: +9 [+12], Ref: +5, Will: +4 [+6]
=================================================
OFFENSE
=================================================
Speed: 40 ft. (8 Squares)

Melee:
Agrimmosh (One-Handed) +10[+12] (2d6+4[+6]/x3) [Bludgeon] -- Power Attack +8[+10] (2d6+8[+10]/x3)
Agrimmosh (Two-Handed) +10[+12] (2d6+6[+9]/x3) [Bludgeon] -- Power Attack +8[+10] (2d6+12[+15]/x3)
Greataxe +8[+10] (1d12+6[+9]/x3) [Slashing] -- Power Attack +6[+8] (1d12+12[+15]/x3)
Lucerne Hammer +8[+10] (1d12+6[+9]) [Bludgeon,Piercing] {Reach, Brace} -- Power Attack +6[+8] (1d12+12[+15])
Handaxe +8[+10] (1d6+4[+6]/x3) [Slashing] -- Power Attack +6[+8] (1d6+6[+7]/x3)
Dagger +8[+10] (1d4+4[+6]/19-20) [Slashing, Piercing] -- Power Attack +6[+8] (1d4+6[+7]/19-20)

Ranged:
Dagger (thrown) +6 (1d4+4[+6]/19-20) [Slashing, Piercing], 10' increment
Sling +6 (1d4+4[+6]) [Bludgeoning], 50' increment
Composite Shortbow (str +3) +6 (1d6+3/x3) [Piercing], 70' increment

Special: +1 to hit vs. orcs; +2 to hit/damage v. orcs.
Base Atk: +4, CMB: +8 [+10] (+10 [+12] Bull Rush)
=================================================
STATISTICS
=================================================
Str 18 [22], Dex 14, Con 16 [22], Int 10, Wis 11, Cha 12
=================================================
TRAITS
=================================================
Dwarf-Trained (Campaign)
Dwarves are well acquainted with the threats posed by giants and orcs, and they have spent centuries honing their techniques for fighting these foes. You have trained with the dwarves and have learned some of the tactics they use against their hated enemies. You gain a +2 dodge bonus to AC against creatures with the giant subtype (this does not stack with the bonus granted by the defensive training racial trait of dwarves and gnomes) and a +1 trait bonus on attack rolls against creatures with the orc subtype (this does not stack with the bonus granted by the dwarf hatred racial trait). Dwarves and gnomes can’t choose this trait.

Fate's Favoured (Faith)
The fates watch over you. Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.
=================================================
FEATS
=================================================
Armour Proficiencies: Light, Medium.
Weapon Proficiencies: Simple, Martial + Orcish Weapons.
Power Attack, Raging Vitality
=================================================
SKILLS (5+int)
=================================================
Trained are marked with *, italics for class skills.
Skill Name [Total] = Rnk + Stat + Misc (Description)
Acrobatics* [+8] = 4.0 + 2 + 3 (-1AC)
--- Tumble (to avoid provoking) [+12] (Belt)
--- Jump [+12] (+4 Movement)
Appraise [+0] = 0.0 + 0 + 0
Bluff [+1] = 0.0 + 1 + 0
Climb* [+9|+11] = 3.0 + 4|6 + 3 (-1AC)
Diplomacy [+1] = 0.0 + 1 + 0
Disguise [+1] = 0.0 + 1 + 0
Escape Artist [+1] = 0.0 + 2 + 0 (-1AC)
Intimidate* [+10] = 4.0 + 1 + 3 (+2 Intimidating)
Knowledge (Untrained) [+0] = 0.0 + 0 + 0
Knowledge (Nature)* [+5] = 2.0 + 0 + 3
Perception* [+7] = 4.0 + 0 + 3
Sense Motive [+0] = 0.0 + 0 + 0
Stealth [+1] = 0.0 + 2 + 0 (-1AC)
Survival* [+5] = 2.0 + 0 + 3
Swim* [+7|+9] = 1.0 + 4|+6 + 3 (-1AC)
=================================================
SPECIAL ABILITIES
=================================================
Rage (Ex) (ooooo ooooo oooo) (FC: 1,2,3,4)
A barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Temporary increases to Constitution, such as those gained from rage and spells like bear's endurance, do not increase the total number of rounds that a barbarian can rage per day. A barbarian can enter rage as a free action. The total number of rounds of rage per day is renewed after resting for 8 hours, although these hours do not need to be consecutive.

Rage Powers:
-- Knockback (Ex) Once per round, the barbarian can make a bull rush attempt against one target in place of a melee attack. If successful, the target takes damage equal to the barbarian's Strength modifier and is moved back as normal. The barbarian does not need to move with the target if successful. This does not provoke an attack of opportunity.

Fast Movement (Ex)
Your land speed is faster than the norm for your race by +10 feet.

Favored Enemy (Ex) Humanoid: Orc
At 2nd level, a hateful rager selects a favored enemy. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A hateful rager may make Knowledge skill checks untrained when attempting to identify these creatures. At 8th, 14th, and 20th level, the hateful rager selects another favored enemy and increases her bonus against one favored enemy type, as described in the ranger class.

While raging, the hateful rager makes every effort to fight a favored enemy rather than other opponents. If aware of the presence of a favored enemy, the hateful rager must make a DC 20 Will save each round to attack another creature; failure means the barbarian must attack the favored enemy or move closer to that enemy. She may freely attack creatures preventing her from reaching that favored enemy (regardless of whether they are actively trying to prevent her attacks or merely in the way). She can avoid harmful obstacles normally in her attempts to reach the target and is not forced to take the shortest route.

This ability replaces the barbarian’s rage powers gained at 2nd, 8th, 14th, and 20th levels.

Uncanny Dodge (Ex)
At 2nd level, a barbarian gains the ability to react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, even if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A barbarian with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

Intimidating (Ex)
Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.

Sacred Tattoo (Ex)
Tattoos, piercings, and ritual scarification are sacred markings to many half-orcs. Half-orcs with this racial trait gain a +1 {+2} luck bonus on all saving throws. This racial trait replaces the orc ferocity racial trait.

Skilled (Ex)
Second- and third-generation half-orcs often favor their human heritage more than their orc heritage. Half-orcs with this trait gain 1 additional skill rank per level.

Weapon Familiarity
Half-orcs treat any weapon with the word "orc" in its name as a martial weapon.
=================================================
EQUIPMENT (100L/200M/300H)
=================================================
Carried/Equipped
Agrimmosh, the Hammer of Unmaking; Amulet of Natural Armour +1; greataxe; lucerne hammer; outfit (explorer's); masterwork chain shirt; belt of tumbling; dagger; composite shortbow (Str +3); sling; arrows (x20); tanglefoot bag
Backpack, Common [ Bedroll; Rations (Trail/Per Day) (x5); Mess Kit; Rope (Silk/50 ft.); Waterskin (Filled); Grappling Hook, Common; Piton (x5); Sack; Oil (Pint) (x3); Lantern (Bullseye)];
Belt Pouch [ Chalk (x3); Alchemist's Fire (x4); Acid ];
Belt Pouch [ Flint and Steel; Whetstone; Tindertwig (x5); Smokestick];
Belt Pouch [ Potion of Darkvision; Potion of Shield of Faith; ];
Belt Pouch [ Potion of Cure Light Wounds (x3)];
Coinpurse: 34gp, 12sp, 15cp
Current Load: 99 lbs (Light)

Agrimmosh, the Hammer of Unmaking:

It appears to be a simple stone blacksmith’s hammer engraved with Minderhal’s holy symbol. It functions as a +2 impact warhammer that automatically resizes itself to match the size of its wielder. Once per day as a full-round action, the wielder of Agrimmosh can use the hammer to cast heightened enlarge person (Fortitude DC 23 negates). This effect lasts for 20 minutes. Whenever the wielder of Agrimmosh confirms a critical hit against a creature of the humanoid type, the target creature must succeed at a DC 23 Fortitude save or shrink by one size category, as by heightened reduce person. This effect lasts for 20 minutes.