Giantslayer by DM DoctorEvil

Game Master DM DoctorEvil

Book 2 The Hill Giant's Pledge, Chapter 1: Rivers of Belkzen

Keelboat Map

Giantslayer Loot Tracker


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Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

I did say that I would do rowing last, but whichever for today, since I made my roll. I would like to do it last in the future though, in case I don't. That would risk even more screwing up my climb checks, and I don't want to fall from the crow's nest.

Lookout rolls:

Climb: 1d20 + 6 ⇒ (2) + 6 = 8
Climb: 1d20 + 6 ⇒ (10) + 6 = 16
Climb: 1d20 + 6 ⇒ (15) + 6 = 21
Climb: 1d20 + 6 ⇒ (11) + 6 = 17
Perception: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

Azen has a false start climbing up to the crow's nest the first time, being unused to the roll of the ship, but she is successful upon trying again.

She keeps lookout, watching for Drakes (or anything else), bow ready.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Nakoma tries her best to all the nets and bring in enough fish to feed everyone.

Survival: 1d20 + 7 ⇒ (1) + 7 = 8

But she's a bit rusty... After lunch she settles in at the oars.

Strength: 1d20 ⇒ 16
Constitution: 1d20 + 2 ⇒ (14) + 2 = 16

(I have to say I was expecting the opposite outcome there...)


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

Intelligence check for cooking: 1d20 + 2 ⇒ (10) + 2 = 12

Grauk uses just enough fire but not too much as he cooks the meals.

...however he can barely manage to move the oar.
Strenght: 1d20 ⇒ 2
Con: 1d20 + 2 ⇒ (11) + 2 = 13


Male Varisian Cleric of Arqueros | HP: 35/35 Temp hp 0/1 | AC 19 (T12, FF 17) | CMB: +5 CMD: 17 | F:+6* R:+4 W:+8 | Init +2 | Perc +9, SM +8, Diplomacy +6 | Speed 20 ft. | Spells: 2nd: 3/4, 1st: 5/5 | Channel Energy: 4/5, Deflection Aura: 1/1, Touch of Good: 6/6 | Active Conditions: None

I forgot to mention, I have endurance. Would that help with the fatigue roll next time?

Zeke tries to pay attention to the water level.

Perception: 1d20 + 9 ⇒ (2) + 9 = 11

Oh, no.


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Just thought I would like the artwork for Coxswain Halrex and Captain Raag Bloodtusk for fun.


After rowing, Azen works her way up the mast to the crow's nest. She struggles for footing at first, but then shimmies up like a natural. She keeps a keen eye out for anything untoward, especially river drakes.

Nakoma's efforts at fishing prove a bit rusty, but when she goes below-decks to row, she proves a natural once again, outworking Grauk who is a miserable failure on the benches.

Grauk quickly becomes on Coxswain's short list with a lukewarm performance in the kitchen and a brutal one at the oars. "Just what the hell kind of sailor are you?" she cries at him, her face less than an inch from his.

Zeke's lack of experience with sounding also shows, and while he's obviously a novice, he does keep the keelboat off several shoals that would've had her jammed up for hours otherwise. He may not have found the perfect channel, but it wasn't disastrous.

The day ends without further incident, and you head to bed weary and worn, but happy to be moving relatively quickly downstream.

Anything else before we turn the pages on the day? If you prepare spells, let us know if you keep same choices for Day 2 or if you want to change something up. Also, if you want to switch jobs, you may.


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

"I'm not a sailor I'm a passenger who's pitching in. I make magical fire but you don't want the boat on fire unsurprisingly!" Grauk doesn't respond too well to Coxswain... likely making things worse for him.

The next day, same roles
Grauk puts in a little more effort but at this point it might seem like he's pacing himself.
Cooking: 1d20 + 2 ⇒ (9) + 2 = 11
Str: 1d20 ⇒ 5
Con: 1d20 + 2 ⇒ (11) + 2 = 13


Same jobs for everyone on day 2?


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

No change for me--only I want to be a lookout in the morning and row in the evening. Not sure if you want us to roll now, or if you were going to post something else, but I'll roll just in case.

Lookout rolls:

Climb: 1d20 + 6 ⇒ (5) + 6 = 11
Climb: 1d20 + 6 ⇒ (18) + 6 = 24
Climb: 1d20 + 6 ⇒ (2) + 6 = 8
Climb: 1d20 + 6 ⇒ (15) + 6 = 21

Looks like she fell from the top that time... is there damage, or ? Also, that is three successes, but do I need three in a row, or just three total?

Perception: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23

Rowing rolls:

Strength Check: 1d20 + 2 ⇒ (5) + 2 = 7
Constitution Check: 1d20 ⇒ 6

Whoops. Coxswain is going to be super unhappy. But honestly with my bonuses, it was just luck I made both those rolls the first time. :)


Male Varisian Cleric of Arqueros | HP: 35/35 Temp hp 0/1 | AC 19 (T12, FF 17) | CMB: +5 CMD: 17 | F:+6* R:+4 W:+8 | Init +2 | Perc +9, SM +8, Diplomacy +6 | Speed 20 ft. | Spells: 2nd: 3/4, 1st: 5/5 | Channel Energy: 4/5, Deflection Aura: 1/1, Touch of Good: 6/6 | Active Conditions: None

Same spell, same job.

Row (Str): 1d20 + 2 ⇒ (8) + 2 = 10
Row (Con): 1d20 + 1 ⇒ (15) + 1 = 16

Sounding (Perception): 1d20 + 9 ⇒ (19) + 9 = 28


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Same spells and job.

Survival: 1d20 + 7 ⇒ (1) + 7 = 8

Rowing (Str): 1d20 ⇒ 18
Rowing (Con): 1d20 + 2 ⇒ (1) + 2 = 3


Grauk goes to the galley to have more lessons in conrolling fire enough to actually cook something instead of just char it.

Acacius and Zeke go below for more embarrassment on the oars, but today Zeke makes much better accounting for himself and earns a much less heated criticism from Halrex.

Azen shimmies up the mast again, but about halfway up her grip gives out and she slides off the pole, dangling by the guide-rope the lookouts use to secure themselves. After a few moments laughter by the deck crew and a blistering invective by the captain, she makes it the rest of the way into the nest.

Nakoma works on the starboard side of the ship, working the nets along with two other crewmen, Oorug and Sharg. They are patient with her and kind when she tangles the nets or drops the line, but she still struggles with the job.

Nakoma DC 15 Perception or Azen DC 13 Perception:
As you work above the deck in the open, you notice several large shapes leave the river bank and enter the water, following in the wake of the keelboat. On closer look, you see the snub nose of a river crocodile swimming just aft of the vessel.

As the fishing crew works, the deck gets wet when the nets come in and out of the water, and the wet deck is slippery. As Nakoma and Oorug lean out against the starboard rail, it suddenly gives way beneath them. Oorug pinwheels his arms and tries to catch his balance, but cannot and he drops into the water several feet below. Nakoma also is leaning out into empty space.

Nakoma needs a DC 15 Reflex save or go overboard. The rest of the team is busy at their jobs, and needs a DC 10 Perception (or 15 if below decks) to hear the noise. The DC to notice decreases by 1 each round. There is an updated map linked at top.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Perception: 1d20 + 1 ⇒ (9) + 1 = 10

Acacius focuses on his rowing.

I will get the hang of this!


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

Perception (spoiler): 1d20 + 6 ⇒ (12) + 6 = 18

Azen yells Crocs in the water aft!

Perception (man overboard): 1d20 + 6 ⇒ (17) + 6 = 23

Azen yells Man Overboard starboard side!

When I notice the crocs, would it be possible to attempt to shoot them at that point, before the person goes overboard? Not sure how far away they are, but longbows have a pretty good range. If so, how many rounds of trying to potshot them would I have before the guy goes overboard (where it gets more dangerous to shoot)?


With the height of the nest and the distance to the edge of the ship, I would say it's a 50' shot at the crocs, which is still within one range increment. I'll give you two shots at the crocs before the man (and maybe Nakoma) go overboard. I will make Nakoma's Reflex and set up the initiative for the fight.

As the railing gives way, Oorug goes in and Nakoma pinwhweels her arms in mid-air trying to retain her balance, but her weight was too far outside the boat, and she cannot recover, landing in the water near Oorugh with a splash.

Nakoma DC 15 Reflex or fall: 1d20 + 6 ⇒ (7) + 6 = 13

GM Screen:

Red Croc: 1d20 + 1 ⇒ (4) + 1 = 5
Green Croc: 1d20 + 1 ⇒ (7) + 1 = 8
Nakoma: 1d20 + 3 ⇒ (1) + 3 = 4
Oorug: 1d20 + 1 ⇒ (15) + 1 = 16
Azen: 1d20 + 2 ⇒ (8) + 2 = 10
Acacius: 1d20 + 3 ⇒ (4) + 3 = 7
Zeke: 1d20 + 2 ⇒ (3) + 2 = 5
Grauk: 1d20 + 3 ⇒ (12) + 3 = 15


Hungry Crocodiles - Round 1

DC 15 Perception if not on deck to become aware this round. Will discuss how long to move to deck and action stations once awareness is achieved. Azen, you can take yoru pre-initiative shots.

16 Oorug (in the water)
15 Grauk (unaware)
10 Azen
8 Green Croc
7 Acacius (unaware)
5 Zeke (unaware)
5 Red Croc
4 Nakoma (in the water)

Oorug hits the water hard, and the surprise and shock of the cold water stun him for a moment, but he is a sailor and recovers quickly, drawing out his small dirk to defend himself.

Grauk and Azen's actions in rounds are up now. Grauk can only try to become aware with a DC 15 Perception since he is in the galley at present.


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Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

Perception: 1d20 ⇒ 12

Grauk struggles with a great dilemma "Sage or thyme?"


Male Varisian Cleric of Arqueros | HP: 35/35 Temp hp 0/1 | AC 19 (T12, FF 17) | CMB: +5 CMD: 17 | F:+6* R:+4 W:+8 | Init +2 | Perc +9, SM +8, Diplomacy +6 | Speed 20 ft. | Spells: 2nd: 3/4, 1st: 5/5 | Channel Energy: 4/5, Deflection Aura: 1/1, Touch of Good: 6/6 | Active Conditions: None

Rolling my perception while I have a chance.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

Two rounds of shots at crocodiles before initiative:

Attack Red Croc: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Attack Red Croc: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

____

Round one

Attack Red Croc: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 + 2 ⇒ (8) + 2 = 10

Someone pull him out of there. The Crocs are gunning for him!

At seeing Nakoma go in as well Azen wonders if she should go down herself, but she isn't the best swimmer, and doesn't think her chances of a heroic rescue are very good... so she just shouts even louder:

Nakoma! No! Someone, help them! Now man AND woman overboard!


Hungry Crocodiles - Round 1 - continued

Grauk's culinary creations keep him otherwise occupied and the drama in the water plays out unnoticed by the fire-tossing chef.

When she first spies the crocodiles following the boat, Azen takes a few potshots at them, hitting the red croc a couple of times. When the railing gives way below, she knows the crew in the water are in some trouble, unless she can down the carnivores. Her next shot is the best of the bunch, and the red crocodile dies before it can get into the fight.

Green Croc gives a flick of his massive tail, and races through the river like a bullet after Nakoma. The bite comes down hard, and not only is Nakoma gashed by the teeth, she is also grappled in the mouth o the great reptile.

Acacius continues to work hard at the oars, oblivous to the life and death struggle just outside his porthole.

Zeke sees something fall in the water and hears, faintly, the shouts from above.

Zeke can try to move to the deck, or take other actions, including alerting others. It will take a move action to get off the bench, around the others, and onto the Coxswain's beam. After that, you can get to the rowing room doors.

Zeke can tell his actions, and Nakoma is up to close the round, she took 11hp dmg, and is currently grappled...

Bite, charge: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Dmg to Nakoma: 1d8 + 4 ⇒ (7) + 4 = 11
Grab attempt: 1d20 + 11 ⇒ (15) + 11 = 26


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

Can I make a fresh perception check each round?


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Same question here.]


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Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Nakoma quickly heals her wounds, fervor as a swift action

Healing: 1d6 ⇒ 4

Then she tries to squirm out of the croc's mouth...

Escape Artist: 1d20 + 6 ⇒ (7) + 6 = 13


Grauk wrote:
Can I make a fresh perception check each round?

Yes, and the DC reduces by one each round, so it will only be DC 14 on round 2.


Hungry Crocodiles - Round 1 - concluded

In the water and grabbed by a hungry crocodile before she can even react, Nakoma first uses her divine connection to try to heal some damage. Then she gets a wriggly as she can to try to slip away from the crocodiles toothy maw, but is unsuccessful and is still held fast.

still waiting on Zeke's explanation of is actions once he's alerted to the danger but will move on to Round 2 and act them out later.

End of Round 1


Hungry Crocodiles - Round 2

DC 14 Perception if not on deck to become aware this round.

16 Oorug (in the water)
15 Grauk (unaware)
10 Azen
7 Acacius (unaware)
5 Zeke (aware, pending actions)
5 Red Croc (grappled)
4 Nakoma (7hp dmg, grappled, in the water)

In the water and exposed to the river's current, Oorug tries to remain above the water, but the shock of the cold water and the force fo the river, along with the suction of the keelboat's hull, drags him under.

Azen and Zeke may act. Acacius and Grauk may try DC 14 Perception checks.

Oorug DC 15 Swim: 1d20 + 3 ⇒ (11) + 3 = 14


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Perception: 1d20 + 1 ⇒ (7) + 1 = 8

Acacius is really getting into the rhythm of rowing.


Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

Perception: 1d20 ⇒ 6

"A pinch of both..." Grauk continues his culinary adventures in palatable but bland.


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Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

Azen fumes.

What good is a lookout if no one LISTENS when she says anything? What if I saw some PIRATES or a DRAKE? Is no one going to do anything about the MAN OVERBOARD??!!

Because no one is listening, she wastes time when she could be shooting at the croc and casts a message cantrip instead. She points to 4 people on deck, including the captain if he is there, and whoever is closest to the people who fell overboard, and tells them what happened, and that there is a croc out there trying to kill them.


Male Varisian Cleric of Arqueros | HP: 35/35 Temp hp 0/1 | AC 19 (T12, FF 17) | CMB: +5 CMD: 17 | F:+6* R:+4 W:+8 | Init +2 | Perc +9, SM +8, Diplomacy +6 | Speed 20 ft. | Spells: 2nd: 3/4, 1st: 5/5 | Channel Energy: 4/5, Deflection Aura: 1/1, Touch of Good: 6/6 | Active Conditions: None

"Whoah! Did you hear that? Something's going on above deck!" Zeke exclaims from his seat at the oars. He gets up, moves around the others, over the Coxswain's beam, and over to the rowing room doors. That's his first turn?

Zeke rushes the rest of the way onto the top deck and looks around. Hearing Azen point and shout about 'man overboard,' Zeke rushes over to the edge she's gesturing at and reaches a hand out to grab Oorug.

If it doesn't look like he can reach Oorug he'll grab a nearby rope to toss to him if there's time.


Hungry Crocodiles - Round 2 - continued

Grauk and Acacius remain solidly oblivious to the plight of Nakoma and Oorug in the water, as they are fully concentrated on their jobs.

Zeke leaps up from his bench and as he's leaving the rowing area, he hears the whip-crack from Halrex as she vents her fury at him. "Get back in your seat you pink-skinned slacker. Gorum knows why I'd want a piss ant like you in the bench, but you'll do your time or I'll have the lash to you!" Zeke ignores the tirade and leaves the rowing room, clambering up to the main deck.

Zeke arrives on deck just as Azen shouts herself hoarse, spreading the message to the captain and any other visible crew. The crew finally gets the picture and moves to towards the starboard side rail to se how they can help. One crewman goes for a long pole, and another for a net.

In the water, the croc maintains the grapple, holding Nakoma tightly in its mouth. Suddenly the croc rolls over, jerking the priestess and pulling her under the water. The death roll rends more of Nakoma's flesh.

Zeke just can't move fast enough to get to the help area until next round. Tossing a rope requires a successful ranged touch attempt on the target. Nakoma is up to close the round.

Croc, maintain grapple: 1d20 + 11 + 5 ⇒ (4) + 11 + 5 = 20
Death Roll dmg vs Nakoma: 1d8 + 6 ⇒ (2) + 6 = 8


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Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Nakoma sends more healing energy surging through her wounds, then tries to escape!

Fervor: Healing: 1d6 ⇒ 5
Escape Artist: 1d20 + 6 ⇒ (8) + 6 = 14

But she can barely move through the pain!


Male Varisian Cleric of Arqueros | HP: 35/35 Temp hp 0/1 | AC 19 (T12, FF 17) | CMB: +5 CMD: 17 | F:+6* R:+4 W:+8 | Init +2 | Perc +9, SM +8, Diplomacy +6 | Speed 20 ft. | Spells: 2nd: 3/4, 1st: 5/5 | Channel Energy: 4/5, Deflection Aura: 1/1, Touch of Good: 6/6 | Active Conditions: None

Zeke surveys the situation on deck...


Hungry Crocodiles - Round 2 - continued

Nakoma cannot free herself from the death grip of the remaining croc, but she is able to send some healing energy into her damaged body to try to keep herself conscious.

End of Round 2


Hungry Crocodiles - Round 3

DC 13 Perception if not on deck to become aware this round.

16 Oorug (5' under the water 1 round)
15 Grauk (unaware)
10 Azen
7 Acacius (unaware)
5 Zeke
5 Red Croc (grappled)
- The Crew
4 Nakoma (10hp dmg, grappled, in the water)

Fighting against the current as best he can, Oorug bursts forth from below the surface gasping for air. He then turns and bravely jabs at the hungry predator with his small knife but he cannot penetrate the reptiles hard skin.

Everyone in the group is up again, except Nakoma. The crew is aware and will act after the croc. Need a Perception check (DC 13) for Acacius and Grauk this round.

Oorug DC 15 Swim: 1d20 + 3 ⇒ (19) + 3 = 22
Oorug dagger: 1d20 + 3 ⇒ (6) + 3 = 9


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Perception: 1d20 + 1 ⇒ (13) + 1 = 14

Acacius stands bolt upright and seizes the deadly warhammer at his side.

"There is battle above!", he exclaims and rushes to the deck.

How long will that take?


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

Azen steadies her bow, trying to hit the crocodile and free Nakoma.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 2 ⇒ (8) + 2 = 10


Male Varisian Cleric of Arqueros | HP: 35/35 Temp hp 0/1 | AC 19 (T12, FF 17) | CMB: +5 CMD: 17 | F:+6* R:+4 W:+8 | Init +2 | Perc +9, SM +8, Diplomacy +6 | Speed 20 ft. | Spells: 2nd: 3/4, 1st: 5/5 | Channel Energy: 4/5, Deflection Aura: 1/1, Touch of Good: 6/6 | Active Conditions: None

Zeke hurries to the edge of the boat where the commotion is, notices the crocodile, and prays aloud for Arqueros' protection! Casting spiritual weapon. Suddenly a magical long spear appears and stabs at the crocodile!

Spiritual Weapon Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Force Damage: 1d8 + 1 ⇒ (2) + 1 = 3


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Male HP: 25/26, AC 17*/14, FF 11, Touch 14*/13, Fort +4, Ref +4, Will +4, CMB +2, CMD 15, Initiative +3, Spells 1st 6/7, 2nd 3/4 Elemental Ray 6/6. Fire Resistance 10

Grauk gently starts to stir the stew and even started humming a little.

Perception: 1d20 ⇒ 11


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Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

That had better be the best stew in Golarion...


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Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3
Nakoma wrote:
That had better be the best stew in Golarion...

I think he rolled an 11... so, probably not THAT great, but I bet it will taste as good as he makes it sound if you survive the crocodile. :) Everything tastes a little sweeter after a good brush with death. ;)


Male Varisian Cleric of Arqueros | HP: 35/35 Temp hp 0/1 | AC 19 (T12, FF 17) | CMB: +5 CMD: 17 | F:+6* R:+4 W:+8 | Init +2 | Perc +9, SM +8, Diplomacy +6 | Speed 20 ft. | Spells: 2nd: 3/4, 1st: 5/5 | Channel Energy: 4/5, Deflection Aura: 1/1, Touch of Good: 6/6 | Active Conditions: None

Zeke says a prayer to Arqueros under his breath...


Hungry Crocodiles - Round 3 - continued

Blissfully unaware of the life and death struggle in the river, Grauk continues displaying his culinary flair in the galley.

Satisfied that she has the crew's attention, Azen takes back up firing at the reptilian menaces. Her shot flies true and comes to a quivering stop in the back of the remaining crocodile.

Bursting up from his rowing bench, Acacius drops the oar and rushes out of the crew's area earning himself another round of unrepeatable curses from Coxswain Halrex.

Like Zeke, you can get to the end of the rowing room this round, and on the deck next round. Likely can't act until the third round.

Able to see and act, Zeke conjures a divine weapon of force that appears over the savage crocodile and skewers it for minimal damage.

Wounded, the small-brained croc does not let go, but tries to keep the grapple on Nakoma and roll her over again, thrashing and rending her.

Croc Grapple, maintain: 1d20 + 11 + 5 ⇒ (7) + 11 + 5 = 23
Death roll vs Nakoma: 1d8 + 6 ⇒ (5) + 6 = 11

Nakoma takes 11 dmg and is up to close out the round.


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Nakoma pushes more healing energy into her wounds, (fervour as a swift action)

Healing: 1d6 ⇒ 3

Then gives up on trying to escape. Instead she grabs feebly at Rodric's hopeknife around her neck and tries to stab the croc with it.

Attack: 1d20 + 6 - 2 - 2 ⇒ (19) + 6 - 2 - 2 = 21 (Includes a -2 for being grappled and a -2 for the Dex penalty since I use dexterity to attack).
Piercing Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Confirming a Critical: 1d20 + 6 - 2 - 2 ⇒ (7) + 6 - 2 - 2 = 9
Extra Piercing Damage: 1d4 + 1 ⇒ (2) + 1 = 3


Hungry Crocodiles - Round 3 - concluded

Aboard the ship, the shocked crew jumps into action. One crewman reaches out to the floating Oorug with a long pole, hooking it under the seaman to keep him above teh waterline. Another has a long rope ready to toss once (or if) Nakoma gets free. Captain Bloodtusk roars commands and seems ready to jump in the water himself, kukri in hand.

Still held fast by the croc, Nakoma fires more healing through her woudned body, helping to restore a bit of the damage, but she knows its a losing proposition if she can't get free or kill the reptile. She grabs the magical hopeknife around her neck and stabs wildly at the leviathan holding her. She narrowly misses its eye, but does succeed in penetrating the leathery hide for minimal damage.

End of Round 3


Hungry Crocodiles - Round 4

DC 12 Perception if not on deck to become aware this round.

16 Oorug (in the water, but safe)
15 Grauk (unaware)
10 Azen
7 Acacius
5 Zeke
5 Red Croc (grappled, 16hp dmg)
- The Crew
4 Nakoma (18hp dmg, grappled, in the water)

Oorug sees the others have the croc as well in hand as possible, and begins pulling himself up the pole and out of the water.

All except Nakoma are up again. Acacius will be able to get to the deck and survey, but not act this round. Grauk is still unaware. Rest may act normally.


Male Human Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Acacius reaches the deck, unarmoured but with warhammer in hand.


Greenbelt | Roll20 | NG Female Human Arrowsong Minstrel Bard 6 | HP 39/39 | CMB +6 / CMD +18 | AC 18 / T 13 / FF 15 | Fort +3 / Ref +8 / Will +5 | Initiative +3 | Bardic Performances 15/18 (Inspire Courage at +2) | Perception +9 | Spells 1L 4/4 2L 2/3

Azen shoots at the crocodile again, hoping Nakoma is still alive.

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d8 + 2 ⇒ (5) + 2 = 7


Female Shoanti Warpriest of Desna 4 | HP: 31/31 Temp HP: 0/0 | AC 18 (T14, FF 14) | CMB: +3 CMD: 16 | F:+6 R:+4 W:+7 | Init +3 | Perc +3, SM +3, Diplomacy +0 | Speed 30 ft. | Spells: 2nd: 2/2, 1st: 4/4 | Blessings: 5/5 | Fervor: 5/5 | Guided Star: 3/4 | Sacred Wpn: 4/4 | Rodrik's HK: 1/1 | Active Conditions: None

Question for clarity: Nakoma is underwater? Or can she snatch gasps of air here and there? Just curious if she's holding her breath.


Male Varisian Cleric of Arqueros | HP: 35/35 Temp hp 0/1 | AC 19 (T12, FF 17) | CMB: +5 CMD: 17 | F:+6* R:+4 W:+8 | Init +2 | Perc +9, SM +8, Diplomacy +6 | Speed 20 ft. | Spells: 2nd: 3/4, 1st: 5/5 | Channel Energy: 4/5, Deflection Aura: 1/1, Touch of Good: 6/6 | Active Conditions: None

Zeke's spiritual weapon attacks the crocodile.

Spiritual Weapon: 1d20 + 6 ⇒ (13) + 6 = 19
Force Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Meanwhile, Zeke prays for divine aid!

Casting summon monster as a full-round action.

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