Valeros

Acacius Galla's page

485 posts. Alias of Decimus Observet.


Full Name

Acacius Galla

Race

Human

Classes/Levels

Fighter 4 (Phalanx Soldier) | HP 27/40, Temp 0/0 | AC 22 with shield / Touch 14 / FF 19| Fort +6 / Ref +5 / Will +3 (+1 vs trample saves) | CMB 9 / CMD 21 (+1 vs bull rush, drag, overrun, and trip attempts) | Init +3 | Per +1 |

Gender

Male

Size

Medium, 6' 3" height, 225lb weight.

Age

20

Alignment

Lawful Good

Deity

Iomedae

Location

Trunau

Languages

Common

Occupation

Would-be Champion of Lost North Lastwall

Strength 19
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Acacius Galla

=== Statistics ===

STR 19 (+4) [10 points, +2 racial bonus] L4: +1
DEX 16 (+3) [5 points, +2 racial bonus]
CON 14 (+2) [5 points]
INT 10 (+0)
WIS 12 (+1) [2 points]
CHA 8 (-1) [-2 points]

Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Favoured Class: Fighter

BAB: +4

Speed: 30' (20' in chain mail)

Fortitude 6 = 4+2
Reflex 5 = 1+3+1
Will 3 = 1+1+1

+1 vs trample saves

AC 22 = 10 + 0 Dex max + 9 Magic Half-plate +2 shield +1 trait

CMB 9 = 3 + 4 +1

CMD 21 = 10 + 3 + 4 + 3

+1 vs bull rush, drag, overrun, and trip attempts

=== Weapons ===

Melee
Agrimmosh, the Hammer of Unmaking: it appears to be a simple stone blacksmith's hammer with the symbol of the giant god Minderhal carved into the side. But it is, in fact, a +2 impact warhammer that automatically resizes itself to the bearer.

The wielder can use Agrimmosh to cast heightened enlarge person (DC 23 Fort negates), which lasts for 20 minutes.

Whenever the wielder confirms a critical hit against a humanoid type, the creature must make a DC 23 Fort save or shrink by one size category, as by reduce person for 20 minutes.

Whenever the wielder of Agrimmosh successfully strikes a creature with the hammer, he can attempt a targeted dispel check as an immediate action, as dispel magic, to end a single ongoing transmutation effect related to the target's size. Other ongoing effects or spells are unaffected. Uses CL 20 for such a check.

Agrimmosh also gains 3 charges, which renew at the beginning of each day. The wielder can use charges to activate one of the spell-like abilities as a full-round action, an extra charge can make it a swift action instead. Only one ability can be activated per round.
-- heightened enlarge person (1 charge, DC 23; replaces the 1/day enlarge person ability.
-- Heightened mass enlarge person (2 charges, DC 23)

There may be other powers that are unlocked by certain future behaviors.

Mwk Glaive-Guisarme
Attack +8 | Damage 1d10+4 | Crit x3 | S | Brace, Reach
A mounted opponent hit by a glaive-guisarme takes a –2 penalty on his Ride checks to stay mounted.

Short Sword
Attack +8 | Damage 1d6+4 | Crit x2 | P

Spiked Gauntlet
Attack +8 | Damage 1d4+4 | Crit x2 | P

Ranged

Pilum
Attack +7 | Damage 1d8+4 | Crit x2 | P | Range 20 feet
If you hit an shield-using opponent with a pilum, he loses the AC bonus from that shield until he takes a standard action to pry out the remnants of the pilum.

Sling
Attack +7 | Damage 1d4+4 | Crit x2 | B | Range 50 feet

Traits and Feats:

=== Traits ===
Defender of the Society – Combat
Your time spent fighting and studying the greatest warriors of the society has taught you new defensive skills while wearing armor.
Benefit: You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.

Indomitable Faith – Faith
You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. [reflavoured as the family obsession with retaking the north]
Benefit: You gain a +1 trait bonus on Will saves.

Roll with It – Campaign
You’ve trained with some of the best giantslayers out there and have learned how to avoid the worst effects of a giant’s powerful attacks.
Benefit: You gain a +1 trait bonus on Reflex saves. In addition, once per day, when a creature with the giant subtype successfully confirms a critical hit against you with a weapon or a slam attack (not a spell or special ability), you can roll with the attack. You take normal damage from the blow, as if the critical had not been confirmed. You must be aware of the attack and able to react to it—if you are denied your Dexterity bonus to AC, you can’t use this ability. If you are a dwarf or a gnome, you can use this ability twice per day.

Bred for War – Race
You tower above most other humans and possess a physique of hard, corded muscle.
Benefit: You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.

=== Feats ===
L1: Additional Traits, Combat Reflexes (fighter)
L2: Dirty Fighting
L3: Improved Shield Bash
L4: Power Attack

Special Abilities:

Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.

Stand Firm (Ex)

At 2nd level, a phalanx soldier gains a +1 bonus to CMD against bull rush, drag, overrun, and trip attempts. This bonus also applies on saves against trample attacks. The bonus increases by +1 for every four levels beyond 2nd.

This ability replaces Bravery.

Phalanx Fighting (Ex)
At 3rd level, when a phalanx soldier wields a shield, he can use any polearm or spear of his size as a one-handed weapon.

This ability replaces armor training 1.

Skills:

The fighter’s class skills are Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

2 skill points per level

Skill check penalty: -4 (-6 with shield)

1: Intimidate, Profession (Soldier), +1 HP
2: Knowledge (Local), Knowledge (Religion), +1 HP
3: Knowledge (History), Linguistics (Orc), +1 HP
4: Climb, Swim

Acrobatics +3 |+3 Dex
Appraise +0 |+0 Int
Bluff -1 |-1 Cha
+Climb +8 |+4 Str +1 rank +3 class
+Craft +0 |+0 Int
Diplomacy -1 |-1 Cha
Disable Device* -- |+3 Dex untrained
Disguise -1 |-1 Cha
Escape Artist +3 |+3 Dex
Fly +3 |+3 Dex
+Handle Animal* -- |-1 Cha untrained
Heal +1 |+1 Wis
+Intimidate +4 |-1 Cha +1 rank +3 class skill +1 trait
Knowledge Arcana* -- |+0 Int
+Knowledge (Dungeoneering)* -- |+0 Int untrained
+Knowledge (Engineering)* -- |+0 Int untrained
Knowledge Geography* -- |+0 Int untrained
Knowledge History* +1 |+0 Int +1 rank
Knowledge Local* +1 |+0 Int +1 rank
Knowledge Nobility* -- |+0 Int untrained
Knowledge Nature* -- |+0 Int untrained
Knowledge Planes* -- |+0 Int untrained
Knowledge Religion* +1 |+0 Int +1 rank
Linguistics* +1 |+0 Int +1 rank
Perception 1 |+1 Wis
Perform -1 |-1 Cha
+Profession (Soldier) 5 |+1 Wis +1 rank +3 class skill
+Ride +3 |+3 Dex
Sense Motive +1 |+1 Wis
Sleight of Hand* -- |+3 Dex untrained
Spellcraft* -- |+0 Int untrained
Stealth +3 |+3 Dex
+Survival +1 |+1 Wis
+Swim +8 |+4 Str +1 rank +3 class
Use Magic Device* -- |-1 Cha untrained

Equipment:

Glaive-Guisarme 12g
Short Sword 10g
Spiked Gauntlet 5g
2 Pilum 10g
Sling ___
20 sling bullets 0.2g

Backpack 2g
Bedroll 0.1g
Grooming kit 1g
Explorer's outfit [free at start]
Flint and Steel 1g
Signet Ring 5g
Silk rope (50 feet) 10g
Small Steel Mirror 10g
10 Torches 0.1g
Trail rations (14) 7g
Waterskin 1g

Scale Mail 50g
Heavy Steel Shield 20g

Starting Gold: 150g
Total Starting Equipment Cost: 144.4g

Current Wealth: 5.6g

Background:

Acacius Galla was born in southern Lastwall, an only child to parents who became obsessed with their ancestry. Specifically, that they were descended from champions of the Shining Crusade who had settled in northern Lastwall. In a region lost 300 years ago in the first loss to the orcs and, as family legend has it, giant allies.

Acacius' parents were obsessed, but were in no condition to march north themselves. So they pushed their son hard to become a champion, to battle the family's old enemies and be a bulkwark to make Lastwall and House Galla proud. He was trained in passed-down tactics from the Shining Crusade, from dwarf giantslayers, from seemingly endless instructors. Between scars from the relentless training, and devotional tattoos at his own insistence, Acacius is marked over much of his body, and his soul is little different. On his twentieth birthday, he stood tall and was judged ready to go forth and be the champion that his parents always knew he must be.

He believed that he felt the same way, as he entered Trunua with a merchant caravan. That view may soon change.

Personality and Description:

Acacius is a quiet man who rarely looms as large socially as he does physically. He is intensely focused on his destiny, as endlessly described by his parents. He must be a champion, nothing less than greatness will do. His years of training have made him an extremely capable combatant and skilled in certain narrow areas, but his worldview is similarly narrowed. He carries his parents' expectations as if they were his own, making little distinction between those. He is however more inclined towards aiding others for its own sake, rather than solely for his cause. He has deep and genuine faith in Iomedae, which has been a source of comfort to him when in his youth his frustrations occasionally boiled over.

Acacius stands 6' 3" tall and is a broad 225lb before his considerable weight of arms is accounted for. He bears most obviously scale mail, a glaive-guisarme and heavy steel shield but has other weapons to hand. His black hair is tied off so as not to interfere in combat. His soft brown eyes are set in a tanned face, with well-treated scars and a tattoo of the emblem of Lastwall on his right cheek.