Geoffrey's Finest (Inactive)

Game Master CampinCarl9127


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Yes, hence the "Round 2!"


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I need my coffee. =/

Bjorkus snorts sending bloody spittle across the icy floor. He grips his giant blade with both hands and circles for another blow.

"You're gunna pay for that."

Holding out for some 5 foot stepping from Toramin so Bjorkus can get a flank.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

After Toramin takes his swing, he will step out of the way for Bjorkus to get sweet flanking action. He will step to 3 F to give Gabriel a flanking buddy too.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Making good on his promise, the wounded bull circles in and bring his big weapon to bear.

Rage #6

Flank: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
Damage: 2d6 + 10 ⇒ (3, 4) + 10 = 17


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Reflex?: 1d20 + 2 ⇒ (18) + 2 = 20

Lindale likewise tries to stab the beast once more but fails.


Arjax pricks the creatures hide with another arrow while Toramin and Bjorkus both continue hammering at it. Then, Bjorkus brings his greatsword around and hacks into the creatures chest, making it roar in anger. Before it can retaliate, Toramin brings his hammer around in a devastating swing and slams it into the back of Bjorkus's sword, driving the metal nearly a foot deep into the creatures chest. A huge spray of warm blood comes out, and the creature drops to the ground.

Bjorkus Only:
See the PM I sent you. The '?' roll is your will save, which you failed

Dice:

Locations: 2d8 ⇒ (3, 3) = 6
?: 1d20 ⇒ 10


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"By Torag's heavy, hairy sack that creature was strong. Lindale, may I have some of that healing wand?"

The dwarf kneels down to check the creature's vitals, retrieve the key, and see if anything can be done to save its life.

Heal: 1d20 - 1 ⇒ (4) - 1 = 3


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

As the yeti falls, Bjorkus turns on Toramin with his weapon. There's a killing-rage in his eyes far beyond his normal battle fury.

Attack: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 2d6 + 11 ⇒ (2, 4) + 11 = 17

"You monsters won't take me!" he roars.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Taken completely unaware by such Bjorkus' treachery, Toramin is down for the count.

Current HP: -7


Sense Motive DC 10:
Bjorkus isn't himself. He isn't betraying you, something is effecting him.

Sense Motive DC 15:
Bjorkus looks angry, yes, but it also looks like he's fighting for his life. He looks worried about you killing him!

Spellcraft DC 17:
The sword in his hand, it seems to drink away the blood on its blade, then courses it through Bjorkus's hand. That's what must be creating the rage


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Sense Motive: 1d20 + 6 ⇒ (1) + 6 = 7
Sense Motive: 1d20 + 6 ⇒ (4) + 6 = 10
Spellcraft: 1d20 ⇒ 6

Lindale is also surprised by Bjorkus's strange actions and unable to determine what is going on he jumps to stop anymore bloodshed, especially of his own person, by this raging bull.

Disarm: 1d20 + 4 ⇒ (20) + 4 = 24 do crits auto succeed on a combat maneuver?
Please don't crit me bjorkus on your AoO...


Yes that will auto succeed. Good job at diffusing a bad situation quickly

Lindale twists his rapier under Bjorkus's hand, then pries the sword away. A faint sucking noise is heard and you see Bjorkus's hands are completely covered in some sort of black substance with the same consistancy as blood. The instant the sword leaves his hands his rage ends, and he stands there gathering his senses.

Bjorkus AoA: 1d20 ⇒ 3


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus gasps in surprise as the two-handed weapon falls from his hands and his vision returns to normal.

"You're not demons?" he rumbles in confusion. "That means..."

Spotting the wounded dwarf, Bjorkus rushes to his side.

"Calistra, strike me down! Get the wand!"


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Lindale retrieves the wand now that he knows Bjorkus is back to normal and proceeds to heal Toramin.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7


Toramin bleeds badly from the deep wound in his chest, but with some divine magic he comes back.

I assume you're going to sit here for a minute and see how much of that wand you can burn. Go ahead and do your math, tell me how many charges you use up.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus could use some loving too.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

As the dwarf's wounds are mended, Bjorkus retrieves the blanket from his pack, wraps the discarded weapon, and straps it to his back again.

"I think I know how Boris became the betrayer..."


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

6 of them gets Toramin to 19hp.
Last one gets Bjorkus to 26hp.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"What, what happened?"


Bjorkus wrote:

As the dwarf's wounds are mended, Bjorkus retrieves the blanket from his pack, wraps the discarded weapon, and straps it to his back again.

"I think I know how Boris became the betrayer..."

AHHHH HE FIGURED IT OUT!!!


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus helps the dwarf up.

"The blade's cursed. After the fight, it filled my head with crazy visions. I hit you, hard. Sorry 'bout that."


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"Huh" The dwarf seems a little confused by his near death experience. He breathes deeply and pulls himself together.

"No doubt you weren't in your right mind, but Arjax was correct: that sword was cursed. This is what comes from despoiling tombs. The next time one of us could die."

Has the yeti passed during the confusion?

Toramin stoops down to retrieve the key. "I hope this is worth it."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

"Cursed or not, it's good that we know now. Boris died with his name in ruins. Arkax's people should know the truth. Isn't a man's name worth that much?"


You guys flat out killed him with that last hit, put him beyond -10

Toramin retrieves the large bronze key from around the creatures neck. Upon closer inspection it is actually half a key, cut longways.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

"It Doesn't Get Better" that should be Dan Savage's next project. :-p

"Honestly, no. You are the strongest of us. It was a blessing from the gods that Lindale was able to save you. You could have killed us all under its fell influence. If all of us died, how many more would suffer in the 'purge.' One man's name, long dead, is not worth real living people."


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I think we're having a lawful vs chaotic debate!

Bjorkus snorts.

"One man, ten men, one hundred men... Where do you draw the line? I may be a soddin' pirate but I would never sacrifice a man's honor like that."

"We're all gunna die. When you're gone, all you'll have is your name."


Fight my peasants...fight...

How's everyone else doing?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Heh. I'm actually good to move on. Bjorkus will just think Toramin is a heartless dwarf.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

I don't think the cleavage is law versus chaos on the matter of life v. honor.

"The life of any person is worth a thousand dead names. We may all die, but the legacy of one person is no more immortal than that person. Eventually even the remembrance of a person is forgotten. These memories do not balance the scales against the breath of the quick. Honor is a good thing. Lives are better. We should not let the good become the enemy of the best, Bjorkus. I would trade my good name to see us and the rest of this city survive the coming bloodshed."


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

That's right: insult the dwarf that just forgave you for attacking him because he values lives. :-p


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I think the good of society vs the good of the individual is very much a law v chaos thing.

Bjorkus snorts dismissively and readies his axe again.

"Let's get goin'. We got another half of a key to find."

What exits were from this room?


You can search if you want. There are no obvious other exits

Perception DC 15:
You see...nothing. No other exits


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Toramin is saying that the good of the individual or group is the good of actually being alive. Bjorkus, it seems, would justify his greed by some appeal to a nebulous honor. Boris may be entirely forgotten. His good name is not worth anybody's life. This is why I think Toramin is arguing on a different cleavage than you are suggesting.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

I think you misunderstood. Bjorkus stands by what he said earlier. We're in a war and he's not going to leave a powerful magic weapon behind. He was adding the possibility of clearing this guy's name as an added bonus. As far as he's concerned, the added risk from the curse is worth it.

I can't fiddle with the map right now but it sounds like we need to backtrack.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Agreed on the back tracking.

Shaking his head at Bjorkus' greed and selfishness, Toramin speaks, "We should see if these ice tunnels go anywhere else, but it seems like we will be back tracking to the fork in the tunnels."

If he is willing to place his greed over my life -- our lives -- maybe I misjudged him.


M Human Rogue (sniper) 3|HP 24/24 |Init +2|AC 13 [touch 13 FF 10], Fort +2 Ref +6 Will +1; Per +6

Psotheos’ sigh of relief when the yeti falls turns into a cry of anguish as Bjorkus stabs Toramin. Before the noble can move, Lindale adroitly disarms the half-minotaur. As the situation is resolved and the healing wand is used, Psotheos kneels at the yeti’s corpse, marveling at the claws and the size of the creature.

Not wanting to delay their exploration, Psotheos doesn’t enter into the conversation between Toramin and Bjorkus. They both had their points, but Toramin made more sense in this situation. With the revelation of half a key, Psotheos chuckles mirthlessly. ”I will search for doors or hidden spaces.”

dice:
perception: 1d20 + 5 ⇒ (20) + 5 = 25

"This room appears to be a terminus. What's the opposite of a yeti? Would the other half of the key be with a creature like that if it exists? Perhaps that...chieftain? knows about another half-key."

As they leave the room, Psotheos asks Dalton ”Would the curse or malevolence be destroyed if the sword is melted down?”.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

It looks like we need to go through the ice water trap again.


MUAHAHAHAHA


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Do you want to roll for us to speed things up?


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Or better yet, given that we solved the puzzle just say and with some time (and maybe jumping-jacks) you guys cross the water.


Ya pretty much, boring dice rolling is boring. With experience and some caution you guys can take a minute and cross without anybody getting hypothermia. So, a couple options on the map to go


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

To clarify, those first two side tunnels in the ice part are dead ends, yes? To see new area we need to return to the main passage?


Map update. If there's a black rectangle at the end of a tunnel it means you haven't explored it yet


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Bjorkus heads down the southern of the two westbound tunnels.


Male Dwarf Paladin (Stonelord) 11 l HP: 105/105 (127/127) l Init: +1 l AC: 30 (44 v giants) [T: 12 (14); FF: 27; CMD: 29/33(43)] l Fort: +13 (+15), Ref: +7, W: +9 (+11) (All saves increase by +5 for p, sp, and spls) l DR: 5 (Adamantine) l Per: -1

Feeling rather subdued Toramin follows behind Lindale and Bjorkus.

"Perhaps, we should explore this tunnel?" The dwarf inquires, referring to the first unexplored tunnel they come across.


Male Drow Inquisitor (Infiltrator) 5 Init +3, Hp: 37/37, AC: 14(16)/Touch: 11/ Flatfooted: 14(16), Fort: 5/Ref: 3/ Will: 6, CMD: 17; Initiative +3; Perception +12; Sense Motive +10

Saying nothing during the exchange and follows back the way they came.


So where you heading to?


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

The southern of the two westbound passages.


Make me some will saves

You being walking down the tunnel, and it continues going strait for a while. You see an occasional lump of ice or snow, but it's a long, boring walk down the tunnel.


Male Grizzly Bear 3 | HP: 30/30 l AC: 19 /T: 12/FF: 17 l Fort: +4, Ref: +5, W: +4 l Init: +2 l Per: +5; Low-light vision; Scent l Movement: 40

Who and how many is some?

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