Gamemaster Kobolum's Way of the Wicked (Inactive)

Game Master Kobolum

Guilty. You are a lawbreaker – the worst of the worst. Too dangerous to live amongst the good people of Talingarde, they dragged you in chains before a magistrate and condemned you. They sent you to the worst prison in the land and there they forever marked you. They held you down and branded you with a runic F. You are forsaken. You won’t be at Branderscar Prison for long. Branderscar is only a holding pen. In three days – justice comes. In three days – everything ends.

What a pity. If only there was a way out of this stinking rat-hole. If only there was a way to escape. If only…

No. No one has ever escaped from Branderscar Prison. This is where your story ends.

Images

Initiative:
[dice=Casius Flann's initiative]1d20 + 3[/dice]
[dice=Anastasius Poli's initiative]1d20 + 6[/dice]
[dice=Wade Willhelm's initiative]1d20 + 7[/dice]
[dice=Kira Petrilus's initiative]1d20 + 3[/dice]
[dice=Lazarus the Rat's initiative]1d20[/dice]
[dice=Saulric The Black's initiative]1d20 + 3[/dice]
[dice=Grumblejack's initiative]1d20 - 1[/dice]
Whoever has the highest initiative gives there side the first actions in a round. Characters are not aware of who is giving this advantage.

Perception:
[dice=Casius Flann's perception]1d20 + 5[/dice]
[dice=Anastasius Poli's perception]1d20 + 1[/dice]
[dice=Wade Willhelm's perception]1d20 + 9[/dice]
[dice=Kira Petrilus's perception]1d20 + 9[/dice]
[dice=Lazarus the Rat's perception]1d20 + 9[/dice]
[dice=Saulric The Black's perception]1d20 + 3[/dice]


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Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius nods in appreciation of Anastasius's knowledge. "Thank you. If I'd tried to use a torch to burn it, it might have spread. Your way seems safer."


The ray of frost immediately starts killing the mold. As it dies away the door is revealed to have an inscription: “Thou hast made thy own path.”


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

"Well, then. Two down, seven to go. Let's see what awaits us next."

Casius looks over the door to make sure it isn't trapped before they open it.

Perception: 1d20 + 5 ⇒ (13) + 5 = 18


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Anastasius nods and grins. He seems happy to have contributed to the group.
At last. My feats are acknowledged...

"You're welcome." he replies as he follows Cassius further.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric lifts his tower shield ready to move forward and take any hits once Casius says it's clear.

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

Wade follows looking bored with his scythe hanging lazily over a shoulder.


The door leads to a vaguely u-shaped passage and another wooden door. Upon the door is an inscription: “The chosen are revealed by their might. The weak deserve no sympathy.”


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius reads the inscription, then looks to the others and says, "I suspect that we will have to fight something in this chamber. Saulric, would you prepare to open the doors? Wade, you look a capable warrior. Would you also care to take the front line?"

Turning to Kira, he says, "Shall we look over this door for traps?"

Perception: 1d20 + 5 ⇒ (7) + 5 = 12


Lazarus looks at the inscription and purses his lips. There are many forms of strength. Keep your wits about you, everyone.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

My pleasure. Kick in the door.: 1d20 + 4 ⇒ (9) + 4 = 13


Casius doesn’t find any traps, and Saulric kicks the door.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

"Well, whatever is in there is certainly aware of us. Perhaps opening the door the traditional way would be a better choice?"


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Kira rolls her eyes at the extreme show of force, then pulls out a small hand crossbow and loads a bolt, "Well, then I guess we shouldn't wait," she says and prepares to enter the room.

Status:

Heightened Awareness: ~8.5 minutes remaining
Current Init: +7
Current Perception: +11 (Low-Light Vision)

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

Wade does agree to take the frontline, grinning as he wields his scythe


This chamber is lit by an oil lantern hanging from its center. There are three unnatural cobras. Knowledge (engineering)

GM:
Casius Flann's initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Anastasius Poli's initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Wade Willhelm's initiative: 1d20 + 7 ⇒ (1) + 7 = 8
Kira Petrilus's initiative: 1d20 + 3 ⇒ (16) + 3 = 19
Lazarus the Rat's initiative: 1d20 ⇒ 2
Saulric The Black's initiative: 1d20 + 3 ⇒ (1) + 3 = 4
Mithral Cobra one's initiative: 1d20 + 4 ⇒ (8) + 4 = 12
Mithral Cobra two's initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Mithral Cobra three's initiative: 1d20 + 4 ⇒ (20) + 4 = 24

? three's initiative: 24
? two's initiative: 19
Kira Petrilus's initiative: 19
Casius Flann's initiative: 15
? one's initiative: 12
Anastasius Poli's initiative:12
Wade Willhelm's initiative: 8
Saulric The Black's initiative: 4
Lazarus the Rat's initiative: 2

The three cobras see the door open and charge.

? one bite vs Saulric: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (6) + 1 = 7
? two bite vs Saulric: 1d20 + 3 ⇒ (1) + 3 = 41d6 + 1 ⇒ (1) + 1 = 2
three bite vs Saulric: 1d20 + 3 ⇒ (15) + 3 = 181d6 + 1 ⇒ (4) + 1 = 5

None of you specifically said you were going to open the door so I’m assuming it’s Saulric. Also, Saulric, I couldn’t tell what your AC is, but since you’re a tower shield specialist I’m assuming none of those hits.

There’s a nice, lovely image of these cobras in images if you want to take a look at what you’re fighting.

There’s a nice, lovely image of these cobras in images if you want to take a look at what you’re fighting. Also, as a reminder, we switch to block initiative, so everyone’s turn is handled at the same time. One of my players in another game asked me if the characters can tell which enemy gives the initiative advantage in combat. I told them that they can only if intelligent enemies can also tell who in the party is giving the initiative advantage. So I leave that question to you all as well. do you want to be able to tell who you should focus fire on as long as intelligent enemies can do the same?


hp 39/43 AC 17

Whoops, man, I WISH I had 125 AC, nothing would have hit me ever. But I've fixed it. For future reference the link takes you to my character sheet, and it's been appropriately updated with the level.

Saulric shifts the weight of the shield and swipes at the closest of the snakes with his sword.

ATK: 1d20 + 6 ⇒ (14) + 6 = 20 DAM: 1d8 + 4 ⇒ (3) + 4 = 7


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius stares at the cobras before saying out loud, "Are they some kind of metal cobra?"

He attempts to use his stare to insinuate his way into the mind of one of the cobras

Swift action to use Hypnotic Stare on the center cobra (-2 to will saves). Hypnotic Stare is mind-affecting, so if they are immune to mind-affecting abilities, it will fail automatically.

Casius then pulled out one of the acid flasks he'd bought, and threw it at one.

Acid vs Cobra 1's touch AC, firing into melee: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15
Damage: 1d6 ⇒ 1
Painful Stare: 1d6 ⇒ 1

If the cobra is immune to Hypnotic Stare, ignore Painful Stare damage. If it hits, all targets adjacent to the center cobra take 1 splash damage.


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Kira quickly moves into the room and fires off a bolt at the nearest cobra. She then quickly drops the crossbow and puts a hand to the rapier at her side.

Attack-Firing into melee: 1d20 + 3 - 4 ⇒ (10) + 3 - 4 = 9
Damage: 1d4 ⇒ 1

Status:
Heightened Awareness: ~8.5 minutes remaining
Current Init: +7
Current Perception: +11 (Low-Light Vision)
AC: 15
HP: 17/17

Knowledge (Arcana) to identify: 1d20 + 10 ⇒ (20) + 10 = 30


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

@GM: Is there a battlemap? Also... "Knowledge engineering" to recognize a monster? I'd say arcana, looking at them ;)

Knowledge Engineering (rules):

Engineering (buildings, aqueducts, bridges, fortifications); This is the most important skill with regard to technological subjects. Knowledge (engineering) can be used to identify a robot’s abilities and weaknesses. Knowledge (engineering) is also used to identify and understand unknown technological objects in a similar manner to how Spellcraft is used to identify the properties of a magic item. The DC to correctly identify and understand an unknown technological object is equal to the object’s Craft DC. An object with a Craft DC of 15 or less can be automatically identified and understood by someone trained in Knowledge (engineering) who also has the Technologist feat.
(source d20pfsrd.com)

Seeing the frontliners have the situation well in hand, Anastasius tries to attack with a ray of frost.

Ray of frost, melee: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15 for Cold: 1d3 ⇒ 2


You’re right, I meant to say knowledge arcane. Identifying monsters is one of those things I have trouble keeping straight in my head because the identifying rules don’t make a lot of sense to me. For example, these things. Why aren’t they knowledge engineering? I mean I understand why their knowledge arcane, but why aren’t they knowledge engineering?

Also I can set up a battle map for you if you want. I figured there wouldn’t be much of a point to it since you’re in an empty square room.

Kira:
These are mithril cobras. What information do you want about them? Offense, defense, or special abilities?


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Spoiler:
Let's go with Defense.


Kira:
AC 22, touch 13, flat-footed 18 (+4 Dex, +7 natural, +1 size)
hp 15 (1d10+10)
Fort +0, Ref +4, Will +0
DR 5/—; Immune construct traits; SR 13


Lazarus looks at the metal snakes and raises and eyebrow. This is well and truly out of my wheelhouse. Looks like it meant physical strength after all.
Nevertheless, he strides forward and attempts to at least provide a bit of divine blessing to his allies. He touches Saulric on the shoulder and invokes a blessing in Infernal.
Saulric gains a +2 profane bonus on his attack.

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

know(engineering): 1d20 + 8 ⇒ (1) + 8 = 9
to hit: 1d20 + 6 ⇒ (12) + 6 = 18if I can flank I'd love to
Damage: 2d4 + 6 ⇒ (4, 1) + 6 = 11

Wade hangs back a bit to examine the composition of the creatures, using what he knows of metalworkingbto try and figure how best to strike without being hit in return


You can flank Wade, but I need to know who with.

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

Salric? Whoever makes sense without having to take AOOs


GM:
Mithril Cobra three's HP 8/15
Mithril Cobra two's HP 15/15
Mithril Cobra one's HP 12/15

Mithril Cobra three's initiative: 24
Mithril Cobra two's initiative: 19
Kira Petrilus's initiative: 19
Casius Flann's initiative: 15
Mithril Cobra one's initiative: 12
Anastasius Poli's initiative:12
Wade Willhelm's initiative: 8
Saulric The Black's initiative: 4
Lazarus the Rat's initiativ

The bolt she fires doesn’t touch the Cobra. Wade’s scythe bounces off the scales of whatever it’s made of. Saulric’s swing doesn't bounce off the cobra.

Casius’ flask of acid manages to hit the Cobra and earns an angry hiss until Anastasius hits it with a ray of cold energy, earning the cobras animosity.

Two of the cobras to continue trying to bite Saulric but one cover turns its attention to Anastasius.

? one bite vs Anastasius: 1d20 + 3 ⇒ (3) + 3 = 61d6 + 1 ⇒ (2) + 1 = 3
? two bite vs Saulric: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (1) + 1 = 2
? three bite vs Saulric: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 1 ⇒ (6) + 1 = 7


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

GM, did my Painful Stare have any effect on the Cobra?

Casius considers his limited alchemical resources and all other options, then gets out his whip and cracks it next to one of the cobras, trying to force it into Saulric's blade.

Aid Another Attack, Saulric: 1d20 + 4 ⇒ (18) + 4 = 22

Saulric gets a +2 to his next attack rolls. I'm assuming these things have a high enough natural armor bonus that I can't do any damage to them with a whip.


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Anastasius has a surprized look upon him when he sees the cobra attacking him. He steps back and tries again the same trick.

Ray of frost: 1d20 + 2 ⇒ (4) + 2 = 6 for Cold: 1d3 ⇒ 3


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Kira curses. "These cobras are going to be hard to beat. Casius, mind tricks won't help, no mind there," she points quickly to her head. She steps forward grabbing her rapier out and flanking one of them with Saulric. "We need to hit them hard to damage them at all." She brings the rapier forward, seeking for the cracks that'll let her in. "Minor hits won't do anything to wear them down."

Attack+Flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage+Sneak Attack: 1d6 - 1 + 1d6 ⇒ (6) - 1 + (1) = 6

Crit Confirmation+Flank: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 Dang
Crit Damage: 1d6 - 1 ⇒ (3) - 1 = 2


Saulric is already flanking with Wade.


Lazarus blesses Saluric again, In the name of our Unholy patrons, tear them to bits!
Saulric again gains +2 profane bonus on his attack


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Could I not flank on the other one that's near him? Or with someone else?


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Well, that's the downside of not using maps. On the other hand, four of us (Saulric, Kira, Casius and Wade) are actually engaged in melee. It might seem logical they flank.


If you go to images you’ll see a basic depiction of where I see you right now.


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Okay then, how about an acrobatics to slip by and flank the one on the far side of Saulric, it looks like that should be within 30' for that. If I can't get into flanking, then I'll move up as far as I can and aid Wade, cause sneak attacks the only way I can get through their DR.

Acrobatics: 1d20 + 8 ⇒ (20) + 8 = 28


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Well s@#% son, if everybody's going to pile the bonuses on me I better take advantage of them. I'm gonna cleave and power attack.

Saulric swings from the side with all his might.

Cleaving Power Attack: 1d20 + 11 ⇒ (20) + 11 = 31 Dam: 1d8 + 6 ⇒ (5) + 6 = 11

Cl.Confirm: 1d20 + 11 ⇒ (2) + 11 = 13 Dam: 1d8 + 6 ⇒ (7) + 6 = 13

Second Cleaving Power Attack: 1d20 + 11 ⇒ (15) + 11 = 26 Dam: 1d8 + 6 ⇒ (8) + 6 = 14


GM:
Mithril Cobra three's HP -9/15
Mithril Cobra two's HP -5/15
Mithril Cobra one's HP 12/15

She is able to use Selleck as a springboard to flip over the Cobra and is able to thrust her rapier into one of its openings.

Selleck takes one great sweeping swing And lifts the two cobras around him off the ground. The two cobras fly to the wall and crumpled to the ground. Neither moves.

? one bite vs Anastasius: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 1 ⇒ (5) + 1 = 6 Although it’s likely not relevant, make a fort save for me please.

Anastasius fails to hit the last cobra. The cobra doesn’t fail to bite him.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

F*$! yeah. Cleave Attack M+!#!~+~&#%*!

Sauric smiles watching the cobras fly off. He steps up to the last one flanking with Anastasius and swings downwards towards the metal snake.

ATK: 1d20 + 8 ⇒ (4) + 8 = 12 Dam: 1d8 + 4 ⇒ (6) + 4 = 10


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Fort save: 1d20 + 2 ⇒ (18) + 2 = 20

Anastasius tries to attack once more.
Ray of frost: 1d20 + 2 ⇒ (7) + 2 = 9 for Cold: 1d3 ⇒ 1


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius again attempts to help Saulric's attacks with a crack of the whip.

Aid Another: 1d20 + 4 ⇒ (18) + 4 = 22

+2 to that attack, Saulric.


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Kira moves up to the other side of Saulric, helping to distract the cobra so that he can get a good hit in.

Aid Another: 1d20 + 3 ⇒ (5) + 3 = 8


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Guys, I rolled a 12 and missed with a 20 earlier. No point in aiding me when you could be attacking.


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

Kira knows (and tried to share without metagame stuff) that she can't hit hard enough without sneak attack to do any damage at all, and I can't get in to flank this one yet.

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

Or aiding the other person with an 18 str?
Seeing one of them go down Wade exclaims loudly and tries to press the advantage, slicing into the other with his scythe
1d20 + 8 ⇒ (4) + 8 = 12
2d4 + 6 ⇒ (3, 4) + 6 = 13
nvm don't aid me this turn


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

If you criticalled you could. And just saying Wade, I took out two, we only HAVE one more.


Lazarus sees that the remaining cobra is getting quickly overwhelmed and holds off doing anything. Surely the more martial of their group could take care of one metal snake...


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

I'm in the same boat as Kira - without painful stare, I can't deal sufficient damage, barring a dagger critical (didn't roll high enough even if I were using it). A lot of my weapons are set up for later levels, when I get more feats. I mean, I could try tripping it, but it's a cobra. It doesn't have anything to trip. At this point, with only one left, I don't want to use acid or alchemist's fire, because then I might hit you guys.


GM:
Mithril Cobra three's HP -9/15
Mithril Cobra two's HP -5/15
Mithril Cobra one's HP 12/15

? one bite vs Anastasius: 1d20 + 3 ⇒ (8) + 3 = 11

Everyone who attacks either fails to hit or has their attacks bounce off the cobra. The cobra once again fails to bite Anastasius.

I am pretty sure there’s some sort of special rule for surrounding an enemy on all sides but I can’t remember what it is and I’m too lazy to look it up.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

With only a single cobra left, Casius moves to help flank the metal beast and continues trying to aid Saulric, this time with the dagger.

Aid Another: 1d20 + 5 ⇒ (18) + 5 = 23

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