Gamemaster Kobolum's Way of the Wicked (Inactive)

Game Master Kobolum

Guilty. You are a lawbreaker – the worst of the worst. Too dangerous to live amongst the good people of Talingarde, they dragged you in chains before a magistrate and condemned you. They sent you to the worst prison in the land and there they forever marked you. They held you down and branded you with a runic F. You are forsaken. You won’t be at Branderscar Prison for long. Branderscar is only a holding pen. In three days – justice comes. In three days – everything ends.

What a pity. If only there was a way out of this stinking rat-hole. If only there was a way to escape. If only…

No. No one has ever escaped from Branderscar Prison. This is where your story ends.

Images

Initiative:
[dice=Casius Flann's initiative]1d20 + 3[/dice]
[dice=Anastasius Poli's initiative]1d20 + 6[/dice]
[dice=Wade Willhelm's initiative]1d20 + 7[/dice]
[dice=Kira Petrilus's initiative]1d20 + 3[/dice]
[dice=Lazarus the Rat's initiative]1d20[/dice]
[dice=Saulric The Black's initiative]1d20 + 3[/dice]
[dice=Grumblejack's initiative]1d20 - 1[/dice]
Whoever has the highest initiative gives there side the first actions in a round. Characters are not aware of who is giving this advantage.

Perception:
[dice=Casius Flann's perception]1d20 + 5[/dice]
[dice=Anastasius Poli's perception]1d20 + 1[/dice]
[dice=Wade Willhelm's perception]1d20 + 9[/dice]
[dice=Kira Petrilus's perception]1d20 + 9[/dice]
[dice=Lazarus the Rat's perception]1d20 + 9[/dice]
[dice=Saulric The Black's perception]1d20 + 3[/dice]


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If the boy allows, Lazarus inspects him for any obvious wounds... and weaves a bit of magic around him in the process.
heal: 1d20 + 4 ⇒ (2) + 4 = 6
Using Hell's Corruption on the boy. He takes -2 to all saves and rolls opposed skills twice and takes the worse result for one round.


Both Anastasius and Lazarus weave their magic and can feel their spells latch onto the boy.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Alright, everybody back, let the boy breathe! Saulric helps him up if he'll allow. You alright boy?


“Yes. I mean no.” The boy is shaking, obviously terrified, but is trying to fight off his fear. “It doesn’t matter if we don’t escape this place before that monster comes back.”


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

We're quite powerful. We've destroyed every monster we've come across in here so far. Tell us your story boy. I reach over to help him up.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius noted Anastasius' spell to ensnare the mind. I'll have to work out a signal with him when he prepares to do that. My ability to weaken mental defenses could help ensure such spells stick. He focused on the boy, insinuating his way into the boy's subconscious.

"Is there a monster in particular you're speaking of? Can you tell us your name?"

Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28

I'm hitting him with hypnotic stare, giving him a -2 penalty on Will saves, just in case he gets another save.


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Sorry guys, these days are pretty hectic...

Anastasius grins as he feels his spell taking hold on the boy.

"We fought the metal guardians to come here. You are safe for now." he says, showing the metallic skins of the animated serpents.


“There are worse things than metal monsters in this place! Life draining darkness and drowned men.”


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius looks at the others. "Life draining darkness? Drowned men? Sounds quite scary. Tell me, did you come here alone?"


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

"You seem rightly moved and shocked. Please take a seat... The monsters can't reach us, I've used Mitra's magic to protect us in this place." says Anastasius, as he points at the chair in the middle of the room.


Lazarus listens, weighing the boys words. SM: 1d20 + 4 ⇒ (8) + 4 = 12

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

Wade watches, looking faintly bored I'm fine, Wade is just an ass


The boy sits, his hands on his knees he tried to calm himself with deep breaths. “My name is Timeon Balentyne, squire of Sir Balin. We were traveling the countryside we had stopped to rest and were beset by servants of evil. I had fallen quickly, and by the time I had regained my senses, me and Sir Balin were being brought through this house. When I regained consciousness I realized that we were the prisoners of our attackers. I pretended to be unconscious, knowing that I would not be able to fell such villains myself. But an evil bald man, their master, clearly, realize that I was awake and attacked me. I managed to escape and I’ve been hiding here ever since.”


And you said you saw monsters here. Can you describe them beyond what you have already done? Anything specific could help us in our mission.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Knowledge (local): 1d20 + 6 ⇒ (2) + 6 = 8
Knowledge (nobility: 1d20 + 5 ⇒ (2) + 5 = 7

Probably not with those rolls, but do I know who Sir Balin is?


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

"That's a wonderful feat, having managed to escape this person, Timeon." says Anastasius, putting a knee on the ground before the squire. He puts a hand on the young man's knee.

Knowledge (Any) to remember anything about Sir Balin: 1d20 + 9 ⇒ (6) + 9 = 15


Anastasius Poli:
Sir Balin of Karfeld is a famed witch hunter. A errant knight of The Alerion Order.


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Anastasius suddenly remembers who Sir Balin is.
"But tell me, dear Timeon, did your master also fall to the enemy's hands? Such a powerful witch hunter must have a backup plan in such a situation!"


“I have no idea what has become of Sir Balin. I hope he escaped this terrible mad house!” There is no sense of deceit or trickery in Timeon’s voice, only desperate hope that the knight has left this place. However, your conversation seems to be calming down his obvious fears, giving him some clarity on what Lazarus said. “What is your mission here, what force of Mitra led you all to this nest of evil?”


We are... you could say explorers, hunting for dangerous places and things that could threaten others. We're trying to find out exactly what this place is and what it holds so the appropriate steps can be taken. Anything you tell us, specifically, about this place, its rooms, its halls, anything, will help us greatly.
It wasn't technically a lie, but it sure does dance around the line, just as the Infernals liked.
bluff: 1d20 + 10 ⇒ (16) + 10 = 26


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

"There are many dangers out in the world, Timeon, as you have seen in your short time here. Someone must deal with these dangers. Sometimes those who deal with them are Knights, and sometimes they are ordinary people who rise up to do what's necessary. This is clearly one such place where danger lurks. The more information you give us, the better we can exterminate that danger."

Bluff: 1d20 + 10 ⇒ (16) + 10 = 26


With a nod, Timeon begins recounting what information he can. The information he learned from what exploration he dared make on his own or overheard from the master of this place, (who is likely Cardinal Thorn).

• The two nearby rooms have the vicious metal cobras that you’ve already defeated and the life draining darkness. The life draining darkness doesn’t leave the room and takes a few seconds to begin feeding on your essence.

• Pass that room there is a room with a flight of stairs that he has been too afraid to ascend. There is also a secret door across from the stairs that he has been through, which leads to an L-shaped Passage.

• A shrieker screams when there is light or movement nearby. A shrieker is a type of mushroom that, as its name implies, shrinks. Four drowned men rise when the shrieker cries.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric maneuvers the boy to a wall and sits down next to him. That bald man is not so evil as you may think. He is called Cardinal Thorn, and he shelters us.

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

Wade actually seems interested for the first time as he realizes what Saulric was trying to do and convert the boy. He nods in agreement with his words and pays more attention for a time to interject.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius looks at Saulric, puzzled, wondering why he was undermining the deception they'd put together, then it clicked for him and he saw what the man was attempting. Whether it worked or not would be interesting to see.

Leaving Saulric to it, he motions Anastasius over to him, out of earshot, and quietly says to him, "If we are going to be working together, it would behoove us to work out a code word to use when you attempt to use magic ensnare the minds of those who oppose us. I have a...unique...gift that allows me to weaken the mental defenses of those I focus my attention on. It would enhance the effectiveness of your own magic, and make them more receptive."


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Anastasius looks at Saulric, startled. Before he can gather his thoughts, the man follows Casius and listens quietly. He looks surprised, yet proud.
"You mean you noticed... I don't..."

Exhaling and looking in the void behind Casius, Anastasius resumes:
"Fine. The keyword will be 'bargain'. Do we have an agreement?"


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

"We do. Now, let us see if Saulric's attempts to lay the seeds of corruption take root in young Timeon's mind."

Since spellcasting requires you to speak and gesture clearly, sans investment in specific feats, and since Casius is capable of casting Charm Person himself, I took a little liberty with it for RP purposes.


“What!” Timeon shouts, taken aback. “He’s the one who brought Sir Balin and I here! He’s searched for me relentlessly!”


Female Half-elf Unchained Rogue 1/Wizard (Transmutationist) 1 | HP 17/17 | AC 15 T 13 FF 12 | CMB -1 CMD 12 | F +3 R +5 W+4 (+2 vs enchantment) | Int +3 | Perc +9 (+1 to find traps) | Speed 30 ft. | Telekinetic Fist (8/8)

If we're going this route, may as well go all the way.

Oh, really? Kira asks looking up, "Are you sure he wasn't trying to protect you? You said yourself this place is dangerous. He may have been worried that you'd get yourself hurt." She turns away, looking at the door, lips pursed. "I don't know, why he would want to hurt you, but I'll tell you he helped protect me from persecution. I can't believe someone who'd helped me was as bad as that."

Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23
Bluff: 1d20 + 7 ⇒ (13) + 7 = 20


hp 39/43 AC 17

I nod. It's true. We owe him our lives. He saved me from the unjust confines of a jail cell. I was sentenced to death because the father of the woman I loved couldn't accept that I was a mere guardsman.


“Okay,” he said with a :D

A queer look crosses Timeon’s face as his gaze crosses over all in the room.

Shadow Lodge

Male (M) Aasimar (perikin) Oracle (bones, aboleth curse)

The aasimar waves and smiles at him


Lazarus nods. It's true. Every word. Most people, lad, are more than they appear at first glance.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

You question us Timeon. That's okay. Ask them.


Timeon’s face doesn’t change as his eyes turn to the floor. it’s difficult to read what thoughts must be going through his head, but in his eyes, the doubt is easy to see. “We can talk later, right now we need to get out of here. This place is dangerous.”


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Very well. Come with us. You can see who we really are for yourself. Saulric says as he gets up and offers his hand to Timeon. What weapon can you use best, I shall not leave you unarmed.


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Anastasius begins to shake his head, annoyed.
"Yes, as says the boy. How much time will we linger here? You armored folks should lead the way." he says, nodding at Saulric.


“I am trained in many weapons, though I specialize in longswords, I don’t think I would be much help, I am only a squire.”


Never underestimate the power of the small, boy. Lazarus says. If you stay here you'll starve or die of thirst anyway, so let's go.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

Casius considers the boy, wondering at his overall usefulness. It would be interesting to see what he could do. Aloud, he said, "Come along now, Timeon. Saulric, do you have a weapon that would suit him?"


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Saulric looks at him before drawing his longsword. Here, I don't expect you to fight for us, this is just so you can protect yourself. If possible let us do the fighting. With the loss of his main weapon Saulric straps his shield to his back and pulls his greatsword from it's resting place.


Timeon stands a little straighter when he takes the blade, and holds it with some amount of obvious training, a squire indeed.

Taking the other door in the previous room leads to a passage that leads to another door with an inscription: “Know your enemy. Shatter all that blinds you and then burn thy adversary to ashes.”


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Hmm. Fire maybe? Saulric says as he reads the inscription.


It would be in keeping with the theme. Lazarus says dryly.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

"Well, we won't know until we open the doors."

Casius investigates the doors in preparation for opening them, looking for traps or the like.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

"Fire, huh?" says Anastasius, taking his favorite book in his left hand.

"I can't do such a tour de passe-passe. Do you have a torch?" he asks to the group.


Tower Shield Specialist HP13/13 Init +3 AC23/CMD18/FF21/TA12 Saves:F5/R5/W3 Perception +3 Saulric

Gear monkey to the resue.

I do. Saulric says digging into his backpack and pulling out a torce and some fling and steel. He lights the torch then hands it off to whoever will take it and picks his blade back up.


The door does not appear to be trapped.


Male Human Fighter (Lore Warden) 1//Mesmerist 1 | AC 17, T 13, FF 14 | HP 10/10 | Fort +4, Ref +5, Will +3 | Init +3 | Perception +5 | Mesmerist Tricks 4/4 |
Spells:
1st - 2/2
| Conditions:

"Okay, is everyone ready?"

Once everyone says they are ready, Casius will open the door, then take a step back.


Human Antiquarian 2 | HP: 16/16| AC: 12 | T: 12 | FF: 10 | CMD: 10 | Fort +2, Ref +2, Will +4 (+1 vs divine spells) | Init: +6 | Perc: +1 | SM: +1 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 3/4 ; Arcane Reservoir: 4/5

Anastasius nods silently, masking his eagerness behind a stern look upon his face.

Once inside, he casts "Detect Magic"

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