Gameday VII Solstice Scar C with GM Worg Start 08-13-18 (Inactive)

Game Master Kyle "Worg" H

Gameday VII Solstice Scar C Tier 5-6


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Liberty's Edge

The Slithering Maps

Looked at the sign up page, and wow it looks like the 5-6 range is actually quite popular.

Liberty's Edge

The Slithering Maps

Welcome everyone to Solstice Scar C - Level Ranges 5-6. It appears we are using a party with an APL of about 5.

And now, for the Recap of Parts 1 and 2...

For those of you who want to remember all we went through.:

The Pathfinder Society was taking part in a festival to celebrate their achievements and stories to share, when a swan made of paper disrupted the ceremonies. Many agents were called to the entrance of the Blakros Museum to find Venture Captain Ambrus Valsin and Nigel Aldain Insert Collective Groaning Here.

The Museum's security and defenses had gone berserk when some invaders locked themselves in the emergency room, and it was up to the Pathfinders to prevent the museum going up in smoke again. After fighting off the defenses and finally meeting the intruders, the Pathfinders found themselves under attack by beings from another plane.

It was revealed that the Twinhorn Tribe was invading the Museum to recollect a powerful doomsday stopping Relic that Nigel had paid his agents to take. The Pathfinder Society rallied with the Twinhorns to the Far North, past Belkzen and Lastwall, to prevent the destruction of the world.

To gain safe passage through Belkzen the Pathfinders had to bargain with Orc Chieftains to prevent an all out siege, but in spite of their best efforts a siege happened anyways. As Twinhorn and Pathfinders fought side by side they managed to battle an entire horde of orcs that assaulted from cliffs above, valleys below, and tried to raid their caravans through use of magic.


Finally, the Pathfinders gather close to the site of where their Twinhorn Allies reside, and a far greater battle looms over the horizon...

Liberty's Edge

The Slithering Maps

Here is a break down of Aid Tokens and how they can benefit the party.
Please remember that we should use these in a timely manner.

Allied Offensive:

A Pathfinder agent strikes a creature at the same time as the PC, increasing the damage dealt by one attack by Tier 5-6 2d8 points. In addition, after the attack, anyone attacking the target is considered to be flanking it until the beginning of the attacker’s next turn.

To Boost: Succeed at an attack roll against an AC equal to an Average skill check.

Boosted Effect: +1d8 points of damage.


Burst of Healing:

A Pathfinder agent heals all of the PCs of Tier 5-6 3d6 points of damage.

To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to your APL/2, rounded down Our APL/2=2. A PC must cast this spell, not simply activate a wand or scroll.

Boosted Effect: +2d6 points of damage healed.


Timely Inspiration:

A Pathfinder agent provides the
effects of a bard’s inspire courage bardic performance for 3 rounds. Subtier 5-6 gives a +3 bonus.

To Boost: Expend 3 rounds of bardic performance or similar ability.

Boosted Effect: Increase the competence bonus by 1.


Provide Knowledge (Must Be Boosted):

Gain the benefits of a Knowledge skill check or Spellcraft skill check used to identify a magical item; the type and difficulty depend on the table granting the benefit.

To Boost:Succeed at a Knowledge check of your choice, the result of the check (Easy, Average or Hard) should be noted on the Aid Token.


Provide Spellcasting:

Gain the benefits of a beneficial spell cast by an ally as listed on the Aid Token.

To Boost: Cast one of the following spells and note your PC’s name and caster level on the Aid Token: lesser restoration, neutralize poison, remove curse, or remove disease. Only these spells may be granted. Expending resources that produce the effects of these spells, such as a paladin’s mercy class feature, may also grant these benefits.

Liberty's Edge

The Slithering Maps

Lastly, we will be trying to post as often as possible to help us go through as many of the encounters as we reasonably can. Botting will happen if 24 hours passes without any activity from a PC.

If any introductions to each other needs to be made, feel free to do so now! If you have any strange powers/abilities/things that are not commonly known, please add a link to the said thing to help understanding the means of your power/ability/thing that is not commonly known.

Lastly, remember to enjoy yourselves!

Liberty's Edge

The Slithering Maps

https://docs.google.com/presentation/d/1dyytC08u8o09Bg8s-Vxcn4DsXQF5zL1VAyV axn_hj5Y/edit?usp=sharing

On the second slide - If this setup for marching order is alright with everyone we will proceed with it. If not, please inform me at once and we can look into rearranging it.

Grand Lodge

Tengu Warpriest of Hei Feng (Sacred Fist) 6

Here's Fengbo. I'll get his profile fleshed out today.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Your link has a space in it. The boards to this kind of stuff, so no worries. I got ou covered. LINK

As for marching order, I am a ranged fellow, but I can do the same stuff in the fray, pretty much. Sooooo... No opinion on my end. You folks place yourselves as you wish. Feel free to use Malik as a meatshield, too.

Liberty's Edge

The Slithering Maps

Ouch. Sorry bout that guys.
LINK

Liberty's Edge

The Slithering Maps

If you guys are interested in helping Medda, it will require a diverse array of skill checks.

If you wish to continue to combat, it will require a diverse array of beating up things and killing them.

Liberty's Edge

1 person marked this as a favorite.
Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Posting in some 12 hrs, since it's friday night where I'm at. Only on phone at the moment.

Liberty's Edge

The Slithering Maps
Malik Rimeclan wrote:
Posting in some 12 hrs, since it's friday night where I'm at. Only on phone at the moment.

Would you prefer I roll for you and we proceed to the next encounter area?

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Sure. Do that so that I don't delay the table. I'll add fluff when I'm near an actual keyboard.

Sense motive and diplo please. Thank you. Kn. Nature if relevant.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Did I miss a transition somewhere? Are we done with the Seeking Aid encounter in the elders' tent and moving on to the next encounter?

Liberty's Edge

The Slithering Maps
Skye, Shaman of the Lyrune-Quah wrote:
Did I miss a transition somewhere? Are we done with the Seeking Aid encounter in the elders' tent and moving on to the next encounter?

Yes. I botted Malik's rolls to the skills he requested, which I saw no bonus to diplomacy and failed all 3 checks. Since all 3 were failed there was no way to succeed, but to our benefit the Twinhorn Allies effect is in place already so most of the other tables beat us to the punch here.


Prank War Map

I'm passing an Aid Token to this table. It has been boosted with Healing.

Dark Archive

1 person marked this as a favorite.
CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Shall we boost the Aid Token and pass it to another table? That's my vote.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

me too...boost and pass

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

+1

I can use kinetic healer on it to get another point of burn. It's not a spell or a channel, but a spell-like ability, so not sure if that qualifies.

Liberty's Edge

The Slithering Maps
Malik Rimeclan wrote:

+1

I can use kinetic healer on it to get another point of burn. It's not a spell or a channel, but a spell-like ability, so not sure if that qualifies.

Unfortunately I will have to say it doesn't.

Quote:


A Pathfinder agent heals all of the PCs of Tier 5-6 3d6 points of damage.
To Boost: Expend one use of channel positive energy or cast one spell with the healing descriptor with a spell level greater than or equal to your APL/2, rounded down Our APL/2=2. A PC must cast this spell, not simply activate a wand or scroll.

Boosted Effect: +2d6 points of damage healed.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye can't channel, and he doesn't have a level-2 healing spell prepared. If no one can boost, let's just pass it to another table as-is (already boosted once when we got it).

Liberty's Edge

The Slithering Maps

I'll go with that.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye had already made his 'Handle Animal' post to influence Quiselle and Survival check to influence to influence Vallahk. The early diplomacy check was just an attempt to make an impressive introduction to the court.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

That works.

Grand Lodge

GM

An Aid token for you! All boosts drained, courtesy of the tier 10-11 tables.

***Token #2***

Passing Aid token to: Worg
Current Boosts: None

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

GM, can you share the graphic images you use for effects like the flaming spit? I'd love to use them.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent
Skye, Shaman of the Lyrune-Quah wrote:
GM, can you share the graphic images you use for effects like the flaming spit? I'd love to use them.

Sure thing, I'll give you what I am using for my other game also.

Effects

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Thanks, looking forward to incorporating them into my own sessions in the future. If you've got more, please let me know.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

I am going insane, this kobold needs to die! TT_TT

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

A quick heads up from me, since I'm on the phone now. I probably won't be able to post today, so feel free to fluff stuff out while I am gone. Work trip has me busy.

Liberty's Edge

The Slithering Maps

Please don't forget, we have an Aid Token.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Good news everyone, I am back from Skalcon. I will be posting more regularly until my Tokyo trip starts on Thursday, which my posting times will be sporadic until October 2nd. Lets get some progress! :D

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

I'm back. Sorry, folks. Trip got extended and weekend was super busy. I'll post an update soon.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Good news, after 24 hours of flying and layovers I'm finally in Japan!

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

Pathfinders! Please be sure to use and pass that Aid Token ASAP.

Liberty's Edge

The Slithering Maps

Aid token used for Allied Offensive.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Thanks for GMing!

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Thank you GM Worg for running and thanks fellow players for playing.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Player Boon Chance d20, 19 or 20: 1d20 ⇒ 14

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Are we rolling for boons?

Boon, 19 or 20 WINNER: 1d20 ⇒ 1

Welp, nope.

Grand Lodge

Male Elf slayer 3/Un Rogue 6/snakebite brawler 2, HP 103 AC 23(27), T 17(21), FF 16(20), F +14, R +19, W +12, Initi. +11, CMD 23, Perception +21, lowlight(+24 traps)

ty for running this man...and gg all!

boondoggle: 1d20 ⇒ 1

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Yes go ahead and roll for boons and day jobs.
1d20 ⇒ 6

Grand Lodge

Tian-Shu Human Kineticist L8 | HP: 107/99+8 NL24 | AC:23+1 T:14+1 FF:20 (25% miss ranged except massive wpns & rays) | CMB:7 CMD:20+1 | Saves F:16+1 R:12+1 W:8 (+2 vs heat, breaths, clouds, gases) | Init:+3+1 | Per:+14 | Spd: 30 fly 60 (gd) | Reroll: 0/1 | Status: burn 3/10+1 | Buffer: 0/1 | Fortification 15% | Air Wysp HP: 49/49 | Conditions: lucky number 2; elemental overflow (+2 Dex, +2 Con); aid (+1 atk)

Boon?: 1d20 ⇒ 20 Yay!
Which boon?: 1d4 ⇒ 2

Dayjob rolled at the start.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Skye raises Shoanti Special Blend No. 7 in the gardens of the Dark Archive. What he doesn't smoke himself, he gives away.

(No day job. Are you kidding? He believes in smoking dope and universal income. Not a lot, just enough to buy rolling papers.)

Liberty's Edge

Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin

Oh yeah, day job.

Fishing: 1d20 + 10 ⇒ (5) + 10 = 15

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

boon?: 1d20 ⇒ 17

Grand Lodge

Ratrod's Revenge || Spell Templates | Starship Roles | ◆◇↺

GM Worg, please remove me as a player from this table. Thanks.

Dark Archive

CG Human Male Shaman-6 (Spirit: Heaven; Wandering Spirit: Lore) | HP 47+11 | AC 20 / 10 T / 20 FF | CMD 14 | Fort +6, Reflex +4, Will +11 | Init +6 | Perception +16; Familiar Bonus: +3 sight-based Perception checks in shadows/darkness | Hexes: Slumber (Will DC18), Heaven's Leap, Evil Eye (Will DC18); Wandering Hex: Arcane Enlightenment | Stardust 6/6 | Monstrous Insight 6/6 | Speed 30 ft. | Conditions: Barkskin, BlessFalse Life, Heightened Awareness

Anything else you need from us in order to prepare Chronicles?

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

I should be set to go. When I return home the chronicles will be sent out.

Liberty's Edge

Male CG Half-Orc Medicine Man 5.2 | Init +4 | Perc: +8, SM: +7 | Wounds L 9; N 5 / 46 | AC 22; T 14; FF 18 | CMB +3 | CMD +17 | Fort +10; Ref +10; Will +4 | Speed: 30 ft | Burn 1/7

Thanks for the games, folks. Sorry for being a bit slow towards the end. I'm stretched a bit thin, and was on a bad connection in the last week.

The Exchange

Male Kitsune paladin | AC 19 T 13 FF 14 | CMD 18 | hp 46/46 | F +10 R +11 W +8 | Spd 30 | Init +4 | Perc +0 | LoH 7/7 | Smite evil 1/1

Hey mate, have the chronicles been sent out yet? Also just realised I have not rolled for my boon, if it's not too late.

boon roll: 1d20 ⇒ 19

And for my dayjob, I will instead be attempting to check a box on my Birthright Betrayed chronicle for the Rising Star boon.

Knowledge Nobility DC17: 1d20 + 9 ⇒ (10) + 9 = 19

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