
Torin Janzi |

Janzi is uncharacteristically out of witticisms as he hurries to reach the lashunta woman. The concern is evident on his face.
Double move.

Booker Broadshaw |

"That sure is one ugly mother," Booker growls, slamming another round into the chamber. He gives the plant-beast no quarter.
Cannon @ Plant: 1d20 + 9 + 1 - 4 ⇒ (14) + 9 + 1 - 4 = 20
Damage: 1d10 + 4 ⇒ (8) + 4 = 12
Cannon @ Plant: 1d20 + 9 + 1 - 4 ⇒ (14) + 9 + 1 - 4 = 20
Damage: 1d10 + 4 ⇒ (5) + 4 = 9

Game Master S |

The lance of fire hits the beast! Janzi moves in as Dunk winds up...
Round 2:
Dunklezahn: Go
Gig: Go
R1G5: Go
Booker: 21 Pending
Hostile: TD
Janzi: TBD
Hack-It: Hit
Baddie: 41

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Dunlezahn continues to bring his blade to bare on the plant
Curve Blade: 1d20 + 7 ⇒ (11) + 7 = 18
Slashing Damage: 1d10 + 9 ⇒ (3) + 9 = 12

Game Master S |

Dunklezahn's swing takes such a huge chunk out of the side of teh beast that it falls to the ground. Green and orange fluids melting to the lush carpet of the ground.
For killing the Ksarik, the party earns 1,200 XP.
The lashunta gives a laugh and a cough as he barely maintains consciousness.

Game Master S |

The lashunta chokes out both a cough and a laugh at the same time, "Starfinders. Devourer take you."
She has one of the plant monster's thorns in her thigh. If you beat a 22, read the next spoiler
You see a growing pool of blood soaking her abdomen
"It's all too late for me. I just want a swift death."

Hack-It |

Perception (Hack-It): 1d20 + 6 ⇒ (2) + 6 = 8
Perception (Sputter): 1d20 - 1 ⇒ (18) - 1 = 17
Sputter makes a whirring noise.
"Really? Huh. The drone is detecting that she's got a thorn in her side. Not sure if it's fatal."

Game Master S |

It's clear that the lashunta is a host for young. Given the blood on her abdomen, it's likely she'll die in a minute or so - and you guess it'll be from blood loss as the young burrow out. It would take high level tech or magic to stop it now.

Torin Janzi |

Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Thorn? Where?
Medicine: 1d20 + 8 ⇒ (17) + 8 = 25
Janzi will try casting stabilize, and if that's successful will use healing touch.

Game Master S |

Janzi knows that the wounds are too severe, and that the lashunta will continue to take damage Medically speaking, the lashunta is diseased. He knows there's little to be done.
While still thinking for ideas, seedlings burst forth from the woman and pour forth. Everyone backs away from the corpse, scared of infection.
Once the young have dispersed, the brave Starfinders approach to search for identification. While you find now, you do find some gear
shock grenades I (2), utility scattergun with 25 scattergun shells, field rations (2 weeks), credstick (150 credits)

Gig Razorbyte |

Perception: 1d20 + 2 ⇒ (18) + 2 = 20
"Remind me not to go into gardening. That lifestyle looks a little dangerous for these parts. Janzi, is there anything you can do for that poor lashunta. I mean, is there anything you can do that doesn't endanger all of us?"

Booker Broadshaw |

"Yuck," Booker comments succinctly. "Next time we see one of those f*ckers, I ain't waitin' til it gets close." He pats his rifle for emphasis.
"Said somethin 'bout a devourer. Anybody know anybody, god or whatever, goin' by 'Devourer?'"

Game Master S |

The Cult of the Devourer is one of the most feared and reviled organizations in the Pact Worlds, and clear evidence of its ravages can be found on the fringes of inhabited space throughout the galaxy. The cult has been around for eons, though individual cells rarely last more than a few decades, and its devotees wage a nonstop war to destroy all existence in the name of their god, the Devourer. In most cases, the cult can be thought of like a hurricane on a low-tech world—it comes with little warning, damages or destroys everything in its furious path, and then weakens and breaks apart for no apparent reason.
The party decides there's nothing they can do, so they opt to continue (and your translator spends the rest of the day vomiting after the horrors you so nonchalantly experience.)

Game Master S |

On the morning of the seventh day of travel, the wind shifts direction, carrying with it a tangy scent. Looking to the foliage-obscured sky, the kaukarikis fall silent before yapping warnings to one another. They dash upward toward bucket-sized flowers 100 feet above and wrap themselves in the petals, practically disappearing from sight....
You notice fluffy pink clouds floating gently above the trees. If you pass a DC 17 Life Science or Survival check, you can check the spoiler below

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Perception: 1d20 + 8 ⇒ (14) + 8 = 22
Mysticism: 1d1 ⇒ 1
R1G5 will point out that there are some pink clouds floating around the top of the trees. "Hmm odd, everyone take a look!"
whiff

Game Master S |

R1G5 points them out to you:
You recognize these as signs of the imminent approach of one of Castrovel’s notorious moldstorms. Moldstorms are short-lived events in which several types of giant fungi all release their spores at once. In smaller quantities, these spores are harmless, but moldstorms can clog creatures’ respiratory systems and even take root in living tissues, breaking down flesh and inhibiting neurological systems. TAKE COVER!

Torin Janzi |

Mysticism: 1d20 + 8 ⇒ (7) + 8 = 15
Well, presuming she meant the Cult of the Devourer, Janzi says with some distaste, wanting it to take us isn't a pleasantry. He recounts the details in the spoiler.
+++++++++++++++++++++++++++++++++++
Life Science: 1d20 + 8 ⇒ (5) + 8 = 13
What pretty clouds...

Gig Razorbyte |

Mysticism: 1d20 + 2 ⇒ (13) + 2 = 15
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Life Science: 1d20 + 8 ⇒ (11) + 8 = 19
"What's the matter with the pink clouds? Wait a minute. Oh damn, damn, damn! . . . Take cover everyone! Quick! Those are moldstorms. It won't last long, but if you are caught in it, it will cause severe respiratory problems, destruction of flesh, neurological damage or even worse!"
Gig begins looking for cover immediately!

Booker Broadshaw |

"Mold storms?" Booker says incredulously. He looks at the sky suspiciously and checks his suit's environmental seals. "That don't sound fun."
Survival: 1d20 + 4 ⇒ (3) + 4 = 7 welp
Any trees with flower-shelters that the stingbats have NOT occupied?

Game Master S |

You can make a Survival check (the DC is definitely higher than Booker's result) to cover yourselves during the storm. A successful shelter will give you a bonus on your saves versus the mold (the bonus scales, so the higher the better!) You can also opt to crank the environmental power on your armor, BUT it'll drain the battery. If you don't have a spare battery or a way to recharge, you'll be subject to the Castrovelian heat...

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Survival: 1d20 + 8 ⇒ (16) + 8 = 24 to look for good cover for us.
R1G5 will use an ultra-capacity battery (100 charges) with the armor to help mitigate any effects.
Mold isn't good, gets into the circuitry. Hack-It, hide your drone!

Gig Razorbyte |

Gig does not try to adjust the environmental power of his armor, but instead looks for a cave or some shelter to help the party survive the storm.
Survival: 1d20 + 2 ⇒ (19) + 2 = 21

Hack-It |

Hack-It dials up the juice for his suit through his wrist console. He pats a pocket on his pack and says, "Always bring a spare battery."
He then looks at Sputter. "Keep it together, you flying rust bucket."
The drone beeps and whirs mournfully.

Game Master S |

R1G5 and Gig quickly work to build a shelter. Their skill is such that it effectively seals off the mold. After only a few hours, the storm passes, and not a single one of you is stuck using up battery power.
The moldstorm leaves the landscape coated with fluffy tufts of pinkish spores like a dusting of snow, accumulating in waist-high drifts as the wind blows through the forest. The stingbats emerge, but at this point, they leave you alone, opting for simpler ways to spend time.
Given the timing, a rest is in order. You expect to reach the next major landmark in the morning.
For handily dealing with the mold storm, the party earns 800 XP.

Gig Razorbyte |

"Not bad for a keyboard technician, wouldn't you say? I think I'm getting the hang of this Starfinder stuff. Just keep the rat eating plants away!"

Booker Broadshaw |

"This's a pretty planet, they said," Booker grumbles. "A lush planet, they said."
"Might as well camp here. You got the tent?" he asks of Dunklezahn.
Ready.

Game Master S |

In the midst of all the banter the walk seems to be easy, and the hours melt away. Mid morning, however, a clearing stuns you to silence.
Beyond is an incredible ruin, well preserved, and breathtaking in scope. It forms an immense stone statue of a reclining elf whose skin bears dozens of raised markings like painful welts. The figure rests on one partially buried elbow while extending its other hand toward the sky. The elf’s simple robe and hair are both sculpted of heavily weathered metal that has corroded entirely in places. Numerous crumbling outbuildings ring the clearing, where only mosses and a few stubborn, stunted trees grow.

Game Master S |

When the crash breaks the silence, you all share the same though, not again!. You wheel to face.... a victim of the moldstorm. A spined lizard, easily four times the size of Dunklezahn. Mold spores have left open wounds all over its body, and it's clearly experiencing some form of berserking rage!
Life Science DC 15 to ID
Hostiles: 1d20 + 2 ⇒ (18) + 2 = 20
Booker: 1d20 + 5 ⇒ (16) + 5 = 21
Dunklezahn: 1d20 + 9 ⇒ (20) + 9 = 29
Gig: 1d20 + 3 ⇒ (20) + 3 = 23
Hack-it: 1d20 + 0 ⇒ (7) + 0 = 7
R.1.G.5.: 1d20 + 6 ⇒ (9) + 6 = 15
Torin: 1d20 + 1 ⇒ (9) + 1 = 10

Game Master S |

Round 1:
Dunklezahn: Go
Gig: Go
Booker: Go
Hostile: TBD
R1G5: TBD
Janzi: TBD
Hack-It

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Dunklezahn wastes no time and rushes in to the lizard, trying to provide a more appealing target to the beast so that his allies can bring it down from range.

Game Master S |

Fearlessly, Dunk closes!
Round 1:
Dunklezahn: Double Move
Gig: Go
Booker: Go
Hostile: TBD
R1G5: TBD
Janzi: TBD
Hack-I

Booker Broadshaw |

"Dammit!" Booker curses. "Cover 'im!"
The veteran slides forward and fires a shell to distract the big beast, and maybe scare it off.
Reaction Cannon @ Bigger Lizard: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

Game Master S |

From over Dunklezahn's shoulder a blast hits the lizard, but Booker is shocked at how little damage it caused the thing.
Round 1:
Dunklezahn: Double Move
Gig: Go
Booker: Hit
Hostile: TBD
R1G5: TBD
Janzi: TBD
Hack-It: TBD
Hostile: 11

Gig Razorbyte |

Upon seeing the nasty lizard, Gig begins casting Magic Missile on the beast.
Magic Missile: 3d4 + 3 ⇒ (3, 3, 2) + 3 = 11
Pointing his index finger, he sends forth three arcane bolts unerringly toward greenie!

Game Master S |

Gig's barrage of missiles is as potent as Booker's canon!
the unidentified creature takes a powerful step forward and pivots hard, whipping it's tail around like a massive battering ram. Tail swipe: 1d20 + 10 ⇒ (7) + 10 = 17. A quick tuck and roll from Dunklezahn and the only thing broken is a nearby plant.
Round 1:
Dunklezahn: Double Move
Gig: MM
Booker: Hit
Hostile: ATK!
R1G5: Go
Janzi: Go
Hack-It: Go
Hostile: 22

Hack-It |

"Cover me, Sputter!" Hack-It shouts at his drone while moving forward, pulling out his pistol as he does so. Laser fire flies from the drone toward the creature.
Laser Rifle Attack: 1d20 + 7 ⇒ (2) + 7 = 9Fire Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Torin Janzi |

Janzi moves forward even as he shakes his head as Dunk closes in. Damned fool is gonna get himself perished by being so reckless...
AS he moves he draws his azimuth laser pistol, giving it a shot once he is between Booker and Hack-it.
pew: 1d20 + 3 ⇒ (11) + 3 = 14
fire: 1d4 ⇒ 4

Game Master S |

Janzi and Hack-it just don't have the aim to score a telling blow!
Round 1:
Dunklezahn: Double Move
Gig: MM
Booker: Hit
Hostile: ATK!
R1G5: Go
Janzi: Miss
Hack-It: Miss
Hostile: 22

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R1G5 will dash forward, tumble in one fluid motion, and shoot the lizard-type-creature with a pistol.
TA - Acrobatics: 1d20 + 14 ⇒ (3) + 14 = 17 NOPE
Tactical Semi-Auto: 1d20 + 8 ⇒ (11) + 8 = 191d6 + 1 ⇒ (6) + 1 = 7

Game Master S |

R1G5 gets a bit to fancy, but it's still a shot on target. The lizard still seems like it's ready for a fight, and the fungal infection doesn't seem to be slowing it down any.
Round 2:
Dunklezahn: Go
Gig: Go
Booker: Go
Hostile: TBD
R1G5: TBD
Janzi: TBD
Hack-It: TBD
Hostile: 29

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Fearlessly, Dunklezahn steps in a swings the curve blade, hoping to put the miserable creature down.
Curve Blade: 1d20 + 7 ⇒ (15) + 7 = 22
Slashing Damage: 1d10 + 9 ⇒ (2) + 9 = 11

Game Master S |

He cuts deep, but this creature is extremely tough. The wound pours infected blood, but the lizard seems ever full of fight.
Round 2:
Dunklezahn: Hit
Gig: Go
Booker: Go
Hostile: TBD
R1G5: TBD
Janzi: TBD
Hack-It: TBD
Hostile: 40

Booker Broadshaw |

"Blast 'em!" Booker follows his own advice and pours on the heavy fire.
Reaction Cannon @ Large Lizard: 1d20 + 9 + 1 - 4 ⇒ (17) + 9 + 1 - 4 = 23
Puncturing Damage: 1d10 + 4 ⇒ (7) + 4 = 11
Reaction Cannon @ Large Lizard: 1d20 + 9 + 1 - 4 ⇒ (14) + 9 + 1 - 4 = 20
Puncturing Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Gig Razorbyte |

Calm and collect, Gig moves his hands in short, but intricate motions that draws forth the arcane forces surrounding him. Bringing his power to its full potential, he releases another 3 arcane blasts of magic missiles at the lizard.
Magic Missile: 3d4 + 3 ⇒ (3, 3, 1) + 3 = 10
"Take that you beastie!"

Game Master S |

Booker lays in a pair of powerful shots with Gig's missiles right behind! The shots rip through its body, nearly toppling the large lizard.
Nearly.
It's massive tail whips around again, this time catching Dunklezahn squarely in the chest! Tail Slap: 1d20 + 11 ⇒ (18) + 11 = 29 for DMG: 1d8 + 10 ⇒ (1) + 10 = 11. It lets out an epic roar of primal rage. The roar shakes you to your bones. [ooc]Will DC 13 from Dunk. Fail and be shaken for Rounds: 1d4 ⇒ 1
Round 2:
Dunklezahn: Hit
Gig: Hit
Booker: Hit
Hostile: ATK
R1G5: Go
Janzi: Go
Hack-It: Go
Hostile: 73

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"Damn tree trunks... Hold it together Dunk!
Trick attack on the beasty.
Acrobatics: 1d20 + 14 ⇒ (7) + 14 = 21 DAMN
Tactical Pistol: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 251d6 + 1 ⇒ (6) + 1 = 7