Game Day VII 4-22 Glories of the Past p1. Halls of Dwarven Lore (Inactive)

Game Master Kyle "Worg" H

Glories of the Past I: Halls of Dwarven Lore will take place on GameDay VII 08-13-18.
Scenario 4-22

Glories of the Past II; The Price of Friendship will take place on GameDay VII 10-01-18.
Scenario 4-24

Glories of the Past III; The Secrets Stones Keep will take place after GameDay VII
Scenario 4-25

Game Day VII Scenario run by GM Worg!


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The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora gathers the power of nature causing the foliage blooming around her to do so more rapidly. She then releases the power at the lead undead (red).

Move: Gather Power
Empowered Wood Blast: 1d20 + 13 ⇒ (7) + 13 = 20 Damage: 3d6 + 13 ⇒ (2, 4, 4) + 13 = 23 Total damage 34 magic and piercing
She takes a step back.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn will quickly move 5' NW to get a bead and fire on first the blue undead and then the green...

To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot, Precise Shot, Deadeye Bowman

Damage: Str, PBS, Sneak Attack

Longbow: 1d10 + 9 + 1 + 1 + 1 - 2 ⇒ (9) + 9 + 1 + 1 + 1 - 2 = 19

Magic/Cold Iron Damage: 1d8 + 1 + 1 + 3d6 ⇒ (5) + 1 + 1 + (5, 2, 5) = 19

Longbow: 1d10 + 9 + 1 + 1 + 1 - 2 ⇒ (6) + 9 + 1 + 1 + 1 - 2 = 16

Magic/Cold Iron Damage: 1d8 + 1 + 1 + 3d6 ⇒ (5) + 1 + 1 + (2, 3, 6) = 18

Liberty's Edge

The Slithering Maps

ROUND 1: FIGHT!
Battlefield Conditions: Bright Light. Swim DC25 or Strength DC20 to move against the water.
Thorek(-0,Fine)
Flora(-0,Fine)
Lorian(-0,Fine)
Daedîn(-0,Fine)
Yellow ???(-0,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
Red ???(-34,Destroyed)
Blue ???(-19,Destroyed)
Green ???(-18,Destroyed)
Orange ???(-0,Fine)
Boftil(-0,Fine)

Knowledge Religion DC 11:

Dwarven Lacedon, Chaotic Evil Medium Undead.
1 Question@16, 2 Questions@21.

Knowledge Arcana DC 14:

Graven Guardian of Droskar, Neutral Evil Medium Construct.
This brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword.
1 Question@19, 2 Questions@24.

Some resounding blasts and quick thuds makes light work of the undead Dwarves. Their bodies flow out with the water into the elevator.

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Knowledge religion for later: 1d20 + 6 ⇒ (2) + 6 = 8 ^^;

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Thorek groaned as he saw the undead dwarves. With some hesitation he took careful aim at the foe in orange and let loose an arrow.

Hit Studied Target: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d8 + 6 ⇒ (8) + 6 = 14

Sovereign Court

Male Half-Elf HP83/83|AC 19(+3/+1)/T12/FF17|F+11/R+12/W+10|BAB+8|Init +4|Diplo+33 Battle Herald 4/Vig(Avenger) 2/Bard(Arcane Duelist)1/Cav 1/Rgr (Guild breaker) 1

As the arrow flew through the air, Sanzu headed to attack the same foe.

Attack orange: 1d20 + 7 ⇒ (5) + 7 = 121d10 + 12 ⇒ (9) + 12 = 21
AC now 22(Shield of Blades)

Liberty's Edge

The Slithering Maps

Lorian Strength VS The Torrent: 1d20 + 2 ⇒ (19) + 2 = 21
Lorian manages to push his way through the rushing waters, and makes a swing with his blade against the golem. In spite of his efforts, however, Lorian's attack fails to connect.

The rushing torrent prevents Thorek from managing to get a clear shot.

ROUND 1: FIGHT!
Battlefield Conditions: Bright Light. Swim DC25 or Strength DC20 to move against the water.
Thorek(-0,Fine)
Flora(-0,Fine)
Lorian(-0,Fine)
Daedîn(-0,Fine)
Yellow ???(-0,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)

Red ???(-34,Destroyed)
Blue ???(-19,Destroyed)
Green ???(-18,Destroyed)
Orange ???(-0,Fine)
Boftil(-0,Fine)

Knowledge Religion DC 11:

Dwarven Lacedon, Chaotic Evil Medium Undead.
1 Question@16, 2 Questions@21.

Knowledge Arcana DC 14:

Graven Guardian of Droskar, Neutral Evil Medium Construct.
This brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword.
1 Question@19, 2 Questions@24.

The Golem raises its hammer, and makes an attack against the interloper in front of it. The golem swings twice!

GM Screen:

Attack Roll VS Lorian DC20: 1d20 + 10 ⇒ (13) + 10 = 23
Attack Roll VS Lorian DC20: 1d20 + 5 ⇒ (17) + 5 = 22
Damage Roll: 1d4 + 5 ⇒ (3) + 5 = 8
Damage Roll: 1d4 + 5 ⇒ (1) + 5 = 6
Trip Attempt: 1d20 + 9 ⇒ (3) + 9 = 12

Both attacks land and Lorian looks banged up.
8+6=14 Damage Total to Lorian

Sindelle and Matsu are no longer caught off guard and are able to act!

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Matsu moves forward.
Str: 1d20 + 5 ⇒ (16) + 5 = 21 he moves toward the orange golem and attacks with an iaijutsu slash.
Attack: 1d20 + 14 ⇒ (12) + 14 = 261d8 + 3d6 + 14 ⇒ (2) + (4, 3, 5) + 14 = 28

Liberty's Edge

The Slithering Maps

ROUND 1: FIGHT!
Battlefield Conditions: Bright Light. Swim DC25 or Strength DC20 to move against the water.
Thorek(-0,Fine)
Flora(-0,Fine)
Lorian(-14,Fine)
Daedîn(-0,Fine)
Yellow ???(-0,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
Red ???(-34,Destroyed)
Blue ???(-19,Destroyed)
Green ???(-18,Destroyed)
Orange ???(-23,Fine)
Boftil(-0,Fine)

Knowledge Religion DC 11:

Dwarven Lacedon, Chaotic Evil Medium Undead.
1 Question@16, 2 Questions@21.

Knowledge Arcana DC 14:

Graven Guardian of Droskar, Neutral Evil Medium Construct.
This brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword.
1 Question@19, 2 Questions@24.

Mastu makes his way into the room and manages a quick slash that the Golem is not ready to block. The weapon makes a firm slash, but it appears the blade is only so effective.

Liberty's Edge

The Slithering Maps

ROUND 1: FIGHT!
Battlefield Conditions: Bright Light. Swim DC25 or Strength DC20 to move against the water.
Thorek(-0,Fine)
Flora(-0,Fine)
Lorian(-14,Fine)
Daedîn(-0,Fine)
Yellow ???(-0,Fine)
Sindelle(-0,Fine,Delay)
Matsu(-0,Fine)
Red ???(-34,Destroyed)
Blue ???(-19,Destroyed)
Green ???(-18,Destroyed)
Orange ???(-23,Fine)
Boftil(-0,Fine)

Knowledge Religion DC 11:

Dwarven Lacedon, Chaotic Evil Medium Undead.
1 Question@16, 2 Questions@21.

Knowledge Arcana DC 14:

Graven Guardian of Droskar, Neutral Evil Medium Construct.
This brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword.
1 Question@19, 2 Questions@24.

Botting Sindelle. Delays.

The OrangeGolem lurches with its weapon and makes an attack against Matsu!

GM Screen:

Attack VS Matsu DC24: 1d20 + 11 ⇒ (8) + 11 = 19
Damage VS Matsu: 1d4 + 5 ⇒ (4) + 5 = 9
2nd Attack VS Matsu DC24: 1d20 + 5 ⇒ (14) + 5 = 19
2nd Damage VS Matsu: 1d4 + 5 ⇒ (2) + 5 = 7

But both swings with his hammer doesn't even contact Matsu!

Liberty's Edge

The Slithering Maps

ROUND 2: FIGHT!
Battlefield Conditions: Bright Light. Swim DC25 or Strength DC20 to move against the water.
Thorek(-0,Fine)
Flora(-0,Fine)
Lorian(-14,Fine)
Daedîn(-0,Fine)

Yellow ???(-0,Fine)
Sindelle(-0,Fine,Delay)
Matsu(-0,Fine)
Red ???(-34,Destroyed)
Blue ???(-19,Destroyed)
Green ???(-18,Destroyed)
Orange ???(-23,Fine)
Boftil(-0,Fine)

Knowledge Religion DC 11:

Dwarven Lacedon, Chaotic Evil Medium Undead.
1 Question@16, 2 Questions@21.

Knowledge Arcana DC 14:

Graven Guardian of Droskar, Neutral Evil Medium Construct.
This brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword.
1 Question@19, 2 Questions@24.

Recap: Sindelle (Bot) Delays. Golem fails to hit Matsu Twice.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora does what she does best and fires another empowered blast at the closest enemy.

Wood Blast: 1d20 + 13 ⇒ (15) + 13 = 28 Damage: 3d6 + 13 ⇒ (1, 4, 5) + 13 = 23 34 magic, piercing damage

The Exchange

Male Dwarf Barbarian (Urban /Invuln.Rager) 6 | HP: 71/71 | AC: 18 (22 v giants) |DR 3/-| T: 13 | FF: 16| CMD: 23 (27 Bull Rush/Trip | Fort: +9 (+12 pois)| Ref: +5| Will:+5 (+12 spell) | Init: 2 | Perc: +11(+13 stones) Darkvision | Sense Mot. : +2 | Rage: 13/17

Boftil starts to lose his temper as he tries to stride through the water to get to the creatures.

Controlled Rage: +4 STR

STR DC20: 1d20 + 6 ⇒ (15) + 6 = 21

"What are these bloody things, anyway?" The cranky dwarf doesn't seem to care all that much as he steps forward anyway and swings 'Regret' towards the yellow coloured construct.

Power Attack
+1 Dwarven Longhammer: 1d20 + 10 + 2 - 2 ⇒ (15) + 10 + 2 - 2 = 25Damage: 2d6 + 7 + 6 + 2 ⇒ (5, 4) + 7 + 6 + 2 = 24

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

As they look like some sort of construct creatures, Daedîn will try out an adamantine blanched arrow at one of the creatures, if one is still standing before he fires...

To hit: Base/Dex, Weapon Focus, Magic, PBS, Precise Shot, Deadeye Bowman

Damage: Str, PBS, Adamantine, Cold Iron

Longbow: 1d20 + 9 + 1 + 1 + 1 ⇒ (10) + 9 + 1 + 1 + 1 = 22

Magic/Cold Iron Damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10

Liberty's Edge

The Slithering Maps

ROUND 2: FIGHT!
Battlefield Conditions: Bright Light. Swim DC25 or Strength DC20 to move against the water.
Thorek(-0,Fine)
Flora(-0,Fine)
Lorian(-14,Fine)
Daedîn(-0,Fine)
Yellow ???(-48,Destroyed)
Sindelle(-0,Fine,Delay)
Matsu(-0,Fine)
Red ???(-34,Destroyed)
Blue ???(-19,Destroyed)
Green ???(-18,Destroyed)
Orange ???(-28,Fine)
Boftil(-0,Fine)

Knowledge Religion DC 11:

Dwarven Lacedon, Chaotic Evil Medium Undead.
1 Question@16, 2 Questions@21.

Knowledge Arcana DC 14:

Graven Guardian of Droskar, Neutral Evil Medium Construct.
This brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword.
1 Question@19, 2 Questions@24.

Boftil and Flora's assault on the YellowGolem has ended its rampage! It collapses into the water.

Daedin takes a shot at the OrangeGolem, but his arrow seems to suffer the same issue; it appears to not be taking damage.

Thorek and Lorian can still act, and possibly end the battle.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

GM: Is the construct resistant to adamantine as well? Just checking as that last arrow had an adamantine blanch...

Liberty's Edge

The Slithering Maps

ROUND 2: FIGHT!
Battlefield Conditions: Bright Light. Swim DC25 or Strength DC20 to move against the water.
Thorek(-0,Fine)
Flora(-0,Fine)
Lorian(-14,Fine)
Daedîn(-0,Fine)
Yellow ???(-48,Destroyed)
Sindelle(-0,Fine,Delay)
Matsu(-0,Fine)
Red ???(-34,Destroyed)
Blue ???(-19,Destroyed)
Green ???(-18,Destroyed)
Orange ???(-33,Fine)
Boftil(-0,Fine)

Knowledge Religion DC 11:

Dwarven Lacedon, Chaotic Evil Medium Undead.
1 Question@16, 2 Questions@21.

Knowledge Arcana DC 14:

Graven Guardian of Droskar, Neutral Evil Medium Construct.
This brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword.
1 Question@19, 2 Questions@24.

Daedîn wrote:
GM: Is the construct resistant to adamantine as well? Just checking as that last arrow had an adamantine blanch...

I made a mistake and got confused from a statblock on another monster I am running elsewhere.

The Adamantine is actually effective. Errata'd the Initiative.

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Swift action bane. Enchantment now +3

Hit: 1d20 + 2 + 9 ⇒ (18) + 2 + 9 = 29
Damage: 1d8 + 2d6 + 8 ⇒ (2) + (6, 3) + 8 = 19

Hit: 1d20 + 2 + 9 ⇒ (10) + 2 + 9 = 21
Damage: 1d8 + 2d6 + 2 + 6 ⇒ (8) + (3, 6) + 2 + 6 = 25

Thorek fired two arrows at the final foe. He called down the divine wrath of kols as he did so, ready to end this.

Liberty's Edge

The Slithering Maps

Combat Over.
Battlefield Conditions: Bright Light. Swim DC25 or Strength DC20 to move against the water.
Thorek(-0,Fine)
Flora(-0,Fine)
Lorian(-14,Fine)
Daedîn(-0,Fine)
Yellow ???(-48,Destroyed)
Sindelle(-0,Fine,Delay)
Matsu(-0,Fine)
Red ???(-34,Destroyed)
Blue ???(-19,Destroyed)
Green ???(-18,Destroyed)
Orange ???(-47,Destroyed)
Boftil(-0,Fine)

Thorek's shot manages to pierce the golem, and it finally collapses. The water rushing into the slows down significantly after another 6 seconds, making it easy to traverse the room.

On the far end of the room lies equipment, some of it detects as magical, and the non-magical item seems to be a deluxe dungeoneering kit. There is also a hexagonal key.

The golems bear symbols that appear to be Fire under stone arch.

Knowledge Religion DC15:

Droskar, a Lesser Dwarven Deity [ooc]Neutral Evil. Areas of Concern: Cheating, Slavery, Toil.

Spellcraft DC16:

3 +1 Chain Shirts

Spellcraft DC24:

Traveler's Any Tool

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn will secure the hex key while searching the area...

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Knowledge Religion: 1d20 + 4 ⇒ (11) + 4 = 15

”Droskar.” Thorek spat. ”A shame born by my people. A god of slavery, toil, and endless work without joy or purpose. A perversion of all that it means to be a dwarf. I pity my fallen kin for their folly. Far too many fell under his sway out of desperation during our decline. We should expect more golems, undead, and traps.”

Liberty's Edge

The Slithering Maps

Daedin gives the room a thorough search. He sees where the water is coming in; it would be too large and too much effort to cover up. From the flow it is producing, leaving this room alone with the door closed would cause it fill the room entirely in 6 hours.

Someone came into this room not horribly long before the party.

Daedin sniffs the air and realizes that there is a unique metallic smell coming from the water. Looking closely he sees that the water has very small pieces of some sort of blue specs floating around. Infact, the water has a clear yet blueish tinge compared to what it should be in this room.

Knowledge Nature or Engineering DC15:

The blue specs is Lazurite. Lazurite deposits are not common in these areas, but this water must stretch deep enough to come from The Darklands, where Lazurite deposits are abundant. If that is the case, then the Lazurite is possibly corrupted, and that must be what caused those dwarves to rise as zombies.

Otherwise, the room has no large surplus of anything else.

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Looks like Lazurite, a mineral normally found in the Darklands. It might have something to do with those dwarves walking after death.

Dark Archive

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| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

Hey, so I work lots on the weekends and stuff, so I have "bot me" info in my profile. If nothing else Sanzu would have healed 5 damage each turn from life link until he was only hurt for less than 5, and Sindelle will use her wand to heal both of them afterward.

clw wand: 1d8 + 1 ⇒ (4) + 1 = 5 Sanzu
clw wand: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11 Sindelle

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Matsu will take the magical gear into his backpack for later reselling and sharing with the others after cleaning and sheathing his blade.
"Where to next?"

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn shrugs as he inserts the newly found key in the elevator mechanism when everyone is ready. "I guess we go down..."

The Exchange

Male Dwarf Barbarian (Urban /Invuln.Rager) 6 | HP: 71/71 | AC: 18 (22 v giants) |DR 3/-| T: 13 | FF: 16| CMD: 23 (27 Bull Rush/Trip | Fort: +9 (+12 pois)| Ref: +5| Will:+5 (+12 spell) | Init: 2 | Perc: +11(+13 stones) Darkvision | Sense Mot. : +2 | Rage: 13/17

Boftil spits on the ground as Thorek describes Droskar and his followers. "Turnin' ta drink 'n' despair I can relate to...turnin' ta a dark god, that's a whole different kettle a fish. Makes me feel sick in the stomach just thinkin' about it."

At mention of heading further down, Boftil just grunts and follows Daedin towards the elevator.

Liberty's Edge

The Slithering Maps

The elevator grinds into motion once again, and continues its descent down the shaft.

Dwarven:

Up - Resevoir
Down - Servant's Quarters

The door on this floor is partially open, and rough-edged chunks of rubble choke the passageway, blocking progress. Without being able to search this chamber, the party agrees its best to continue downwards. Activating the switch again causes another session of grinding and lower down the elevator goes.

Dwarven:

Up - Servant's Quarters
Down - Ceremonial Halls

Fragmented and fractured interior walls make a broken circuit around a large, square room more than fifty feet on a side and with a ceiling vaulted to a height of fifteen feet. Silty puddles of water conceal much of the floor’s surface, and crusty, black flakes of sediment have accumulated where walls meet the floor. To the west, a set of stairs descends into a coarsely excavated cavern, and a trio of closed doors lines the north wall of the room. To the south, a narrow passage leads to the elevator carriage.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn will draw his bow and head north from the elevator, scouting out the square room for traps and hidden foes...

Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Liberty's Edge

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The Slithering Maps

Upon Entering the Room: Knowledge Engineering or History DC20:

This room has been poorly modified from its original construction. There is cracks in the ceiling that show crystallized growths of Lazurite from the reservoir above. Rusted hooks also inhabit the ceiling that were possibly used for curtains.

To the Northern side of the room lies 3 doors. The central and eastern doors a blocked by rubble. The third is currently clear. To the west lies stairs that lead into a room where there is blue stalactites hanging from the ceiling.

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Lorekeeper (Dwarves keep extensive records about their history and the world around them. Dwarves with this racial trait receive a +2 racial bonus on Knowledge (history) checks that pertain to dwarves or their enemies. They can make such skill checks untrained. This racial trait replaces greed.)

Knowledge History: 1d20 + 2 ⇒ (19) + 2 = 21

As the group walked, Thorek broke into a lecture.

”...see here? This room has been poorly modified from its original construction. Look at the cracks in the ceiling that show crystallized growths of Lazurite from the reservoir above. Rusted hooks also inhabit the ceiling that were possibly used for curtains.”

He clicked his tongue in annoyance. ”Bloody Droskar Cultists. Ye see, Droskar believes that sufficient toil leads to eventual success, and that those who fail simply weren't trying hard enough. In the pursuit of this goal, Droskar believes that one should be free to do whatever is necessary to accomplish one's goal, even if that includes lying, cheating, the exploitation of others, or even worse crimes. He’s a perversion of all that it means to be a dwarf.”

”In 4369 the high king was murdered by his cousin, a priest of Droskar. This started the forge war. The traitor Ordrik won, and for a century there was a Droskarian Thocracy. Many ruins like this still exist, made during those dark times. Others were made after, as the Droskarian Cultists were driven away.”

Looking around he declared ”These halls may have originally been made by children of Torag. But Droskar perverted all of this. Be warned, nay trap will be too vile, or necromancy too dark, for these bastards.”

Grand Lodge

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Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Blocked by Rubble...that's awesome...

Daedîn nods at Thorek's words, and will keep a lookout for nasty traps and undead. Seeing no foes or traps in this room, the Elf will quietly skirt between the walls, going west to sneak a peek at what lies beyond the stairs to the west...

Stealth: 1d20 + 14 ⇒ (2) + 14 = 16

Perception: 1d20 + 11 ⇒ (17) + 11 = 28

Liberty's Edge

The Slithering Maps

As you move closer to gaze in the dark recess of the tunnel, the hand from the elevator whizzes past you. It reaches a corner, and then points just past it.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Recalling how the elevator contraption reacted to his Wayfinder, Daedîn thinks perhaps this magical hand points to another...silently, he wonders, Are the Pathfinders we seek down here?

He hugs the southern wall, quietly easing his way down the stairs, taking cover when available, eying the direction the hand is pointing as he reaches the bottom...

Stealth: 1d20 + 14 ⇒ (10) + 14 = 24

Perception: 1d20 + 11 ⇒ (15) + 11 = 26

Liberty's Edge

The Slithering Maps

Daedin sneaks forward, silently. The rest of the party seems to lose track of him. The only clue of where he went was the ghostly hand that flowed past everyone.

...

GM Screen:

Lin Perception DC24: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
Beetle Perception DC24: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
Beetle Stealth DC26: 1d20 + 16 + 4 ⇒ (9) + 16 + 4 = 29
Marcetta Perception DC24: 1d20 + 9 - 4 ⇒ (10) + 9 - 4 = 15
Marcetta Stealth DC26: 1d20 + 8 + 4 ⇒ (1) + 8 + 4 = 13

The hand flies further up, and then disappears. Daedin then hears a faint and weakened cry. "Hello? Is someone there? Please, you have to help me!"
Further in the cave, Daedin sees a woman pinned under rocks looking injured and exhausted.
Further beyond her pinned form, however, lies a shadow waiting silently. While its exact form cannot be made, it looks like a human perched and ready to strike.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Hearing and seeing the pinned woman, Daedîn almost drops his guard...but he quickly spots the shadowy figure awaiting; he stays put and silently derides himself. Erastil's antlers! An ambush...curiosity and bravado will kill me yet...I don't think Sindelle's life link can track me...perhaps Thorek saw me going towards the stairs after his lecture...

Not wanting to alert the bushwhackers to his exact location, he'll stay silent and alert, hoping his friends will follow the hand as he has done...he'll keep his head on a swivel, keeping an eye on the shadowy figure and looking back so he can signal his companions when they get near...

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

When Daedîn doesn't report back right away, Flora uses her wands, first to enhance her senses (heightened awareness) and then to enhance her defenses (shield). She then creeps forward, keeping her eyes peeled for danger.

Use Magic Device: 1d20 + 13 ⇒ (7) + 13 = 20
Use Magic Device: 1d20 + 13 ⇒ (12) + 13 = 25

Stealth: 1d20 + 14 ⇒ (17) + 14 = 31
Perception: 1d20 + 16 ⇒ (10) + 16 = 26

Liberty's Edge

The Slithering Maps

Flora manages to creep along fine enough, and not before long she finds Daedin peering around a corner. She manages to sneak up on him and peek around the corner hes looking past. Daedin turns around to realize that she is there, but he manages to keep his cool and remain silent.

Flora sees what Daedin sees.

Silver Crusade

Male Aasimar (Angelborn)
Spoiler:
AC 24/26)/T13/FF23 HP 48/67 F+8(10) R+4(6) W+4(6) Init +1 Perception +0
Samurai Sword saint (Order of the Warrior) 8

Matsu slowly follows, but keeps his distance, to make sure that his clanks a lot does not hinder the others.

The Exchange

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Male Dwarf Barbarian (Urban /Invuln.Rager) 6 | HP: 71/71 | AC: 18 (22 v giants) |DR 3/-| T: 13 | FF: 16| CMD: 23 (27 Bull Rush/Trip | Fort: +9 (+12 pois)| Ref: +5| Will:+5 (+12 spell) | Init: 2 | Perc: +11(+13 stones) Darkvision | Sense Mot. : +2 | Rage: 13/17

"Where the bloody hell did that elf sneak off to now? If he's gotten himself into trouble, please let me be the first one ta say I told you so!" Boftil follows along in the direction the hand was pointing.

Stealth: 1d20 + 2 ⇒ (16) + 2 = 18
Perception: 1d20 + 10 ⇒ (8) + 10 = 18

Silver Crusade

Inquisitor (7) Wounds (0) HP (59) Saves (8/7/11, +2 Hardy) AC (24/14/21) Initiative +10) Percep (+20, +2 stonecunning) Lvl 1 (5/5) Lvl 2 (5/5) Lvl 3 (2/2) Bane (7/7) WCLW (47/50) WCL (44/50) WEE (40/50)

Thorek crept alongside Boftil:

Stealth: 1d20 + 10 ⇒ (12) + 10 = 22

The inquisitor moved silently, his bow at the ready. He whispered back ”Nay screaming. Always a good sign when someone goes scouting.”

Dark Archive

| HP 51/51 | AC 20 T 11 F 19 (+1 in surprise rounds or when flat-footed) | Fort +6 Ref +4 Will +8 (+1 in surprise rounds or flat-footed, +4 vs death effects, +2 vs negative energy, energy drain, necromancy spells) | Init +2 | Perception +2 | Female Aasimar Oracle 6 | Active Spells/effects: Deathwatch (40? min), Bless (10 rounds) | Life Links Active: 5/6 (Fifi, Gru'Gar, Hsoko, Shayna, Taarik)

The aasimar smiles to the others near her, "I can still feel his life force. He has not been injured, though I fear that is the extent of what I can sense from this distance."

Life link extends to medium range so as long as Daedin doesn't go past 150 feet away from her, Sindelle can feel when he's injured but I don't think she gets any other info.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Daedîn, impressed that Flora could sneak up on him unawares, motions to the shadow figure and then his bow, trying to coordinate with her to take out that person first...

He then rises and fires at the shadowy figure...

To hit: Base/Dex, Weapon Focus, Magic, Precise Shot, Deadeye Bowman

Damage: Str, Cold Iron, Sneak

Longbow: 1d20 + 9 + 1 + 1 + 1 ⇒ (8) + 9 + 1 + 1 + 1 = 20 (vs. flat-footed AC?)

Concealment (Miss < 20): 1d100 ⇒ 75 (wasn't sure if the shadows gave the target partial concealment)

Magic/Cold Iron/Sneak Attack Damage: 1d6 + 1 + 3d6 ⇒ (2) + 1 + (1, 6, 4) = 14

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1

Flora nods and tosses a blast at the shadow figure waiting in back.

Wood Blast: 1d20 + 12 ⇒ (18) + 12 = 30 Damage: 3d6 + 12 ⇒ (4, 3, 5) + 12 = 24 magic, slashing
Concealment?: 1d100 ⇒ 60

Liberty's Edge

The Slithering Maps

Initiative Rolls:

Initiative Thorek: 1d20 + 8 ⇒ (8) + 8 = 16
Initiative Daedin: 1d20 + 12 ⇒ (4) + 12 = 16
Initiative Boftil: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Lorian: 1d20 + 4 ⇒ (7) + 4 = 11
Initiative Flora: 1d20 + 5 ⇒ (14) + 5 = 19
Initiative Sindelle: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Matsu: 1d20 + 1 ⇒ (20) + 1 = 21
Initiative Shadow ???: 1d20 + 4 ⇒ (6) + 4 = 10
Initiative ???: 1d20 + 5 ⇒ (5) + 5 = 10
Initiative Pinned Woman: 1d20 + 1 ⇒ (12) + 1 = 13

Surprise Round.
Battlefield Conditions: Low Light
Matsu(-0,Fine)
Flora(-0,Fine)
Thorek(-0,Fine)
Daedîn(-0,Fine)
Boftil(-0,Fine)
Pinned Woman(-0,Fine)
Lorian(-4,Fine)
Shadow ???(-0,Fine)
???(-0,Fine)
Sindelle(-0,Fine)

Daedin takes a shot at the shadowy creature hiding in the walls. The arrow hits with a resounding thud. Following that cue, Flora also takes aim and fires at the shadow.

Liberty's Edge

The Slithering Maps

Round 1.
Battlefield Conditions: Low Light
Matsu(-0,Fine)
Flora(-0,Fine)
Thorek(-0,Fine)
Daedîn(-0,Fine)
Boftil(-0,Fine)

Pinned Woman(-0,Fine)
Lorian(-4,Fine)
Shadow ???(-38,Destroyed)
???(-0,Fine)
Sindelle(-0,Fine)

GM Screen:

Thorek Stonebeard Perception: 1d20 + 18 ⇒ (19) + 18 = 37
Daedîn Perception: 1d20 + 11 ⇒ (20) + 11 = 31
Boftil Badamber Perception: 1d20 + 10 ⇒ (15) + 10 = 25
Sindelle Lifewater Perception: 1d20 + 2 ⇒ (15) + 2 = 17
Matsu Anfial Perception: 1d20 + 0 ⇒ (18) + 0 = 18
Flora Mossgreen Perception: 1d20 + 16 ⇒ (13) + 16 = 29
Lorian The Peacemaker Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Beetle Stealth Check: 1d20 + 16 + 8 ⇒ (1) + 16 + 8 = 25
Bluff Shu-Lin: 1d20 + 17 ⇒ (12) + 17 = 29
Thorek Stonebeard Sense Motive: 1d20 + 9 ⇒ (18) + 9 = 27
Daedîn Sense Motive: 1d20 + 5 ⇒ (2) + 5 = 7
Boftil Badamber Sense Motive: 1d20 + 2 ⇒ (13) + 2 = 15
Sindelle Lifewater Sense Motive: 1d20 + 11 ⇒ (2) + 11 = 13
Matsu Anfial Sense Motive: 1d20 + 12 ⇒ (15) + 12 = 27
Flora Mossgreen Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3
Lorian The Peacemaker Sense Motive: 1d20 + 0 ⇒ (11) + 0 = 11

The woman pinned under the rocks looks shocked when the body limply falls before her, then screams "What in the world was that?!"

While the woman on the ground is flailing and panicking...

Thorek, Daedin, Boftil, Flora:

... From nearby the sounds of movement could be heard.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

Can we tell from which direction the sounds of movement come from?

The Concordance

Neutral Good Halfling Kineticist 11 (Sheet) (Equipment) | HP: 157/157 (66 nonlethal) | AC: 35 (18 T, 30 F) | Fortification: 30.% | CMD: 24 | F: 23, R: 19, W: 11 | Init: 5 | Perc: 25 | Speed 30, swim 20 |
Tracked Resources:
Burn 6/12 | Internal Buffer 1/2 | Reroll 0/1
GM Worg wrote:
Battlefield Conditions: Dark

Not sure how any of this worked then. As far as I know neither Daedin or I have darkvision and would not have been able to see them. If we had a light source to see then it probably gave away our position.

Liberty's Edge

The Slithering Maps
Flora Mossgreen wrote:


Not sure how any of this worked then. As far as I know neither Daedin or I have darkvision and would not have been able to see them. If we had a light source to see then it probably gave away our position.

Ever rolled so poorly on stealth that you gave away your location after modifiers? No joke, both times my stealth would have mattered, the dice roller gave me Natural 1's. Friggen randomizers.

But yeah it was supposed to be Low Light.
Daedin wrote:


Can we tell from which direction the sounds of movement come from?

From the way it reverberated you picked it up but not necessarily from where.

Grand Lodge

Male Elf CG Sniper 8th / Slayer 2nd / Ranger 2| HP:98/100 | AC:27 T:18 FF:19| CMB:12 CMD:29 | Saves F:+13 R:+23 W:+7 (+2 vs enchantments) | Init:+14 | Per: +24

"'Ware a hidden foe! I know not where..."

Momentarily ignoring the pinned woman, Daedîn moves south 5', ready to shoot if the unseen enemy appears...

Readied Action:
Daedîn will fire if a foe appears...

To hit: Base/Dex, Weapon Focus, Magic, PBS, Precise Shot, Deadeye Bowman

Damage: Str, Magic, PBS

Longbow: 1d20 + 9 + 1 + 1 + 1 ⇒ (17) + 9 + 1 + 1 + 1 = 29

Magic/Cold Iron Damage: 1d8 + 1 + 1 + 1 ⇒ (2) + 1 + 1 + 1 = 5

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