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ROUND 1: FIGHT!
Battlefield Conditions: Bright Light, Caltrops in Black.
Thorek(-0,Fine)
Daedîn(-0,Fine)
Orange ???(-0,Fine)
Red ???(-0,Fine)
Lorian(-0,Fine)
Green ???(-0,Fine)
Flora(-0,Fine)
Purple ???(-34,Fine)
Boftil(-0,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
A Nuglub Sorcerer. Chaotic Evil Small Fey This hideous, hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. 1 Question@27. 2 Questions@32
Jinkin Gremlins. Chaotic Evil Tiny Fey Grimacing like a maniac, this lean little bat-eared horror displays a mouth full of needle-like teeth and glowing, orange eyes. 1 Question@21 2 Questions@26
While Thorek feels he would have gotten a nice firm strike against the creature hiding within, it appears that the hiding place it uses gives it a bit too much cover to be a truly devastating shot.
It's cover from its hiding spot makes it fail to confirm against its Flat Footed.
The creatures hiding in the walls raise what looks like crossbows and take pot shots at Boftil.
Target Number 18(16FF+2 Cover): 1d20 + 8 ⇒ (10) + 8 = 18
Damage: 1d4 ⇒ 3
Target Number 18(16FF+2 Cover): 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 1d4 ⇒ 2
Two Tiny bolts impact against Botfil. One bounces off his natural hardness, and the other just barely manages to prickle him.
1 Damage to Boftil after DR 2/- applies.
The creatures within let out little cackles as they take their shots before poking their heads back into the wall.

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ROUND 1: FIGHT!
Battlefield Conditions: Bright Light, Caltrops in Black.
Thorek(-0,Fine)
Daedîn(-0,Fine)
Orange ???(-0,Fine)
Red ???(-0,Fine)
Lorian(-0,Fine)
Green ???(-0,Fine)
Flora(-0,Fine)
Purple ???(-34,Fine)
Boftil(-1,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
A Nuglub Sorcerer. Chaotic Evil Small Fey This hideous, hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. 1 Question@27. 2 Questions@32
Jinkin Gremlins. Chaotic Evil Tiny Fey Grimacing like a maniac, this lean little bat-eared horror displays a mouth full of needle-like teeth and glowing, orange eyes. 1 Question@21 2 Questions@26

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Lets see if I can post this time rather than the system rolling a 1 and fail it's save.
Saying a few mystic words, the samurai got ready for battle as a wave of magic energy coursed through his legs.
ASF:35% or less: 1d100 ⇒ 97
Cast Expeditious retreat. New speed 50'

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ROUND 1: FIGHT!
Battlefield Conditions: Bright Light, Caltrops in Black.
Thorek(-0,Fine)
Daedîn(-0,Fine)
Orange ???(-0,Fine)
Red ???(-0,Fine)
Lorian(-0,Fine)
Green ???(-0,Fine)
Flora(-0,Fine)
Purple ???(-34,Fine)
Boftil(-1,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
The next little creature pokes its head out and takes a shot at the dwarf in front.
1d20 + 8 ⇒ (9) + 8 = 17
1d4 ⇒ 3
Its shot just misses!

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ROUND 1: FIGHT!
Battlefield Conditions: Bright Light, Caltrops in Black.
Thorek(-0,Fine)
Daedîn(-0,Fine)
Orange ???(-0,Fine)
Red ???(-0,Fine)
Lorian(-0,Fine)
Green ???(-0,Fine)
Flora(-0,Fine)
Purple ???(-34,Fine)
Boftil(-1,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)

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Kn. Nature (purple): 1d20 + 16 ⇒ (16) + 16 = 32
Kn. Nature (other): 1d20 + 16 ⇒ (16) + 16 = 32
My turn will depend on answers to those questions.

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Purple
Yes, vulnerable to Cold Iron.
Yes.
Others
Yes, vulnerable to Cold Iron.
Yes.
1/Hour Dimensional Door, At Will Prestidigitation.

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"Wicked Fey. Use cold iron if you have it. Beware of the hunchback, it is a spellcaster.
Flora moves into the room and calls up her power over wood.
Readying an entangling wood blast, accepting 1 point of burn. To be triggered if purple attempts to cast a spell.
Reflex DC 17 negates.
Wood Blast: 1d20 + 13 ⇒ (16) + 13 = 29 Damage: 3d6 + 13 ⇒ (2, 6, 4) + 13 = 25

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ROUND 1: FIGHT!
Battlefield Conditions: Bright Light, Caltrops in Black.
Thorek(-0,Fine)
Daedîn(-0,Fine)
Orange ???(-0,Fine)
Red ???(-0,Fine)
Lorian(-0,Fine)
Green ???(-0,Fine)
Flora(-0,Fine)
Purple ???(-34,Fine)
Boftil(-1,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
A Nuglub Sorcerer. Chaotic Evil Small Fey This hideous, hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. 1 Question@27. 2 Questions@32
Jinkin Gremlins. Chaotic Evil Tiny Fey Grimacing like a maniac, this lean little bat-eared horror displays a mouth full of needle-like teeth and glowing, orange eyes. 1 Question@21 2 Questions@26
The Nuglub SorcererPurple begins to cast a spell...
... And then gets blasted by a tree.
Reflex DC17: 1d20 + 9 ⇒ (11) + 9 = 20
Concentration Check DC33: 1d20 + 6 ⇒ (13) + 6 = 19
It manages to avoid getting entangled, but lost the spell!

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ROUND 1: FIGHT!
Battlefield Conditions: Bright Light, Caltrops in Black.
Thorek(-0,Fine)
Daedîn(-0,Fine)
Orange ???(-0,Fine)
Red ???(-0,Fine)
Lorian(-0,Fine)
Green ???(-0,Fine)
Flora(-0,Fine)
Purple ???(-54,Fine)
Boftil(-1,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
A Nuglub Sorcerer. Chaotic Evil Small Fey This hideous, hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. 1 Question@27. 2 Questions@32
Jinkin Gremlins. Chaotic Evil Tiny Fey Grimacing like a maniac, this lean little bat-eared horror displays a mouth full of needle-like teeth and glowing, orange eyes. 1 Question@21 2 Questions@26

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Boftil seems eager to release some pent up frustrations and charges into the room in a rage, letting out a deep growling sound as he does so.
As he approaches the gremlin, he brings his large hammer, 'Regret', down in a powerful arc towards the top of the tiny creature's head.
Enter Controlled Rage: +4 STR. Charge v. Orange.
+1 Cold Iron Dwarven Longhammer: 1d20 + 10 + 2 + 2 ⇒ (12) + 10 + 2 + 2 = 26
Damage: 2d6 + 7 + 2 + 2 ⇒ (6, 3) + 7 + 2 + 2 = 20

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Moving to the sorcerer Matsu attacks him with his blade.
The Sorcerer quickly ducks its head back out of the way before the blade can connect.
As he approaches the gremlin, he brings his large hammer, 'Regret', down in a powerful arc towards the top of the tiny creature's head.
The Jinkin Gremlin tries to duck its head back into the cover, but its reaction time is too slow. The hammer crushes it's skull against the rocks with a loud, resounding crack. The Gremlin falls limply to the floor afterwards.

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ROUND 2: FIGHT!
Battlefield Conditions: Bright Light, Caltrops in Black.
Thorek(-0,Fine)
Daedîn(-0,Fine)
Orange Jinkin(-20,Dead)
Red Jinkin(-0,Fine)
Lorian(-0,Fine)
Green Jinkin(-0,Fine)
Flora(-0,Fine)
Purple Nuglub(-54,Bloodied)
Boftil(-1,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
A Nuglub Sorcerer. Chaotic Evil Small Fey This hideous, hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. 1 Question@27. 2 Questions@32
Jinkin Gremlins. Chaotic Evil Tiny Fey Grimacing like a maniac, this lean little bat-eared horror displays a mouth full of needle-like teeth and glowing, orange eyes. 1 Question@21 2 Questions@26

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Daedîn will move 5' NE and fire two cold iron arrows at red...
To hit: Base/Dex, Weapon Focus, Magic, PBS, Rapid Shot
Damage: Str, PBS
Longbow: 1d20 + 9 + 1 + 1 + 1 - 2 ⇒ (16) + 9 + 1 + 1 + 1 - 2 = 26
Magic/Cold Iron Damage: 1d8 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Longbow: 1d10 + 9 + 1 + 1 + 1 - 2 ⇒ (8) + 9 + 1 + 1 + 1 - 2 = 18
Magic/Cold Iron Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7

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Daedîn will move 5' NE and fire two cold iron arrows at red...
The first arrow lands a solid and firm hit on the Jinkin. The second arrow it manages to use its Cover for to avoid in the nick of time.

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Cursing as his perfect shot went off course, surprised at the elusiveness of his foe, Thorek called upon Kols to tighten his aim.
Standard action: Divine Favor

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Matsu, I think you missed...Thorek's confirmation roll missed on a 24...the sorceror apparently has a high AC and it has cover too it seems...

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Sindelle will move up behind Daedin and use her wand of Bless.
+1 morale bonus to attacks and saves vs fear!

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Sindelle will move up behind Daedin and use her wand of Bless.
+1 morale bonus to attacks and saves vs fear!
[spoiler=Sindelle]
40 minutes.[/ooc]

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And I'm back.
ROUND 2: FIGHT!
Battlefield Conditions: Bright Light, Caltrops in Black.
Thorek(-0,Fine)
Daedîn(-0,Fine)
Orange Jinkin(-20,Dead)
Red Jinkin(-5,Bloodied)
Lorian(-0,Fine)
Green Jinkin(-0,Fine)
Flora(-0,Fine)
Purple Nuglub(-54,Bloodied)
Boftil(-1,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
A Nuglub Sorcerer. Chaotic Evil Small Fey This hideous, hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. 1 Question@27. 2 Questions@32
Jinkin Gremlins. Chaotic Evil Tiny Fey Grimacing like a maniac, this lean little bat-eared horror displays a mouth full of needle-like teeth and glowing, orange eyes. 1 Question@21 2 Questions@26
Realizing it is probably outmatched, the Jinkin utters some strange manner of incantation before it blips out of existence and not a single trace of it remains.

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ROUND 2: FIGHT!
Battlefield Conditions: Bright Light, Caltrops in Black.
Thorek(-0,Fine)
Daedîn(-0,Fine)
Orange Jinkin(-20,Dead)
Red Jinkin(-5,Bloodied,Gone)
Lorian(-0,Fine)
Green Jinkin(-0,Fine)
Flora(-0,Fine)
Purple Nuglub(-54,Bloodied)
Boftil(-1,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
A Nuglub Sorcerer. Chaotic Evil Small Fey This hideous, hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. 1 Question@27. 2 Questions@32
Jinkin Gremlins. Chaotic Evil Tiny Fey Grimacing like a maniac, this lean little bat-eared horror displays a mouth full of needle-like teeth and glowing, orange eyes. 1 Question@21 2 Questions@26
Gonna get the Green Jinkin out of the way quick, hope everyone is ok with that.
The Jinkin takes a shot at the closest target, the Sword Saint Matsu!
Attack: 1d20 + 8 ⇒ (18) + 8 = 26
Damage: 1d4 ⇒ 2
A tiny bolt hits Matsu in the leg, dealing him2 points some small damage.

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Seeing as the caster was likely a larger threat than the tiny fey, Flora moves by to get a clear shot of her target.
Wood Blast: 1d20 + 14 ⇒ (15) + 14 = 29 Damage: 3d6 + 13 ⇒ (2, 2, 2) + 13 = 19

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Saying a few words of power the nodachi started to glow as the Samurai quickly closed the distance. Rapidly spining the blade, Sanzu tried to attack the spell caster.
Nodachi: 1d20 + 7 ⇒ (13) + 7 = 201d10 + 11 ⇒ (7) + 11 = 18
Swift Action Arcane strike.Using shield of blades, (Vigilante ability, the minus I take for power attack acts as a Shield bonus to AC, AC is now 22) Please move me next to Matsu

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Flora manages another shot at the fey and barely hits. Lorian tries to follow through with his blade, but the fey ducks away in the nick of time to avoid a devastating blow.
The Nuglub fey then appears to raise its hands in the air and frantically speaks in a guttural language.
"Cease! Desist! Parlay! Halt! I surrender!"

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Studied Target, Bane, Divine Favor: 1d20 + 9 + 2 + 2 ⇒ (17) + 9 + 2 + 2 = 30
Cold Iron Damage: 1d8 + 2d6 + 10 ⇒ (8) + (5, 6) + 10 = 29
Unable to speak undercommon, but recognizing an evil spellcaster when he saw one, Thorek let loose another arrow. For all he knew it was casting a spell. That...and he was angry. Angry that dwarven ruins were befouled by such creatures. Angry that a dwarven city, inhabited by his people, was so close to their deprivations. Without hesitation he fired an arrow, aimed to the best of his ability.
Dwarven to Common: “Ancestors watch! The wild beast is slain in combat!”

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Combat Over
Battlefield Conditions: Bright Light, Caltrops in Black.
Thorek(-0,Fine)
Daedîn(-0,Fine)
Orange Jinkin(-20,Dead)
Red Jinkin(-5,Bloodied)
Lorian(-0,Fine)
Green Jinkin(-0,Fine)
Flora(-0,Fine)
Purple Nuglub(-98,Unconcious,Dying)
Boftil(-1,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
A Nuglub Sorcerer. Chaotic Evil Small Fey This hideous, hunchbacked creature has three glowing blue eyes. Oily hair grows from its head and back, covering it like a cloak. 1 Question@27. 2 Questions@32
Jinkin Gremlins. Chaotic Evil Tiny Fey Grimacing like a maniac, this lean little bat-eared horror displays a mouth full of needle-like teeth and glowing, orange eyes. 1 Question@21 2 Questions@26
Fair response. Looks like no one could speak Undercommon anyways.
The arrow smacks the Nuglub deep in its chest, and the creature falls limp. The remaining Jinkin, upon seeing this, lets out a cackle before teleporting away.
The room is now quiet, save for the work of the Unseen Servants. A search around the room finds some trinkets, a pair of platinum scissors. Searching the fallen Jinkin bears only a tiny masterwork crossbow. Searching the Nuglub reveals a potion, wand, amulet, backpack, and a hexagonal key.
Cure Moderate Wounds.
Wand of Fear, 4 Charges.
Amulet of Natural Armor +1.
Handy Haversack.

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Could Sindelle have done spellcraft to figure out what the jinkin cast? If it teleported away we can relax but if it's just invisible she'd tell the others. If yes, feel free to bot me/roll it :)
Sindelle approaches and first checks to make sure her friends aren't hurt then will cast stabilize on any of the enemies who are down but still alive. Then she'll cast detect magic and study the items.
Spellcraft 1: 1d20 + 4 ⇒ (1) + 4 = 5 potion
Spellcraft 2: 1d20 + 4 ⇒ (2) + 4 = 6 wand
Spellcraft 3: 1d20 + 4 ⇒ (20) + 4 = 24 amulet
Spellcraft 4: 1d20 + 4 ⇒ (11) + 4 = 15 backpack
Speaking to the others she'll say "those four items are magical. I can only tell that the amulet is one that enhances natural armor (+1). I'm afraid studying inanimate objects isn't really my strength" that last bit with an apologetic smile.

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Flora easily identifies the potion.
"I smell yarrow. Definitely a healing potion of some sort. Based on the concentration, probably of moderate powers."

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Could Sindelle have done spellcraft to figure out what the jinkin cast? If it teleported away we can relax but if it's just invisible she'd tell the others. If yes, feel free to bot me/roll it :)
Bot Skill Check Sindelle Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24
Ofcourse, the 20 lands on a bot check -.-
Sindelle sets her allies at ease. "Fear not, the Jinkin appear to have fled with teleportation. We are fine, for now."

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Daedîn picks up the the key. "I expect this is what we need for the dwarven elevator contraption..."
When the party is ready, he'll head back to the elevator...

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Boftil rolls his shoulders a little and catches his breath as he calms himself down a little. "Didn't even get the chance ta warm up. Yes, let's get back ta the elevator. Probably more nasties tucked away somewhere else."

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Before they continue, Sindelle indicates the magical items both identified and not, "Can anyone else take a look at these perhaps?"

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Unfortunately, it dawns on Sindelle that she is one of the only available people who could possibly identify magical items.
Returning to the elevator and inserting the key, the mechanism seems to be able to rotate to the third and fourth floors. As the party moves the mechanism into the newly available slot, and the elevator grinds its way down, a sign moves up along the wall.
Up - Workshop
Down - Staterooms
The elevator stops at the third floor with a resounding thud and then locks into place. Upon opening the large stone door for this area, it appears that any chance of exploring it is not for the Pathfinders. A cave in has blocked off any further passage into this floor.

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Continuing downwards by pressing on the mechanism to the 4th key, the elevator begins its grinding down once again.
Up - Staterooms
Down - Resevoir
The door is currently sealed shut.
The door looks as though water has been battering the other side of it for a long time. Its a delicate detail that could be easily overlooked, but the current condition of this door, thanks to Dwarven engineering, is that it could withstand the water flow for a long time still.
The elevator mechanism cannot move any further down until the next key is returned to its rightful place.

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GM: Is the DC20 check Stonecrafting OR Perception?
Perception. Stonecrafting notices it better. Sorry, posting while in the office.

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No worries, just making sure...
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
Daedîn frowns. "This door appears to be holding back water, perhaps for a long time...opening might flood us...perhaps we could open it and take the elevator back up till the water drains below? Any ideas?"

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Hopefully the extra weight of all the water would not keep it from rising again, but it is worth a try.

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"Only question is, how do we intend to open the bloody door in the first place?" Boftil grunts, checking out the door for any obvious ways it could be opened.
Quick question for the GM, which of the available floors have we visited so far? Have we been to the Workshop or the Staterooms? Was the Workshop level the one that was blocked?

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Boftil rolls out a scroll of parchment he took from the workshop floor. With a piece of coal from the workshop he starts jotting down notes on the exploits so far.
Floors:
Registry (1st) - Visited - Where we first came in - Trapped.
Workshop (2nd) - Visited - Had a Nubglub and Jinkins - Found Key.
Staterooms (3rd) - Visited, but Collapsed. Won't be going in any further.
Reservoir (4th) -
??? (5th) - Locked.
??? (6th) - Locked.
Anything Else (?)
He then puts the parchment away and checks out the door. Seeing how the door works, it should open sideways via sliding. It should be able to open normally, thanks to the high quality Dwarven engineering.
Doesn't break the flow and makes you the hero! :D

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Sindelle sighs a little bit at that realization before tucking the items into her pack except for the potion not sure who wants that? and the amulet which she slips around Daedin's neck if he'll allow her to before returning to her spot near the middle or back of the group.
She'll renew Deathwatch once her first casting of it runs out just let me know when, GM! :)

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Boftil grips the end of the door, clearly ready to drag it open. Before doing so, he looks back to the group. "We sure about this? If so, everybody get ready...we may be about to get wet!"
Unless the group has other final ideas, Boftil will be opening the door.

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Daedîn will bow his head so that Sindelle may slip the amulet over his head...and then he'll prepare to operate the elevator mechanism to take them back up one floor so the water can drain after Boftil opens the door...

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The door opens and water rushes through. It isn't enough to completely overwhelm the party, but it does drench their boots and go up to most individuals knees.
From the opposite end of the door it appears some Dwarves are waiting.
They look hungry.
They look dead.
And further behind them are what look like construct monsters.
Dwarven Lacedon, Chaotic Evil Medium Undead.
1 Question@16, 2 Questions@21.
Graven Guardian of Droskar, Neutral Evil Medium Construct.
This brightly painted clay statue animates and lurches forward, hefting a wickedly hooked sword.
1 Question@19, 2 Questions@24.
The water pressure from the door is making entering harder. To move against it will require one of the following checks.
Swim DC25
Strength DC20
Initiative Thorek: 1d20 + 8 ⇒ (18) + 8 = 26
Initiative Daedin: 1d20 + 12 ⇒ (7) + 12 = 19
Initiative Boftil: 1d20 + 2 ⇒ (1) + 2 = 3
Initiative Lorian: 1d20 + 4 ⇒ (20) + 4 = 24
Initiative Flora: 1d20 + 5 ⇒ (20) + 5 = 25
Initiative Sindelle: 1d20 + 2 ⇒ (13) + 2 = 15
Initiative Matsu: 1d20 + 1 ⇒ (12) + 1 = 13
Initiative Red ???: 1d20 + 2 ⇒ (9) + 2 = 11
Initiative Blue ???: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Green ???: 1d20 + 2 ⇒ (6) + 2 = 8
Initiative Orange ???: 1d20 + 2 ⇒ (5) + 2 = 7
Initiative Yellow ???: 1d20 + 2 ⇒ (15) + 2 = 17
ROUND 1: FIGHT!
Battlefield Conditions: Bright Light. Swim DC25 or Strength DC20 to move against the water.
Thorek(-0,Fine)
Flora(-0,Fine)
Lorian(-0,Fine)
Daedîn(-0,Fine)
Yellow ???(-0,Fine)
Sindelle(-0,Fine)
Matsu(-0,Fine)
Red ???(-0,Fine)
Blue ???(-0,Fine)
Green ???(-0,Fine)
Orange ???(-0,Fine)
Boftil(-0,Fine)