Galahad's Carrion Crown AP (Team Brawn) (Inactive)

Game Master Galahad0430

Carrion Crown AP (Team Brawn)


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Haha! told you my story was better.


Monkeygod got in it too if I'm not mistaken. Both me and Galahad didn't. :(

I applied for the second recruitment and failed that one as well. Maybe a 3rd will come along or something, who knows!


Male Weremonkey Rogue/Ranger/Trickster

Aye, I did, Haruk is pretty awesome. That story totally flowed on its own, love it!

Sovereign Court

I'm probably going to buy the AP, it looks neat. I was reading the product discussion and a guy had a great idea. He's running it for his Kingmaker group and setting it intheir new kingdom 100 years in the future. They get to destroy their own creation :)


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I didn't even see the second recruitment thread.... I spend too much time with focus on, I guess. *sigh* Sorry I missed that -- it would have been very cool to do a well-played dark pact sort of evil campaign.


So quick question for everyone: Has everyone leveled, and are we comfortable with what I laid out in terms of splitting up the equipment for effective use on page 3 of the ooc discussion (Here)?

If so toss it up in your equipment and keep in mind that you've got it. If everyone's cool with it I guess.

@Javell: Did you ever trade out your x-bow for a shortbow? If not perhaps Galahad will let you simply retcon that piece of equipment since you've never used it. It should do tremendous amounts of damage while smiting with an undead bane arrow on the off chance things get dicey and gives you more options in a fight. Of course it's your call if your fond of your x-bow or something.

@Monkeygod: I'll suggest picking up the disrupt undead cantrip, again but I'm not going to press for it or anything if you're not interested. Undead are simply immune to color-spray and it might be nice to have something to do in combat aside from throw up mage armor and hope nothing kills you. You can even use the human alternate favored class bonus to pick up an extra spell known in lieu of extra HP/skill-rank. Akyidi is the squishiest character in the party so when the best option offensively is for him to be in melee with the hopes of doing max 5 damage and likely doing none things might get dicey or he'll simply be relegated to taking care of everything that isn't undead with a quick colorspray.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Nope. I completely freaking forgot all about that.

Hey Galahad, any chance I can swap out the crossbow for a shortbow? A shortbow is actually 5g cheaper.

If that's something you'd rather not do, how 'bout just saying I sold my crossbow for half cost and then purchased a shortbow?

Let me know if either of these are cool.

Still got no idea why I picked that up. Sadly, that happens way more often than not. That's just terrible.


Well if the weapons in the cache were a bunch of magical bolts, we'd be singing a different tune.

From a build perspective it's actually not a bad idea to choose x-bow.

Benefits of X-Bow: Can weild one handed while also weilding a weapon/shield abiet at penalties. Does d8 for damage.

Benefits of Shortbow: Free Action to reload opposed to a move action. Does d6 for damage.

Conceivably I'd actually go X-bow between a standard shortbow. The magic arrows tip the scale in their favor, though.

I imagine they wouldn't give us ghost-touch arrows if there wasn't something to eventually fight that was incorporeal and thus non-magic weapons do half damage to (which low level characters rarely have).

Additionally for reference:
Standard +1 arrows = +1 to attack/damage 50% damage against incorporeal.
Undead Bane arrows = Vs. Undead [+3 to attack/damage plus an extra 2d6] +1 to attack/damage against everything else.
Silver Arrows: -1 to damage bypasses DR/Silver.

Assuming hits here's what both Darcy & Mobury deal against an incorporeal foe with undead bane arrows:

Darcy (w/ sneak attack & point blank): Min/8 Average/18 Max/28
Mobury (w/ smite): Min/8 Average/12.5 Max/23

Accounting for chance to hit Darcy barely beats Mobury out, but is dependent on sneak attack/point blank shot whereas mobury simply needs to smite.


Correction messed up on math:

mobury is: min/10 avg/17.5 max/25 <_<


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I think that's probably why I did decide to go with a crossbow, seeing how it does more damage than a shortbow. Plus it's only slightly more expensive.

My preference is a longbow, but that's a chunk of change at first level and makes it tough to afford early on.

Sovereign Court

Javell, you can sell the crossbow here and buy a shortbow or longbow if you want. Remember you get a 5% discount because of your trust score.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I had no problem with that particular division - though I was waiting 'til there was full agreement before marking the items on my sheet.

Assuming we're in agreement, I'll make the changes and be ready.


Yeah it's probably best that assumption be made. I'll just assume consensus until otherwise notified.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Cool. Don't have enough for the longbow, yet, so will go on ahead with the shortbow.

Thanks Galahad!


Male Varisian Tattooed Sorcerer(Arcane) 6/Oracle 6(Lore)

So I would totally love to take Disrupt Undead as my favored class bonus, but I have no idea what skill I spent my extra skill point on. Not that it particularly matters, but I try to be accurate when possible.

I don't want to trade out Read Magic, because not only is it useful, but it's a Divination spell, which fits my whole theme.


male Half-elf Bard 2

Read magic is handy, though I wouldn't be surprised if all casters here know it :) .


Kayela doesn't have it. I find read magic not very useful, it only helps in deciphering the scroll and you can do that beforehand with a few spell-craft checks for any scroll you have and never have to do it again.

It's really useful if you have scrolls above your spellcraft bonus or find a scroll while dungeon diving and don't have time to decipher it.

I'd recommend knocking a point off bluff since it's already crazy high, but it's your business not mine. I would appreciate it if you had your HP tracked on your profile so I can know when to heal Akyidi though if it's not too much trouble.


Question to the rest of the party:

What do you think our marching order should be?

Since these hallways are mostly 10 feet wide I figure something along the lines of...
First: Arigoder/Kayela
Second: Morbury/Dryden
Third: Darcy/Hasmir
Forth: Akyidi

It leaves us slightly weak behind us, but Hasmir/Darcy/Dryden/Morbury can respond quickly enough if needed to protect Akyidi if needed. The ones that can tank the hardest or do the most damage up in front. Gives our cleric a good position for channeling while still allowing for our bard to make use of performance and sets up the more ranged inclined to still get their hits in with a little movement as needed. It leaves us slightly exposed at the back end, but I'm confident we won't be getting hit from there anyways.

Any opinions? Good/Bad idea? What's up?


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I will not complain about being used in my designated fighter-meat-shield capacity. :) And, yes, probably a good time to establish the order.

My one edit would be reversing rows 3 and 4. We'd still be in range of Darcy and Hasmir's abilities, while then protecting Akyidi, just in case something does pop out from behind.


Eh yeah I thought about that. The only issue being sneak attack has a limited range.... and that's where all of Darcy's mojo comes from damage wise it's already bad enough to keep them that far back to begin with, but we've got a pretty big party.

If this wasn't an undead heavy game it wouldn't sit with me very well, but I'm banking on fighting unintelligent undead, mindless constructs, or haunts. Who might not have the good sense enough to sneak about and hit us from behind like a humanoid would. If we're hit from behind I figure we'll just swarm to protect Akyidi. Keeping our potential up front is what I'm for since I believe 90%+ of our encounters will be from that direction.

I'm cool with whatever, though.


@Javell/Morbury: Protip, you've got detect evil at will and that thing penetrates doors easily. It'll only pick up on an evil undead of 2HD or more (this excludes skeletons but includes zombies), but can be quite useful for haunts or stronger enemies. The strength of the Aura is also nice for determine the threat level of what may lay in the next room.

You've also got detect undead as a limited use, which while less useful in most games should get a lot of good use in this one. It's range is double that of detect evil so it might be useful when detect evil fails and you're pretty sure the next room isn't a closet/hallway. Granted it's limited use, but I'm sure there will be doors that will obviously not be hallways/closets that can have good use made out of it. Striking a balance between burning through all your uses might be difficult, but it's a free ability and isn't crazy powerful or useful so it's probably better to have 0 uses than 3 at the end of the day.

Might be worth mentioning to Galahad that Morbury will simply be using detect evil at each door before we enter it, simply to gleam whether or not there's something nasty 30ft away and toss up detect undead when you feel like it. If that level of caution and such would be in character of course.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Kayela Rest Bringer wrote:


When they get back to the enterance she elects to go north rather than east wanting to avoid the crumbled unstable area of the prison and work in a clockwise manner through the prison. She'll be fine with opening the doors to see where they might lead, but will prefer to avoid the less stable area of the prison that's already partially collapsed and elect to go north opening the two double doors on the right in the northern hallway to see where they lead before heading through the door on the first door on the left in the northern hallway.

Okay, how do we know the east side of the prison is unstable, specifically? Is that information we come upon somewhere? I don't recall that. Of course, I could've easily missed it somewhere.

I was thinking this entire place is pretty much unstable.


On the map of Harrowstone from the info page.

Notice the eastern wing is partially collapsed to the north east as well as the pond and the outer walls along the east that have crumbled.

You can also notice loose dirt around the south eastern section of the building on the map as well.

Depending on how deep the pond is I'm guessing it couldn't have formed without a serious difference in elevation suggesting a sinkhole or other destabilization formed by the partial collapse of a dungeon due to the fire.

Here's the quote from the info from the research that's relavent:

Quote:
The fire that killed all of the prisoners and most of the guards destroyed a large portion of the prison’s underground eastern wing, but left most of the stone structure above relatively intact.

If it was enough to take down the outer walls it's probably not entirely safe on the eastern wing. Not to mention the fact that the foundation and thus the floor we'd be walking on is at least partially collapsed. It's a safe bet that the all of the 2nd floor is unstable/unsafe as well, but I'd put more money on the eastern section of the 2nd floor collapsing below our own feet if we ever go up there.

Structurally this whole building should be leaning and sagging slightly to the east.

It's enough to swing me towards wanting to check out the western half partially out of a desire to not have rocks fall on my head and definitely out of desire to not have the floor collapse below us and fall into the dungeon with the only way out being to fight our way to an exit.

On a metagaming side there's obviously a hole in the north eastern side and it's possibly a viable entrance. D&D has taught me that most good/cool things in dungeon layouts are away from the entrances.


In an effort to keep my OOC chatter out of the gameplay thread and because I'm a dirty double poster.

@Hasmir:

I'm pretty sure it's a spell-craft check, alternatively you can dab a little on your tongue and make a perception check DC 15+spell-level. It's retry able the highest DC is can ever be with a potion is 18 so it's auto success for everyone that has above -3 perception checks. That problem only ever becomes an issue if your GM is partial to mixing in poisons with potion caches (I do this in my games and my players hate me for it).

Though most DMs and I'm assuming Galahad from the looks of how he handled the Pharasma weapons cache is more comfortable simply identifying the items and assuming you roll competently on spellcraft/appraise/perception to figure out what it is rather than put everyone through a process of waiting 72 hours to identify loot.

I don't think there are any hard and fast rules for expiring potions and I'm inclinded to say they don't because well....It's Magic!

It's good RP fluff, though. :p

@Morbury:

Figured we picked up on it, but it was simply something that didn't need to be discussed, as in when all the new folk show up someone simply 'fills you in on what you missed' it's also mentioned in the professors journal which we where given access to along with the info that the current clergy doesn't know about it and a snide hint of borrowing a few items.

I figure there's this massive pile of undead/haunt fighting gear a clear reference to it in a journal we read and no reason for anyone to simply not give us a heads up on it, so I chalk it up to common knowledge or implied common knowledge if nobody specifically told Kayela. I figure there's no reason for anyone in the party to straight up lie or be dismissive about it, but I guess it's plausible given we glossed over the entire thing. I don't think anyone of our alignment spectrum would lie about how they acquired the items which are obviously from the cache. I sincerely apologize if it seems to be breaking character, but I pretty much made the opposite assumption you made on whether or not we where told about the items which we haven't really addressed in any significant way IC.

I actually don't know diddly about the AP aside from the stuff in the thread. A friend in my gaming group has it and has promised to run it, but never has. We did play a homebrew campaign that involved haunt mechanics on Halloween so I'm aware of how they work. I've read and heard criticism and reviews on the AP as well, but nothing pertinent to story other than involves the Wispering Way and is massively undead heavy.

As for loot discussion: I doubt paizo would publish material with specific instructions on ways the party can forgo all of their loot/gold. So I'm guessing there's no concrete 'The player can return the payroll and all valuables to Ravengro option' defined. The GM can probably make that call, but I doubt any GM worth his/her salt would do anything besides 'you can keep it for doing good deeds'. We're already crazy behind WBL and that sort of thing is probably better left for monks with the vow of poverty feature.

As for an in character solution Kayela's Chaotic so this is probably an area for them to butt heads, however it should probably done when we're outside of dungeon diving. I'm up for Kayela suggesting a one on one duel for her share or simply leaving it up for the party to decide.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

As per your quote: I don't see where it says the eastern wing is on the border of collapse. And we can assume all day what condition this building is in, but shouldn't there be some Knowledge Engineering checks made for that? Or is it just because that it is YOUR assumption? And according to your last sentence, your basing going north strictly on metagaming.

Okay. So "figuring we picked up on it", is a guess by yourself, not your character.

And no one would "have to lie" about it if the issue never arose.

I(meaning me) understand Paizo publishes such adventures with the idea the pc's will keep the treasure. But I(meaning me) am not in this adventure. I happen to be running a paladin, who happens to be in the adventure and who happens to hold to a code of honor.(At least I hope that's how he comes across.) If I was running 95% of other characters I have on these boards or in RL, then I'd have no issue with keeping it all and splitting it. I wouldn't care.

And Morbury is not in to dueling. As far as he's concerned, that's senseless.


@Javell DeLeon:

Javell DeLeon wrote:
As per your quote: I don't see where it says the eastern wing is on the border of collapse. And we can assume all day what condition this building is in, but shouldn't there be some Knowledge Engineering checks made for that? Or is it just because that it is YOUR assumption? And according to your last sentence, your basing going north strictly on metagaming.

Whoa whoa there. I was just tossing out random OOC thoughts on where to go next so we don't get stuck in a room with many doors with no decisions made on which we open. Figured I'd chime in on preference if somebody wanted to make that decision.

If you want to get technical from a character standpoint Kayela's more apt as a character to go straight down the middle or to the heart of matters and ignore her flank.

I figure being able to simply observe the prison's state (The eastern portion heavily damaged) and know the fire destroyed the underground eastern wing is enough to connect a few simple dots of:

*known fire occured in the eastern wing*--->Fire Damages buildings & the eastern side looks worse for ware--->Eastern side probably isn't entirely safe.

...without needing to really make a check or anything.

Javell DeLeon wrote:

Okay. So "figuring we picked up on it", is a guess by yourself, not your character.

And no one would "have to lie" about it if the issue never arose.

I sincerely apologize.

There's a lot of things that happen in this game that I assume goes without saying. Mostly notably any interaction with Kendra as for all we know she's been dead to the world for 5 straight days I assumed we all eat or talk to her even though those things never particularly arise in game. I made a careless assumption that somebody clued us in all I can really do is apologize for it.

Javell DeLeon wrote:

I(meaning me) understand Paizo publishes such adventures with the idea the pc's will keep the treasure. But I(meaning me) am not in this adventure. I happen to be running a paladin, who happens to be in the adventure and who happens to hold to a code of honor.(At least I hope that's how he comes across.) If I was running 95% of other characters I have on these boards or in RL, then I'd have no issue with keeping it all and splitting it. I wouldn't care.

And Morbury is not in to dueling. As far as he's concerned, that's senseless.

Oh yeah I know I wasn't trying to point anything out I was mostly just trying to say here in the discussion thread Out of Character

a.)"No need to worry, OOC, we'll probably get to keep it anyways. You likely won't be screwing the WBL of our characters so it's no biggie holding the up the pally CoC."
b.)Toss up a method for resolving the IC conflict later.

I like my Paladins all righteous and such. Keep doing what you're doing I approve wholeheartedly.

Sovereign Court

I think it is just a difference of perspective. Yes, the fire did cause a collapse and the creation of the sinkhole which is now the current pond. However, the structure itself has survived the intervening years and still appears solid.
Also, I think Morbury acting overly righteous is kind of cool as he has to constantly battle the self image of his dark ancestry. I also believe that Kayela is acting her personality and it is not Waltz that is less enamored of Morbury's morals.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Galahad0430 wrote:
You all aware that Harrowstone was "owned" by the Ustalavan government. The town grew up to support it. Anything here is long unclaimed and anything that has survived previous looters is "up for grabs". However, any doubts could best be answered by Father Grimburrow or the sherrif...

When it comes to this issue, that is all Morbury would need to know.

And just for the record, Morbury had no issue with the potions being used if necessary, just the money. I even mentioned that in an above post.

But seeing how Galahad just mentioned that we all actually know about said information, it's no longer an issue. Besides, even if it was; after the prison exploration I would have gone to Father Grimburrow and just asked, and that would have been that.

Thanks for the help on that, Galahad. I appreciate it.


male Half-elf Bard 2

That "identifying a potion by taste" irks me a little. I'd expect potions made by a blood mage, a bard of Cayden, and a cleric of Z-K to taste different.

So much for my beer-based potions idea for my dwarven cleric...


Party Question: Who has which potions?

I treat consumables pretty much like a shared resource used by whoever needs it the most at any given time. However, who is actually holding the potions becomes pertinent if they're ever used in combat (which we should probably try to avoid and only do when things get dire). The Lesser Restoration and Cure Disease potions will likely never be used in combat, though.

We can spend time discussing it IC and sperating the potions, but that's a might tedious/boring for an IC discussion and could stall the game by months if we discuss who gets what for every item we find.

Here's my simple breakdown on the potions:

CMW:

Given to those with the lowest HP/AC or no quick way to heal themselves in combat.

Akydidyka
Darcy
Arigoder
Hasmir

lesser, restoration:

Given to those with the lowest Fort/Will saves as that's the most likely source to cause ability damage.

Kayela
Darcy

Cure Disease:

Give to those with the lowest Fort saves as it's the likely roll for catching a disease.

Akydidyka
Darcy

As always I figure they're use is first come first serve if there's no other easier/convenient method for duplicating their effect. Those in possesion are merely holding for tactical advantage as well as likelihood of being effected.

Is everyone partial to this or do we want to split the stuff up IC?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Or, as Hasmir has already done, put them up on his person.

I say we just leave them with him. I'm pretty sure he won't keep them for himself if someone actually needs whatever.


male Half-elf Bard 2

I say we keep a general loot list and add things to it. Consumables should be used as necessary ;) .


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness
Hasmir Talari wrote:
I say we keep a general loot list and add things to it. Consumables should be used as necessary ;) .

Totally agree.


I'll toss up a google doc at some point if somebody wants.

On potions: Yeah IC stuff is cool. I'm hesitant to be all up for that method if we discover non-consumable shared resource. (I.E. ring or protection or cloak of resistance). It would seem weird to simply award the character who gets to post immediately after the GM posts with being able to pocket such a useful item.

I only posted up potion stuff for optimization purposes the CMW potions being the only real point of significance. Mostly to counter a situation in which all the healers act first in combat and character without a viable or good method of healing themselves acting after along with various other monsters that can inflict damage the most susceptible being Akydid with low HP/AC a instance of getting knocked to 1 HP and having multiple monsters acting after him but before a healer becomes a very sticky situation.

I think I allotted a CLW potion for those situations to those that can't heal themselves, but the difference in minimum healing between CLW/CMW is 2 vs 5. Not terribly significant, but as a gamer I'm always looking for a way to at least stack the odds against the dice proving to be a cruel mistress and minimize the possibility of party deaths as that throws a bit of a damper on the game.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Galahad:

Alright, I'm trying to be real cool to Waltz. But this dude is a metagamer, telling people what to do, telling people how to run their characters, answering questions posed to you, and constantly trying to run this game.

It's like he's trying to take over the thread. I get this feeling of: "Hey! Look at me! I'm Waltz! I can do everything! You should all listen to me and do what I do and/or tell you to do!" It's like he's screaming for constant attention or something.

I wanted to come to you first because this is your game. Now, maybe it's just me and maybe nobody else feels the same. If that's the case, I have no problem with backing out. If the issue is mine and mine alone, let me know. I do not want to ruin your game. You're a good DM and just from my little experience of your posting, you seem quite the pleasant guy.

I plan on telling Waltz pretty much this very thing, but if you'd rather I didn't, let me know.(Of course, if he reads this, I guess it won't matter.) :)

Like I said, I do not want to be the one who ruins this game. Outside of Waltz, these other cats are fun to run with. You have a good group. So, again, if you feel it would be best I back out and avoid all this mess, let me know. If I'm the only one with the issue, my leaving is just a good solution. There would be abolutely no hard feelings, I promise you. Not saying I don't like the game, I do, but I'd rather this game be without "RL" conflict.

And just so you know, this is not a: "Either he goes or I go!" deal. All I'm asking is for him to stop doing all above issues and play the freaking game.

I will say that I can't stay on the way he's going now, though. It's just way too irritating, along with constantly being exasperated when he posts.(Because of the constant OOC crap and aforementioned issues again) There's no way I can remain quiet at this rate. Because it's never going to end unless he decides for it to. Which then makes it a no-brainer on my backing out.

Let me know.

Sovereign Court

Javell:
I don't want you to leave, Morbury is a cool concept. Kayela is pretty neat also, so I will post an "etiquette" list.

Sovereign Court

To avoid any possible conflicts, I would appreciate it if we toned down the metagaming. Let's let each person determine their actions. this is not to say you all should not discuss strategies, but let everyone input their character's ideas. Also, wait for me to make rulings on issues. Waltz is pretty up on the rules and his commentary has been fairly accurate on them, but I do a few things slightly different (i.e. the Cleric Channeling rules). I have been very happy with the RP parts you all have been doing and would like that to continue. I don't want any misconceptions on people's actions to ruin that.

Waltz:
I am not upset with your style, but you do come across a little overbearing sometimes on the organizational stuff. I am completely understanding of it as I do the same thing and had to tone it down in some other PBP games. I really like your character and hope you don't get upset.

Sovereign Court

Oh, and as to loot, potions and other consumables can just be recorded by the group and used as needed. Specific items have to be given to specific characters. I prefer that the group decides who needs it most. For items that can be used by multiple people, if the group can't form a concensus, then each charater who wants it can roll for it. Note, that whoever wins the roll, is not eligible to roll again unless it is against others that have also already won a roll. You all are able to trade as you like or make deals (i.e. "I'll give you my ring if you let me roll for that sword", etc.).

Sovereign Court

I will be camping this weekend so I will not be on from Friday night until Sunday night.


@Galahad:

First and foremost I'm not upset; it's a game nothing to get even remotely worried over. It's an enjoyable method for killing time between mundane RL things and I probably couldn't get upset over anything aside from the gaming dying or prematurely ending and even then it would likely be mild 'aww shucks' upset rather than 'I'm legitimately flustered' upset.

Considering the subject shift I'll hazard an educated guess and assume Jarvell broached the subject. I've avoided clicking on spoilers out of respect. I hope Jarvell isn't upset or anything I like playing with him as well as the rest of the party.

As for the overbearing stuff; I can see how it could come across that way so I can and will cut back on it if it's bothering anyone.

I suspect it's a case of tone might not translate well over the internet. I assure you that any time I make a post I'm simply tossing around strategy musings, ideas, thoughts, or observations for discussion rather than trying to take a direct authoritative stance on anything.

I'm usually just trying to help weigh in on questions asked in game or get things settled when it comes to things like marching order or who has what thing when it isn't already addressed. You know to make everyone's life simpler and running or playing the game easier. When I'm not doing that I'm usually just bsing on strategy and proofing my thoughts with reasoning with full realization that nothing I'm discussing really amounts to anything significant outside the realm of simple presumably light discussion.

So yeah, I can cut back on it if it bothers anyone and further apologize if I am bothering anyone as it's not my intent to do so nor is it my desire to make a game less fun or enjoyable for anyone. Just thought I'd clarify in case there was any misconception or anything on my tone or the way in which I've made my posts are perceived on the off chance it wasn't entirely clear.

On an entirely different note I like your method for resolving any loot issues. It's pretty much word for word how I deal with those issues in most games I play in with the if more than one person makes a claim it's a roll off with d20's. Cool to see how that particular common house rule proliferated it's way across the gaming community.

I'm actually likely to be absent from the game or sparse in posting this weekend as well. I've got a very unfortunate family thing to attend to that requires me to be out of town and depending on how things go I might not be on the internet for the weekend. Hope you have a fun camping trip don't get eaten by any bears.

@Javell:

It's difficult not to notice the shift in conversation and a spoiler'd interaction that preceded it. Out of respect I'm avoiding clicking on either of them. If anything is bothering you about me specifically you can feel free to let me know or call it to my attention and I can address it and/or apologize.

If you'd rather not do so on the boards or more privately I check my email regularly while at work or between classes and you can reach me at electricgypsywaltz @ gmail dot com (written in that manner only to avoid spambots crawling these boards).

Otherwise I truly apologize if I've behaved in any manner that may irritate or upset you. I'm not really interested in upsetting or irritating anyone, so anything I can do to avoid that I'll pursue given proper indication. Feel free to bring anything up or speak candidly; I'm not particularly sensitive about things so you shouldn't feel inclined to simply not bring something up if anything's bothering you or avoid it.


Male Weremonkey Rogue/Ranger/Trickster

The one thing that really bothers me is the constant, usually wall of OOC text in many of Waltz IC posts. It breaks the flow A LOT, and can get really annoying fast.

Both PCs are really fun to play with, so I'd hope nobody walks out on this game.

I also think it might help if IC Kayela. didn't charge ahead so much. Perhaps that's in character, but it can lead to people missing out on doing or saying things, cuz they feel the need to catch up.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Waltz:

Okay. Since you asked.

Will post here, mainly because, it feels as if I'm undermining Galahad in some way if I don't. This is his game, he has a right to know what's up.

I have compiled a list of posts by you, that, in my opinion, can be done without. Each of these posts include: Metagaming, telling others how to run their character, telling others how they should build their character, answering questions not posed to you, and other non-fun tidbits.

On this first post, I already posted my opinion on this. As far as I'm concerned, it's rude to come into a game as a new pc, when it has already started, and just decide how all the magic ought to be distributed.

Waltz wrote:

Sorry for the double post, but......

Here's my breakdown for loot distribution based on party strengths for optimal efficiency in fighting undead. It's not distributed by value of the equipment. If anyone doesn't like the distribution feel free to edit however the rest of the party sees fit. I figure whatever loot we find can be easily distributed along the way.

Loot Division:....

And here you are telling Monkeygod how to build his character. If you want such actions to take place, then YOU should run a sorcerer. I would've instantly said something if you were to 'recommend' to me of where to spend my skill points.

And as far as the hit points issue go, that's metagaming.

Waltz wrote:

Kayela doesn't have it. I find read magic not very useful, it only helps in deciphering the scroll and you can do that beforehand with a few spell-craft checks for any scroll you have and never have to do it again.

It's really useful if you have scrolls above your spellcraft bonus or find a scroll while dungeon diving and don't have time to decipher it.

I'd recommend knocking a point off bluff since it's already crazy high, but it's your business not mine. I would appreciate it if you had your HP tracked on your profile so I can know when to heal Akyidi though if it's not too much trouble.

I asked Galahad a question here. What happens? You spit out an 8 page paper. With all due respect, I did not ask you.

Waltz wrote:
Javell DeLeon wrote:
Hey Galahad; how do you run combat? Is it post in order or randomly or what?

The only area where it might make a slight difference is casting/full-attacking or if the monsters drop you before you can take an action. If you're not casting and full-attack makes no difference at this level I assume you post up your action and GM sees to it that it's acted on in accordance with initiative.

That would be my assumption as it helps with speed of play. I'm not running the show however, though I'd consider it fair to simply go ahead and post up your action and if it doesn't apply the GM can always correct it.

I'm always of the assumption of simply doing things letting the GM work out if it's kosher or not since asking for confirmation slows things down considerably. It's easier to be corrected than it is to always ask for clarification.

With that in mind I'm slightly more worried about how the party is going to deal with the piles of partially decayed corpses and slightly dug up graves that will be the result of this rather than the combat itself.

Here again--Hasmir was speaking to Galahad. And here you are with a wall of text, telling him how he should do things.

Then there's the "Random tactic crap" as you called it. That's big time metagaming. You think Galahad would appreciate us posting entire stats of his creatures in the OOC from the Bestiary? I would guess not. That's what Knowledge checks are for.

Waltz wrote:
Hasmir Talari wrote:
Galahad, is there an area where I can catch more than 2 undead with a single casting of grease?

Hmmmmmm..... I'd throw up a quick spoiler with the question. "If 2 or more monsters with grease". Then throw up Spell DCs and effect.

Then right afterwards throw up a spoiler with the if I can't.

So when he answers your question your action is already taken. Unless it gets more complicated than a simple (if/else); then it might be a bit cumbersome and a bad idea.

Random tactic crap: off the top of my head skellies have: [low HP, DR/B, high AC] vs zombies [high HP, Low AC, DR/S,] Both have low saves. I'm more worried about the zombies as a lucky channel can kill most if not all of the skellies. While the zombies can probably last 3-4 rounds depending on rolls. Also unlike 3.x you can sneak attack undead, so darcy should grab flanking asap.

Again, telling Monkeygod what 'you' think is good for him. He's far nicer than I am.(By the way, I'm a pretty good jerk. If it was possible, you could ask my wife. She'd tell you.) The worst you've done is harrass me about using Detect Evil and Detect Undead.

Kayela Rest Bringer wrote:


On a side note to Akydid it might be a good idea to pick up the disrupt undead cantrip as your primary offensive spell color spray is useless against all types of undead due to their immunities.

I'm also not sure how much HP you have total or at any given moment, I'd love to know as it would make my job of handing out cure-light wounds as needed much easier.

This one here is more of; Why is he spitting this out? As far as I'm concerned, this belongs in a discussion thread somewhere. I could care less about the benefits of any of them or the difference between damage between Darcy and Morbury. I like what I like because I like it. Plus, just so you know, Morbury is mainly melee. Like, completely. The ONLY reason he has a ranged weapon is when he can't reach the creature in melee. That's it. (Yeah this one is probably just mostly nitpicking, but, I'm not perfect.)

Waltz wrote:

Well if the weapons in the cache were a bunch of magical bolts, we'd be singing a different tune.

From a build perspective it's actually not a bad idea to choose x-bow.

Benefits of X-Bow: Can weild one handed while also weilding a weapon/shield abiet at penalties. Does d8 for damage.

Benefits of Shortbow: Free Action to reload opposed to a move action. Does d6 for damage.

Conceivably I'd actually go X-bow between a standard shortbow. The magic arrows tip the scale in their favor, though.

I imagine they wouldn't give us ghost-touch arrows if there wasn't something to eventually fight that was incorporeal and thus non-magic weapons do half damage to (which low level characters rarely have).

Additionally for reference:
Standard +1 arrows = +1 to attack/damage 50% damage against incorporeal.
Undead Bane arrows = Vs. Undead [+3 to attack/damage plus an extra 2d6] +1 to attack/damage against everything else.
Silver Arrows: -1 to damage bypasses DR/Silver.

Assuming hits here's what both Darcy & Mobury deal against an incorporeal foe with undead bane arrows:

Darcy (w/ sneak attack & point blank): Min/8 Average/18 Max/28
Mobury (w/ smite): Min/8 Average/12.5 Max/23

Accounting for chance to hit Darcy barely beats Mobury out, but is dependent on sneak attack/point blank shot whereas mobury simply needs to smite.

This is more metagaming. Your plan is based on YOUR opinion.

Waltz wrote:

Eh yeah I thought about that. The only issue being sneak attack has a limited range.... and that's where all of Darcy's mojo comes from damage wise it's already bad enough to keep them that far back to begin with, but we've got a pretty big party.

If this wasn't an undead heavy game it wouldn't sit with me very well, but I'm banking on fighting unintelligent undead, mindless constructs, or haunts. Who might not have the good sense enough to sneak about and hit us from behind like a humanoid would. If we're hit from behind I figure we'll just swarm to protect Akyidi. Keeping our potential up front is what I'm for since I believe 90%+ of our encounters will be from that direction.

I'm cool with whatever, though.

More metagaming and more of everything has to be proper and in order.

Waltz wrote:

Question to the rest of the party:

What do you think our marching order should be?

Since these hallways are mostly 10 feet wide I figure something along the lines of...
First: Arigoder/Kayela
Second: Morbury/Dryden
Third: Darcy/Hasmir
Forth: Akyidi

It leaves us slightly weak behind us, but Hasmir/Darcy/Dryden/Morbury can respond quickly enough if needed to protect Akyidi if needed. The ones that can tank the hardest or do the most damage up in front. Gives our cleric a good position for channeling while still allowing for our bard to make use of performance and sets up the more ranged inclined to still get their hits in with a little movement as needed. It leaves us slightly exposed at the back end, but I'm confident we won't be getting hit from there anyways.

Any opinions? Good/Bad idea? What's up?

Now with this next post, as I said a bit earlier, breaking down the mechanics of said ability,(because you apparently don't think I know what it does) and basically telling me how to go about using it. Maybe by not using it, Morbury will learn a lesson from it. You know, gain experience. That's what this game is about. Learning as the character. Not about knowing what I know and assuming my pc knows it as well.

Waltz wrote:

@Javell/Morbury: Protip, you've got detect evil at will and that thing penetrates doors easily. It'll only pick up on an evil undead of 2HD or more (this excludes skeletons but includes zombies), but can be quite useful for haunts or stronger enemies. The strength of the Aura is also nice for determine the threat level of what may lay in the next room.

You've also got detect undead as a limited use, which while less useful in most games should get a lot of good use in this one. It's range is double that of detect evil so it might be useful when detect evil fails and you're pretty sure the next room isn't a closet/hallway. Granted it's limited use, but I'm sure there will be doors that will obviously not be hallways/closets that can have good use made out of it. Striking a balance between burning through all your uses might be difficult, but it's a free ability and isn't crazy powerful or useful so it's probably better to have 0 uses than 3 at the end of the day.

Might be worth mentioning to Galahad that Morbury will simply be using detect evil at each door before we enter it, simply to gleam whether or not there's something nasty 30ft away and toss up detect undead when you feel like it. If that level of caution and such would be in character of course.

This quote is in response to Hasmir rolling a perception check. Any chance you can let him do as his character feels? Without the irritated tone of your OOC? And more metagaming.

Kayela Rest Bringer wrote:

Can we simply boil down perception checks for mundane search stuff down to everyone takes a 20 unless time is a factor (i.e. spell duration/combat)?

Since Morbury's Detect evil can pass through doors will he be doing so before opening most doors or would that be OOC for him? Knowing there's multiple strong auras of evil behind a door would be helpful for Kayela at least as she'll toss up a protection from evil, likewise for Akydidi and mage armor.

First you throw out the OOC. Why? Galahad posted just before you, saying she has already taken care of the issue. I don't see a reason for it at all. Except for maybe you want us all to know that, with Kayela's help, Darcy can succeed? And then with the whole ale bit; just more metagaming.

Kayela Rest Bringer wrote:


After seeing Darcy struggle to unlock the safe Kayela will put her hand on her shoulder and pray in shoanti. Casting guidance over and over again.

@Galahad even without masterwork TT guidance should bump her skill up to a DC30, but it's nice that she can hit the DC on her own.

Quote:

Ale is particularly cheap. Under standard srd/prd prices if we each chipped in 2 gp we can buy 350 mugs of ale. It might be a fun idea to buy drinks for most the tavern goers in excess as if we proclaim the drinks are on us for the night.

It might bump of trust score up on the cheap, which could be useful and at least be jovial.

Anyone else like that idea?

So, in my opinion, it seems you are very mechanic driven. Driven to the point of where it's just exasperating. Dude! Just play the game and stop worrying about who gets what! I've been a part of several pbp's and NEVER have I encountered and issue where dividing loot has to be done IMMEDIATELY or there could possibly be a problem. Until now. Congrats, you're the first.

I tell you, you really strike me as someone who wants to DM the campaign AND play all 5 pc's. It's like you want to be in total control of every situation. Everything must go EXACTLY how you think it should.
Like this pbp needs to be about you and/or your character. Probably both. Like you need all the attention for some reason or another.

I sometimes wonder if we have 2 DM's in this campaign. Maybe that's how you play in your other games, and that's fine because I'm not in them, but it's not for me.

All I'm asking is to just play the game. All this, "Well this is the perfect action, the perfect this, the perfect that, blah, blah, blah," is not necessary.

If I've been snarky, then I apologize. I've tried to be as respectful as possible, but it's highly probable I've not come across as such somewhere.

It's also highly probable I'm the only one with a problem. I don't know. I can tolerate the annoying pc,(Sorry, she is quite annoying) but all the aforementioned issues, I can't. I can tolerate metagaming from time to time. I know it happens. But not as much as you do it. The rest of it, though, can be done without.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

I must agree with Monkeygod.

Waltz:

Didn't have time to edit, but, when I say I find your character annoying, it's equivalent to Darcy finding Morbury annoying. Or stuffy. Or whatever.

You probably find him annoying as well. Nothing wrong with that. That can be used in character and rolled with. It's better to have some form of emotion, than none at all. Because if there is none, then that pc is a waste of space.

Just wanted to clear that up.

Enjoy your camping trip, Galahad!


@Galahad:

I hope you don't mind that I took the initiative and asked Javell to speak candidly. I apologize if that's out of turn to do so, but I believe speaking openly on things is easier and more therapeutic than making you be the go between if there's any tension over anything.

If it's caused any inconvenience or headaches for you then I'm sorry about this whole thing and hope it simply resolves quickly and easily.

Please don't hesitate to tell me "You're a jerk simply take the hint and gloss over the issue."

@Javell:

Quote:
If I've been snarky, then I apologize. I've tried to be as respectful as possible, but it's highly probable I've not come across as such somewhere.

Dude, don't worry about it. I asked you to speak candidly so I'll accept it snark and all. I'm not diluted enough to think that people can't ever become irritated or take issue with anything I do, so when it happens I'd prefer it's simply called to my attention plain as day rather than swept under the rug or simply allow myself to continue acting as per normal.

I've caused you irritation so as far as I'm concerned any snark received is my own personal social tax for doing so. I'm not sensitive enough about such things to let them dwell on my mind or anything so no need to worry about it.

Quote:
It's also highly probable I'm the only one with a problem.

Eh? Even if so, if you've got a problem I'd rather deal with it directly regardless of if it's everyone or just yourself. If one player has or multiple players have a problem and I can do anything to fix it and make the game a more fun enjoyable experience for everyone involved it there's no reason to not tackle it.

Quote:
Will post here, mainly because, it feels as if I'm undermining Galahad in some way if I don't. This is his game, he has a right to know what's up.

Alright, just figured you might not want to clutter the discussion with hashing out any issues didn't mean to infer we keep anything a secret just figured if you had something long to say or my response went and became long it might be easier on a different format specifically for ease of use rather than anything else.

Quote:

I have compiled a list of posts by you, that, in my opinion, can be done without. Each of these posts include: Metagaming, telling others how to run their character, telling others how they should build their character, answering questions not posed to you, and other non-fun tidbits.

*-snipped out listing-*

I'll humbly concede to you having valid criticisms and a legitimate grievance to air. After reading it through I understand firmly what your getting at and to that end I come hat in hand apologize for the aforementioned behavior in it's entirety.

Further an apology is merely idle talk if I didn't do anything to change the behavior so in that I can personally promise to do my utmost to change that going forward, so you have my word in that.

I'd hope nothing I've done has soured you on the game or pressed you into any serious consideration of dropping out or anything. Also I'd like to think that addressing me directly so I could get a handle on things that where bothering you was therapeutic and cathartic over stressful or anything. I can't change the things I've done that's bothered you (Stupid, Paizo and their 1 hour edit rules x.X) but, in the future hopefully things will be more pleasant for yourself and everyone involved in the game and with any luck we can enjoy each others company IC and OOC or at the very least happily respect one another.

Lastly, I don't mean to in any way devalue my apology or indicate that I'm not amenable to taking your advice and thoughts sincerely by making any excuses or anything, but I feel I'd it would be ill done of me to not try and express that I didn't intend or impart willingly a tone of bossy or authoritative presence behind many of things I've written and meant them to be idle thoughts, ideas, and general bs without any binding pressing weight behind anything said. Given that I still understand and take your point with all seriousness.

I could clarify or further discuss a few things you mentioned in a more detailed manner, as I believe you might be a misconstruing on some assertions you've brought up. I don't really feel an imperative need to, however, and would only do so if you'd like to further discuss some of the things that have bothered you in your compilation just so we understand each other better. So if you would want me to speak on them in a short concise manner I can and if not I simply won't, whatever you'd prefer.

The only thing I feel I'd like to address specifically is the HP thing. I take HP as a method for determining the condition of the characters. In that a person at 80/85 would appear to only have a scratch while someone with 1/6 appears on deaths door. I was only asking and by asking I don't in anyway mean demanding anyone can simply say "nah I don't think I will." because it helps with determining what condition someone is in. There's a slight range of behavior IC I'd make based on it between "Walk it off that's just a scratch" and "dear gods you're covered in blood and at deaths door, here's some magic". Granted I could ask what my character perceives and how urgent every single condition is and make a tedious amount of perception checks every time someone is wounded and slow things down and that could be a way to go (not entirely opposed to the process), but I thought it would be faster easier and more appropriate to just have an inclination of other character HP and by extension how wounded they look and treat things accordingly. I don't really consider that to be meta-gamey, but if it is it's not like I'll broach the subject further.

Quote:

Didn't have time to edit, but, when I say I find your character annoying, it's equivalent to Darcy finding Morbury annoying. Or stuffy. Or whatever.

You probably find him annoying as well. Nothing wrong with that. That can be used in character and rolled with. It's better to have some form of emotion, than none at all. Because if there is none, then that pc is a waste of space.

I wouldn't be annoyed if you found the character I'm running to be annoying OOC and certainly not IC. If it's OC I personally wouldn't mind you elaborating or anything as it's actually peeked my interest.

I don't nor my character find Mobury annoying. IC she actually finds Mobury's stoic abet ridged devotion to good refreshing and takes kindly to anyone who would fight the forces of evil/undead.

The only character my character has any animosity to is Darcy and that's mostly because she seems a silly small child who's place in such dangerous endeavors is questionable and thinks less of her and likely will continue to until she has an opportunity to prove herself in a dire situation.

On an unrelated note while Galahad is camping I'll be out of town due to family issues. Depending on my mood and stuff while confined in a waiting room for most the trip there's a decent chance I won't be on the internet.


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Waltz:

Nahh. I don't think there is anything more to be said. I'm pretty sure we could probably go back and forth on this all day, but, I say we just move forward.

I must say, if I were a betting man, there is no way I would've expected this. I was expecting something to the effect of this. :)

Yeah, I'm a huge fan.

Anyway, kudos to you. Pretty admirable the way you responded. I was going to let you vent, and then I was going to remove myself from the game. Not out of anger or ill will, merely out of peace. Peace of mind for me and peace for the party. I wouldn't have been bitter about it either. Now, mind you, I like this character and I like this group, and Galahad's a solid DM, but in my opinion, it was a better solution for me to step away than to continue on this path. No sense in my gripe interfering with the rest of y'all. I did not want to ruin this pbp with my complaint. It's not what I'm about.

And as far as your character, Morbury finds her barbaric. Totally opposite of him.(So I guess you're playing her chaotic alignment quite well) :) Which would be understandable if they weren't to get along real well. Mind you, he's not going to just be mean and be hateful; that's not who he is. He'll be polite and what-have-you, it'll just be more of an internal struggle.

That's actually how I see her as well. But, thinking about it, there are characters that I've created/ran in the past that would actually like her. Just not Morbury. Rude, crude and totally unacceptable. ;)

And just to stir the pot one more time, I'm going against the very thing I've griped about: A +8 in Diplomacy for Kayela?! Seriously?! You know she has all the charm of mud, don't you? And you can barely understand her! No, where you should put that +8 is Intimidate. (I have no idea about your other skills. I just saw that an thought to myself, Seriously?! It's quite possible you have a +8 in Intimidate. I just have no idea.) :)

Psst! This is where you come in and say: "Then why don't YOU play an Oracle and then you can put skill points where YOU want them, punk!" :)

And then I would respond, "What? She's an Oracle? I thought she was a Barbarian!" *throws hands up in exasperation at the misunderstanding* ;)


@Javell:

Javell DeLeon wrote:
I was going to let you vent, and then I was going to remove myself from the game.

Glad I could lay ruin your laid plan. :)

Javell DeLeon wrote:
And just to stir the pot one more time, I'm going against the very thing I've griped about: A +8 in Diplomacy for Kayela?! Seriously?! You know she has all the charm of mud, don't you? And you can barely understand her! No, where you should put that +8 is Intimidate. (I have no idea about your other skills. I just saw that an thought to myself, Seriously?! It's quite possible you have a +8 in Intimidate. I just have no idea.)

Best that could be done would've been a +5 since Dual-Cursed looses oracle bonus class skills. She's in a bit of a mood currently so she isn't in a use diplomacy a bunch mood.

The speech thing is something I did to establish a voice of creole voodoo-ish tone that fits the theme of the AP, but soon tired of shortly after doing it a few time and considered dropping but rejected it out of doing it for so long. (It's probably as annoying to write as it is to read) :/

Javell DeLeon wrote:
And then I would respond, "What? She's an Oracle? I thought she was a Barbarian!" *throws hands up in exasperation at the misunderstanding* ;)

It won't be a misunderstanding when she multi-classes to barbarian before shooting for the Rage Prophet under which she'll have more than a few ranks in intimidate. ;)

I really like Morburys concept as a character, though. Really digging irony of a Dhampir being a Paladin Warrior of Holy Light/Undead Scourge in service to Sarenrae. It's a really nice contrast tied together via heritage/life-path.

I do believe we're all square now, yes?


Male Humanly Awesome 'n Totally Rockin' Paladin of Greatness

Yes.


Male Aasimar (Musetouched) Bloodrager (Urban) 1/Paladin (Virtuoso Bravo) 14 [Champion: 7]

I'm back -- just catching up now.


Male Weremonkey Rogue/Ranger/Trickster

<slaps you all with a trout>


male Half-elf Bard 2

Is it a fresh trout?

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