Dara Turner |
Okay - so if I understand this right:
Attribute 1: 5d10 + 30 ⇒ (6, 9, 1, 2, 8) + 30 = 56
Attribute 2: 5d10 + 30 ⇒ (8, 7, 4, 5, 9) + 30 = 63
Attribute 3: 5d10 + 30 ⇒ (5, 8, 6, 6, 4) + 30 = 59
Attribute 4: 5d10 + 30 ⇒ (6, 4, 6, 9, 10) + 30 = 65
Woot! Average or a little over! Happy Dance time.
I'm thinking Human (WIL bonus, extra descriptor (aids in gaining XP), bonus to all resistances, average movement) w/Thief primary, Spellcaster secondary.
However I do not have my heart set on those skills and if someone else wants that I will reconfigure.
(Keeping the human though cause darn it I like me Besmara icon.)
Edit: As for the descriptors, I'm not entirely sure who I'm playing yet...
Grose |
Okay - so if I understand this right:
[dice=Attribute 1]5d10+30
[dice=Attribute 2]5d10+30
[dice=Attribute 3]5d10+30
[dice=Attribute 4]5d10+30Woot! Average or a little over! Happy Dance time.
I'm thinking Human (WIL bonus, extra descriptor (aids in gaining XP), bonus to all resistances, average movement) w/Thief primary, Spellcaster secondary.
However I do not have my heart set on those skills and if someone else wants that I will reconfigure.
(Keeping the human though cause darn it I like me Besmara icon.)
Edit: As for the descriptors, I'm not entirely sure who I'm playing yet...
Sounds good. Remember you need to place your Skill Level into Spellcaster in order to use the skills within.
Grose |
Yep. But since that would be my secondary - I'd only know one spell, right?
Based on the picture I think I have my negative descriptor: headstrong and brash. (Is that an appropriate one?)
Correct, unless Spellcaster is your Primary skill, you get one Spell per Spellcaster level. On the plus side, one spell covers quite a few effects in game.
"headstrong and brash" works. Descriptors are mainly RP tools, playing them out in game earns you DP (XP).
Alavaryar Alagos Loke |
Attribute1: 5d10 + 30 ⇒ (3, 1, 6, 2, 3) + 30 = 45
Attribute2: 5d10 + 30 ⇒ (9, 8, 7, 1, 9) + 30 = 64
Attribute3: 5d10 + 30 ⇒ (10, 9, 5, 7, 8) + 30 = 69
Attribute4: 5d10 + 30 ⇒ (1, 8, 5, 6, 10) + 30 = 60
Okay, how's this:
Strength 64
Dexterity 69
Logic 45
Willpower 60
Race: Wood Elf (Dex bonus, longbow/longsword bonus, tree climbing bonus, darkvision, charm resistance)
Skills: Level Score
Cleric (Wil) 30
Enchanter (Log) 22.5
Leader (Wil) +10 40
Scholar (Log) 22.5
u Scout (Log) 22.5
Spellcaster (Log) 22.5
u Thief (Dex) 34.5
u Warrior (Str/Dex) +20 1 melee 62
ranged 64.5
XP for playing these:
Descriptors: Positive/Helpful: Puts those placed in his charge above his own life.
Negative/Hindering: Bigotted: believes elves are the superior race
Moral Code: Dedication Aspect
Somewhat Kind
Totally Focused
Very Selfish
Somewhat Deceitful
Totally Brave
Grose |
[dice=Attribute1]5d10+30
[dice=Attribute2]5d10+30
[dice=Attribute3]5d10+30
[dice=Attribute4]5d10+30Okay, how's this:
** spoiler omitted **
Veddy nice. Wood elves get +10 DEX, +10 to hit with longbow and longsword. +20 to climb trees, +10 to resist Charm spells. Ju will be scary.
Grose |
Keep on the Borderlands takes place in the kingdom known as the Yeomanry, SW of Keoland. More or less on the edge of "civilized lands". The pirate is far from the ocean for some reason. You are adventurers just starting out, heading to the eponymous keep. You should know each other, having banded together at the very least for mutual protection. You may have been drawn to the keep due to rumors of trouble in the nearby caves, and the promise of fortune and glory.
Oh yeah, also this is set around 80-100 years in the past, relative to "current" Greyhawk and my other Greyhawk Campaigns. Think of it as a prequel. Episode 1. Without Jar Jar.
Dara Turner |
Younger sibling - brother got the boat :)
DEX 63
LOG 65
WIL 59 (+10?)
Cleric: 0
Enchanter: 0
Leader: 0
Scholar: 0
Scout: +32
Spellcaster(S): level 1 - 32+10+10 = +52
Thief (P): 31+20 = +51
Warrior: +28 (melee), +31 (ranged)
Descriptors:
(1) inquisitive, (2) TBD?
(3) brash and headstrong
Moral Code:
Somewhat Kind
Very Focused
Somewhat Selfless
Somewhat Honorable
Totally Brave
Knows (1) spell - of some kind
Can she have a gun? She totally needs a gun. If no... then rapier. Actually she needs the rapier either way.
Dara Turner |
Based on what the GM sent out:
Half-elf – fast mover, 50% chance of gaining each trait from elf and human
Which means they probably move faster than 8 - which is what my human moves. And that you either get the 'elf' bonus or the 'human' bonus - which the GM may be rolling after you do your abilities and stuff?
Grose |
Yessss. We did the season finale of Death in Midgard, and had the first session of Dark Heresy. Set in the Warhammer 40k universe. Dark future, you are Acolytes for the Inquisition. Lots of background info online. Mana and Gav are running pregenerated characters. Mana and Jess are Imperial Psykers (psychics), Gav is an assassin. Carlson is an Adept (a government clerk, knowledge guy). Daryn has shown interest and may join.
Alavaryar Alagos Loke |
It is notable that in this module, none of the NPCs have names or descriptions or races listed. It is up to the GM to flesh out the NPCS as he/she sees fit. A very different angle from modern materials.
Well, if I remember correctly. As a preteen GM/player when this thing first came out, I don't remember "role-playing" with the "un-named" npc's being a big part of the game. xp 'Course, that may be because we were all preteens and that's how we understood it to be done at the time.
Grose |
As for knowledge skills, do we just run with what seems right for our characters?
Or do we know *nothing* since none of us has ranks in Scholar? :)
*nothing* is tempting, but your characters have knowledge of what they are trained in. So if you are thief trained, you have knowledge of thief stuff, Warriors fighty stuff, etc. I say any skill you can roll (have ranks in or can default to) can be used as a knowledge check. The knowledge sought must fit under the purview of the skill being used. The system is deliberately vague in order to avoid having to worry about fiddly stuff like that.
Scholar would be for stuff that is too specific or esoteric for the "general" skills. If it fits you might try, but I well leverage a penalty.