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Dara Turner's page
108 posts. Alias of chavamana.
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About Dara Turner
Dara Turner
Female Human w/ blue-black hair and golden eyes and light skin
Descriptors: inquisitive, (?), headstrong and brash
Languages: Tradespeak (pirate accent), Goblin (1BP)
Human Resilience: +10 to all resistance checks
RANK: 2; BP: 28; Init: 2; DR: 2; MOV: 8 : Current BP: 28/28
Abilities- STR: 56
- DEX: 63
- LOG: 65
- WIL: 69
Moral Code- Somewhat Kind
- Very Focused
- Somewhat Selfless
- Somewhat Honorable
- Totally Brave
Skills- Cleric: 0
- Enchanter: 0
- Leader: 0
- Scholar: 0
- Scout: 33
- Spellcaster: 83 (P, 3 ranks)
- Thief: 42 (S)
- Warrior (melee): 28
- Warrior (ranged): 32
Weapons:- Rapier (2D+1) [currently with a 3D poison applied]
- Foe-Slicer (runes in old flan) give +10 to Warrior skill (1D); melee/ranged
- Unarmed (1D/2+1)
- Father's Gun - uses Spellcaster Offensive Strike
Equipment:- Studded Leather Armor (3DR)
- Survival Pack (Backpack, Candles, 10 days rations, 6 torches, bedroll, flint & steel, rope, waterskin)
- Thieves' tools
- Alchemist's Kit
- Buttercup riding horse (with saddle and tack, at fort)
- 50 page blank book
- 300ish gold worth of bullets and alchemical reagents
- GOLD: 100
Spellcaster- High Wizardry: See Spells section
- Low Wizardry: Allows the following - [1] Create a 5-fr globe of light; [2] create an audible illusion; [3] create obviously magical visual illusions; [4] cause small objects to perform their tasks; [5] enhance volume or impressiveness of your voice or someone nearby; [6] mend small rips/tears; [7]other simple/minor wizardry. No skill check required.
- Wizard Eye: detect magic or read magical writings. Must declare use, it is not automatic.
- Wizard Hand: move small objects or scribe magic writings. No skill check required.
SPELLS- Charm (1/turn, mess with target's head, target gets +5 on resistance per extra target)
- Divination (1/hour, send forth 2 sense at 10 spaces per round, blocked by lead)
- Heal (2D/spellcaster level of healing per day [6D], single or group)
- Offensive Strike (dmg 1D+1D/caster level [4D] OR half damage to everyone within 3 squares of the target square)
- Repel (send back 8 spaces 1D+2 Rank 3 creatures, if creatures are rank 1 option to destroy)
- Telekinesis (STR: 70, Max Lift: 380 lbs, Punch Damage: 1D/2+3, Wall/Dome: DR6)
Scout- Animal Handling: befriend, calm, agitate, or train naturally occurring animals
- Navigation: know which way is north, determine location on a known map, decipher maps, create maps, etc.
- Survival: craft objects from nature, find shelter, build fires, gather food, identify drinkable water, identify and disarm natural traps and hazards, etc.
- Tracking: detect tracks, learn information from them, ignore penalties associated with terrain, etc.
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