Duelist

Alavaryar Alagos Loke's page

158 posts. Alias of gmr808.


Full Name

Alavaryar Alagos Loke

Race

Wood Elf

Gender

Male

About Alavaryar Alagos Loke

Alavaryar Alagos Loke
Male Elf w/ fair skin, topaz blue eyes and golden blond hair
..
Race: Wood Elf
(+10 Dex bonus, longbow/longsword +10 bonus, cast spells in any armor, tree climbing +20 bonus, darkvision, charm resistance +10)

Init: 2
BP: 33...Current BP:33
DR: 5 (Chain mail)

Move: 9
Darkvision: 12 spaces
Languarges: Tradespeak, Elven

DP Accumulated: 26
DP Spent: 26

    Attributes:
  • Str 65
  • Dex 80
  • Log 45
  • Wil 63

    Skills:
  • Cleric(Wil)........................41 (Level 1)
  • Enchanter(Log)................23/0
  • Leader(Wil)..........s10......51 (Level 1)
  • Scholar(Log)....................23/0
  • Scout(Log)u.....................23
  • Spellcaster(Log)..............23/0
  • Thief(Dex)u......................60 (Level 2)
  • Warrior(Str/Dex)u.p20..m72,r80 (Level 2) (+10 w/ Longsword/Longbow)

Classes:

    Cleric:
  • Blessings - marriages, last rites, turn water holy, etc.
  • Detect Aura - moral auras.
  • Miracles - choose one spell per level from following: aid, cleanse, dispel, heal, protection, repel. Cast as spellcaster of same level, requires holy symbol.
  • Smite – choose one weapon favored by deity, may use cleric score instead of warrior score to determine weapon score.

    Leader:
  • Battle Commander - used prior to initiative, select any following effect, doesn’t count as an action:
    [**]Tactics (allies get +1 INIT)
    [**]Assault (find weakness)
    [**]Inspire (+5 to hit and damage to adjacent allies)
    [**]Guardian - take damage for adjacent ally, no skill check needed.
  • Leader - attract willing followers for missions.
  • Warlord - choose an effect, lasts until turn ends, counts as action:
    [**]Rallying Cry - +10 to hit and damage to you and chosen allies if give up -20 to all resistance checks.
    [**]Courageous Word - +20 to LOG or WIL resistance check against dark powers, magic, fear, etc.
    [**]Tactical Strike – you or ally make 2 attacks against foe you outnumber 2:1 in melee. Chose which attack to keep. Foe knocked prone in addition to normal damage.

    Scout:
  • Animal Handling - befriend, calm, agitate, or train normal animals.
  • Navigation - determine which way is north, find location on unknown maps, decipher directions or maps, create maps, etc.
  • Survival - craft objects from nature, find shelter, build fires, identify drinkable water and edible food, identify and disarm natural traps/hazards.
  • Tracking - detect tracks, learn info from them, trailblazing.

    Thief:
  • Deception - lie, forge, disguise, impersonate, etc.
  • Security Systems - identify or disarm traps, pick locks, perform mechanical repairs, etc. Requires thieves’ tools.
  • Sleight of Hand - pick pockets, palm objects, etc.
  • Stealth - remain unseen and unheard. If attack from stealth +5 per thief level to hit and damage.

    Warrior:
  • Marksman - projected weapons such as bows, crossbows, slings, etc.
  • Melee Weapons - use of swords, clubs, daggers, maces, etc.
  • Thrown Weapons - hurled knives, spears, etc.
  • Unarmed Combat - punch, kick, etc.

    Spells:
  • Heal (2D/Cleric level of healing per day [2D], single or group)

    Descriptors:
  • Positive/Helpful: Puts those placed in his charge above his own life.
  • Negative/Hindering: Bigoted: believes elves are the superior race

    Moral Code:
  • Somewhat Kind
  • Totally Focused
  • Very Selfish
  • Somewhat Deceitful
  • Totally Brave

Equipment:

1 Longsword 2d+1
1 Longbow 2d+3(w/20 arrows)
2 extra quiver (20 arrows)
1 Quarterstaff 1d+3
1 Dagger 1d
1 Chainmail (DR5)
1 Thieves tools (hidden in leather greaves on fore arms)
1 whistle
1 Riding Horse (w/saddle bag, tack and harness)
1 Alchemists kit
1 Grappling hook
1 large sack
1 Survival kit which includes the following:
  • 1 backpack
  • 1 candle
  • 10 days rations
  • 6 torches
  • 1 bedroll
  • 1 flint and steel
  • 1 rope, 50'
  • 1 waterskin
  • 1 steel mirror
  • 1 flask of oil

  • Belt Pouch1
  • 24 caltrops
  • 1 iron spike

  • Belt Pouch2
  • 24 caltrops
  • 1 iron spike

Special

  • 10 never miss/single use arrows
  • 6 +1 arrows
  • notes:

    current: 779 gp
    arrows: 70 arrows
    arrows: 10 never miss/single use arrows
    arrows: 6 +1 arrows

      Farris:
    • 1 backpack
    • 1 candle
    • 10 days rations
    • 6 torches
    • 1 bedroll
    • 1 flint and steel
    • 1 rope, 50'
    • 1 waterskin
    • 1 crowbar
    • 1 sledgehammer
    • 5 iron spikes
    • 2 flask of oil
    • 24 caltrops

      Calder:
    • 1 backpack
    • 1 candle
    • 10 days rations
    • 6 torches
    • 1 bedroll
    • 1 flint and steel
    • 1 rope, 50'
    • 1 waterskin
    • 1 pick
    • 1 spade
    • 1 iron pot
    • 5 iron spikes
    • 2 flask of oil
    • 24 caltrops

    [list]Party:

  • 1 potion of invisibility thru illusion 1d
  • 1 scroll of Heal
  • 1 scroll of Charm