GM ZD PFS Confirmation and Wounded Wisp (Inactive)

Game Master GM Z..D..


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GM:
Green:Slicer: 1 hp
Blue:Slicer:-5 hp
Red: Debilitatator: -1 hp
Yellow:Neophyte
Green: 1d20 + 1d4 ⇒ (1) + (2) = 3

Mae's arrow goes right through the illusion, revealing the true cleric.

Genryl misses with the club..

Green follows Genryl, but can not land a strike.

Round 3-Bold May Act
Ayla
Naoto
Teloish

Round 4
GM:yellow
Uriah-13 damage/stable
Genryl-4 damage
Mae
GM: Green

Paizo Employee

Female Gnome Rogue 3 | HP: 27/27 | AC 16 (T14, FF 13) (+1 vs. traps) | CMB: +0 CMD: 13 | F:+4 R:+7* W:+3* | Init +3 | Perc +10*, DisDev +11*, SM +1, Bluff/Diplo/Intim +0 (+1 vs. Mendev Crusaders) | Speed 20 ft. | Sneak Attack +2d6 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Esoteric Scholar 1/1, Prepared Agent 1/1 | Active Conditions: None

Ayla lets out a laugh at her cleverness, and takes a five foot step towards the masked fellow with the green socks sticking out of his otherwise dour ensemble.

"You're next!" she exclaims, right before firing her crossbow at him. Attack green.

Ranged Attack: 1d20 + 5 + 1 - 4 ⇒ (12) + 5 + 1 - 4 = 14
Piercing Damage: 1d6 + 1 ⇒ (5) + 1 = 6

She reloads her crossbow.

Grand Lodge

M Init Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

Finding the foe too close to him, Theolish punched the robed figure with his spiked gauntlet.

Punch+PA: 1d20 + 2 ⇒ (5) + 2 = 71d6 + 5 ⇒ (1) + 5 = 6

Grand Lodge

M Init Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

Finding the foe too close to him, Theolish tried punching the robed figure with his spiked gauntlet, to no avail.

Punch+PA: 1d20 + 2 ⇒ (1) + 2 = 31d6 + 5 ⇒ (5) + 5 = 10

Silver Crusade

N Female Kitsune Conjurer (Chronomancer) 1 | HP: 7/7 | Init: +2 Perception: -1 | AC: 16 T: 12 FF: 14 CMD: 11 | F +1 R +2 W +1 | 1st [2/4]

Stepping behind a close column, Naoto channels the last bit of her Magical Energy into a spell, chanting and weaving symbols into the air.

Summon Monster (1) We'll see what I get when my turn comes around again!


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GM:
1d6 ⇒ 3

Green drops from Ayla bolt, while yellow dodges the punch from teloish

Yellow moves from around the corner and summons a wave of negative energy to wash over the area. Everyone takes 3 points of negative energy damage unless you make a DC 10 will save...then you take 1

Party is up...

Grand Lodge

Sunny:
Medium Giant Slug 4HD, HP 22/22, AC15, T9, FF15 (+6 NA), DR 5/Slashing or Piercing, CMD13 Can't be Tripped, Fort +5, Ref +3 Evasion, Will +3 , Init -1, Perc +0, Blindsense 30' Effects:
Grippli Druid (Swamp Druid) 4 HP 31/31, AC19, T14, FF16, CMD14, Fort +7, Ref +5, Will +8, Init +3, Perc +10 Effects:

Will Save, DC10: 1d20 + 3 ⇒ (13) + 3 = 16

"Ouch, black magic man!" She draws another arrow and fires it at his chest then retreats behind a pillar.

MW Darkwood Composite Longbow (12 Str), Point Blank Shot: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Paizo Employee

Female Gnome Rogue 3 | HP: 27/27 | AC 16 (T14, FF 13) (+1 vs. traps) | CMB: +0 CMD: 13 | F:+4 R:+7* W:+3* | Init +3 | Perc +10*, DisDev +11*, SM +1, Bluff/Diplo/Intim +0 (+1 vs. Mendev Crusaders) | Speed 20 ft. | Sneak Attack +2d6 | Dancing Lights: 1/1, Ghost Sound: 1/1, Prestidigitation: 1/1, Speak with Animals: 1/1 | Esoteric Scholar 1/1, Prepared Agent 1/1 | Active Conditions: None

Will Save: 1d20 + 1 ⇒ (16) + 1 = 17Taking 1 damage.

"Oh, yeah! Two for two!" Ayla boasts. She dashes forward and fires her crossbow at the last remaining bad dresser.

Ranged Attack: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Piercing Damage: 1d6 + 1 ⇒ (1) + 1 = 2


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Lady Mae misses, while Ayla sticks one into her target..

Teloish, Uriah, Genryl and Naoto are up

Sovereign Court

Male CN Ifrit Gunslinger (mysterious stranger)/Swashbuckler (piccaroon) 1/1 | HP 16 | AC 17 T 14 FF 13 | CMB +2, CMD 16 | F: +2, R: +8, W: -1 | Init: +8 | Perc: +4, SM: -1, Darkvision 60ft. | Speed 30ft | Panache/Grit: 6

Uriah is on delay until/unless someone heals him up. Maybe not worth the trouble to do before finishing off the last guy.

Grand Lodge

M Init Dhampir (Vetala born)23/23 AC 12(Mage Armor 16), FF10/T12(16) Saves F+4/R+4/W+3 Witch 3 Init +8. Per +1

Will save: 1d20 + 1 ⇒ (4) + 1 = 5
Theolish felt the wave of energy wash over him, causing his glaive to miss the remaining foe.
Attack: 1d20 + 3 ⇒ (9) + 3 = 122d8 + 4 ⇒ (3, 4) + 4 = 11

Silver Crusade

N Female Kitsune Conjurer (Chronomancer) 1 | HP: 7/7 | Init: +2 Perception: -1 | AC: 16 T: 12 FF: 14 CMD: 11 | F +1 R +2 W +1 | 1st [2/4]

Will Save DC10: 1d20 + 1 ⇒ (13) + 1 = 14
Concentration DC12: 1d20 + 7 ⇒ (10) + 7 = 17 Excellent
As the wave of Negative energy washes over her, Naoto refocuses her energies, and finally finishes the temporal bridge, bringing a Celestial Eagle into existence opposite herself. It's only here for 2 rounds, so Smite anyway?

Eagle Bite: 1d20 + 3 ⇒ (14) + 3 = 17 Bite Damage: 1d4 ⇒ 3+1 if Evil
Eagle Talon: 1d20 + 3 ⇒ (13) + 3 = 16 Talon Damage: 1d4 ⇒ 3+1 if Evil
Eagle Talon: 1d20 + 3 ⇒ (6) + 3 = 9 Talon Damage: 1d4 ⇒ 1+1 if Evil

Afterwards, Naoto lobs a blob of fast-time toward the channeling combatant
Acid Splash vs Touch: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 Damage: 1d3 ⇒ 1


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Botting Genryl

will save: 1d20 + 5 ⇒ (6) + 5 = 11 Save
attack: 1d20 + 2 ⇒ (7) + 2 = 9Miss
damage: 1d8 + 3 ⇒ (1) + 3 = 4

Calling the fight..combat over

After surviving the ambush, the PCs are able to leave the Shrine of the Failed and deliver Eylysia’s cache to the Grand Lodge. The crowd gathered around the Starstone Cathedral has disbanded, and many of the locals are still horrified following Sir Reinhart’s attempt to vault the chasm on horseback, which ended with a fall into oblivion.

Drandle Dreng personally thanks the PCs for their successful investigation, indicating his interest in their future careers as Pathfinders. If the PCs have yet to complete their Confirmation, the venture-captain promises to speak with Master of Scrolls Kreighton Shaine to have the process expedited. Dreng assures PCs who have already completed their Confirmation that they will receive further assignments soon. Each PC also receives the Explore, Report, Cooperate boon and the Prized Find boon on her Chronicle sheet.

Primary Success Conditions:
The PCs complete their main mission if they recover Eylysia’s records from area E4 and return them to the Grand Lodge. Doing so earns each PC 1 Prestige Point. Success

Secondary Success Conditions:
Over the course of the adventure, the PCs have several opportunities to perform a particularly thorough investigation and complete their objectives without causing undue trouble in Absalom. If the PCs succeed at their primary success conditions and also complete three of the following five objectives, they succeed at their secondary mission and impress Drandle Dreng: befriend at least two of the four named allies in the Wounded Wisp tavern; defeat the creatures in area A13 without the direct intervention of any NPCs; retrieve the Pathfinder’s coin in area C without using violence; avoid killing the cleric guardian or any guards in area  C; and avoid inflicting significant property damage to Arcanamirium property in area D (such as by breaking Fimbrik’s windows or breaking down his door). Fulfilling at least three of these goals earns the PCs 1 additional Prestige Point. Success

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