| Race |
AC: 16 T: 12 FF: 14 CMD: 11 | F +1 R +2 W +1 | |
| Classes/Levels |
1st [2/4] |
| Gender |
N Female Kitsune Conjurer (Chronomancer) 1 | HP: 7/7 | Init: +2 Perception: -1 | |
| Strength |
9 |
| Dexterity |
14 |
| Constitution |
12 |
| Intelligence |
20 |
| Wisdom |
8 |
| Charisma |
10 |
About Naoto Fujioka
Naoto Fujioka
Female kitsune conjurer (teleportation[APG]) 1 (Pathfinder Player Companion: Legacy of the First World 30, Pathfinder RPG Advanced Player's Guide 147, Pathfinder RPG Bestiary 4 175)
N Medium humanoid (kitsune, shapechanger)
Init +2; Senses low-light vision; Perception -1
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +1
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Offense
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Speed 30 ft.
Melee club -1 (1d6-1) or
dagger -1 (1d4-1/19-20) or
bite -1 (1d4-1)
Ranged light crossbow +2 (1d8/19-20)
Conjurer (Chronomancer) Spells Prepared (CL 1st; concentration +7)
1st—grease, mage armor, magic missile, summon monster I
0 (at will)—acid splash, detect magic, light
Opposition Schools Enchantment, Necromancy
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Statistics
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Str 9, Dex 14, Con 12, Int 20, Wis 8, Cha 10
Base Atk +0; CMB -1; CMD 11
Feats Magical Epiphany, Spell Focus (conjuration)
Traits criminal, desperate resolve
Skills Appraise +9, Craft (tattoo) +11, Disable Device +7, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (planes) +9, Linguistics +9, Spellcraft +9
Languages Azlanti, Celestial, Common, Jistka, Minkaian, Sylvan, Thassilonian, Tien
SQ change shape, shift 8/day (5 feet), summoner's charm (1 round), temporal pool (5 points; forewarned, rewind)
Other Gear club, crossbow bolts (20), dagger, light crossbow, masterwork tattooing tools, spell component pouch, thieves' tools, travelling spellbook[APG], waterproof bag[UE], wizard starting spellbook, 10 gp, 5 sp
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Tracked Resources
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Club - 0/1
Crossbow bolts - 0/20
Dagger - 0/1
Magical Epiphany (1/day) - 0/1
Shift (5 feet, 8/day) (Sp) - 0/8
Temporal Pool (5/day) (Su) - 0/5
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Special Abilities
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Change Shape (Su) Assume a single human form.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Forewarned (+1d4 initiative) (Su) 1 TP: +1d4 to initiatve
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magical Epiphany (1/day) As standard action, prepare spell in open spell slot.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Rewind (Su) Immediately recast failed spell for 1/2 spell's level TP (min 1)
Shift (5 feet, 8/day) (Sp) Short-range teleport
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Teleportation Associated School: Conjuration
Temporal Pool (5/day) (Su) Gain reservoir of temporal energy used to power abilities