GM ZD #9-00: Assault on Absalom (Inactive)

Game Master Z...D...

Initiative:

[dice=Rocky]d20+2[/dice]
[dice=professor]d20+2[/dice]
[dice=Qalim]d20[/dice]
[dice=Arcanadin]d20+6[/dice]
[dice=Teddy]d20+9[/dice]
[dice=Ameko]d20+10[/dice]

Perception:

Skill DCs:

Easy-21
Medium-27
Hard-33

Saving Throw DCs:

Easy-17
Medium-20
Hard-23


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Knowledge Checks -Sky Key Solution Aid Token

Hello all, welcome to my table.


Knowledge Checks -Sky Key Solution Aid Token

Please provide the following

Player Name:
Character Name:
PFS #:
Faction:
Progression:
Starting Prestige and Fame:
Starting Experience:
Starting Gold:
Day Job:

Any Items you wish to purchase:

Please go to presentation Link and place you token and where you would like to be placed in.

Dark Archive

HP 78/78 | AC12 tch12 FF10 | CMD 15/FF 13 | F+8 R+9 W+4 | Init +2 | Perception +15 | 50% negation of crits | Bombs 16/23 | temp -5 cha| Targeting Admixture, Heroism |

Quick question: This character uses healing bombs, do I get to apply my Int to my healing bombs?

It is a debated point, if the answer is no I will likely not play this character but can switch to another in tier.


Do you count your int to other bombs? If so, then I am okay with it.

Dark Archive

HP 78/78 | AC12 tch12 FF10 | CMD 15/FF 13 | F+8 R+9 W+4 | Init +2 | Perception +15 | 50% negation of crits | Bombs 16/23 | temp -5 cha| Targeting Admixture, Heroism |

Sweet, I'll get his character sheet up then.

Player Name: Saashaa
Character Name: Professor
PFS #: 78886-9
Faction: Dark Archive
Progression: ?
Starting Prestige and Fame: 21 / 47
Starting Experience: 31
Starting Gold: 27963
Day Job: Craft (Alchemy): 1d20 + 23 ⇒ (14) + 23 = 37

Edit: Mostly done, just awaiting the rest of the crew to finalize all of my extracts.


Knowledge Checks -Sky Key Solution Aid Token

Progression= slow or standard track

Dark Archive

HP 78/78 | AC12 tch12 FF10 | CMD 15/FF 13 | F+8 R+9 W+4 | Init +2 | Perception +15 | 50% negation of crits | Bombs 16/23 | temp -5 cha| Targeting Admixture, Heroism |

Oh, standard


No room at the 7-8 table so I'll risk playing here. 3 options in/near tier.

1. Level 10 bomb throwing alchemist. We seem to have this covered.

2. Level 9 Duel Cursed Lunar Oracle with a tiger. Does some buffs, some debuffs, not much of a healer. Good at Diplomacy.

3. Unchained Monk 9. Unarmed focused, decently tanky, has a Holy aomf, Good at Disable Device.

Dark Archive

HP 78/78 | AC12 tch12 FF10 | CMD 15/FF 13 | F+8 R+9 W+4 | Init +2 | Perception +15 | 50% negation of crits | Bombs 16/23 | temp -5 cha| Targeting Admixture, Heroism |

My alchemist is pretty solely healing and a little buff.


Well the other players seem to be ninja and tbd. I want to get a little more idea what the other players will be. Meanwhile I'll start updating my profile for all 3 options so that I'll be ready in time.


Knowledge Checks -Sky Key Solution Aid Token

Game play tab is open. Dot in when ready to add the game to your campaign lists

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

I can change if needed but for now I'll pick my monk.

Player Name: Edward McGee
Character Name: Rocky
PFS #: 145373-16
Faction: Grand Lodge
Progression: normal
Starting Prestige and Fame: 26 prestige// 51 fame
Starting Experience: 26
Starting Gold: 962.5
Day Job: profession scribe: 1d20 + 13 ⇒ (2) + 13 = 15

Rocky is good with gadgets and in situations where traps might be around he will walk at half speed (25/50) and keep an eye out for them.

In combat he will activate Dragon Style then either Flying Kick and Flurry of Blows or use his Greater Grapple feat to lock down foes.

Sadly he isn't very good at skills.


Player Name: FedoraFerret
Character Name: Theodora "Teddy" Locara
PFS #: 139854 - 13
Faction: Sovereign Court
Progression: Normal
Starting Prestige and Fame: 2/59
Starting Experience: 28
Starting Gold: Need to double check this
Day Job: Information Broker (Knowledge (local)): 1d20 + 14 ⇒ (4) + 14 = 18

Items to buy: Also need to double check this

I've got busy nights at work this weekend but I'll transcribe my sheet into an alias and check my gold and items that I need to buy on Sunday.

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

I presume the Professsor's 34 int is 22 to start due to a boon, +2 from leveling, +6 from a circlet, + 4 from a Cognatogen. But you should have like 140 skill points. You seem to have maybe 10.

Assuming you are showing just ranks.

3 skills in circlet (Climb, Intimidate, Perception) Need to add 1 more each for being level 11.
Presumably favored class bonus isn't for skill points.

10 ranks per level not counting circlet or Cognatogen.

110 skill points. You seem to have 48.

Dark Archive

HP 78/78 | AC12 tch12 FF10 | CMD 15/FF 13 | F+8 R+9 W+4 | Init +2 | Perception +15 | 50% negation of crits | Bombs 16/23 | temp -5 cha| Targeting Admixture, Heroism |

Oops right you are! I forgot to do those. I copied and pasted another character's format. I will get on that.

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

Player Name: Thralleon
Character Name: Arcanadin
PFS #: 146509-15
Faction: Silver Crusade
Progression: standard
Starting Prestige and Fame: 21/49
Starting Experience: 32
Starting Gold: 329

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

I'll get his profile filled out when I get home later. Aracanadin is a solid diplomat and good on the front lines. He has several spell like abilities to cover unusual situations.

Sovereign Court

Female Sylph Swashbuckler 1/Ninja 9 | AC 28, Touch 19, CMD 23 | F+5, R+17, W+6 | Per +15

Starting Gold: 19,133.5 gp
Purchases: Upgrade chain shirt to +3, upgrade Dex belt to +4

Teddy's standard strategy, if botting is required for any reason, is to open combat by entering Spring Heeled Style, then using Spring Attack to get into flank and then move back to safety with 70' of movement (due to Spring Heeled Jack). If an enemy 5' steps to full attack her, she will use Swashbuckler's Dodge on the first attack. If not, she will parry the first attack made against her, but will never riposte.

Oh, and due to my completed Season 8 Sovereign Court faction card and the two checkboxes on my Season 9, everyone gains a +5 on Stealth checks, and reduces armor check penalty to stealth by 5.

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

Up and running, ready to parry like it's GenCon 2016.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

I would be interested in joining HOWEVER, I have both played and run this previously. I have run it about 3 times now. I would be burning a GM star on it if that was acceptable. I am also playing it in core.

If that is OK then here you go:

Player Name: Andrew Watson
Character Name: Ameko, plus Binky
PFS #: 44523-14
Faction: Exchange
Progression: Normal
Starting Prestige and Fame: Fame 51, Prestige 16
Starting Experience: 30
Starting Gold: 4212
Day Job: Diplomacy: 1d20 + 24 ⇒ (10) + 24 = 34
Purchases: Eys of the eagle (2250 with discount), a pathfinder chronicle for each knowledge skill (500gp)

Ameko is a front line combatant who likes to charge people on the back of her axebeak mount. She considers herself a true Knight of Saraenrae, fighting injustice and corruption wherever she sees it. She is a decent diplomat, moderately knowledgeable in a range of topics and highly knowledgeable on matters of spellcasting. She shares her buff spells with her companion (improved share spells) and provides a significant save bonus to ALL animals within 30' of her (hostile or otherwise). She has a range of buff and support spells.

What she does not do is make things explode on a charge, her feats went elsewhere.


HP 72|94 | AC37 T18 FF32 | CMD 31 | Fort +20, Reflex +20, Will +16, Evasion, +4 vs Enchantments | Perception +7
Current Buffs:
FoM, DF 1|5, Haste, Extended MV, Barkskin, Air Walk, Heroism, Extended bears endurance, SoF
| Conditions: Resist Acid 30

SQUAAAAAAWK!


Knowledge Checks -Sky Key Solution Aid Token

Once during the adventure, when the group encounters one or more construct opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

If you want, I can use this on the first initiative check that meets the prerequisite. That way we do not forget and not use it.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Are you happy with me replaying using a GM star?


Knowledge Checks -Sky Key Solution Aid Token

That is fine by me.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Thanks

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
GM Z..D.. wrote:

Once during the adventure, when the group encounters one or more construct opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

If you want, I can use this on the first initiative check that meets the prerequisite. That way we do not forget and not use it.

Sounds good to me.

Sovereign Court

Female Sylph Swashbuckler 1/Ninja 9 | AC 28, Touch 19, CMD 23 | F+5, R+17, W+6 | Per +15

Y'all read the part where we only get to try one thing each, right?

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer
Teddy Locara wrote:
Y'all read the part where we only get to try one thing each, right?

Further down it's mentioned that everyone can try each of them, but only one skill per check.


Knowledge Checks -Sky Key Solution Aid Token

Yes, the mistake was caught after I made the original post. And I confirmed with some of the other GM's running it. Everyone can try each of the task, but only one skill from the list with in the task.

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

Just to put all of these in one place.

Once during the adventure, when the group encounters one or more construct opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

once during the adventure, you can force an opponent to reroll an attack.

Once during the adventure, any one PC can reroll any d20

Each PC gains a single piece of +1 bane ammunition (such as an arrow, bolt, shuriken, or sling bullet). The bane weapon special ability is keyed to a creature type (and subtype, if applicable) of the PC’s choice.

Once during the adventure, when the group encounters one or more undead opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

You have gotten all the awards except for the gossip rumors.

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

I think we should use the initiative bonuses at first opportunity.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

I am happy to give me bane ammunition to anyone who wants it. I agree about the init bonuses otherwise they tend to be forgotten.


Knowledge Checks -Sky Key Solution Aid Token

As you all settle in feel free to RP for a bit. The schedule doesn't have us start until Oct 1.

Also if you can place your tokens in slide one with marching order. And please have you initiative and perception bonuses in you header for my ease.

So if the site decides to crap out on us, alternate communication is below.

Google hang out

The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

Player Name: Florent
Character Name: Qalim Al-Shama
PFS #: 754-17
Faction: The Exchange
Progression: Normal
Starting Prestige and Fame: 27/44
Starting Experience: 25
Starting Gold: 9,936gp
Day Job: Merchant Caravan (intimidate): 1d20 + 26 ⇒ (20) + 26 = 46

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

How do I add my token? Can it be done from mobile? I won't be home until late tonight.

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

I added your token, Though I don't know how to make it round with a border like some of the others.

Would Qalim Al Shama be willing to cast Mage Armor on Rocky during this? Saves me having to use a bunch of wand charges when this might last for days.

The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

@Rocky Unfortunately,for the first part at least, that's not a spell I've prepared. If we have time to rest I will prepare it and cast it on you.

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

If I'm understanding your build correctly you have 1 level of wizard with maybe +2 caster level. So it would take 3 - 4 slots to cover Rocky for our active part of the day. I'll just use the wand in places where combat might happen and suck it up if we get ambushed.

The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

I have 1 level of Sorcerer, the rest in Wizard.
I'm a level 8 wizard, so I will need 3 slots to cover the 24h of a day.

Grand Lodge

Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10

Ah your heading says Sorcerer 9 so I thought it was the primary. 8 hours should cover most of our adventuring time. I can use the wand if we go over.

Grand Lodge

Wheel of Monsters! || Spell Templates | Starship Roles | ◆◇↺

***Token #6***

Passing Aid Token to: GM Z..D..
Current Boosts: None


Knowledge Checks -Sky Key Solution Aid Token

Keeping track of our one use awards right here.

Once during the adventure, when the group encounters one or more construct opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter.

once during the adventure, you can force an opponent to reroll an attack.

Once during the adventure, any one PC can reroll any d20

Once during the adventure, when the group encounters one or more undead opponents, the group can activate this reward to grant the PCs a +4 bonus on their initiative checks for that encounter

And it looks like we have a aid token. We can either use it or we should boost it and move it.

Also, I know we kind of started talking about it in game play. But after Dark Archives, which faction do you want to aide next?

The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

I think we said The Exchange, then Sovereign Court

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

Those are fine with me.


I vote boost and pass the aid token.

I can add a channel or a lesser restoration.

The Exchange

N Female Human Oracle (Nature) 11 HP 80|80 | Init +10-14 | AC38 T20 FF32 | CMD 34 | Fort +13 | Ref +10 | Will +17 +2 vs Enchantments | Perception +23
Buffs:
Extended sof, Haste, Heroism, air walk, barkskin, FoM, Ext Magic Vestment x2, Extended GMW, DF 1|5
Tracked Resources:
7|4|3|3|2; Reroll: Unused
| Conditions: Resist Acid 30

I agree, boost and pass it on. I can happily add a spellcraft check for the knowledge boost.

Spellcraft, heroism: 1d20 + 22 + 2 ⇒ (1) + 22 + 2 = 25

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

It's been a while so I want to make sure this works since I wasn't planning on scorching Ameko and Binky.

If I Lightning Bolt(Chronicle boon, air spirit's blessing) can I attempt to parry an AOO that comes from using a SLA?


Knowledge Checks -Sky Key Solution Aid Token

Arcanadin, in reference to your question, I am not sure. I would say not since the triggering event would be your action.

Missions Completed: Dark Archives and Exchange.

Next Mission: Sovereign Court

We seem to be moving right along. What would you all like to do after Sovereign Court mission.

The Exchange

Sorcerer 9 AC 10 T 10 FF 10 | HP (18)59/59| F +7 R +5 W +9 | Init +0, Perc +12 | Active Buff : Greater False Life

We have a Sage and a Grand Lodge, I will say roll!

1 is Sages, 2 is GL: 1d2 ⇒ 1

Sage it is!

Scarab Sages

Male LG Paladin 10 Swashbuckler 1 | HP 92/92 | AC 26 T 11 FF 25 | CMB +17, CMD 28 | F: +17, R: +14, W: +15 | Init: +6 | Perc: +10, SM: +2 [/ooc] | Speed 20ft | Lay On Hands: 6/10 |Smite Evil: 0/4|Panache 2/5| Spells: 1st 3/4 2nd 2/2 3rd 0/1 | Active conditions: Inspired +3, Divine Favor, Air Walk, Haste, Prayer

I can roll with my Sages.

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