GM WhtKnt's The Waxing Dark: Savage Worlds Weird War I

Game Master WhtKnt

The year is 1914. The place is the battlefield of the Great War You’re here for the duration, until your life or mind are destroyed, or until this deadly struggle with the mud, disease, and the enemy finally ends in the paneled halls of some national capital far from the fighting.

Good luck, trooper—you’ll need it!

Current Map: Here


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Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei nods. "I will talk to Keaton. He is new to project and probably not well vetted." He looks to the professor with a slight disdain in his face.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Aleksei, old buddy, I'd start easy with him - first just casually ask if he's mentioned the scroll to anyone other than the team."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"Be gentle. Got it.", Aleksei gives his best smile and goes to find Keaton.

When he does, he watches the man doing whatever it is a researcher does to try to get an angle on his personality.

Notice: 1d6 + 2 ⇒ (6) + 2 = 81d6 ⇒ 6
Notice ACE! and Wild ACE!: 1d6 + 2 ⇒ (6) + 2 = 81d6 ⇒ 1
Notice Double ACE!: 1d6 + 2 ⇒ (1) + 2 = 3
Total Notice 19

Once Aleksei is satisfied with that, he talks to him. "Hello. I am Aleksei. We are new to project. I heard that you are too. Was told you could help catch up us." He purposely switches the words to appear that his English is not the best.

Persuade: 1d4 - 1 ⇒ (4) - 1 = 31d6 ⇒ 6
Persuade ACE! and Wild ACE!: 1d4 - 1 ⇒ (4) - 1 = 31d6 ⇒ 4
Persuade Double ACE!: 1d4 - 1 ⇒ (3) - 1 = 2
Total Persuade 10

Wow!! The dice are generous this morning...


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Aleksei - you're forgetting to include any dice modifiers to the Wild die. And, you *don't* include *any* modifiers again on the Aces. So as near as I can figure, that's a 15 on the Notice, and still a 10 on the Persuasion (but from the Skill die, not the Wild die, which is now a 9).

Bobby goes in search of Mr. Davis. When he finds him, he says "'ello, mate - how's it going? My name's Robert Northbrook, but you can call me Bobby. I'm affiliated with Intelligence in the war, and we've been assigned to your project." After making some small talk, comparing where they were born and where they've lived and went to school, he says "Tell me, have you mentioned the existence of the scroll to *anyone* outside of the project, even in passing?"


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Too much copy paste in there and not enough editing... thing is, for the Wild Die, if the Trait in question has a bonus because it is the stat and not from an outside source, such as my Notice of 1d6+2, is it still included in the Wild Die? Or is it included because the bonus is from my Alertness?


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

It's included because the bonus/penalty from any Edge to any Trait roll also affects the Wild die - think of the Wild die as an automatic "part of" your Trait roll, so it also gets the modifier as well. Does that make sense?


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Got it, thanks!

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

KEATON
Keaton is a fairly young man in his mid-twenties and has brown hair, green eyes, and a thick mustache. As you watch, he carefully examines various bits of papyrus, then turns to several large tomes and searches through them before writing something on his tablet. On closer inspection, he appears to be translating from an unknown language into English.

He is slightly off-guard by your approach. "I'm sorry, but who did you say that you were with?"

DAVIS
Gregory Davis is a British man of thirty-or-so years, with black hair and dark brown eyes. He has the beginnings of a beard and looks as though he has not slept in a few days. At Bobby's approach, he looks up from his work.

"Allo, mate! Greg Davis." He offers a hand to shake. After the small talk, he responds, "Not a soul. It's really rather secret, you know?"


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei smiles and extends his hand. "Many apologies, I'm Aleksei, friend of Professor McMurdow." Quickly changing the subject, he looks at the curious language. "What language is that?"

Dark Archive

Human Male | Bennies 2/3 | Wounds: 0 | Parry 7 | Toughness 6 | Pace 6 | Lee-Enfeild Mk I (1d10) (2d8) | Stealth: d4 | Fighting: d10 | Healing: d8 | Investigation: d4 | Knowledge (Medicine): d4 | Notice: d8 | Swimming: d4 | Throwing: d4 |

Samuel decides to stay with the professor.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

KEATON
"This," the man replies, "Is a language that we've never seen before. It shares many of the traits of Aramaic, but seems to utilize a unique alphabet all its own."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei nods along, trying to make sense of what he is seeing, but mostly watching the young researcher for any sign of deception.

Smarts: 1d6 ⇒ 61d6 ⇒ 1
Smarts ACE: 1d6 ⇒ 3
Smarts 9

"Is interesting. Not Cyrillic, nor Arabic. Possibly Sumerian?" He clears his throat, continuing with the small talk. "What did you do before coming to work for McMurdow?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"No, not Sumerian. You see, these letters are different. Before coming here, I was last on a dig in Egypt with a Professor John Reynolds. That lasted 18 months, and let me tell you, it is good to be back in London!"


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Ping?

Bobby makes some more small talk with Davis, then leaves to go back to the professor to compare notes with his teammates.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei nods. "I think you are right. Though you will have to refresh my memory on Professor Reynolds, I do not believe I am familiar with his work."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"John Reynolds. An archaeologist specializing in ancient Egypt. We were on a dig near the Great Pyramid of Giza, unearthing a necropolis that surrounds the pyramid. Long hours and dirty work. The sand gets everywhere, and the sand fleas are even worse. But it's the mosquitos that are the real danger. They carry malaria, Dengue fever, and yellow fever among other nasty diseases."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei smiles at the man, he was obviously not used to the field. "Sounds not fun, though you must have found something interesting to have stayed so long there. Or perhaps it was simply the end of your contract?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Interesting? No, just the usual assortment of artifacts and such. I was contracted to be there."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Deciding he wasn't getting anything useful, Aleksei looks at his watch. "Thank you for your help. I must go clean up specimen. Hoping to work with you more soon."

He then goes to find his comrades. When he finds them, he takes out another cigar and lights it. "I'm not getting much from Keaton, other than he is fairly new to the project and worked with someone named Reynolds a while back. Could be something, but he was more focused on the work he was doing for me to get anything more useful without resorting to... other measures."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Guys, I'm stuck. No more ideas on what to explore or what to ask. Shall we just go back to R&R, then back to the unit, or what?


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Kind of at that point too... GM is going to be MIA a bit as well due to Cons and such, but we can endeavor to stick with it.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Daniel realizes that the custodian has been coming and going during the conversations. "Fellas... you don't think...?"

Dr. McMurdow frowns. "Frank? No, he's harmless. He's always puttering about, cleaning up something, but I've never seen him do anything suspicious."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei watches as Frank keeps wandering in and out of their conversations. He mentally smacks himself as he realizes the most basic of spy techniques, anonymity.

"That's because he isn't doing anything but listening to every word you say." He starts walking towards the custodian, taking a long pull on his cigar. "Frank! Hey I got something to ask you.."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Frank doesn't stop, but takes off at a dead run.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"Chyort!", Aleksei swears as he starts running after the custodian.

Run: 1d6 ⇒ 3


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby, too, starts to run :

Run: 1d6 ⇒ 3

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Frank, running: 1d6 ⇒ 3

Everyone make an Agility roll, please. There is no bonus because you are all running at the same speed.

Frank Agility: 1d6 ⇒ 1


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Knowing full well that he could, if he wanted, outrun the man, but those cigars do a number on his lung capacity, Aleksei decides to attempt to cut the man off, making a sharp turn down a hallway and coming back out the other side.

Agility, Wild?: 1d6 ⇒ 31d6 ⇒ 6
Wild Ace!: 1d6 ⇒ 1
Total= 7


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby draws on his boot-camp training from *long* ago, and puts on a burst of speed :

Agility & Wild: 1d8 ⇒ 21d6 ⇒ 5 = 5

Do I catch up to him? Do I have to tackle/grapple him to stop him?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

You will need to tackle him to stop him.

Aleksei, you attempt to outsmart Frank and are successful. (You got a King of Clubs or an 8 of Hearts. You can take either. The 8 puts you at long range (-4 to attacks). The King puts you in melee range, however, because it is a club, you also get a complication which prevents you from attacking this round. Your choice.)

Bobby, you were much luckier, scoring an Ace of Spades. You close the gap easily and can make a melee attack.

Frank gets no cards, as he didn't get even a single success. :(


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

In the process of running, Aleksei realized he had forgotten to draw his knife, just in case, fiddling with it almost cost him as he steps out right in front of Frank with no weapon drawn and almost being bowled over...

Taking the KC. You got this Bobby!


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

I'm assuming a tackle is grappling...

Bobby easily catches up to the man, and flings himself at him, trying to grab him :

Fighting: 1d6 ⇒ 61d6 ⇒ 5
Fighting ACE!: 1d6 ⇒ 5 = 11

The guy must meet or beat an 11 on his Fighting roll, or I've got him...

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

He puts up a good fight, but to no avail. Bobby easily tackles the man and knocks the wind out of him in the process. They sprawl to the corridor floor, their limbs entangled. He is Shaken.

The chase is ended!

Dice Rolls:
Fighting: 1d6 ⇒ 5


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"Give up little running man," Aleksei says as he finally clears his knife. "Is no use to run. We have many questions and a lot of time."

Persuasion, Intimidate: 1d4 - 1 ⇒ (1) - 1 = 01d6 - 1 ⇒ (5) - 1 = 4


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby takes advantage of the fact that the guy's Shaken, and puts him in an arm lock, with his arm behind his back (I know there's no mechanic for this, but if the GM will let me...) and twists just enough to cause a little pain.

"Now, talk! Who do you work for? What have you done for him so far?"

Intimidate: 1d4 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (2) - 2 = 0

Oh well, it was worth a shot...

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Erk!" He wrenches his arm free of your grip but relaxes. "Fine. You've got me. All I have done is to deliver messages about what I hear. My employer is a man known only as Die Spinne, the Spider! I don't know him personally. We work through a series of agents."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei squares up with the man, gripping his knife tightly. "Then perhaps you will be willing to tell us where to find him." It wasn't a question.

Intimidate: 1d4 - 2 ⇒ (2) - 2 = 01d6 ⇒ 1

Sigh... figures.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"I don't think that you will use that," Frank says, unintimidated.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Just cut him. A voice similar to his own entered his mind. Can't. Need his information.

Aleksei loses his cool demeanor and puts the knife point at the janitor's throat, pressing just hard enough to draw a speck of blood. "The only reason you are still breathing is because they say so. They get tired of you running in circles, I kill you. Here and now. All you have to do is give us the location of your agent so we can go and find the Spider and you can go on your way."

Dark Archive

Human Male | Bennies 2/3 | Wounds: 0 | Parry 7 | Toughness 6 | Pace 6 | Lee-Enfeild Mk I (1d10) (2d8) | Stealth: d4 | Fighting: d10 | Healing: d8 | Investigation: d4 | Knowledge (Medicine): d4 | Notice: d8 | Swimming: d4 | Throwing: d4 |

Samuel catches up to the others. He stands in front of the only non-blocked entrance to the alleyway.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Frank considers his options for a moment, weighing his chances of a successful escape if he tried to bolt again, then sighs. "The Norman's Coach and Horses, 29 Greek Street, Soho. I meet with him every week to give him what I've learned. His name is Köhler, a small man with a thick mustache and dark hair."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"When is your next scheduled meeting?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"As a matter of fact, it's tomorrow night."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei slowly backs away. "That was not that difficult." Turning to regard Bobby, he says, "We should have hum held until we check out this meeting. No sense in letting him spoil the surprise."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"I agree. I suppose we could get there early, and keep our eyes open for a small man with a thick mustache and dark hair - that's not too generic a description."

Bobby asks the professor to take him to the head of the museum, explains the situation to him, and asks him if there are any small rooms with no windows and lockable doors, and asks him if he would be willing to keep the custodian locked up for a day.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei nods. "Agreed.". He then helps to find a place to secure the custodian.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The museum is more than happy to detain the custodian, though the curator does express that perhaps the local constabulary would be better suited to the task.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei agrees with the curator, but then adds, "This true, but if something were to happen to him, there will be less investigation here."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby jumps in right after Aleksei, saying to the curator "Not that we're going to do anything to him, we just need to keep him off the streets for a day."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Assuming the next 24 hours pass without significant incident, about two hours before the janitor is to meet his contact, Bobby suggests they leave and take up separate posts near the contact point, and wait.

WhtKnt, where is the contact point - a cafe, an alley, or what? That will influence how we arrange ourselves...

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