GM WhtKnt's The Waxing Dark: Savage Worlds Weird War I

Game Master WhtKnt

The year is 1914. The place is the battlefield of the Great War You’re here for the duration, until your life or mind are destroyed, or until this deadly struggle with the mud, disease, and the enemy finally ends in the paneled halls of some national capital far from the fighting.

Good luck, trooper—you’ll need it!

Current Map: Here


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Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Dan's eyes go wide as saucers as he sees the grenade land at his feet!

He stares at the live explosive for approximately infinite eternities, thinking how ironic it is that he'll be killed by the thing that he's been throwing so many of.

Without thinking, his body finally unfreezes, and he starts to move.

Then he thinks of his comrades...and he does the one act that will see to their safety.

Falling, falling, falling...sprinting, bending, contorting....

He goes to pick up the grenade and toss it back!

Agility!: 1d8 ⇒ 6 We have have to spend a few benies here. =p
Wild Agility!: 1d6 ⇒ 6
Stop teasing me: 1d6 ⇒ 6
ARE YOU F#~%ING KIDDING ME?!?!??!?!?!?!!: 1d6 ⇒ 3

His body flows like liquid mercury. Like a cyber-augmented ghost. Like a Wraith. He catches the potato masher in a perfect grasp and snaps his wrist as he sends it back!

Do I need a throwing roll?: 1d8 ⇒ 3
Wild throwing?: 1d6 ⇒ 5


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Jacques steels himself for an unpleasant time as Kimbers works to remove the bullet. He keeps up a steady stream of both literal and figurative French as the man operates, but at last thanks him profusely. "Oh zank god," he says. "I zought I was going to 'ave to limp all ze way back with zat rattling around in zere."

Much steadier on his feet and no longer limping with his gun as a walking stick, he trots off after the rest of the group, just in time to hear a terrible explosion from deeper inside the castle. His medical bag is out and ready as he waits for the smoke to clear.

"Like a Wraith" you say. ( ͡° ͜ʖ ͡°)


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby starts to dive for cover, but his eyes go wide as saucers when he sees Daniel *run up* to the grenade, and fluidly scoop it up in his hand and throw it back where it came from!

Still, he covers his ears with the palms of his hands, and waits for the explosion...

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Moving so swiftly that time seems to stand still, Daniel scoops up the potato masher and sends it back where it came from, even as Aleksei hurls his body in that very direction! Around the corner a very surprised German waits with his rifle at the ready. As the grenade comes back around the corner and bounces off the back wall, it explodes with great fury.

KABLOOM!: 3d6 ⇒ (5, 4, 1) = 10

The German is thrown against the wall and slumps to the ground. Aleksei manages to avoid the worst of the blast but still takes a wound to show for it. (Aleksei, you were in the blast radius, unfortunately.)


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Grunting, Aleksei quickly realizes he wasn't alone and grabs for his rifle, but it appears the explosion did the job for him. Just to make sure, he pokes the body with his rifle. "Morgan! Northbrook! You still breathing?" He realizes he may not hear their response with the ringing in his ears.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

WhtKnt, I'm going to make an argument you can completely ignore : Aleksei said he "dove" into the room, which wasn't "diving for cover" to get completely out of the way since he didn't roll for it. But, "diving" does imply that he *was* Prone, which for an Area Effect attack would add 2 to his Toughness, meaning he would have only been Shaken.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Though Daniel is a veteran soldier, having seen death and destruction enough for ten lifetimes over, only now does it fall upon him just how close he came to biting it. He walks over to the ragged corpse of the German, realizing how it might just as easily have been him that was crumpled by that very blast.

His right arms trembles and shakes as the adrenaline ebbs and flows and he lets it fall. The hand graces his hip flask, and he brings it to his lips, letting the hard rye calm his nerves. He's not one for drinking in battle, but this seems like an exception. Replacing the primitive metal container he gets a hold of himself. Checking his weapon to make sure it's full, he nods at Aleksei. "Yes. I am. Still breathing, that is. So, the doors then?" he asks, resigned to go about still living for the moment.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Robert, I'll buy that argument. Make it so, Aleksei, you are merely Shaken unless you manage a Spirit roll.


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

"Is anyone still wounded?" Jacques asks from the hall. Then, quieter, "Are zere any gerries left?"


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Fair enough, I'll continue with my previous actions once I'm out of Shaken.
Spirit: 1d6 ⇒ 21d6 ⇒ 3


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Keep in mind you can take Free actions while Shaken, so walking, talking, etc. are still ok. And if we're out of melee for the moment, you could take it as given (with WhtKnt's blessing) that you'll get out of Shaken "eventually".

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Dan pads down the fallen German. It looks like Alek really got shook up by that 'masher, so he gives the man a few ticks to get it together.


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Jacques brushes past Northbrook and sets a hand on Aleksei's shoulder. He snaps his fingers a couple times in front of his face and checks his eyes. "'oo're going to be fine," he concludes. "Take some deep breaths first."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Yes, sorry. You are out of combat.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei shudders when Jacques puts a hand on him, his tough Russian exterior slowly returning. "Spasibo, tovarisch. I'll be fine, just needed a breather. How's our friend?" he indicates the fallen German with his thumb.


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Jacques nods, giving Aleksei a firm grip on his shoulder before kneeling down next to Morgan and double checking to make sure the German is dead.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Alright, bored now. Let's wake them up, shall we? =)

"Let's keep this party going. You never know what horrors lie behind door number 2!" he says as he opens the nearby door.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The German is quite deceased. The room, a shambles of disarray, bears little of interest. The doors open into what appears to be a dining hall. There are plates with food still on them (and warm), as though a meal had been interrupted.


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Jacques inches into the room, taking the corner near the fire and gestures around for the others to check the doors out of the dining area.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei kicks the body to make sure it is indeed dead, shoulders his weapon and follows the rest of them to the dining hall. "Dinner is served." He continues, noting the distinct lack of being shot at. "You think that was last of them?"

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

"No. No I do not," Dan says as he enters the room. Then, with the smell and his empty belly launching a hard campaign, he can't stop himself. "I'm sorry, I'm just gonna--" he grabs a warm slice of wurst and pops it into his mouth. "Okay. Okay, ya, I--I immediately regret this. I've heard of sour-kraut, but I didn't think it was -this- bad. No wonder Gerry makes good beer, it's the only way someone would willingly eat this."

His curiosity sated, and his stomach having learned a valuable lesson, Dan moves on, checking the rest of the room.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

After entering the room a little ways in case there was resistance, Bobby chooses some of the more obviously ordinary foods off the table (bread, cheese, etc.), and munching on it says "I'll guard the hall while you clear the room."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

There are four other exits from the room beside the one by which you entered. The two on the right wall look like they would exit to the courtyard. The other two go deeper into the structure.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Dan nods and motions for everyone to pile up at the closest new door. Once everyone is ready he'll kick the door open and charge in.

The safest thing to do is to toss in a grenade into everyone room we open, but I'll understand if that's just boring after too many times. =)


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

I mean, we probably should consider trying to keep at least one of them alive as a PoW. The officer probably would have been ideal, but that ship has sailed...:P

Jacques nods silently, limping over next to the door and keeping the other entrances covered while beckoning Northbrook and Aleksei to stack up with Morgan.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei moves over to the other side of Morgan and nods that he is ready, holding his rifle ready to shoot anyone not on their side..


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby, having finished his snack, comes back into the room, and takes up position beside Aleksei, pistol at the ready.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Daniel kicks the door in to reveal a room lined with shelves containing supplies. A pantry.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"Typical. Castle is good place to set up if we need to defend. Has walls, food, ammunition. Just need clear rats." Aleksei says as they get ready to head to the next door.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

"Whoa! Good thing I didn't grenade this room, eh?"
Dan does a quick once-over of the supplies. He was getting a little sick of K-rats, and if there was anything good, like chocolate, or a decent cheese wheel, or some nice fruit preserves, he was totes gonna nab those before they left the castle.

That done, he lines up at the next door, inside the room, and kicks it open.


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

"Zat's not half bad, zough it's not what I was expecting," mutters Jacques, rummaging through the shelves for anything useful as medical supplies (or any hard liquor, for that matter). He hangs back a little still covering the other entrances just in case.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby stands beside Aleksei, both behind Daniel as he kicks the second door open.

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The storeroom does have some foodstuffs that are good, including a wheel of cheese, a loaf of bread and a few bottles of fine German beer.

The next door gives way to what is obviously a kitchen, likewise abandoned in the process of cooking. There are pans of food on the stove (burning the contents) and pots boiling over. It seems as though someone was in the process of preparing lunch. There are also tins of various foodstuffs here.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Dan sighs heavily looking at the looming disaster, and also as the vastness of the castle begins to become clear to him.

He quickly retraces his steps and gets Sergeant Kimbers. "Kimbers, we may have a flank here that we can't secure. I want to secure the rooms closest, but this is a labyrinth of classical proportions! Stay here, and try to put out these fires so the castle doesn't burn down until we've looted it properly.
But most of all watch for Gerry's creeping up on our rear! (Because we all know how much Gerrys like that sort of thing. ;)

Well guys, what do you think? North to bring our search pattern closer, or south, into an ever-expanding vast unknown??"


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei quickly goes over and turns off the heat to the pans. "Seems we surprised them in middle of chow. We need keep moving to keep surprise. Maybe North to finish that side of search, then we know what is at our backs as we search South."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Sounds like a plan to me."

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

"Surprise? Mmmphf. I think that train left after the first really loud gunfight. I'd like to cleave to caution more than a surprising haste. But your plan is sound."

Dan stacks up at the north door then bursts through it!

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The door slams open to reveal moonlight streaming in from the courtyard outside. This is a secluded area of such, with two doors here besides the one you entered through; one across the way and the other to your left.


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Jacques crosses, following Morgan up to the north. "I'll cover you," he says again, gesturing with two fingers. "But zis feels like it's going to take all night."

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Dan nods at Jacques, now beginning to feel the exasperation weigh upon him. The mix of empty rooms and the adrenaline wearing off from the previous fights bring a danger of taking off his edge.

Still, he goes boldly to the nearest door on the left and opens it.

WhtKnt, is there something we can do to speed this up? Or is this a dramatic effect that you were going for?

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Mostly just drama. There is one German left, but he won't be able to do much against you and is in hiding. In order to move things along, we'll assume that you did what was necessary and recovered valuable documents from the officer's quarters. I've opened all the doors and moved you to the officer' quarters, but for all intents and purposes, this scenario is done. Everyone collect another 2 XP!

Job well done, gentlemen!

Feel free to wander about the castle while I get things set up for the next scenario. Will post again in a bit.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

After they'd gone over the castle twice and made sure they were alone (or, at least, as safe as could be) Dan let the others with more school larnin' content themselves with the studying of 'ze documents.

He sat down at the dinner table and began waging a war against all that uneaten food.

Then he stuffs his sack full FULL of everything edible.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

So, just to be clear, we've had 2 Advances (5 points each), and now 2 XP, for a total of 12 XP? Just want to be sure my character sheet is updated correctly...

Being from Military Intelligence, once we're certain the building is clear, Bobby will pour over the documents (he reads German well), looking for any valuable intel :

Knowledge/MI: 1d4 ⇒ 41d6 ⇒ 5
ACE!: 1d4 ⇒ 2 = 6


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

I'll update Aleksei as soon as I get access to my pc..

Aleksei takes the time to gather up all the bodies, drag them to the courtyard and starts to work on a funeral pyre. When questioned he simply says, "Makes spirit of death leave faster so he do not bother us."

Later, he will question Bobby. "So what is it you have found my friend?"

-Posted with Wayfinder


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

Jacques casts a mildly nauseated eye over Morgan, leaving his pack inside while he helps Aleksei, weakly, with some of the bodies. "I don't know about spirits," he says. "But it would be a shame to leave zem out to rot."

As they work, he'll pull some sort of dogtag or piece of clothing with a name written or stitched into it. If there's nothing on a body, he'll strip off the rank and stow it in their hat. "Nuzzing worse zan a forgotten soldier."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

With Jacques..

"On that we can agree, my friend."

I have us down as having 12 XP as well..

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

You burn the bodies, the grisly task taking the better part of a day. Bobby looks over the plans, but cannot make much of them. Hopefully those at headquarters will make better sense (and use) of them. Lt. Thayer seems very impressed, as does Sgt Majors.

"Well, boys, you sure surprised me, and that doesn't come easily. You sneak into a German-occupied fortress and within a night, you capture the place and rescue the prisoners! Well done!"

Perrin asks all manner of questions and takes copious notes, making sketches of the structure and rooms. He seems fascinated with the chance to explore the history of the castle.

Eventually, it is time to move on and you gather your group and head back to the British lines. The captain is also pleasantly surprised at your return and admonishes you on the fine job. "When you lads have a moment to rest, there's a fellow wanting to talk with you."

A man with salt-and-pepper hair and sporting a full, bushy mustache sits nearby. He looks to be in his mid-fifties but is still quite fit. He speaks with a strong Scottish accent.

"I would hear more of your adventure in the forest. Can you please elaborate on what you saw?"


Male French | Bennies 0 | Wounds 2 | Agl d6 Smt d10 Spt d6 Str d4 Vgr d6 || Pace 6 Parry 5 Tough 5 Cha -2 San 4 || Medical Supplies 10/10PP
Skills:
Climbing d4, Fighting d6, Healing d8, Knowledge: Battle (d4), Knowledge: Medicine (d8), Notice d4, Persuasion d4-2, Shooting d6, Stealth d6, Throwing d4

"What is ze use, sir?" Asks Jacques quietly. "I suspect 'oo won't believe us."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"My friend, you would be surprised what I would believe. When you have eliminated the impossible, whatever remains, however improbable, must be the truth." You note that the man does not wear a conventional military uniform.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Feeling that as MI, he should give the report, but unsure of the man's standing, Bobby stands at attention, gives a snappy salute, and says "Sir! We were in a too-quiet forest just east of the town of (never specified) that our German prisoners said was haunted by the spirits of the dead. Then suddenly, skeletons started coming up from under the ground! They were whole (which was odd now that I think about it, considering they had no tendons or ligaments to hold them together), and clad in rusty ancient Roman armor, wielding short swords. Ten in all, sir. Two grenades and a well-placed shot to the head took care of them all, with no casualties on our side. Sir."

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