GM WhtKnt's The Waxing Dark: Savage Worlds Weird War I

Game Master WhtKnt

The year is 1914. The place is the battlefield of the Great War You’re here for the duration, until your life or mind are destroyed, or until this deadly struggle with the mud, disease, and the enemy finally ends in the paneled halls of some national capital far from the fighting.

Good luck, trooper—you’ll need it!

Current Map: Here


901 to 950 of 1,083 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>

Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"Let me confer with my comrades as to what we are willing to offer in exchange for what you have. We will only be a moment."

Aleksei would like to step outside with Bobby and Perrin to discuss what exactly we need and what we can trade for any information he might have. Not sure exactly, so I'm putting it out to you guys..


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby says "Look, I'm totally lost. First you offer to destroy the scroll, which we obviously can't do, and now you're offering to trade him...what...for...what?"


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei looks at Bobby for a long moment before speaking. "We were sent here for information, which this man has. We have little to trade, other than our own information, which admittedly, is little. He may not know we have the scroll, but I'm certain he has a suspicion. We need to give him either some information or something more tangible, such as our services, in order to learn what all he knows and eventually, what this Herr Spider knows. I'm up for suggestions however."

Aleksei has been dominating this conversation, but needs some input from his party how to proceed...


Male Human Ag d6 Sm d10 Sp d8 St d4 Vi d6 || Pace 6 San 6 Tough 5 || Webley .455 (2d6+1), Lee-Enfield (2d8)
Skills:
Investigation d8, Know (History) d10, Know (Occult) d6, Notice d8, Persuasion d4, Shooting d6, Survival d6, Throwing d6

"I doubt that we can destroy the scroll, but maybe we could temporarily make a truce to our mutual benefit?" Perrin shifts uncomfortably. "Or could we pretend to work with him and just betray him later, when it suits us? That might gets us closer to the Spider."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

"Exactly what I had in mind, Perrin. We get as close as we can and get out with what we can. What do you think, Bobby?"


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Well, I suspect he knows 'we' (meaning England) has the scroll, as he likely knows about the thugs that attacked the professor, and that the janitor was a mole. I guess we could try to work with him, but why on earth should he trust us enough to work with us?"

Please note, I (the player) am not trying to be difficult, but I see Bobby as a behind-the-desk kind of "intelligence" operator, with very little real experience in the field...


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Understood.. we are technically, 'just soldiers'...

"He doesn't. He will want us to do something to prove our loyalty, as it were. Something simple. At first. Let's start with that."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Ok, sure. Let's go back in. I'll let you do the talking."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei nods and then walks back in to the room with Herr Schonn.

"It seems we have come to an agreement. You probably are already aware that we seek more information regarding the scroll and its ilk. We are willing to offer our services in exchange for that information."

Persuasion: 1d4 - 1 ⇒ (4) - 1 = 31d6 ⇒ 2
Ace!: 1d4 ⇒ 4
Ace!!: 1d4 ⇒ 4
Ace!!!: 1d4 ⇒ 3
Total of 14!!!

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Very well. Since you are already here in Cairo, I expect that you are investigating a dig site. Carry on with that, but report anything that is found back to me. A simple enough task, yes?"


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei looks at the others, if they nod in approval, he will say, "Excellent. We have an agreement. Keep your people off our backs and we will exchange information. A pleasure doing business with you, Herr Schonn." With that, he will light another cigar and stand to leave.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

At this point Bobby speaks up, saying "How are we to get in contact with you, should we find anything?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

"I can be found here, most days. It has been, how do the English say? A pleasure to do business with you, gentlemen."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

As they leave the tavern, Bobby says to Aleksei "So, what next? Our orders from Doyle were to 'keep our eyes open for anything unusual or strange' - any ideas?"


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei nods. "I'd say that was unusual and strange. Think we should report in? Maybe after we wander around for an hour or so to lose the tails Schonn will out on us."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Sure, let's report in - maybe someone there will have an assignment for us?"

Are there any rolls to evade possible tails?

Dark Archive

Maps: Car. Crown || Skull & Shackles

For convenience, I'll assume that you are watching for tails and leading them astray if there are any.

Making sure that you are not being followed, the three of you check in at the dig site. It is there that you meet Mr. Kirkee, the dig foreman. He is a bear of a man, nearly as broad as he is tall, with a thick mustache and beard and a weathered face. When you arrive, he spots you almost immediately. *Hrumph* "You three must be the new people that they've sent to help us with the digging. Well, grab a shovel. As it happens, we've only recently unearthed another tomb. I expect we'll have enough of the entrance excavated by this time tomorrow to go in."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei mumbles something about 'grunt work', but grabs a shovel and goes to the dig site.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby does the same.


Male Human Ag d6 Sm d10 Sp d8 St d4 Vi d6 || Pace 6 San 6 Tough 5 || Webley .455 (2d6+1), Lee-Enfield (2d8)
Skills:
Investigation d8, Know (History) d10, Know (Occult) d6, Notice d8, Persuasion d4, Shooting d6, Survival d6, Throwing d6

Perrin joins in the dig party, apparently excited to be a part of the whole affair.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The digging is hard work, especially in the hot sun, but as promised, by the time the group wraps up for the evening, the entrance is all but excavated. A few more hours should reveal enough of the entrance to get in.

That night, gathered around the cookfires, Mr. Kirkee greets you more casually. "Alexander Kirkee, of London. So, you're the new crew. Why don't you tell me a bit about yourselves? I have been an archaeologist, specifically an Egyptologist, for about 10 years, following in the footsteps of my late father, Dr. David Kirkee. Top of my class at Oxford," he beams proudly.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby sits down with an audible thump, exhausted. "Whew! Name's Bobby, I used to work behind a desk at British Military Intelligence, until I put in a request for some field work. Gotta say, I wasn't expecting this kind of field work!" he says, but jovially.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei sits down next to his crew, letting the shovel fall nearby. "Aleksei, I am Russian, only Russian. I find these guys and we are good friends. Is that simple." He lights a cigar and takes a puff before offering one to Kirkee.


Male Human Ag d6 Sm d10 Sp d8 St d4 Vi d6 || Pace 6 San 6 Tough 5 || Webley .455 (2d6+1), Lee-Enfield (2d8)
Skills:
Investigation d8, Know (History) d10, Know (Occult) d6, Notice d8, Persuasion d4, Shooting d6, Survival d6, Throwing d6

Perrin leans upon the handle of his shovel, hefting his canteen. "John Perrin. I'm from Shytown, that is, Chicago, USA. I studied a little bit of archaeology, but I'm really more of a historian. Still, very glad to have this opportunity."

Dark Archive

Maps: Car. Crown || Skull & Shackles

Kirkee smiles and nods as each of you explains your past and your reason for being here. When Aleksei speaks, he says, "Begging your pardon, but a Russian?" He takes the offered cigar and lights it. "I find it most unusual that a Russian would be interested in a British dig in Egypt. Or, for that matter, that he would be traveling alongside a Brit and an American. Please, tell me more."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei looks at Kirkee and raises an eyebrow. "Unusual circumstances brought you to this place during a time of war, did they not? I got separated from my unit in Prussia. Met up with these men, they became my brothers under fire. We have been in the same unit ever since. Under fire, we have no nation, only each other to rely on. Met with British personnel, we decided it was best for all of us to continue our path. So here we are. Unusual circumstances, my friend."

Dark Archive

Maps: Car. Crown || Skull & Shackles

"Indeed these are strange times." Nothing more is said of the subject and the remainder of the evening passes with light conversation until sleep overcomes all of you.

The next morning sees everyone back at work and by noon, the entrance to the tomb has been excavated. Your quartet (Perrin, Kirkee, Aleksei, and Bobby) descends into the tomb. All is quiet within, the air stale and heavy. The room you enter has two large statues of jackals flanking an engraving of an owl in the floor. The walls are covered in murals showing images of daily life in ancient Egypt. The murals, once bright and vibrant, are old and fading.

The map has been updated. I've given everyone control of Kirkee and Perrin. Kirkee has the light.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Moving forward (map updated), searching around for anything of interest :

Notice & Wild: 1d6 ⇒ 31d6 ⇒ 4


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei cautiously looks around. Stifling the urge to light another cigar in this stuffy place, he keeps his hands busy checking his gear repetitively.

Notice: 1d6 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (6) + 2 = 8
Aces!: 1d6 ⇒ 21d6 ⇒ 1

Notice 10

Dark Archive

Maps: Car. Crown || Skull & Shackles

In the tomb, every little sound echoes alarmingly. Down the hall, the murals continue, but Bobby can see two side passages; one to the left and the other the right.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Anyone have a preference : straight, left, or right? I vote straight for the time being."


Male Human Ag d6 Sm d10 Sp d8 St d4 Vi d6 || Pace 6 San 6 Tough 5 || Webley .455 (2d6+1), Lee-Enfield (2d8)
Skills:
Investigation d8, Know (History) d10, Know (Occult) d6, Notice d8, Persuasion d4, Shooting d6, Survival d6, Throwing d6

Perrin, obviously fascinated, just nods.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei also nods. "I will take rear in case the side passages are not empty."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby continues another 6" forward.

I'm assuming everyone's keeping up behind me, even if you don't update your position on the map. WhtKnt, after 4 more steps the map stays black - what's that about?

Dark Archive

Maps: Car. Crown || Skull & Shackles

? I don’t know. I’ll have to check. Not home at the moment, but should be this afternoon and I will check then.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Because I had only Kirkee as having a light. I have given you one as well and that should rectify the problem.

You come into a large room that must surely be the main chamber. Coins of gold and golden objects are scattered everywhere. A massive funeral barge takes up the south wall and is filled with artifacts. Two jackal-headed statues that look to be solid gold flank the doorway and a scarab carved into the floor. In the center of the east wall is a golden altar and before it, a solid gold sarcophagus!

Aleksei:
You have an uneasy feeling about this tomb. You keep hearing what you think are noises of feet shuffling in the dirt.

GM Screen. No peeking!:
Notice (Aleksei): 1d6 + 2 ⇒ (4) + 2 = 6 Wild: 1d6 + 2 ⇒ (4) + 2 = 6


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei looks about, his eyes darting to each treasure, and then to each shadow. Looking to Kirkee he says, "Are we the first ones in here?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

Apolgies for the delay. I have been extraordinarily busy of late.

Kirkee nods silently. "There should be no one here but us."

Before you can get another word out, two desiccated figures stumble from the side passages, reaching towards you!


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby takes a step to be beside the doorway (map updated) and shouts "Everyone get in this room! Aleksei, you move to your right of the door once you get inside, then we'll pincer them! The rest of you get to the far wall!"


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei nods to Bobby in agreement and quickly moves to follow his suggestion, knife clearing its sheath as he does so.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby grabs his rifle by the barrel, intending to use it as a club (Improvised Weapon).

Dark Archive

Maps: Car. Crown || Skull & Shackles

Kirkee does as he is instructed, heading straight across the room and against the opposite wall. The mummies shamble to the door of the chamber!

INITIATIVE
Alexsei (QH)
Mummy 1 (9H)
Mummy 2 (9D)
Perrin (3D)
Bobby (2H)

Aleksei is up!


Male Human Ag d6 Sm d10 Sp d8 St d4 Vi d6 || Pace 6 San 6 Tough 5 || Webley .455 (2d6+1), Lee-Enfield (2d8)
Skills:
Investigation d8, Know (History) d10, Know (Occult) d6, Notice d8, Persuasion d4, Shooting d6, Survival d6, Throwing d6

Perrin takes a stand bedside Aleksei, also holding his rifle like a club.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Cant pull up Roll 20 on my phone, but Aleksei will wait for the first one to get close and then cut him. Hold Action I believe.

Aleksei nods to Bobby and grips his knife tightly waiting for the creatures to get closer.

Fighting: 1d6 ⇒ 31d6 ⇒ 1

Dark Archive

Maps: Car. Crown || Skull & Shackles

Aleksei strikes like a man possessed, but his attack is for naught. Fortunately, the mummy also misses with its attack. The other mummy, trapped behind its companion, can only hiss in anger (Hold Action).

The party is up!

Mummy Fighting: 1d6 ⇒ 2 Damage: 1d6 ⇒ 3


Male Human Ag d6 Sm d10 Sp d8 St d4 Vi d6 || Pace 6 San 6 Tough 5 || Webley .455 (2d6+1), Lee-Enfield (2d8)
Skills:
Investigation d8, Know (History) d10, Know (Occult) d6, Notice d8, Persuasion d4, Shooting d6, Survival d6, Throwing d6

Fighting: 1d4 - 2 ⇒ (4) - 2 = 2 Ace!: 1d4 - 2 ⇒ (2) - 2 = 0Damage: 1d6 ⇒ 3

Perrin swings his rifle butt at the lead mummy, but misses!


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby takes a swing at the nearest mummy :

Fighting & Wild, Improvised Weapon: 1d6 - 1 ⇒ (5) - 1 = 41d6 - 1 ⇒ (5) - 1 = 4

If a 4 hits, which I doubt :

Damage=STR+d6: 1d4 + 1d6 ⇒ (1) + (1) = 2

WhtKnt - not that it matters for John's attack, but Improvised Weapon is -1.

Dark Archive

Maps: Car. Crown || Skull & Shackles

In case anyone is wondering, these mummies are more akin to zombies, as actual mummies were impressively overpowering.

The mummy that is able to attack attempts to hit Bobby this time, but the soldier parries the blow! Kirkee lights a torch and throws it to Aleksei. "Use this!" he cries.

Fighting: 1d6 ⇒ 4 Damage: 1d6 ⇒ 5


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei catches the torch and immediately swings it at the nearest mummy.

Fighting: 1d6 ⇒ 31d6 ⇒ 4

Not sure of the damage...

Dark Archive

Maps: Car. Crown || Skull & Shackles

INITIATIVE
Bobby (AC)
Perrin (8C)
Aleksei (7D)
Mummy 1 (4S)
Mummy 2 (4H)

Sorry, got off track there. Forgot that SW uses a new draw each turn.

The party is up!

I'll use Aleksei's action from above.

901 to 950 of 1,083 << first < prev | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / France - 1917 All Messageboards

Want to post a reply? Sign in.