GM WhtKnt's The Waxing Dark: Savage Worlds Weird War I

Game Master WhtKnt

The year is 1914. The place is the battlefield of the Great War You’re here for the duration, until your life or mind are destroyed, or until this deadly struggle with the mud, disease, and the enemy finally ends in the paneled halls of some national capital far from the fighting.

Good luck, trooper—you’ll need it!

Current Map: Here


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Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"True enough, true enough. Nothing for us to be concerned with, I suppose. I..." he is cut off by the sound of gunfire, coming from the edge of the camp. "What the devil?!"

A glance in that direction tells you that the camp is under attack! There are ten men, armed with swords and rifles, and dressed as Berbers. Thus far, they have only fired into the air and no one has been harmed (as far as you can tell from here). The camp is in a state of panic, with people being rounded up at gunpoint as they emerge from their tents and the tomb. So far, you've escaped the notice of the attackers, but you can be sure it won't be long before they reach your area.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Hmmm...it's mid-day, so we won't have the cover of darkness, but what say we get back to the entrance of the tomb, crawl the last few feet to the opening, lay down, and try to pick 'em off?" Bobby asks Aleksei.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei perks up at the sound of battle nearby. He grabs his weapons and follows Bobby. "Yes, is better than being found here. Perrin, we go."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The party quickly maneuvers to the entrance of the tomb and hunkers down. From here, you can clearly see the goings-on in the camp about 60 feet away. SOme of the Berbers are rounding up the archaeologists and porters and appear to be questioning them, while others go through the tents and belongings. They are definitely searching for something.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei hunkers down, looking at the others. "Should keep heads down. They haven't killed anyone yet. We start shooting, so will they."
Do we have all our weapons or just knives and pistols?


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Well, if we do nothing, they'll eventually get here to the tomb, and then we're at they're mercy. What if it's the professor they're looking for? On the other hand, it's 3 against 10, and I don't like those odds. If we're going to start shooting, it's probably better if we pick them off at a distance. That way, it'll take them some time to reach us. And they might be scared off by some resistance."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei smiles, aiming his weapon. "This is also true."

Can't seem to remember if we have our rifles nearby..


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Hey, with everything weird we've seen, I'd be willing to bet that we'd *definitely* bring as much fire-power as we could into an un-opened tomb...

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

It can be assumed that you have your rifles.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

So...initiatives? Or since we're sneaking, do we get our first shots off "for free"?


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

I imagine we should have 'the Drop', but then again, they are already on the lookout for trouble..

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

In this instance, you guys have the Drop on them. Yes, they are looking for trouble, but they haven't spotted you yet.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Well bugger me, it looks like Bobby doesn't have a rifle. Unless he was issued one? And if so, what kind?

Bobby picks out a target, takes a moment to Aim, and fires :

Shooting + Aim + The Drop: 1d8 + 2 + 4 ⇒ (7) + 2 + 4 = 131d6 + 2 + 4 ⇒ (4) + 2 + 4 = 10 minus any Range penalty (12/24/48)

Doing

Damage + The Drop: 2d6 + 1 + 4 ⇒ (4, 6) + 1 + 4 = 15
Damage ACE!: 1d6 ⇒ 1 = 16
Raise from Shooting (if applicable): 1d6 ⇒ 1 = 17


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei sights one of the soldiers harassing the civilians and squeezes the trigger on his Russian rifle.

Shooting,Aim, Drop: 1d10 + 1 + 4 ⇒ (4) + 1 + 4 = 91d6 + 1 + 4 ⇒ (6) + 1 + 4 = 11
Ace: 1d6 ⇒ 4

15 to hit.

Damage,Ace,Drop: 2d8 + 1 + 4 + 1d6 ⇒ (7, 8) + 1 + 4 + (6) = 26
Ace: 1d8 ⇒ 11d6 ⇒ 1

28 damage

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

As Aleksei, Perrin, and Bobby prepare to fire, they are surprised to see a familiar figure crawling through the dirt towards them. It's Daniel! "Heya, guys. HQ sent me to catch up to you and it seems as though I'm just in the nick o' time, as usual."

Dan, go ahead and take your action and I'll update when I have the chance.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

No worries, WhtKnt, you're having a rough week. =)

"Whoa. So we're shootin' these guys, eh? Alright, sounds like a good idea."

Dan drops prone next to Bobby, lines up his Springfield, and squeezes off a round.

Shoot+Aim + drop: 1d10 + 2 + 4 ⇒ (1) + 2 + 4 = 7
Wild Aim + Wild drop: 1d6 + 2 + 4 ⇒ (6) + 2 + 4 = 12

Damage + Drop + Raise: 2d6 + 4 + 1d6 ⇒ (6, 3) + 4 + (5) = 18
Damage ACE!: 1d6 ⇒ 6
Damage ACE! ACE!!: 1d6 ⇒ 3 = 27
Ah had ta take mah shooes off tah count that high. >.<

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Four shots ring out from your position, and four people drop in response. If the raiders were not aware of your presence previously, they certainly are now! They quickly assume positions of cover or drop prone (-2). Six raiders remain.

The party is up!

INITIATIVE
Bobby (Joker)
Daniel (QC)
Perrin (7S)
Aleksei (7C)
Raiders (2C)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

They are about 60 feet away.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

I supposed I should've asked this first. WhtKnt, how far away are they? As in, does it do me any good to use my pistols?


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

So, 60 feet = 10", yes? And, *four* shots?

Bobby picks out another target, lines him up in his sights, and fires :

Shooting+Joker: 1d8 + 2 ⇒ (6) + 2 = 81d6 + 2 ⇒ (5) + 2 = 7

Damage+Raise+Joker: 2d6 + 1 + 1d6 + 2 ⇒ (3, 3) + 1 + (2) + 2 = 11 Damn, that could have been *so* much better...

I don't suppose Blood & Guts is a setting rule here? ;)


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei grins to himself as he drops a raider, saying a silent prayer that the next shot also does the same job.

Aim and Fire, Prone Target: 1d10 + 1 - 2 ⇒ (5) + 1 - 2 = 41d6 + 1 - 2 ⇒ (3) + 1 - 2 = 2
Damage: 2d8 + 1 ⇒ (3, 6) + 1 = 10


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

I missed the Prone penalty, so my best Shooting was 6, so drop 2 from my damage, making it 9.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

I'll keep shooting until my question in discussion is okay'd. =p

Daniel keeps his own rifle in the constant staccato of fire poping up around him.

Shoot!: 1d8 ⇒ 8
Shoot! ACE!: 1d8 ⇒ 7 -2 = 13

Damage and Raise!: 2d8 + 1d6 ⇒ (8, 2) + (6) = 16
Damage ACE! ACE!: 1d8 + 1d6 ⇒ (3) + (1) = 4 =20

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles
Robert "Bobby" Northbrook wrote:
I don't suppose Blood & Guts is a setting rule here? ;)

Danny, no problems here with your Edge choice.

Y'know, they make perfect sense in a gritty setting such as this, so make it so! I'm also going to institute Joker's Wild! since it is often difficult to award bennies in an online game. So, everyone takes a benny as well!

Again, four shots ring out and four more raiders fall. The two that remain return fire, but manage to hit only sand where Danny and Bobby are crouched. Danny sees the bullet impact mere inches from his nose.

INITIATIVE
Danny - KS
Bobby - QS
Aleksi - QH
Raiders - 9D
Perrin - 4C

[ooc]Danny and Bobby are up!

Dice Rolls:
Perrin Shooting: 1d6 - 2 ⇒ (6) - 2 = 4 Ace!: 1d6 ⇒ 1 Damage: 2d8 ⇒ (5, 5) = 10
Raider Shooting vs. Bobby: 1d6 - 2 ⇒ (4) - 2 = 2
Raider Shooting vs. Danny: 1d6 - 2 ⇒ (5) - 2 = 3


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby points his gun at one of the last two raiders, wondering why they haven't fled yet, having seen 8 of their comrades fall in mere seconds :

Shooting & Wild: 1d8 - 2 ⇒ (1) - 2 = -11d6 - 2 ⇒ (6) - 2 = 4
Wild ACE!: 1d6 ⇒ 5 = 9

And does

Damage+Raise: 2d6 + 1 + 1d6 ⇒ (4, 6) + 1 + (6) = 17
ACES!: 2d6 ⇒ (4, 5) = 9 = 26

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Dan considers switching tactics, but seeing as how the enemy is neither too numerous nor entrenched, he sees no reason to mess with success.

He aims down his trusty rifle at the last of the raiders, anxious to police their bodies and try and find some reason for their attack.

Shoot them with gunz!: 1d10 - 2 ⇒ (10) - 2 = 8
Shoot them with gunz ACE!: 1d10 ⇒ 10
OH WHAT THE F ARE YOU FRAGGING SLOTTING ME WITH THIS FRAGGING DREK??: 1d10 ⇒ 7 = eleventy billion

WILD Shoot them with gunz!: 1d6 ⇒ 2

Shoot them with gunz Damage and Raise!: 2d8 + 1d6 ⇒ (8, 1) + (6) = 15
I WANNA F WHEN I F!: 1d8 + 1d6 ⇒ (6) + (1) = 7 = 22

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

The last two raiders fall to the awesome aim of Bobby and Daniel. As the group creeps forward to find out what they can, they see that these are not mere bedouins. Beneath their robes, the men wear German uniforms!


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Wasn't sure if Aleksei was supposed to go as well, but it doesn't matter now..

Aleksei relaxes his grip on his weapon for a brief moment, scanning the field before rising to his feet and walking over to the nearest soldier. "Would seems Germans are scared to show faces now." He kicks one to make sure it is dead before rifling through his pockets.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

"Boy howdy," Dan exclaims, poping a fresh clip in his weapon before joining Aleksei in his policing up of the bodies.

Notice: 1d6 ⇒ 5
WILD Notice: 1d6 ⇒ 2

"Or, mayhap they were gonna leave survivors, and wanted someone to think th' Bedouins gone an' done it. Or sumpin. I'm thinkin' we might could try to track these Gerrys back, see if they came onna truck or camel or sumpin'."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Aside from their rifles, bayonets, several clips of ammunition, a handful of grenades (12 in all), and a total of 30 Papiermarks between them, the Germans have nothing of value. A search of the area reveals that the Germans came by truck from the direction of Cairo. You find the vehicle abandoned several yards away.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Well, I suggest that we get a message to the government, asking for troops to guard this camp from future invasions. Or, professor, do you not want to involve the local government? In which case, do you know of any local mercenaries for hire?"

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

"Yes, troops should be a good idea, I think. Can you see to that?"


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei, lighting up another of a seemingly endless supply of cigars, shakes his head. "Troops would be good, but government slower than Volga in winter. Will be German forward base before reinforcements arrive. Unless we have a way of forcing them to respond right away."


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Not knowing what my PC knows, I'm winging it here...

Bobby writes out a message on a piece of paper, giving his name, rank, serial number, and current organizational affiliation (Doyle's group's name, unless that's a secret, then whatever group Doyle told him his cover was). He then says that an important archaeological find is under attack from the Germans, and requests that perhaps a dozen troops with adequate provisions be sent to help guard the site (and gives directions to the site). He then puts it in an envelope and seals it (with wax, if that's available), and asks the professor to give it to his most trusted assistant, telling him to go to the American embassy and hand-deliver it to the American ambassador, and tells the messenger to request that the ambassador contact the proper channels to accomplish the task. If the messenger doesn't know how to use a gun, Bobby suggests to the professor that someone who does know how to use a gun accompany him.

Bobby will tell the group what he plans to do before he does it, and asks if it sounds ok.

Auuggh! Ninja'd by Aleksei. Oh well. Bobby still lays out his plan.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12
WhtKnt wrote:
Aside from their rifles, bayonets, several clips of ammunition, a handful of grenades (12 in all), and a total of 30 Papiermarks between them, the Germans have nothing of value. A search of the area reveals that the Germans came by truck from the direction of Cairo. You find the vehicle abandoned several yards away.

Do we have a loot sheet set up? It doesn't seem like this is a loot-heavy time period. If not, I'll just grab all the grenades and cash and then someone can just take it when/if we find a use for it.

Notice: 1d6 ⇒ 1
WILD Notice: 1d6 ⇒ 4

Dan rummages around in the abandoned truck looking for more clues. "Well, we could drive this back to where it came from and see if anyone comes calling after it?"


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

If nobody has any comments on Bobby's plan, he'll go ahead with it.


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei pulls a long puff on his cigar. Let's just hope they arrive on time." He then helps Morgan inventory everything.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Noting that they may be here for a while, Dan starts going around the dig site and begins making fighting emplacements. With just a shovel he can make a hasty fighting position pretty quickly. If any holes are sizable enough, he'll convert them into foxholes.

Eventually he could run a protective wall around the entire area, but we'll see what happens.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Are we just waiting on an answer if we're gonna get reinforcements? Seems like the GM hinted that we aren't. If we don't wanna drive the Germans' truck back to town, it seems like we'll just guard the rest of the dig until they're done, yeah? That doesn't sound too hard. I mean, we did take over a castle. =D

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Kirkee agrees with Bobby's assessment and does as instructed. "It will be some time before reinforcements can arrive," he says.

So is the plan to go back to town in the truck or stand guard until the reinforcements arrive? I'm good with either.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

It didn't look like there was a lot of interest in going to town in the truck. And, admittedly, it's kind of a long shot at best. And it would leave the site unprotected while we were gone.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

"Professor, what's your weapons situation here? Do any of your hired men have a gun, and know how to use it? I'm thinking we could continue to explore the ruins below until help arrives, but I wouldn't want to do it without some more fire-power."


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

We managed to hold off a larger force, and we could presumably so.so again if we have the men and firepower. In fact..

Alexei looks at the remaining members of the site. "Perhaps we can give some weapons to some of these men. Teach them to shoot straight and they can help hold off anyone until reinforcements arrive."

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Kirkee shakes his head. "We're all scholars, I fear. While I've no doubt that most of us could handle a weapon, I don't know that any of us could be considered proficient."

"Actually," a voice responds from within the camp, "I fought in the Boer War. The Hun's rifles aren't far removed from what we used. I could probably handle one of them."

A bearded man steps forward. He is in his mid-fifties and walks with a pronounced limp. His brown hair is greying, but his blue eyes still shine with the vigor of youth. "My name is Kent. Eugene Kent. I was unable to enlist to serve my country in the war because of my injury, but I can still serve a purpose. I'll help hold down the fort." He takes up the rifle of a fallen German and quickly empties and reloads to show that he is capable.

"Granted I'm not the marksman I used to be, but I can put lead in their direction."

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

"Wonderful. You are now Private First Class Kent of the European Expeditionary Force," Dan says, taking in the man's proficiency. "You are relieved from all archeology duties, and are now commander of Fighting Position Three," Dan says, pointing out an open hole with a wall of dirt piled in front of it. Compared to the shallow-grave Hasty Fighting Position scattered around the dig site, FP3 looks rather comfortable. "Take these Gerry grenades. You know how to use 'em, yeah?"

Dan makes sure PFC Kent is set up in FP3 before continuing his entrenchment of the perimeter of the dig site.

So we're waiting here until A) reinforcements arrive, B) the dig is completed, or , C) we're attacked again, yeah? I concur with Aleksei. All of us with Cover and grenades could hold out own against anything not Company strength. We might even hold out against 40 to 1. ;)

Dark Archive

Maps: Car. Crown || Forge of Heroes || Skull & Shackles

Kent takes up the position as instructed, scanning the horizon for enemy soldiers.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

"Robert, Aleksei, this is gonna sound odd, but I want you two to get some shut-eye. We're gonna need to be at 50% watch--that means half of the trigger fingers are on the line, half are sleep.

You don't hafta sleep, you can grab chow or dig more, I've only started on FP's 3 and 4, and I figure we'll need six to do it up proper, but in ten hours Imma crash meself."

Dan keeps working on the defenses, not sure what the future may hold.

My plan is to have six foxholes. If the dig site is roughly like a rectangle, think of it as a pool table. If we have six foxholes where the ball-holes (*snicker*) are and then two hasties in between each foxhole, that should give us enough cover to hold off...well, there will be -many- minuses to hit us. =)


Male Human| Bennies 3/4| Wounds 0/3| Agl d6 Smt d6 Spt d6 Str d6 Vgr d6|| Pace 6 Parry 5 Tough 5 Charisma -1|
Skills:
Fight d6, Investigate d6, Kno: Diplo d4, Lockpick d6, Note d6+2, Persuade d4-1, Repair d4, Ride d4, Shoot d8, Stealth d4, Survive d6, Swm d4, Throw d4

Aleksei realizes as Morgan speaks that he hasn't had much sleep in a while. Nodding to his comrades, he finds a rolled up set of equipment to lay his head on and before he knows it, he is fast asleep, his weapon laying across his lap.


Male Human Ag d8, Sm d8, Sp d6, St d4, Vi d6 | Parry 5, Tough 5
Skills:
Fight d6, Heal d4, Know/Elec d6, Know/Mil. Intel. d4, Knowl/Encryp d4, Lockpick d6, Notice d6, Repair d4, Shoot d8, Stealth d6, Street d4, Throw d6

Bobby grabs a quick bite of food, then sacks out on one of the cots (that I'm sure are here at the site), and quickly falls asleep.

Liberty's Edge

Atk:+5/d10| Init: +7|CMD: 15 Perc: +3|FX: | SnkAtk +0d6 Slayer (Sniper) 1| |AC 19| F:+5 R+4 W+0| HP 12/12

Are we doing something wrong, or....?

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