GM WhtKnt's Darkness Within: A Carrion Crown Adventure Path

Game Master WhtKnt

From the whispering shadows of haunted Ustalav an ancient evil rises to grip the world in a new age of horror!

Amid the mists of this land of dark superstition and dread secrets stand both those who would defy the return of evil and those who would seek its terrible favor. Can the heroes discern their allies from their enemies in time to save a tortured realm from a tyrant’s return? Pathfinder’s darkest and most frightening campaign ever sets the heroes against the agents of Golarion’s most notorious villain, the Whispering Tyrant, in a terrifying trek across a land of lurking horror and ancient mysteries.

Map

Cassiel Hawke: HP 31/35; AC 17/10/17; F+8 R+3 W+5; Init +2
Lorant Endronil: HP 10/24; AC 16/11/15; F+1 R+5 W+6; Init +5
Mathus Kohlheim: HP 35/35; AC 15/13/13; F+4 R+8 W+3; Init +3
Judah Locke HP 24/24; AC 15/12/13; F+1 R+3 W+3; Init +2


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The number of limbs seemed to suddenly double.

New elemental makes a full attack from below, same as the first one did.

Slam, power attack: 1d20 + 8 - 2 ⇒ (11) + 8 - 2 = 17
Damage, power attack: 1d6 + 6 + 4 ⇒ (4) + 6 + 4 = 14

Claw 1, power attack: 1d20 + 8 - 2 ⇒ (15) + 8 - 2 = 21
Damage, power attack: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Claw 2, power attack: 1d20 + 8 - 2 ⇒ (10) + 8 - 2 = 16
Damage, power attack: 1d6 + 6 + 4 ⇒ (5) + 6 + 4 = 15

Dark Archive

Maps: Car. Crown || Skull & Shackles

Mathus slams his weapon home, but it does little to the creature. Then, there is flurry from the ground beneath the dog-thing and a spray of ichor and it falls to the ground, unmoving.

Combat over!

Congrats! That flesh golem hound was tough! It was DR 5/adamantine and had an AC of 20 (18 after the tanglefoot bag). Good that you came by day and it was muzzled. At night, it could bite!


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

"Get rid of the body," Judah hissed quietly.

He hurt where the dog had hit him, but there was no time. He put his hand on the door knob and gave it one last scan while the others gathered themselves.

Search For Traps (or bells): 1d20 + 10 ⇒ (8) + 10 = 18


The things beneath the ground dragged the dog under the earth with a series of disgusting crunches and wet tears. In moments it was gone.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

"Couldn't they have just hidden it?" Mr. Yellow asks. "Might have been a useful piece of evidence."


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Good thing it wasn't a barker... maybe we still have the element of surprise. Can you get us in the door to the factory Mr Grey?

He shakes a potion bottle up, preparing another extract.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Mr. Grey nodded. "Don't suppose any of you figured out healing magic recently?" he grumbled quietly.

With a gesture, he called the things in the ground closer to him.

Elementals are staying hidden still, but if the building or porch has enough stone to fit into, they'll get as close as they can. I have 32 rounds left on the first one, and 38 on the second.

As soon as everyone is in position, I'll open the door.


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

I have just the 'pick me up' you desire, Mathus says, handing over a vial.

Cure light wounds extract: 1d8 + 3 ⇒ (1) + 3 = 4

Across most of my games I am seeing crappy rolls... nothing to do but just power through the bad karma

edit: Lol... just defamiliarised myself with the character. Turns out I can pick locks too. Just not as good as Mr. Grey


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Grey downed the vial quickly and gave the Doc a nod of thanks.

Cas still hasn't posted, so I don't know if he has anything he needs to do in the 2 rounds it's been since the fight ended. As soon as he checks in, I'll throw the door.
'


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

"Ow..." Mr. Pink quietly prays to Iomedae to fix the worst of his injuries.

Lay on Hands: 2d6 ⇒ (5, 3) = 8

The healing she bestows isn't much, but it keeps him on his feet.

"...right."


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

"Yes, who's more wounded?" Mr. Yellow asks.

I can cast cure light wounds but my class has extremely limited spellcasting. So I can only do it once today.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Mr. Grey looked between himself and Mr. Pink. "Him."

I have fewer HP, but Cas is more likely to get hit again.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Mr. Yellow lays a hand on Mr. Pink and says a quiet prayer to the three goddesses.

Cure Light Wounds: 1d8 + 4 ⇒ (8) + 4 = 12

There's a small shimmer of light tinged with a disconcerting red undertone and the small taste of iron in Mr. Pink's mouth.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Mister Grey checked his bear trap while Mister Pink was being patched up, then gave the group a quick nod and yanked the door wide. As soon as the door was moving, he stepped to the side of the doorframe to let the others rush past.

Here we go!

Dark Archive

Maps: Car. Crown || Skull & Shackles

As everyone is cured and ready, Judah opens the door, stepping inside to let the others pass. This chamber contains numerous boxes, crates, and bales of straw for packing. There are also three humanoids; ivory tusks, insect chitin, matted fur, scaly flesh, and more combine to form a hideous humanoid shape. The three beings ready their clubs and move to attack.

Lorant is up!

INITIATIVE
Lorant
Creature 2
Mathus
Creature 1
Cassiel
Creature 4
Judah
Creature 3

Cassiel Init: 1d20 + 2 ⇒ (9) + 2 = 11
Lorant Init: 1d20 + 5 ⇒ (16) + 5 = 21
Mathus Init: 1d20 + 3 ⇒ (14) + 3 = 17
Judah Init: 1d20 + 2 ⇒ (1) + 2 = 3
Creature 1 Init: 1d20 + 1 ⇒ (14) + 1 = 15
Creature 2 Init: 1d20 + 1 ⇒ (20) + 1 = 21
Creature 3 Init: 1d20 + 1 ⇒ (1) + 1 = 2
Creature 4 Init: 1d20 + 1 ⇒ (6) + 1 = 7


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Mr. Yellow's eyes widen behind the mask.

"These things make our client look downright handsome by comparison!" he says as he approaches the creature nearest to him and tries to whack it with his sap.

Attack: 1d20 + 6 ⇒ (20) + 6 = 261d6 + 2 ⇒ (1) + 2 = 3

EDIT: Crit Confirm?: 1d20 + 6 ⇒ (9) + 6 = 15


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

I have a terrible out of game suspicion that saps aren't going to work on these things, but Judah has no way of figuring that out. Anyone else have the knowledge skills to figure out what we're facing?

Dark Archive

Maps: Car. Crown || Skull & Shackles

Ignore references to Creature 4, please. There are three creatures.

Dark Archive

Maps: Car. Crown || Skull & Shackles

I have no problem treating Lorant's attack as a charge. What are the rest of you doing with your surprise round?


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

I really want to use an alchemist bomb but want to TRY and keep the noise down... which leaves me charging. Is my shield still up? Should have 3 min duration

1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 for 1d6 + 1 ⇒ (5) + 1 = 6

Dark Archive

Maps: Car. Crown || Skull & Shackles

Affirmative on the shield. You still have two minutes.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Was waiting on Cassiel to post, but if he doesn't make a move by tomorrow I'll bot him.

Dark Archive

Maps: Car. Crown || Skull & Shackles

Lorant scores a solid hit on one of the creatures, but it does not fall. Likewise, Mathis connects with his target, but it remains standing. Cassiel, however, strikes fast and hard with his longsword, depriving creature 3 of its head!

Status
Lorant vs. Creature 1 [-9 hp]
Mathus vs. Creature 2 [-6 hp]
Cassiel
Creature 3 [dead]

Surprise round over! Lorant is up!

Lorant crit damage: 1d6 + 2 ⇒ (4) + 2 = 6
Cassiel Attack (Power Attack): 1d20 + 5 ⇒ (20) + 5 = 25 Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Crit?: 1d20 + 5 ⇒ (14) + 5 = 19 Crit damage: 1d8 + 7 ⇒ (5) + 7 = 12

Grand Lodge

Waiting for turn


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Ready to go on my next turn!


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Mr. Yellow continues to whale on the creature.

Attack: 1d20 + 6 ⇒ (11) + 6 = 171d6 + 2 ⇒ (4) + 2 = 6

"I thought we were trying to minimize casualties," he hisses.


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

"Well, what's that saying, again? 'No plan survives contact with the enemy'?"

Dark Archive

Maps: Car. Crown || Skull & Shackles

Lorant connects with his foe, leaving it senseless and stunned. It is at exactly 0 hp. Creature 2 stubbornly strikes at Mathus, the blow missing by mere inches.

Attack vs. Mathus: 1d20 + 4 ⇒ (9) + 4 = 13 Damage: 1d6 + 3 ⇒ (1) + 3 = 4

The party is up!

Status
Lorant
Mathus vs. Creature 2 [-6 hp]
Cassiel
Creature 1 [0 hp]
Creature 3 [dead]


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Mr. Yellow turns his attention to the creature engaging Mr. Black!

Attack: 1d20 + 6 ⇒ (14) + 6 = 201d6 + 2 ⇒ (4) + 2 = 6


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Mr. Pink aids Mr. Yellow in delivering a proper beatdown!

Longsword Strike: 1d20 + 8 ⇒ (4) + 8 = 12
Damage...?: 1d8 + 3 ⇒ (8) + 3 = 11


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Using a swashbuckling trick the Doktor attempts to parry the errant blow and land a reposite...

Panache point Parry: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
OoA Riposte: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29 for 1d6 + 2 ⇒ (3) + 2 = 5 confirm?
OoA Riposte crit confirmed?: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17 for 1d6 + 2 ⇒ (6) + 2 = 8

He catches the blow with the forte of his blade and lunges back at the foe.

Current round after I get feedback on the above...

Dark Archive

Maps: Car. Crown || Skull & Shackles

The remaining creature is swiftly dispatched, Mathus adding a note of finality by skewering it. You have one that is disabled and two dead.


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Wooot... crit (not death) gives return of panache point


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Judah ushered his elementals inside, revealing them in all their unnatural glory and quietly shut the door, hoping nobody noticed that he hadn't done anything in that fight.

"Head towards the nearest people who aren't this group, but stay hidden," he said quietly to his bizarre minions.


The two earthen creatures warped themselves like wet clay into forms that looked like someone had tried to sculpt a dog from memory, but gotten the number of legs and mouths wrong. They padded quietly past the group in pursuit of their master's bidding.

Scouting with Tremorsense towards the next group of living creatures.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

Very creepy


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

"Grab anything that looks like it could be useful... uh, as evidence. Don't bother searching the place now. We'll come back," Judah whispered to the group. He waved for them to follow and headed after his otherworldly hunting dogs.


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Mr. Yellow produces a rope from his bag and grabs the unconcious creature.

"Let's tie this one up and quickly. It doesn't need to be smart enough to speak, its form is enough to introduce reasonable doubt that our body snatcher could have been something besides The Beast."

He begins doing so with whoever wants to help him.


'Mr. Pink'|LoH: 2/5|Male Human (Chelaxian) Paladin of Iomedae 4|HP: 35/35|AC: 17/10/17|Saves: +8 Fort, +3 Ref, +5 Will|Init: +2|Perc: +6

Mr. Pink moves to assist Mr. Yellow, trying his damnedest to not think of the consequences that this raid would bring upon his head.


AC15, touch 13, FF13, HP 35/[35], Fort:+4 ;Ref:+8 ;Will+3, Init +3, Perc +7 (+8 vs traps), Sen Mot +5 Bombs 5/[7] "Mr Black" Male Ustalav Human Alchemist (Chirurgeon/Cyrptbreaker)/3-Swashbuckler (Inspired Blade)/1

We aren't done yet... not by a half, he says venturing deeper within,

Stealth: 1d20 + 3 ⇒ (20) + 3 = 23


Male Dhampir Inquisitor (Sin Eater) 5/Knight of Ozem 1 | HP 39/39
Stats:
AC 18, T 11, FF 17; Fort +5, Ref +2, Will +6; Init +5; Perception +11

Once they're done binding the creature, Mr. Yellow follows after Mr. Black.

Stealth: 1d20 + 1 ⇒ (18) + 1 = 19


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Almost forgot to stealth myself: 1d20 + 8 ⇒ (10) + 8 = 18

GM, I wanted to remind you about the distance penalties for perception. I don't know how far away the next group of enemies are, but it might matter.

Dark Archive

Maps: Car. Crown || Skull & Shackles

The "dogs" head out the door to the courtyard and back to the single door (the one that you jammed) where they wait patiently. Note, however, that there is another double door at the back of this room (the elementals have ignored it).


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

"Once of you guard the front door. The rest with me," Judah said heading to the double doors in the back of the room. His elementals didn't think there was anyone back there, but he was paranoid.

He checked the door for locks and hazards wand gave the others a quick hand motion to form up up on either side, just like they had out front.

Maintain stealth, check the lock
Search for traps: 1d20 + 10 ⇒ (18) + 10 = 28
Disable Device (if neccessary: 1d20 + 10 ⇒ (19) + 10 = 29

Dark Archive

Maps: Car. Crown || Skull & Shackles

With no traps apparent, Judah opens the double doors carefully and slowly. This simple stable contains two stalls filled with straw, one of which holds an ancient horse one step away from the knacker’s yard.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Relieved, Judah shut the door, locked it, and quickly jammed the mechanism so the lock wouldn't open easily.

I'll use that disable device rool to jam the door. I don't want anyone coming in unexpectedly, or having an easy escape route if they run through here.

He motioned for the others to head towards the other door, and gave the room one more quick sweep.

I'm looking for any "secret door" signs, like a trap door to an attic in the celing, or a bookcase with scrapes on the floor. Take 10 for 20

Dark Archive

Maps: Car. Crown || Skull & Shackles

Nothing reveals itself to Judah's keen eyes.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Judah shut the door behind him when he went back outside, and quickly detatched the jammer from the other door. He checked his bear trap again just to be sure it was ready, then gave the rest of the crew a head nod before yanking the door open and stepping aside.


Still obeying their earlier orders, the two elementals moved in as soon as the door was open.


Grey, HP 33/33, TempHP: 0, AC 15, Fort +1, Ref +3, Will +3, Spells, 1st 6/6, 2nd, 4/4, Summon 8/8. ACTIVE EFFECTS: Mage Armor, Shield

Judah's eyes widened as he realized his mistake. He hadn't given the creatures new directions, and it was too late now.

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