Morphic? (1 or 2?): 1d2 ⇒ 1 2 minute duration
The strange fleshkite was a rolling shadowy blur of shrieking talons that laid into the stirge from above.
Claw 1: 1d20 + 3 ⇒ (16) + 3 = 19
Claw 1: 1d20 + 3 ⇒ (11) + 3 = 14
Bite: 1d20 + 3 ⇒ (1) + 3 = 4
Morphic?: 1d100 ⇒ 90 Two monsters, one round duration.
The strange dog-thing's face splattered against the wall fromt he force of the Doppleganger's blow, and as if rebounding from the impact, it turned itself inside out again, leaping forth as a newly formed creature. A moment later the fallen body did the same.
Now there were two of them.
Creature 1, Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Creature 2, Attack: 1d20 + 2 ⇒ (19) + 2 = 21
Moving south-east of blue enemy (above the number 11).
The strange quadruped looked like a skinless canine with an array of small white eyes across it's forehead and a vertically bisecting jaw. Two thin tails whipped behind it. It lunged forward and snapped at the nearest creature.
Bite: 1d20 + 2 ⇒ (13) + 2 = 15
Morphic Monsters roll (above 50 = extra monster) 1d100 ⇒ 19
The grotesque creature that had attacked the skeleton ducked back into the shadows and vanished.
It came out of the shadows on the other side of the hall to lunge at the skeleton in front of Lorant.
Slam: 1d20 + 2 ⇒ (12) + 2 = 14
Bite: 1d20 + 2 ⇒ (5) + 2 = 7
The old Dog goes around the corner and the effect ends when the new one begins, so the first one vanishes. The "shadow jump" thing is just poetic licence to describe the same kind of creature suddenly showing up in a new place.
Summoned Creature is an Entropic Dog. My Morphic Monsters ability grants it the Slam evolution. It appears in the square to the left of #5
Something lunged out of the darkness. It was impossible to tell for sure what it was. It stayed to the shadows around the corner. A strange maw, like a hairless dog who's jaws split one too many ways, snapped out grabbing a leg bone and jerking it around, slamming the skeleton violently into the floor and wall.
Slam: 1d20 + 2 ⇒ (20) + 2 = 22
Bite: 1d20 + 2 ⇒ (15) + 2 = 17
Just realized this thing is only going to be around for this round. Better make it count. Judah's creature is bursting through the door in the next room and continuing it's movement (it doesn't care about being careful). If there's anything within 30 feet of the door to attack, it will move there and bite.
Since this is all happening "off camera" in a room we can't wee into yet I'll just spoiler an attack roll and let you decide where it ends up and what happens.
Attack, in case it can:
Attack: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d4 + 3 ⇒ (4) + 3 = 7
The creature moved in a hunter's rush as soon as Judah's reply came.
Dog, summoned with It Came From Beyond, enters play between the ladder and the chests then moves through the door on the left, jumping across to the wider ground in front of the door and bursting through it.
Acro (jump): 1d20 + 9 ⇒ (11) + 9 = 20
The crack widened dropping something through the nether. It landed with surprising grace in front of the laser in the room beyond Dimral. It looked much like a dog, but it wasn't. Strange things moved beneath it's skin like someone had packed it full of squids and it's mouth ran the wrong direction. It's mouth split along it's skull opening sideways. It made a sound that could only be some kind of strange language. It sounded like vertigo feels.
Summon appears at AP15
Something vaguely humanoid comes from below, staining the water red around it and clawing from beneath the spider.
Attack AO14, flanking, Claw 1: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16
Attack AO14, flanking, Claw 2: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10