GM Tyranius The Dragon's Demand (Inactive)

Game Master Tyranius

Tactical Map


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Spells:
1st: 2/2, resist energy, longstrider
Human Ranger (dragon hunter) 5; HP 40/40; AC 15 (T 12, FF 13); Init +2; Per +9; Fort +5, Ref +6, Will +4

Lovec has a bow, but shooting into melee makes it tough for him to hit.

Lovec takes aim again with his bow, trying to thread an arrow between his allies.

Longbow, cold iron: 1d20 + 4 - 4 + 1 ⇒ (13) + 4 - 4 + 1 = 14
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

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Jasmine's Hp is corrected

Barral begins to help jasmine get free from the thick webbing as Lovec fires an arrow at the demon. With the group thrashing about trying to free Jasmine he has a difficult time finding a clean shot and misses his moment.

Active Party Buffs
Inspire Courage +1
Bastion of Good

Round 3
Riggs
Jasmine (18/24; Grappled; Aided)
Jaren (Filth Fever 1 day)

Lovec (24/28; -1 dex)
-------------------------------------
Demon (-25; Grappled)
-------------------------------------
Round 1
Barral


Male Aasimar Bard 5 HP:33 Bardic Performance:18, Wand of CLW-21 AC:16 T:12 FF:14 Init:+2 Fort:+2 Ref:+6 Will:+4 Longspear +6, 1d8+3 Shortbow +5, 1d6

Jaren keeps his poem going, and attempts to help Jasmine as well.
Strength Check Aid: 1d20 + 2 ⇒ (11) + 2 = 13


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Jasmine attempts to break free of the web, knowing that a successful attempt would allow her to retreat backwards slightly to give herself room.

Strength Check: 1d20 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9

My uncle passed away so I'm currently traveling to attend / help with the funeral over the next couple of days. Feel free to bot me in the meantime until I get through it.

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Sorry to hear that. :(. Take care and have a safe trip.

Even with all of the assistance Jasmine has difficulty getting free from the webbing as the demon gives up on tearing free from the webbinga nd instead focuses on ramming Jasmine with it's sharp horns.

Gore vs Jasmine AC 11: 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Damage: 1d6 + 4 + 4 ⇒ (1) + 4 + 4 = 9

The horns rip through her armor once again but Barral's divine intervention seems to protect her from the brunt of the force.

Active Party Buffs
Inspire Courage +1
Bastion of Good

Round 4
Riggs
Jasmine (9/24; Grappled)
Jaren (Filth Fever 1 day)
Lovec (24/28; -1 dex)

-------------------------------------
Demon (-25; Grappled)
-------------------------------------
Round 3
Barral


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Round 3 Inspire Courage; Aura of Good, Aura of Courage, Shared Defense, Bastion of Good

... Alarmed at the wounds she is receiving, Barral attempts to counter some of Jasmine's injuries hoping the others can help her break free ...

Lay on Hands AC10: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10 for Healing: 1d6 ⇒ 3


Male Aasimar Bard 5 HP:33 Bardic Performance:18, Wand of CLW-21 AC:16 T:12 FF:14 Init:+2 Fort:+2 Ref:+6 Will:+4 Longspear +6, 1d8+3 Shortbow +5, 1d6

Round 4

Jaren keeps up his poem, and jabs at the demon with his long spear. In between stanzas, he shouts out
This isn't working! Focus on the demon!

Attack, Cold Iron Longspear, Arcane Strike, Power Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 7 ⇒ (4) + 7 = 11

Folio Reroll if Allowed: 1d20 + 7 ⇒ (20) + 7 = 27
Folio Reroll Confirm Crit: 1d20 + 7 ⇒ (20) + 7 = 27
Extra Crit Damage: 2d8 + 14 ⇒ (8, 3) + 14 = 25


Spells:
1st: 2/2, resist energy, longstrider
Human Ranger (dragon hunter) 5; HP 40/40; AC 15 (T 12, FF 13); Init +2; Per +9; Fort +5, Ref +6, Will +4

Lovec keeps up the barrage of arrows at the demon.

Longbow, cold iron: 1d20 + 4 - 4 + 1 ⇒ (17) + 4 - 4 + 1 = 18
Damage: 1d8 + 1 ⇒ (6) + 1 = 7


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Riggs takes an action to dismiss the web, so the melee fighters might have an easier time. He shouts a warning as he does so.

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Barral tends to jasmine's wounds as Jaren gets fed up with the demon. Striding to the edges of the webbing Jaren thrusts his spear through the demon's chest, ending it's life on this plane and sending it back to where it came from.

Player Status:

Riggs
Jasmine (12/24; Grappled)
Jaren (Filth Fever 1 day)
Lovec (24/28; -1 dex)
Barral

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Even though the webs hindered you it was probably in your best interest as it stopped the demon from also using it's halberd and causing disease and ruin.


Male Aasimar Bard 5 HP:33 Bardic Performance:18, Wand of CLW-21 AC:16 T:12 FF:14 Init:+2 Fort:+2 Ref:+6 Will:+4 Longspear +6, 1d8+3 Shortbow +5, 1d6

Jaren casts detect magic on the halberd, if it doesn't disappear.


Spells:
1st: 2/2, resist energy, longstrider
Human Ranger (dragon hunter) 5; HP 40/40; AC 15 (T 12, FF 13); Init +2; Per +9; Fort +5, Ref +6, Will +4

Lovec will wander over to the pit, to see if there is anything interesting in the bottom.

"This wizard certain got up to some suspicious activity. I mean, why would you want to keep a demon in your basement?"

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Inspecting the pit shows nothing but an excessive amount of scratch marks along the walls.

Jaren inspects the halberd to find no magic contained within it. It is simply a mwk halberd.


Spells:
1st: 2/2, resist energy, longstrider
Human Ranger (dragon hunter) 5; HP 40/40; AC 15 (T 12, FF 13); Init +2; Per +9; Fort +5, Ref +6, Will +4

"I guess there's not much more to see here. Let's move on. How about that series of doors out in the hall?"

Lovec will move to the first door back along the hall.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Riggs follows, anxious to see what else might be hidden down here far away from prying eyes.

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Feel free to heal yourself before moving on.

Three similar storage closets lie along this corridor. The eastern most closet is a well stocked wine cellar, with many fine and rare vintages from across the inner sea. The middle contains a generous cache of sides of beef, pork, mutton, fowl and fish, all frozen thanks to the permanent wall of ice against the northern wall.

Perception:

Barral: 1d20 + 4 ⇒ (4) + 4 = 8
Jaren: 1d20 + 4 ⇒ (4) + 4 = 8
Jasmine: 1d20 + 10 ⇒ (3) + 10 = 13
Lovec: 1d20 + 6 ⇒ (9) + 6 = 15
Riggs: 1d20 + 1 ⇒ (13) + 1 = 14

Opening the western door releases an ear piercing scream causing the entire group to cover their ears. A small trail of blood flows freely from each blown eardrum.

Sonic Damage: 4d6 ⇒ (2, 1, 6, 3) = 12
DC 16 Fort Save halves the damage

Peering inside, the closet contains a large supply of magical components for spellcasting and research.

Player Status:

Awaiting Fort saves from all for 6 hp
Riggs (11/23)
Jasmine (0/24)
Jaren (9/21; Filth Fever 1 day)
Lovec (12/28; -1 dex)
Barral (17/29)


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Fort 1d20 + 3 ⇒ (16) + 3 = 19

Riggs was pretty sure his ears wer bleeding from the awful noise. He waited to see how the others dealt with the sound. When everyone could hear again, he asks "Anykne have any healing available today? That rattled my soul!"


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"Who has the feel better stick? ... I think we all could use some help."


Male Aasimar Bard 5 HP:33 Bardic Performance:18, Wand of CLW-21 AC:16 T:12 FF:14 Init:+2 Fort:+2 Ref:+6 Will:+4 Longspear +6, 1d8+3 Shortbow +5, 1d6

Fortitude Save: 1d20 + 2 ⇒ (10) + 2 = 12

Jaren groans as he pulls the wand from his bandolier.
That was fun. Line up and I'll hit you with it.

Roll your healing and I'll subtract the charges.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

CLW 1d8 + 1 ⇒ (4) + 1 = 5


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 19/29
CLW: 1d8 + 1 ⇒ (4) + 1 = 5 24/29
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 29/29


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Healing After Demon Fight

CLW: 1d8 + 1 ⇒ (8) + 1 = 9=21/24
CLW: 1d8 + 1 ⇒ (2) + 1 = 3=24/24

Trap goes off
Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11

CLW: 1d8 + 1 ⇒ (1) + 1 = 210/24
CLW: 1d8 + 1 ⇒ (2) + 1 = 313/24
CLW: 1d8 + 1 ⇒ (4) + 1 = 518/24
CLW: 1d8 + 1 ⇒ (6) + 1 = 724/24

Dark Archive

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Continuing on the only path before you Jasmine opens the door. Six stone slabs sit on the floor of this chamber. Heaped upon each are metal tools, gears, springs, and other parts for the construction of mechanical creations.

DC 15 Knowledge Arcana:
You know that these tools are used for creating clockworks.

Perception:

Barral: 1d20 + 4 ⇒ (14) + 4 = 18
Jaren: 1d20 + 4 ⇒ (9) + 4 = 13
Jasmine: 1d20 + 10 ⇒ (4) + 10 = 14
Lovec: 1d20 + 6 ⇒ (15) + 6 = 21
Riggs: 1d20 + 1 ⇒ (10) + 1 = 11

To the east Lovec notices a secret door cut within the wall itself.

Player Status:

Awaiting Fort saves (DC 16) from Lovec for 6 hp
Riggs (22/23)
Jasmine (24/24)
Jaren (9/21; Filth Fever 1 day)
Lovec (12/28; -1 dex)
Barral (29/29)


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Know. Arcana 1d20 + 10 ⇒ (3) + 10 = 13

"The wizard clearly did a lot of work down here. Not sure exactly what, but this room is well used, that's for sure."


Spells:
1st: 2/2, resist energy, longstrider
Human Ranger (dragon hunter) 5; HP 40/40; AC 15 (T 12, FF 13); Init +2; Per +9; Fort +5, Ref +6, Will +4

Fort Save, DC16: 1d20 + 4 ⇒ (17) + 4 = 21

"Ye gods! Screaming locks! What else is that bugger going to throw at us?"

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Puts him back up to 27 hp.

---

Lovec scans the new room looking at the various bits and bobs scattered around the room.

Knowledge(arcana): 1d20 + 6 ⇒ (8) + 6 = 14

"I'm not quite sure what all this junk was for. But there is a door over there in that wall. Probably something nasty behind it."

Find traps: 1d20 + 8 ⇒ (15) + 8 = 23

Assuming he finds none, he will open the door.

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Opening the secret doorway reveals a long winding hallway that splits off east and south.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Riggs gets in line behind the leaders, ready to keep exploring all the nooks and crannies of this strange tower.


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

"Straight?" South

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The hallway continues to circle around for some time until it leads to another wooden door. The walls of this room are covered with arcane symbols. In the northern chamber, a wooden table sits against the eastern wall, with several items laid atop it. A bright light shines forth from an opening in the south wall.

The light runs down the length of the hallway making it incredibly difficult to tell what is on the other side.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Riggs looks for magical auras in the room. "What in the world could that bright light be? And what could it be Concealing?"


Spells:
1st: 2/2, resist energy, longstrider
Human Ranger (dragon hunter) 5; HP 40/40; AC 15 (T 12, FF 13); Init +2; Per +9; Fort +5, Ref +6, Will +4

Probing ahead with his Lucerne hammer, Lovec steps into the lit hallway.

"Don't they always say, 'Go into the light'? Or is it 'Don't go into the light'? I can never remember."

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Stepping into the lit hallway Lovec is instantly blinded by the dazzling bright light. You gain the blind condition!


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

"Can someone come up with a way to put that light out? What items are on topmost the table? Maybe there's a way to deal with the light! "


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Squirting past the light, Jasmine attempts to spot anything of use that might counter the sudden outpouring of light.

Perception (Items etc: 1d20 + 12 ⇒ (8) + 12 = 20

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Give me an Intelligence check. *Cough* something you already found *Cough*


Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Intelligence Check: 1d20 - 1 ⇒ (14) - 1 = 13


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Intelligence 1d20 + 4 ⇒ (2) + 4 = 6


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Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Druid > Wizard heh


HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 | LG Male Aasimar | Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Int: 1d20 ⇒ 6
[b]"What's it look like Lovec?{/b]

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Jasmine's spidey sense tingles!


1 person marked this as a favorite.
Female Elf Inquisitor Trickster 6(1) HP: 58/58 | AC:22 T: 15 FF: 18 | Fort: +8 | Ref: + 8| Will: +11 | Perception: +13 Initiative: +8 (Low Light Vision, Darkvision) | Lucky Number:

Jasmine gets a sudden brainwave, remembering the dust of darkness she and her friends located earlier, and springs into action, hurling some of it in the direction of the sudden bright light.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

"Well played, Jasmine! I'm getting old. I had forgotten all about that dust!"

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Jasmine hurls the dust of darkness into the lights path. As the dust settles it slowly floats in the air causing the bright light to dim to a far more manageable level.

At the end of the room is a single small cell enclosed by a gate of bright metal etched with strange sigils that radiate magic. Within the cell is an amorphous cloud of shadow, a shape that is difficult to fix one's eyes on.

Dc 15 Knowledge Planes:
This creature is from the Planes of Shadows. Known as a Shae.

What's this now? I recognize you not, mortals. Are you minions of the petty human? If not, I plead with you to release me from this unjust and outrageous imprisonment. Do so and you shall be rewarded.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

Know. Planes 1d20 + 10 ⇒ (6) + 10 = 16

"That's a shae. They aren't necessarily evil, but they're a bit full of themselves. We might be able to trust it," Riggs whispers to the others.

"Greetings, shae. How were you captured? How can we release you? What sort of reward would you give a group of rescuers?"


Spells:
1st: 2/2, resist energy, longstrider
Human Ranger (dragon hunter) 5; HP 40/40; AC 15 (T 12, FF 13); Init +2; Per +9; Fort +5, Ref +6, Will +4

"Gah! My eyes! It's like staring into the sun!"

After Jasmine dims the light, Lovec spends several moments blinking his eyes, trying to gain his sight back.

He turns towards the cell door when he hears the voice.

"The last guy we let out tried to eat our livers. How do we know you won't do the same?"


Male Aasimar Bard 5 HP:33 Bardic Performance:18, Wand of CLW-21 AC:16 T:12 FF:14 Init:+2 Fort:+2 Ref:+6 Will:+4 Longspear +6, 1d8+3 Shortbow +5, 1d6

Jaren rests his spear on the wall beside him, and crosses his arms.
Well, at least you seem to be a bit more talkative than our previous friend, which my friend mentioned. Tell me, what was this wizard doing here? We've found many strange things in our explorations. Perhaps we can help one another.

Diplomacy: 1d20 + 9 ⇒ (4) + 9 = 13

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My name is Maffei. Your livers? They do not interest me. The shadow says as it shifts about. Originally, I was summoned here by the wizard to aid in his research. The fool believed there to be a connection between the Plane of Shadow and the Dark Tapestry. He became enraged when I laughed at him and locked me up soon after....I have been kept here in a far weakened state. I cannot tell you how much time has passed exactly.


Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 | Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

"Pleasure to meet you. What assurances can you give us that if we free you, you won't seek revenge on us or the town? The wizard is dead. He can't torture you anymore. What reward are you talking about?"

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

How would you have me offer assurance more than my word? The only reward I can offer would be my assistance or one of my blades until I am able to secure passage back to my realm. The shadows flit about the cell.

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