Iroran Paladin

Barral de Gauzignan's page

202 posts. Alias of The.Dragon.Reborn.


Full Name

Barral de Gauzignan

Race

LG Male Aasimar |

Classes/Levels

Paladin (Divine Defender, Sacred Shield) 4; Warpriest 1 | +2 Lg Sword +9 1d8+4 (19x2) | sheet

Gender

HP 42/43 | AC23 T11 FF22 | Init +1 Perc +6 CMB +6 CMD 17 | F+11 R+5 W+12 |

Deity

Irori

Strength 14
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 16
Charisma 16

About Barral de Gauzignan

Male aasimar paladin (divine defender, warrior of the holy light, sacred shield) 4/warpriest of Irori 1 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Advanced Player's Guide 116, 118, Pathfinder RPG Bestiary 7, Pathfinder RPG Ultimate Combat 65)
LG Medium outsider (native)
Init +1; Senses darkvision 60 ft.; Perception +6
Aura courage (10 ft.), power of light, shared defense (1 ft.)
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Defense
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AC 21/23, touch 11, flat-footed 20/22 (+10 armor, +1 Dex)
hp 43 (5 HD; 1d8+4d10+14)
Fort +11, Ref +5, Will +12
Immune disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +6 (2d6+3/19-20) or
. . mwk cold iron longsword +7 (1d8+3/19-20)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks blessings 3/day, sacred weapon (1d6, 0)
Spell-Like Abilities (CL 5th; concentration +8)
. . 1/day—daylight
Paladin Spell-Like Abilities (CL 4th; concentration +7)
. . At will—detect evil
Warpriest Spells Prepared (CL 1st; concentration +4)
. . 1st—bless, obscuring mist
. . 0 (at will)—guidance, light, resistance
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Statistics
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Str 14, Dex 12, Con 14, Int 10, Wis 16, Cha 16
Base Atk +4; CMB +6; CMD 17
Feats Cleave, Improved Unarmed Strike, Power Attack, Weapon Focus (longsword), Word Of Healing[UM]
Traits armor expert, rich parents
Skills Acrobatics -3 (-7 to jump), Climb +2, Diplomacy +10, Heal +7, Knowledge (local) +1, Knowledge (religion) +4, Perception +6, Ride +1, Sense Motive +7, Swim +2; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ affirmation: good, affirmation: lawful, bastion of good, blessings (healing: fast healing, powerful healer, law: axiomatic strike, battle companion), holy shield, lay on hands 6/day (2d6), variant channeling (self-perfection variant channeling[UM])
Combat Gear cold iron crossbow bolts (50), potion of cure light wounds, ambrosia (per vial)[ARG], armor ointment[UE], bladeguard[APG], holy water (2), holy weapon balm[ACG]; Other Gear +1 glamered full plate, chainmail, buckler, wyrmsmite, crossbow bolts (10), greatsword, light crossbow, mwk cold iron longsword, phylactery of faithfulness, ring of force shield, belt pouch, book of war prayers[ACG], flint and steel, masterwork backpack[APG], scroll case, tattoo holy symbol of Irori[UE], waterproof bag[UE], waterskin, whetstone, 1,405 gp, 6 sp, 14 cp
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Tracked Resources
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Affirmation: Good - 0
Affirmation: Lawful - 0
Ambrosia (per vial) - 0/1
Armor ointment - 0/1
Bastion of Good (10 ft, 2/day) (Su) - 0/2
Bladeguard - 0/1
Blessings (3/day) (Su) - 0/3
Cold iron crossbow bolts - 0/50
Crossbow bolts - 0/10
Daylight (1/day) - 0/1
Holy water - 2/2
Holy weapon balm (10 ammunition or 1 weapon) - 0/10
Lay on Hands (2d6 hit points, 6/day) (Su) - 0/6
Potion of cure light wounds - 0/1
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Special Abilities
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Affirmation: Good You can spend a good affirmation to gain a +2 bonus on the damage dealt to or healed for all targets when you use a cure spell or channel positive energy, or you can impose a –4 penalty on the damage roll of a weapon attack made against one of your
Affirmation: Lawful You can spend a lawful affirmation to gain a +4 bonus to AC against a single attack. You must choose to spend this affirmation before the attack roll is made.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Bastion of Good (10 ft, 2/day) (Su) One foe does ½ dam to allies in aura, full to self, +4 deflect to AC.
Blessings (3/day) (Su) Pool of power used to activate Blessing abilities.
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Holy Shield (Adjacent) (Su) Allies in range gain shield bonus to AC equal to the sacred shield's own.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Lay on Hands (2d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Power of Light (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Sacred Weapon (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Self-Perfection Variant Channeling (±1 Sacred) Ignore one condition/Penalty vs. conditions
Shared Defense (+1 AC, adjacent, 4 rds) (Su) Lay on hands use: Aura provides AC and other bonuses to allies.
Word of Healing Use lay on hands from a distance

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