Sandpoint Cleric

Riggs Parrett's page

521 posts. Alias of Gerald.


Race

Human Male Warpriest (Desna) 1 | HP 14/14 | AC 20/12/18 | F+4, R +2, W +4 |

Classes/Levels

Init. +4, Perc. +3 | Blessings 3/day | Second Chance 1/1

About Riggs Parrett

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Riggs Parrert
Male human warpriest of Desna 1
CG Medium humanoid (human)
Init +4; Senses Perception +3

DEFENSE
AC 20 (6 armor, 2 shield, 2 Dex), touch 12, flat-footed 18
hp 14 (1d8+2 Con +1 FC + 3 Toughness)
Fort +4 (2 Base + 2 Con)
Ref +2. (0 Base + 2 Dex)
Will +4 (2 Base + 2 Wis)

OFFENSE
Speed 20 ft.
Melee Starknife +4 (1d6+3/x3)
Ranged Starknife +3 (1d4+3/x3), 20'

Blessings: Supernatural Abilities (3/day)
*Luck--Lucky Presence: can touch an ally and they can roll twice for an ability check, attack roll, saving throw or skill check and take the better roll. Lasts for a minute, or until the ability is used.
*Travel--Agile Feet: as a swift action, can activate the ability and ignore difficult terrain for one round.

Warpriest Spells Prepared (CL 1st; concentration +3)
1st—Divine Favor, Protection from Evil
0 (at will)—Create Water, Guidance, Light

STATISTICS
Str 17, Dex 14, Con 14, Int 14, Wis 14, Cha 8
Base Atk +0; CMB +3; CMD 15

Feats: 1. Additional Traits, H. Toughness, B. Weapon Focus (Starknife)

Skills w/2 background per level:
Diplomacy +3 (1 rank - 1 Cha +3 Class)
Handle Animal +3 (1 rank - 1 Cha + 3 Class)
Heal +6 (1 rank + 2 Wis + 3 Class)
Know. Religion +6 (1 rank + 2 Wis + 3 Class)
Perception +3 (1 rank + 2 Wis)
Profession Gambler +6 (1 rank + 2 Wis + 3 Class)
Sense Motive +6 (1 rank + 2 Wis + 3 Class)
*Armor Check Penalty –5

Traits:
*Reactionary: +2 Initiative
*Second Chance: Reroll a save, once per day.
*Fate's Favored: when under effect of a luck bonus, gain an extra +1 to the bonus.
*Rescued (Campaign Trait): +1 to attack anyone who threatens Master Leng, and +2 trait bonus when using Cure spell to heal damage.

Languages Common, Celestial, Elven.

SQ aura (faint good), blessings (Luck and Travel, minor), sacred weapon, spontaneous casting (positive)

Combat Gear:
Starknife, 24 gold
Dagger, 2 gold

Chain mail, 150 gold
Heavy Steel Shield, 20 gold

Other Gear:
CLW potion (x2), gift from Leng
Lesser Restoration potion, gift from Leng
Wooden holy symbol of Desna, 1 gold
spell component pouch, 5 gold
waterskin, 1 gold
Explorer's Outfit--free no weight.
Backpack 2 gp.
Belt Pouch 1 gp.
Bedroll 1 sp.
Ink vial-, 8 gp.
Parchment (x5)-, 1 gp.
Ink Pen-, 1 sp.
Scroll case 1 gp.
Alchemist's Fire, 20 gold
Loaded dice, 10 gold
Acid (x2), 20 gold
Holy Water, 25 gold

Gold 7 gold, 8 silver

Appearance and Background: Riggs is 5'6" tall with brown hair and a mustache. He is also quite slender, and would be considered wiry strong, so he is able to wear his armor and shield with no problem. His shield has a bright image of a butterfly emblazoned on it. He holds his shield in his right hand and uses his starknife in his left. He wears a white robe with black trim over his armor. Riggs has learned to support his travels by being a bit of a card sharp and gambler throguhout his travels. Typically, by the time he's found out, he's onto the next locale, clean as a whistle.

Raised in The Lowcleft area of Magnimar, Riggs developed an early independent streak, and threw in to follow his wanderlust at an early age. He started by exploring some of the more unsavory areas of the large city, trying to help the more unfortunate folk of his home. Out well after he should be one evening, he got in over his head, leading to him being cornered by several vagrants. It looked like he would have gotten quite a beating, or worse, before a stranger intervened and ran off the group. The man introduced himself as 'Leng.'

Riggs bought the man a cheap dinner as a thank you, and began a friendship with the Good Samaritan. They were both travelers at heart, and sometimes their travels took them to the same place, sometimes different places, but whenever they were together, it was like no time had passed between the friends. Riggs has recently received a message from his friend, and has set out on the road to the monastery to answer the call.