GM Tyranius The Devil We Know Part: 4 (Inactive)

Game Master Tyranius

Tactical Map


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Grand Lodge

”Mardak Falconsflight” | Male CG Medium Human Barbarian (Unchained) 3 35/35 Max HP|| AC:17 T:11 FF:18 CMD:17 || Fort:+5 Refl:+2 Will:+3| HP 35/35 | AC 17, T 11, FF 17 | CMD 18| F +6 R +3 W +4; +1 Ref vs traps | Init +3 | Perc +7 | Speed 30ft | Rage10/10 | Power attack -0/+3 | Active Conditions: None.

Mardak looks with concern at his weapons. He rifles his pack for a weapon not name of metal. Rust Monster?

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Those things are terrors I hear she says.

Dark Archive

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bump

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu follows Senach into the room with open doors to the north. Nodding to him in coordination, he then creeps into the courtyard further north, scouting ahead to the doors up ahead.

stealth: 1d20 + 14 ⇒ (17) + 14 = 31
perception: 1d20 + 10 ⇒ (3) + 10 = 13

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

"If all else fails, dears, you can always bite them. Unless, of course, you've dental work to worry for," she chuckles, following after Kazu and Senach.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

She rolls her eyes at the fox's comment.

Dark Archive

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Init:

Senach: 1d20 + 2 ⇒ (3) + 2 = 5
Mardak: 1d20 + 3 ⇒ (17) + 3 = 20
Quintillus: 1d20 + 8 ⇒ (15) + 8 = 23
Kazu: 1d20 + 5 ⇒ (19) + 5 = 24
Elowyn: 1d20 + 4 ⇒ (18) + 4 = 22
Lady Vulpina: 1d20 + 4 ⇒ (2) + 4 = 6
Earth Elemental: 1d20 - 1 ⇒ (15) - 1 = 14

As the pair searches the area, a large earth elemental erupts from the ground, charging 1d2 ⇒ 1 Kazu, walloping him with a huge piece of rock.

Slam; charging; PA vs Kazu AC FF 15: 1d20 + 14 + 2 - 3 ⇒ (15) + 14 + 2 - 3 = 28
Damage: 2d6 + 7 + 6 ⇒ (5, 1) + 7 + 6 = 19

the rock slams into the side of the Tengu's head.

Terran:
"Must....smash...."

Round 1
Kazu (12/31)
Quintillus
Elowyn
Mardak

------------------------------
Earth Elemental
------------------------------
Lady Vulpina
Senach

Grand Lodge

Male Nagaji Paladin/ 3 (1 Neg Lvl) 21/21hp] [AC:18 T:13 FF:15] [F+6/R+5/W+5 (Immune Disease, +2 vs Mind effects, poison)] [CMB +5] [CMD 18] [SP 30FT] [INIT +1] [Perc +3]

Sorry, had a busy weekend and got back from my trip late on Monday.

Senach is stunned as the creature leaps out of the very earth of the courtyard, and lets out a groan as he sees his friend get launched across the yard with a hammering blow!

Please insert On my turn:
Senach hefts his mace and charges into the fray, shield held high in an attempt to prevent taking flight as did Kazu.
His mace lashes out at the creature, but it doesn't seem as if he struck anything.
Attack: 1d20 + 7 ⇒ (5) + 7 = 12
Dmg: 1d8 + 3 ⇒ (3) + 3 = 6

Move 15' forward, attack

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina isn't looking in the right direction and turns only just in time to see one bird hit with many stones. A part of her is fairly certain there's a parable about inefficiency there, but most of her is just relieved that all of Kazu's head is still attached to his body.

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu's world spins violently around him when he is smashed mightily across his skull. He almost collapses onto the floor but pulls himself together to face the creature. Feeling rather small and ineffectual against the stony creature, Kazu nonetheless claws into the creature, and pecks at it with his beak, hoping to break through the hard exterior.

claw 1: 1d20 + 10 ⇒ (11) + 10 = 21 dmg: 1d3 + 6 ⇒ (2) + 6 = 8
claw 2: 1d20 + 10 ⇒ (10) + 10 = 20 dmg: 1d3 + 6 ⇒ (1) + 6 = 7
bite: 1d20 + 10 ⇒ (8) + 10 = 18 dmg: 1d3 ⇒ 1

Alright, this is the combat that all of Kazu's nice sneak attacks, intimidation, etc are completely useless. :P

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Non che Quintillus, che Phoebee :)

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard begins an inspiring song
My name is Mud
Not to be confused with Bill or Jack or Pete or Dennis
My name is mud and it's always been
'Cause I'm the most boring sons-a-b%@%% you've ever seen

I dress in blue-yes navy blue
From head to toe I'm rather drab except my patent shoes
I make 'em shine, well most the time
'Cept today my feet are troddin' on by this friend of mine

Six foort two and rude as hell
I got to get him in the ground before he starts to smell

My name is Mud.

Grand Lodge

”Mardak Falconsflight” | Male CG Medium Human Barbarian (Unchained) 3 35/35 Max HP|| AC:17 T:11 FF:18 CMD:17 || Fort:+5 Refl:+2 Will:+3| HP 35/35 | AC 17, T 11, FF 17 | CMD 18| F +6 R +3 W +4; +1 Ref vs traps | Init +3 | Perc +7 | Speed 30ft | Rage10/10 | Power attack -0/+3 | Active Conditions: None.

Mardak advances on the elemental. He draws his Earthbreaker as he walks.

My Earthbreaker will break you

earth breaker: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 2d6 + 6 ⇒ (3, 2) + 6 = 11

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Don't forget her bonuses! :)

+1 to hit and +1 to damage.

Grand Lodge

”Mardak Falconsflight” | Male CG Medium Human Barbarian (Unchained) 3 35/35 Max HP|| AC:17 T:11 FF:18 CMD:17 || Fort:+5 Refl:+2 Will:+3| HP 35/35 | AC 17, T 11, FF 17 | CMD 18| F +6 R +3 W +4; +1 Ref vs traps | Init +3 | Perc +7 | Speed 30ft | Rage10/10 | Power attack -0/+3 | Active Conditions: None.

Yeah, I forgot them. GM, could you please take them into account? Thanks

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

she is a good buffer

Dark Archive

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Phoebee is now Phoebee on the map and tracker :)

Phoebee begins to inspire her companions with a rousing tale, long forgotten.

Kazu turns, clawing and biting at the moving rock pile, dealing minimal damage with his claws. DR, though included you in on the Inspire.

Mardak advances on the large elemental, drawing it's wrath.

AoO vs Mardak AC 18: 1d20 + 14 - 3 ⇒ (6) + 14 - 3 = 17

The rocky fist misses as Mardak smashes his earthbreaker into the pile, tearing away a few rocks. Though the orc's mighty blow doesn't deal nearly the damage he thought it would have.DR

Active Buffs.
Inspire Courage +1

Round 1
Kazu (12/31)
Phoebee
Elowyn
Mardak
------------------------------
Earth Elemental (-14)
------------------------------
Lady Vulpina
Senach

Dark Archive

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Elowyn has not returned any messages and has seemingly dropped from this scenario as she has not posted at all since Part 3. Going to give it another day before dropping her from tracker as this fight is incredibly tough. Does not change APL or anything.

Grand Lodge

Male Nagaji Paladin/ 3 (1 Neg Lvl) 21/21hp] [AC:18 T:13 FF:15] [F+6/R+5/W+5 (Immune Disease, +2 vs Mind effects, poison)] [CMB +5] [CMD 18] [SP 30FT] [INIT +1] [Perc +3]

GM:
When my turn comes up, I did not add in the bardic bonuses. That said, it looks like my path is still clear for the proposed movement of 3 squares north from my current position. I have been considering a charge, but after seeing what it did to Kazu, I really don't want to take that -2 AC!

Dark Archive

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Alright. Checked in on all of QWERTY's characters and the last they have posted was back beginning of December, nearly 3 weeks ago.

Earth Elemental Slam vs Kazu AC 20; PA: 1d20 + 14 - 3 ⇒ (5) + 14 - 3 = 16
Damage: 2d6 + 7 + 6 ⇒ (2, 4) + 7 + 6 = 19

Earth Elemental Slam vs Mardak AC 18; PA: 1d20 + 14 - 3 ⇒ (14) + 14 - 3 = 25
Damage: 2d6 + 7 + 6 ⇒ (5, 5) + 7 + 6 = 23

The earth elemental swings around, Kazu is able to duck under neath but the stony fist clobbers straight into Mardak's chest. Cracked ribs and a sternum cause the orc to gasp for breath as Senach dives into the fray. Senach raises his mace and slams it into the rock, though it doesn't even scratch the surface. Missed AC.

Active Buffs.
Inspire Courage +1

Round 2
Kazu (12/31)
Phoebee
Mardak (2/25)

------------------------------
Earth Elemental (-14)
------------------------------
Round 1
Lady Vulpina
Senach

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Vulpina turns, free hand leveling at the ground beneath the golem’s cloddy feet. ”Bang,” she chuckles, as the ground beneath the elemental suddenly grows very slippery.

This is the first spell I’ve ever cast as any character, but if I can’t cast past teammates, please move me; my phone’s not letting me do so. Also, I believe the reflex save will be DC15 (10 + CL + CHA)?

Grand Lodge

”Mardak Falconsflight” | Male CG Medium Human Barbarian (Unchained) 3 35/35 Max HP|| AC:17 T:11 FF:18 CMD:17 || Fort:+5 Refl:+2 Will:+3| HP 35/35 | AC 17, T 11, FF 17 | CMD 18| F +6 R +3 W +4; +1 Ref vs traps | Init +3 | Perc +7 | Speed 30ft | Rage10/10 | Power attack -0/+3 | Active Conditions: None.

After being hit by the slam, Mardak is kind of upset. he enters a rage, drops his Earth Breaker, draws his great sword and swings for the fences.

Great Sword: 1d20 + 9 ⇒ (5) + 9 = 14 Damage: 2d6 + 8 ⇒ (2, 4) + 8 = 14

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Grease is a favorite spell of this bard's. She has taken down a dreadwight with it and kept it from hurting us pretty bad, lol

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Keeping up her inspiration the bard moves up so that she can slash the elemental
1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
1d10 + 3 ⇒ (6) + 3 = 9

Grand Lodge

Male Nagaji Paladin/ 3 (1 Neg Lvl) 21/21hp] [AC:18 T:13 FF:15] [F+6/R+5/W+5 (Immune Disease, +2 vs Mind effects, poison)] [CMB +5] [CMD 18] [SP 30FT] [INIT +1] [Perc +3]
Lady Vulpina wrote:
This is the first spell I’ve ever cast as any character, but if I can’t cast past teammates, please move me; my phone’s not letting me do so. Also, I believe the reflex save will be DC15 (10 + CL + CHA)?

Casting around other characters is only a problem with directed attacks like rays or whatever. Basically, if you have to roll an attack such as ranged touch or whatever, then positioning, cover, and all feats such as Point Blank Shot etc apply. In this case, there is no attack roll, so cast it without worries. You are almost correct in calculating the DC. DC for bards is set by 10+SPELL level+Cha mod. Caster level factors into spell resistance checks and concentration checks, not DC's.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Senach Slane wrote:
Lady Vulpina wrote:
This is the first spell I’ve ever cast as any character, but if I can’t cast past teammates, please move me; my phone’s not letting me do so. Also, I believe the reflex save will be DC15 (10 + CL + CHA)?
Casting around other characters is only a problem with directed attacks like rays or whatever. Basically, if you have to roll an attack such as ranged touch or whatever, then positioning, cover, and all feats such as Point Blank Shot etc apply. In this case, there is no attack roll, so cast it without worries. You are almost correct in calculating the DC. DC for bards is set by 10+SPELL level+Cha mod. Caster level factors into spell resistance checks and concentration checks, not DC's.

Makes sense! The final tally is the same either way, but it’s definitely good to know.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Grease is a great spell. She has a little song that she sings with it :)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

Put the grease in best possible spot for you without affecting allies. Shift it as you want.

Lady Vulpina sends a stream of grease through the air that coats the ground beneath the deadly elemental in an attempt to save her companions lives.

Reflex DC 15: 1d20 + 1 ⇒ (6) + 1 = 7

The pile of rocks crumples down onto it's back as it flounders in the grease.

Phoebee moves in behind Senach but still can't seem to find on opening on the elemental.

Mardak slams his earthbreaker into the pile, crushing several more stones, though he doesn't damage nearly as much as he would have like to. DR and just barely hit it prone.

Active Buffs.
Inspire Courage +1

Round 2
Kazu (12/31)
Phoebee
Mardak (2/25)
------------------------------
Earth Elemental (-23; prone)
------------------------------
Round 1
Lady Vulpina
Senach

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Even with it being prone? Damn things are hard to hit with a 17 to hit, lol

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Kazu sees his life flash across his eyes as he narrowly ducks out of the way of the mighty stone fist. Despite how weak his attacks are against the stony creature, Kazu continues to rip into it with his claws and beak.

claw 1, inspired: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18 dmg, inspired: 1d3 + 6 + 1 ⇒ (3) + 6 + 1 = 10
claw 2, inspired: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 dmg, inspired: 1d3 + 6 + 1 ⇒ (2) + 6 + 1 = 9
bite, inspired: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 dmg, inspired: 1d3 + 1 ⇒ (2) + 1 = 3

Can anyone heal Mardak? I worry for him.

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

You were very very close though Phoebee. It is more natural armor than anything else. hard as a rock :)

Kazu's claws dig into the stone and though his beak strikes it doesn't seem to do any damage. DR

The earth elemental climbs back to it's height and slams a fist down at Target: 1d5 ⇒ 2 Senach.

AoO from standing from Senach, Mardak, Phoebee, and Kazu.

Slam vs Senach AC 22; PA: 1d20 + 14 - 3 ⇒ (20) + 14 - 3 = 31
Confirm Crit: 1d20 + 14 - 3 ⇒ (14) + 14 - 3 = 25
Damage: 2d6 + 7 + 6 ⇒ (5, 4) + 7 + 6 = 22
Crit Damage: 2d6 + 7 + 6 ⇒ (4, 2) + 7 + 6 = 19

Raising two massive fists in the air. The earth elemental brings them crashing onto either side of Senach's head. His eyes bulge as his skull cracks open like a cantelope. Brain matter and blood fly in all directions as his lifeless body falls to the ground in a heap.

Sorry Senach. This guy is grossly overpowered imo for a 3-4 encounter. Tough luck on landing a crit. :( If everyone survives though I am sure you guys should have enough to pool together to bring Senach back from the dead.

Active Buffs.
Inspire Courage +1

Round 3
Kazu (12/31)
Phoebee
Mardak (2/25)

------------------------------
Earth Elemental (-32)
------------------------------
Round 2
Lady Vulpina
Senach (-15/26; Dead)

Liberty's Edge

Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves

Oh no. Hopefully, our AoO can take it down before that attack took place. But the DR is really messing things up.

As the elemental rises, Kazu quickly rakes it across its back with his claws.
claw, inspired, AoO: 1d20 + 10 + 1 ⇒ (12) + 10 + 1 = 23 dmg, inspired: 1d3 + 6 + 1 ⇒ (3) + 6 + 1 = 10 With -4 to its AC

Staring in horror as his friend falls to the horrifying attack. He leaps at the creature in a frenzy, despite knowing his attacks are not very effective.
claw 1, inspired: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 dmg, inspired: 1d3 + 6 + 1 ⇒ (3) + 6 + 1 = 10
claw 2, inspired: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12 dmg, inspired: 1d3 + 6 + 1 ⇒ (3) + 6 + 1 = 10
Not bothering with the bite attack.

Grand Lodge

”Mardak Falconsflight” | Male CG Medium Human Barbarian (Unchained) 3 35/35 Max HP|| AC:17 T:11 FF:18 CMD:17 || Fort:+5 Refl:+2 Will:+3| HP 35/35 | AC 17, T 11, FF 17 | CMD 18| F +6 R +3 W +4; +1 Ref vs traps | Init +3 | Perc +7 | Speed 30ft | Rage10/10 | Power attack -0/+3 | Active Conditions: None.

AoO

Attack: 1d20 + 9 ⇒ (9) + 9 = 18 Damage: 1d6 + 8 ⇒ (4) + 8 = 12

Normal attack

Attack: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d6 + 8 ⇒ (6) + 8 = 14

Dark Archive

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There is always the chance of the AoO bringing it down as well!

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

let's see if I can take it out lol

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

1d20 + 1 + 5 ⇒ (14) + 1 + 5 = 20
1d20 + 1 + 3 ⇒ (8) + 1 + 3 = 12

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

not too bad a hit lol

Dark Archive

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This isn't one that I want to DMPC so I will give it a day or so.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

I think historically Senach has been more active on weekends anyway :P

Grand Lodge

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Male Nagaji Paladin/ 3 (1 Neg Lvl) 21/21hp] [AC:18 T:13 FF:15] [F+6/R+5/W+5 (Immune Disease, +2 vs Mind effects, poison)] [CMB +5] [CMD 18] [SP 30FT] [INIT +1] [Perc +3]

I apologize once more. With the holidays on top of everything, this week has been crazy.

Holy mother of god... Well.. the dice will land where they may..

AOO: 1d20 + 7 ⇒ (8) + 7 = 15
GM star reroll for faction pin: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

As the beast surges to its feet, Senach tries to reach out with his mace, but stumbles as the living wall of rock sweeps towards him like an avalanche. The beast rears back spreading its arms, and Senach has time for a quick prayer to Erastil as time seems to freeze. Suddenly, Senach is surrounded by a warm light of mixed green and gold hues. The colors of the sun drifting through new spring leaves. A sense of peace covers the nagaji as his ears hear for the first time the voice that has been speaking in his heart for so many years.

"Be at peace, Warrior. You have fought well, and carried your burdens with grace."

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

Are you remembering the +1 to hit and damage she provides?

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I took a look and I don't think you added the bardic performance bonus to you first roll, it might have hit

Grand Lodge

Male Nagaji Paladin/ 3 (1 Neg Lvl) 21/21hp] [AC:18 T:13 FF:15] [F+6/R+5/W+5 (Immune Disease, +2 vs Mind effects, poison)] [CMB +5] [CMD 18] [SP 30FT] [INIT +1] [Perc +3]

I didn't think the +1 would make a difference!! If it does, that 16 to hit, and dmg: 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I don't think it would get it's full AC because it is standing up

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Yup—AoO’s fire off before the results of triggering action, or in other words, while Earth Elemental is still prone. A 13 missed and a 14 hit earlier, so I’m figuring it’s got 14AC while prone. Everyone hit and did 10+ damage, so it went about as well as anyone could hope without crits!

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

I hope he hit

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

@Phoebee- You rolled 1d20 instead of 1d10 for your damage roll.
Phoebee damage roll: 1d10 ⇒ 4 And will add in your modifiers from above.

All strike and deal glancing blows against the elemental, but unfortunately it isn't enough as the Elemental crushes their companions skull.

With a renewed fury Kazu and Mardak put everything they have into dropping the insane creature before anymore lives are lost. Kazu tears a stone free with his claws and Mardak cracks several stones with his earth breaker. The earth elemental shudders before collapsing into a pile of inanimate rocks once more.

You were lucky you all hit or it would have lasted one more round and probably killed two more. Senach's death saved multiple more lives. :(. This was a very tough fight. My group TPK'd on it a year or so back.

Player Status:

Kazu (12/31)
Phoebee
Mardak (2/25)
Lady Vulpina
Senach (-15/26; Dead)

Dark Archive

Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

The AoO only were able to bring it to 54 damage out of 68 HP.
DR 5/- is deadly at this level with an AC of 18.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Well, we can’t say we didn’t try to save him. That sucks!

Vulpina lets out something between a howl and a scream as their companion’s brains and skull and scales splatter the immediate vicinity. She keeps her lunch down for exactly long enough for the group to finish the elemental, finger twitching uselessly by the trigger of her pistol, and as soon as it no longer matters if she keeps her composure, she vomits hard onto the courtyard.

Liberty's Edge

FFemale half-elf bard 5/evangelist 1 ( Pathfinder Campaign Setting: Inner Sea Gods ) NG Medium humanoid (elf, human) Init +3; Senses low-light vision; Perception +13 AC 19, touch 12, flat-footed 18 (+7 armor, +1 deflection, +1 Dex) hp 39 (6d8+6) Fort +3, Ref +7, Will +6; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic Immune sleep

The bard will stop her song and look sad and depressed.

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