Full Name |
Kazu Chuko |
Race |
Kwanlai Tengu Rogue (UC) L5 | HP: 43/38 | AC:22 T:17 FF:16 | CMB:+2 CMD:19 | Saves F:3 R:11 W:3 (+2 vs neg) (evasion) | DR 5/neg | Init:+6 | Per:+11 | Spd: 30 | |
Classes/Levels |
Reroll 0/1 | Resiliency: 1/1 | | Conditions: +1 saves |
Deity |
Hei Feng |
About Kazu Chuko
Player Name: Yu Kee Lim
Character Name: Kazu Chuko
Chronicles Completed: 11
Fame: 24
PP: 6
XP: 13
GP: 502.4
Society ID: 215076-12
Faction: Liberty's Edge
Temp item: ring: +2 will vs negative energy, DR 5/neg energy
Kazu Chuko
Tengu unchained rogue (scout, thug) 5 (Pathfinder RPG Advanced Player's Guide 134, 135, Pathfinder RPG Bestiary 263, Pathfinder Unchained 20)
CG Medium humanoid (tengu)
Init +6; Senses low-light vision; Perception +11
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Defense
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AC 22, touch 17, flat-footed 16 (+5 armor, +1 deflection, +6 Dex)
hp 38 (5d8+10)
Fort +3, Ref +11, Will +3
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee bite +10 (1d3), 2 claws +11 (1d3+7)
Ranged mwk light crossbow +10 (1d8/19-20)
Special Attacks scout's charge, sneak attack (unchained) +3d6
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Statistics
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Str 8, Dex 22, Con 12, Int 14, Wis 12, Cha 7
Base Atk +3; CMB +2; CMD 19
Feats Bludgeoner[UC], Dazzling Display, Enforcer[APG], Weapon Finesse, Weapon Focus (claw)
Traits bruising intellect, pragmatic activator
Skills Acrobatics +14, Climb +4, Disable Device +16, Escape Artist +13, Intimidate +12, Knowledge (dungeoneering) +9, Knowledge (local) +9, Linguistics +6, Perception +11, Sense Motive +6, Sleight of Hand +11, Stealth +16, Survival +1 (+3 to avoid becoming lost), Swim +3, Use Magic Device +10; Racial Modifiers +2 Perception, +2 Stealth
Languages Azlanti, Common, Lip Reading, Tengu, Tien
SQ brutal beating, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, frightening, glide[ARG], rogue talents (combat trick, resiliency)
Combat Gear cold iron crossbow bolts (10), crossbow bolts (10), crossbow bolts (silver blanch) (10), oil of daylight, scroll of darkvision (x5), scroll of lesser (x5) restoration, wand of infernal healing (41 charges), acid, gravelly tonic[ACG] (2), weapon blanch (silver)[APG]; Other Gear +1 mithral chain shirt, mwk light crossbow, amulet of mighty fists +1, belt of incredible dexterity +2, cloak of resistance +1, ring of protection +1, sleeves of many garments[UE], wayfinder[ISWG], backpack, bedroll, belt pouch, grappling hook, hemp rope (50 ft.), masterwork thieves' tools, masterwork tool, masterwork tool, scroll case, trail rations (4)(3), waterskin, 502 gp, 4 sp
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Special Abilities
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Brutal Beating (2 rounds) (Ex) Forgo 1d6 sneak attack damage to sicken the target for listed duration.
Dazzling Display (Claw) Intimidate check to demoralize can affect those within 30' who see you.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Enforcer If you deal nonlethal damage with a melee weapon, make a free Intimidate check to demoralize.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Frightening (Ex) Demoralize duration increases by 1 rd, if 4+ rds can frighten 1 rd instead.
Glide DC 15 Fly check to fall safely from any height.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Resiliency (1/day) (Ex) When brought to 0 Hp or less, gain 10 temporary Hp for 1 min.
Scout's Charge (Ex) Charge attacks deal sneak attack damage as though foe is flat-footed.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Vanities Caravan (Intimidation)