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I was being a little cowardly and waiting for someone else to take point. The last fight scared me.
With a grunt Mardak makes his decision. He charges down, greatsword in hand.

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Vulpina shrugs, shoots a "here we go again" glance at the rest of the party before sliding down the ladder, drawing her weapons as soon as she can.
Meant to post but it's been a lot of unexpected business over the past two or three days x.x

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Impatient and tired of waiting for Kazu to make his move Mardak dives down into the trapdoor, grabbing ahold of the ladder and sliding down, grabbing his blade in the process.
Senach: 1d20 + 2 ⇒ (17) + 2 = 19
Mardak: 1d20 + 3 ⇒ (19) + 3 = 22
Quintillus: 1d20 + 8 ⇒ (18) + 8 = 26
Kazu: 1d20 + 5 ⇒ (7) + 5 = 12
Elowyn: 1d20 + 4 ⇒ (6) + 4 = 10
Lady Vulpina: 1d20 + 4 ⇒ (11) + 4 = 15
Cataclysmic Druid: 1d20 - 1 ⇒ (7) - 1 = 6
Dire rats: 1d20 + 3 ⇒ (12) + 3 = 15
The man leaps from the table in surprise. "What's the meaning of this?" He screams as he grabs a cub from underneath the table.
Keep in mind the ladder in 30 feet long with you climbing speeds and there is only so much room.
Round 1
Quintillus (4/7)
Mardak (11/15)
Senach
Lady Vulpina (16/16)
------------------------------
Rats
------------------------------
Kazu (16/17)
Elowyn (19/19)(Fangtooth 19/19)

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Mardak rushes the enemy and swings his sword. You'll not be needing that club.
Greatsword + charge: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 Damage: 2d6 + 6 ⇒ (5, 4) + 6 = 15

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Senach charges down the ladder, drawing his mace as he moves. His shield comes up under his eyes as his mace swings high, the deadly head angled back over his shoulder and ready to swoop in.
Double move, drawing mace as I run around the table.

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GM, since I was already on the ladder, I'm going to assume that I arrived just behind Mardak; fair?
Vulpina slides down the ladder, dropping the last ten feet or so. She turns, spotting the man Kazu indicated, and trots across the room, jumping up onto the table and drawing her sword and pistol.
"Surrender now, or prepare to fight!" she demands.

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Normally, climb speeds are at quarter speed but I can see using the sides to slide down. Either way it will be a double move for those up top.
Quintillus calls out for surrender, just as Mardak rushes in and cuts the man's arm clean off. His eyes quickly roll back into his head as he bleeds out in seconds with little to no chance of saving his life as several major arteries were severed in his chest and arm.
Senach and Lady Vulpina shift down the metal rungs to find a fresh swath of blood sprayed against the wall, floor and table as Lady Vulpina nearly falls on her face leaping onto. Her own words of surrender turn into a stammer as a pair of rats scurry out from the straw biting at Senach and Quintillus.
Charged Bite vs Quintillus AC 16: 1d20 + 1 + 2 ⇒ (12) + 1 + 2 = 15
Charged Bite vs Senach AC 21: 1d20 + 2 + 2 ⇒ (20) + 2 + 2 = 24
Confirm Crit: 1d20 + 2 + 2 ⇒ (19) + 2 + 2 = 23
Damage: 1d4 ⇒ 3
Crit Damage: 1d4 ⇒ 2
The large rat leaps at Senach's throat and tears at his face and exposed skin, leaving long red scratch lines all around.
@Senach- DC 11 Fort save vs Filth Fever.
@Elowyn- Not sure how you plan to get Fangtooth down the ladder.
Round 2
Quintillus (4/7)
Mardak (11/15)
Senach (13/18)
Lady Vulpina (16/16)
------------------------------
Rats
------------------------------
Round 1
Kazu (16/17)
Elowyn (19/19)(Fangtooth 19/19)

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Oops. I hope we didn't need to interrogate him. I went from not being able to hit to hitting very hard. Spikey Barb damage
Mardak moves along the wall to allow Vulpina room to work and attack the rat. He swings his sword once again, this time at the red tinged verminous enemy.
Greatsword: 1d20 + 6 ⇒ (17) + 6 = 23 Damage: 2d6 + 6 ⇒ (1, 6) + 6 = 13

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Attack: 1d20 + 6 ⇒ (2) + 6 = 8
Senach cries out as the rat lunges over the top of his shield and attaches itself to his face. He swings wildly and blindly at the creature, but he is able to beat off the burning tingle he begins to feel in the wounds.
Fort Save: 1d20 + 7 ⇒ (12) + 7 = 19

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"I suppose that man can consider himself... disarmed," giggles Vulpina, hopping off of the table to land behind the red rat. She twirls, lunging forward with her blade.
...Or so she thinks-- as it turns out, she has her hands mixed up, and instead makes kind of a wonky nudge with her gun, having forgotten which hand was holding which weapon. She desperately hopes that everyone is too busy appreciating her joke to notice.
Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23
Wakizashi Attack: 1d20 + 7 ⇒ (1) + 7 = 8
Acrobatics is either for the jump or for moving through squares and avoiding AoO, whichever works for you.
...Nat 1 on that attack kind of cancels out any admiration she might have gotten for gracefulness, though. Boo!

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Quintillus, seems that you have been posting with Criscis instead.
Kazu gives up his stealth and races towards one of the rat, flanking it together with Quintillus. (I hope he is at least holding a staff or a dagger?) He swings at the rat with the back of the claw, hoping to put some fear into the beast.
Flank, Enforcer, Bludgeoner, Frightening, Sneak Attack
claw: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 nonlethal dmg: 1d3 - 1 + 1d6 ⇒ (3) - 1 + (2) = 4
If hit, intimidate, size bonus: 1d20 + 7 + 4 ⇒ (17) + 7 + 4 = 28 vs 10+HD+Wis to be shaken for 4+1=5 rounds

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Kazu shifts around and slams his claws into the rats neck, stunning it momentarily while Mardak slices the large rat biting Senach in two separate halves. As Kazu moves into place he hears a click that makes his eyes go wide in fear. Looking up an axe swings down at his neck.
Swinging Axe Trap vs Kazu AC 19: 1d20 + 10 ⇒ (4) + 10 = 14
Kazu falls to the ground just at the last moment as the axe rocks in place, swinging before the door.
Both Senach and Lady Vulpina's attacks miss as the remaining rat leaps out of their path against the wall.
Round 2
Quintillus (4/7)
Mardak (11/15)
Senach (13/18)
Lady Vulpina (16/16)
------------------------------
Rats (-4; shaken)
------------------------------
Round 1
Kazu (16/17)
Elowyn (19/19)(Fangtooth 19/19)

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Will Fangtooth jump down if you use the come trick?

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Quintillus throws a small glob of sizzling acid at the rat but only manages to catch a small bit of straw as it melts.
Elowyn makes her way down the ladder leaving Fangtooth up above contemplating how to climb a ladder.
The dire rat spins around biting at Kazu.
Bite vs Kazu AC 19; shaken: 1d20 + 1 - 2 ⇒ (20) + 1 - 2 = 19
Confirm Crit: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11
Damage: 1d4 ⇒ 1
DC 11 Fort save vs Filth fever.
The rat bites Kazu's winged hand for smacking into it's neck.
Round 3
Quintillus (4/7)
Mardak (11/15)
Senach (13/18)
Lady Vulpina (16/16)
------------------------------
Rats (-4; shaken)
------------------------------
Round 2
Kazu (15/17)
Elowyn (19/19)(Fangtooth 19/19)

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Snack plants his feet and eyes his enemy before swinging his mace back towards the rate before him.
Attack: 1d20 + 6 ⇒ (3) + 6 = 9
-Posted with Wayfinder

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Haha. They are weak. You just have to actually hit them first :)

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Mardak steps past Senach and swings is great sword at the rat.
Greatsword: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 Damage: 2d6 + 6 ⇒ (4, 3) + 6 = 13

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Mardak chuckles as Vulpina. Rat-scourge now, but later scourge to many . He glances back at the ladder where Fangtooth is waiting and at the double doors. We need to help Fangtooth down, then look behind these doors. Are they double doors I can see on the right hand side of the map?

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Though the rest have some difficulty with the rat Mardak seems to have purchased a rat bane blade as he cleave through it's body ending the fight.
It is indeed a double door.

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fort: 1d20 + 1 ⇒ (14) + 1 = 15
Fearful of triggering the pendulum trap again, Kazu freezes in place. That gives the opening to the rat to tear a gash on his arm, but despite its filthy mouth, Kazu does not feel much more then the flesh wound. Very quickly, the remaining rat is dispatched.
"Hold! It's a trap!" Very gingerly, Kazu examines its mechanism to determine if it can be triggered again, and if so, to carefully disarm it.
disable device, take 10: 10 + 10 = 20
He then turns to examine the door, checking if it's lock and trying to hear what's going on the other side.
perception: 1d20 + 7 ⇒ (3) + 7 = 10

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Inspecting the door Kazu finds that the trap would have to be manually reset as he already set it off. The tengu doesn't hear anything behind the closed double doors but he does spot a small chest underneath the table containing 1600 gp in Cassomir Trade bars.
With the doors safe Kazu pushes them open. The double doors to the west open onto a long, steep staircase leading down.

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"Right, so before we move on—cats always land on their feet, yes? And we have some straw here. Do you think we could soften your feline's landing? Or will they be all right up there, unsupervised?" asks Vulpina, attention divided between Elowyn, Fangtooth, and the open door.

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I'll catch the falling beast if it does not claw me to death. Mardak flexes a little to show his strength. He also moves to stand behind Kazu, ready to go if he is not needed for Fangtooth's descent.

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Kazu looks up, somewhat warily at the large cat. "I do have some rope. Perhaps our muscle-bound Mardak could lower the beast down."

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Going to GMPC so you can keep moving.
Elowyn calls down for Fangtooth to join them below. While hesitant at first Fangtooth ends up leaping down the 30 feet.
Acrobatics: 1d20 + 11 ⇒ (19) + 11 = 30
Fall damage: 3d6 ⇒ (1, 6, 5) = 12 7 damage
While the fall is long Fangtooth lands on the pads of its feet avoiding most of the fall.
Quintillus (4/7)
Mardak (11/15)
Senach (13/18)
Lady Vulpina (16/16)
Kazu (15/17)
Elowyn (19/19)(Fangtooth 12/19)

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"Works for me," mumbles Vulpina, heading back towards the door. "Time to see how this goes, then." She double-checks to make sure her pistol is locked and loaded. "Kazu dearest, you seem to have the best eye for traps; do you want to go first? In my experience, people rarely settle for a single trap."

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Kazu nods in reply and starts forward. Wait, why is she ordering me around? He hesitates briefly, then realising she is not wrong, and continues scouting ahead, creeping down the staircase and looking out for traps.
stealth: 1d20 + 12 ⇒ (10) + 12 = 22
perception: 1d20 + 7 ⇒ (15) + 7 = 22

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Heading down the staircase Kazu notices that it was steeper than expected and slowly reaches the door at the bottom. Overall though he finds no more traps.

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Mardak will venture down the stairs when Kazu indicates that it is safe to do so.

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Opening the final door reveals tall vaulted ceilings disappear into darkness high above as candles and torches barely illuminate the lower reaches of this room. Along the north wall are three cell doors, thick wooden affairs bracketed by solid steel bracings with small, six-inch square windows set high in them. Enormous crates, barrels, and sacks of goods are stacked neatly in the southwest corner of the room. The floor is clean granite, etched with a wavy line pattern that permeates throughout the entire room; the design even climbs the walls and disappears into the vaults above. A rat-shaped chalk drawing dominates the floor in the center of the room, clearly depicting a dire rat leaning forward as if to pounce. Thick wooden doors in the east wall lead to a set of steep stairs beyond.
The cells to the north are packed full of Cassomirites of all stripes, including the missing Pathfinder Cestis who is alive but appears to have been badly beaten. Much like his counterpart, Kafar, Cestis resisted capture until he was knocked unconscious, though he has since awakened in his cell.
A man and a rather tall undead stand before the group, clearly waiting for your arrival. They are clad in the fineries of the Groetan clerical order.
"Glad to see you could make it! Now die!" the man yells.
Senach: 1d20 + 2 ⇒ (19) + 2 = 21
Mardak: 1d20 + 3 ⇒ (16) + 3 = 19
Quintillus: 1d20 + 8 ⇒ (8) + 8 = 16
Kazu: 1d20 + 5 ⇒ (11) + 5 = 16
Elowyn: 1d20 + 4 ⇒ (11) + 4 = 15
Lady Vulpina: 1d20 + 4 ⇒ (16) + 4 = 20
Dalirio: 1d20 - 1 ⇒ (12) - 1 = 11
Huecuva: 1d20 + 6 ⇒ (11) + 6 = 17
Round 1
Senach (13/18)
Lady Vulpina (16/16)
Mardak (11/15)
-------------------------------
Undead
-------------------------------
Quintillus (4/7)
Kazu (15/17)
Elowyn (19/19)(Fangtooth 12/19)
-------------------------------
Dalirio
-------------------------------

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Mardak begins to growl and he enters a rage. He charges at the closest enemy and swings his greatsword. I will adjust my tagline to reflect raging stats
Greatsword+rage+charge: 1d20 + 6 + 2 + 2 ⇒ (15) + 6 + 2 + 2 = 25 damage: 2d6 + 8 ⇒ (5, 2) + 8 = 15

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Vulpina smirks, twirling her blade in her hand. "I'm afraid the half-orc is a poor guest; we've come uninvited, and as for dying... well, we'll have to politely request you keep all of that for yourself."
She trots forward, calculating as she moves, and positions herself somewhat between the undead and its apparent master. Her blade flashes and she lunges forward.
Wakizashi: 1d20 + 7 ⇒ (8) + 7 = 15
If that hit... undead are slow, right?
Wakizashi Damage: 1d6 ⇒ 5

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Quintillus: 1d8 + 1 ⇒ (4) + 1 = 5
Mardak: 1d8 + 1 ⇒ (1) + 1 = 2
Myself: 1d8 + 1 ⇒ (7) + 1 = 8
Kazu: 1d8 + 1 ⇒ (5) + 1 = 6
Fangtooth: 1d8 + 1 ⇒ (2) + 1 = 3
Mardak: 1d8 + 1 ⇒ (8) + 1 = 9
Fangtooth: 1d8 + 1 ⇒ (7) + 1 = 8
Everyone is topped off!
GM: I am assuming that the undead creature is out after Mardak and L.V.'s attacks. If not, I will have to change my turn.
Senach grins and hefts his mace as the cleric comes into view through the doors and begins to babble. With a cry half of rage and half of exultation he runs towards the man, hurdling the crumpled remains of the twice dead creature and calling upon Erastil's grace and blessing for this fight.
30' move to the square where the undead token is, drawing my mace. Swift action to activate Smite Evil for next turn against the cleric.

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@Senach-You would go first unless you delay. Either way Mardak's attack doesn't take out the undead.
Lady Vulpina and Mardak rush in. Each of their blades slide into the undead, who stares at them with cold, lifeless eyes as their blades don't do nearly the damage they thought they would. DR In fact Lady Vulpina's wakazashi doesn't seem to wound the undead at all though it hits.
Round 1
Senach (18/18)
Lady Vulpina (16/16)
Mardak (15/15)
-------------------------------
Undead (-10)
-------------------------------
Quintillus (7/7)
Kazu (17/17)
Elowyn (19/19)(Fangtooth 19/19)
-------------------------------
Dalirio
-------------------------------

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After seeing how little the foe ws damaged by her teammates Elowyn cries out "We may have to change tactics here! Any suggestions?"

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@Senach- You said you wanted to change your action if the undead was alive?

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As Senach moves in next to the undead he does a backward swing at the undead's back.
Mwk heavy Mace: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
The mace misses the undead as Senach gets distracted by the man's overwhelming sense of evil. No effect just RP.
The undead swings around and with a growl claws at Mardak for injuring it.
Claw 1 vs Mardak AC 11: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 + 1 ⇒ (6) + 1 = 7+ Disease
Claw 1 vs Mardak AC 11: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4+ Disease
Mardak takes a couple of brutal strikes across his chest from the filthy disease-ridden claws.
@Mardak- Need two DC 12 Fort saves.
Round 1
Senach (18/18)
Lady Vulpina (16/16)
Mardak (4/15; need 2 DC 12Fort saves)
-------------------------------
Undead (-10)
-------------------------------
Quintillus (7/7)
Kazu (17/17)
Elowyn (19/19)(Fangtooth 19/19)
-------------------------------
Dalirio
-------------------------------

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Although he sees the group having some difficulty with the undead, he realises that his relatively weaker attacks might not be effective against the monster. Instead, he has his eyes on the man standing further away. Kazu bursts forth from the shadows, running past Vulpina and head straight for him.
Sneak (if flat-footed), Enforcer, Bludgeoner, Frightening
claw vs flat-footed?: 1d20 + 6 ⇒ (8) + 6 = 14 nonlethal dmg: 1d3 - 1 + 1d6 ⇒ (3) - 1 + (1) = 3 (remove the 1d6 if he is not flat-footed)
If hit, intimidate: 1d20 + 7 ⇒ (6) + 7 = 13 to be shakened for 3+1=4 rounds

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Mardak takes two hits and feels a cold spike spread through his body. He attempts to fight off the corruption.
Fort 1: 1d20 + 4 ⇒ (17) + 4 = 21
Fort 2: 1d20 + 4 ⇒ (12) + 4 = 16