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Hamith focuses his spear attacks on the red frog creature again, divine energy still flooding his muscles.
"We need to end this now!"
+1 spear, power attack (furious focus), haste, battlecry, smite evil: 1d20 + 9 + 1 + 1 + 4 ⇒ (6) + 9 + 1 + 1 + 4 = 21
DMG (magic, piercing): 1d8 + 11 + 5 ⇒ (8) + 11 + 5 = 24
+1 spear, power attack, haste, battlecry, smite evil: 1d20 + 9 - 2 + 1 + 1 + 4 ⇒ (5) + 9 - 2 + 1 + 1 + 4 = 18
DMG (magic, piercing): 1d8 + 11 + 5 ⇒ (8) + 11 + 5 = 24

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Enora taps Oleander with her wand, though eventually the little halfling's luck is bound to run out, making her wand inert.
Oleander manages to only get a single shot off as she is assaulted by both the frog-like creature and the eel.
AoO Trident vs Oleander AC 21: 1d20 + 14 ⇒ (4) + 14 = 18
Purple AoO Bite vs Oleander AC 21: 1d20 + 13 ⇒ (1) + 13 = 14
Though she pushes off the Iron tide and sinks deeper, avoiding all blows as her arrow sticks into the frog-like creatures face. Turning her aim she isn't able to get a clear shot of the second frog-like beast and misses. Cover.
Illuthion gets a surge of energy and pours it into Nix. His more serious injures close up as his eyes flit open.
With a rapid stab from his spear Hamith ends the life of the second frog-like creature as it floats belly-up in teh water giving a final gurgle.
The eel continues to attack Hamith as that was it's last command.
Purple Bite vs Hamith AC 22: 1d20 + 13 ⇒ (14) + 13 = 27
Damage: 2d6 + 11 ⇒ (6, 5) + 11 = 22 + Grab
Grab vs CMD 20: 1d20 + 14 ⇒ (4) + 14 = 18
The eel bites onto Hamith's arm and chest, but he flexes out enough to keep it from wrapping completely around his waist.
Active Party Buffs
Haste
Round 5
------------------------------------
Eels (Purple -44)
------------------------------------
Enora (33/35; Temp HP 11; 2 negative levels)
Oleander (14/60) (Wolfie 30/30)
Blackjack (-5/88; Unconscious; Stable)
Nix (19/59)(Nax 42/51)
Illuthion (72/75)
Hamith (18/47)

Enora - Iconic character |

Enora delays to see how this aweful battle evolves.

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A light blooms out of Hamith's hand and he places it onto his breastplate. Warmth curls through his body, knitting his wounds.
"The Inheritor is with me!" he shouts through gritted teeth.
Then he jabs at the eel to try and fell the creature.
Swift Action
Lay on Hands (self)
Lay on Hands: 2d6 + 4 ⇒ (5, 6) + 4 = 15
Full-Round Action
Full Attack purple!
+1 spear, power attack (furious focus), haste, battlecry: 1d20 + 9 + 1 + 1 ⇒ (7) + 9 + 1 + 1 = 18
DMG (magic, piercing): 1d8 + 11 ⇒ (3) + 11 = 14
+1 spear, power attack, haste, battlecry: 1d20 + 9 - 2 + 1 + 1 ⇒ (15) + 9 - 2 + 1 + 1 = 24
DMG (magic, piercing): 1d8 + 11 ⇒ (1) + 11 = 12

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Enora watches as Hamith wrestles with the eel. Reaching back he manages to get it one final blow with his spear. It proves to be just enough as he skewers it in multiple areas, ending the long fought fight.
Enora (33/35; Temp HP 11; 2 negative levels)
Oleander (14/60) (Wolfie 30/30)
Blackjack (-5/88; Unconscious; Stable)
Nix (19/59)(Nax 42/51)
Illuthion (72/75)
Hamith (33/47)

Enora - Iconic character |

"Oh my god, this was just awful. These beasts were formidable opponents and almost killed us." she says panting.

Enora - Iconic character |

"Oh healing! Yes, of course! Look at poor Blackjack!"
UMD to use CLW wand for Blackjack vs dc 20: 1d20 + 13 ⇒ (18) + 13 = 31 3/10 charges left
CLW : 1d8 + 1 ⇒ (2) + 1 = 3
UMD to use CLW wand for Blackjack vs dc 20: 1d20 + 13 ⇒ (14) + 13 = 27 2/10 charges left
CLW : 1d8 + 1 ⇒ (4) + 1 = 5
UMD to use CLW wand for Blackjack vs dc 20: 1d20 + 13 ⇒ (3) + 13 = 16
CLW : 1d8 + 1 ⇒ (4) + 1 = 5
UMD to use CLW wand for Blackjack vs dc 20: 1d20 + 13 ⇒ (18) + 13 = 31 1/10 charges left
CLW : 1d8 + 1 ⇒ (8) + 1 = 9
UMD to use CLW wand for Blackjack vs dc 20: 1d20 + 13 ⇒ (5) + 13 = 18
CLW : 1d8 + 1 ⇒ (5) + 1 = 6
UMD to use CLW wand for Blackjack vs dc 20: 1d20 + 13 ⇒ (12) + 13 = 25 0/10 charges left
CLW : 1d8 + 1 ⇒ (6) + 1 = 7

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Hamith snaps out his wand from his wrist sheath and offers it to anyone in need as well (Or he can use the charges from Enora's wand). He then uses a few charges for himself.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 (3 charges and Hamith is nearly full hp. 46/47. Below charges are for anyone else.)
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

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"Must have gone too deep, here there be monsters!" Blackjack looks rather serious for once, "Thank you for the healing"
Blackjack takes the healing touch from Enora, then from Hamith, before bringing his own wand into play too
CLW 1d8 + 1 ⇒ (3) + 1 = 4
CLW 1d8 + 1 ⇒ (4) + 1 = 5
CLW 1d8 + 1 ⇒ (6) + 1 = 7
CLW 1d8 + 1 ⇒ (6) + 1 = 7
CLW 1d8 + 1 ⇒ (6) + 1 = 7
19/56/86
"Anyone else?" he offers his wand around too.

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Nix uses his own wand as not to deplete the resources of his allies.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
19/22/27/31/37/41/49/54/59
And he manages to fully heal himself.

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Oleander is happy to use either her own wand or that of an ally.
"That was a close call indeed."
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 4
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 8
CLW: 1d8 + 1 ⇒ (6) + 1 = 7 15
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 19
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 23
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 29
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 31
CLW: 1d8 + 1 ⇒ (5) + 1 = 6 37
CLW: 1d8 + 1 ⇒ (7) + 1 = 8 45

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Looks like everyone is near full. I am going to push on to try and make time for folks to make their games. Go ahead and retcon any additional healing and buffs in your next post.
Recovering their wits the Pathfinders file up the waterlogged stairs one by one. Here sits Dargo Mar along with the ghost of Vaydren Lasar. Cursed for his theft and abuse of The Sniper, Vaydren, along with his crew, is eternally damned to guard this watery tomb Skeletons of long-dead sailors litter the floor, gathered and placed here by Vaydren. Three sunrods lie in various corners of the room, filling it with a pale yellow glow (dim light).
Though slick and wet, the room is not submerged (the water ends at the top of the stairs). Vaydren’s corpse—a scattering of bones long picked white by fish—lies in the northwest corner among the others, still encased in his full plate, with his longsword lying nearby.
Oleander: 1d20 + 3 ⇒ (13) + 3 = 16
Hamith: 1d20 + 1 ⇒ (6) + 1 = 7
Blackjack: 1d20 + 5 ⇒ (11) + 5 = 16
Enora: 1d20 + 2 ⇒ (15) + 2 = 17
Illuthion: 1d20 + 4 ⇒ (4) + 4 = 8
Nix: 1d20 + 4 ⇒ (5) + 4 = 9
Dargo: 1d20 ⇒ 11
Vaydren: 1d20 + 7 ⇒ (16) + 7 = 23
Dargo, by the chest leaps up at the sound of the Pathfinders coming up the stairs. "No! This is mine! You can't have it! Kill them, Vaydren!"
The ghost of Vaydren flies forth to Nix. It's touch completely corrupting his soul.
Corrupting Touch vs Nix Tch AC 15: 1d20 + 11 ⇒ (12) + 11 = 23
Damage: 9d6 ⇒ (5, 3, 1, 6, 5, 6, 6, 4, 2) = 38 DC 18 Fort save for half.
Damage not applied yet as awaiting the saving throw.
Round 1
-------------------------------------------
Vaydren
-------------------------------------------
Enora (33/35; Temp HP 11; 2 negative levels)
Blackjack (86/88)
Oleander (45/60) (Wolfie 30/30)
--------------------------------------------
Dargo
--------------------------------------------
Nix (59/59)(Nax 42/51)
Illuthion (72/75)
Hamith (46/47)

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Oleander steps back from the ghost, and unloads a quiverful of arrows at the man.
"Here, you can have these instead"
multishot attack, RS,FE,PBS: 1d20 + 11 - 2 + 4 + 1 ⇒ (7) + 11 - 2 + 4 + 1 = 21
rapidshot attack, RS,FE,PBS: 1d20 + 11 - 2 + 4 + 1 ⇒ (17) + 11 - 2 + 4 + 1 = 31
secondary attack, RS,FE,PBS: 1d20 + 11 - 5 - 2 + 4 + 1 ⇒ (9) + 11 - 5 - 2 + 4 + 1 = 18
No idea of his AC
multishot damage,PBS,FE: 2d8 + 8 + 2 + 8 + 1d6 ⇒ (2, 2) + 8 + 2 + 8 + (2) = 24 1d6 is fire
rapidshot damage,PBS,FE: 1d8 + 4 + 1 + 4 + 1d6 ⇒ (4) + 4 + 1 + 4 + (3) = 16 1d6 is fire
secondary attack damage,PBS,FE: 1d8 + 4 + 1 + 4 + 1d6 ⇒ (8) + 4 + 1 + 4 + (2) = 19 1d6 is fire

Enora - Iconic character |

Enora casts haste and says “This was the last such spell I can cast!!”

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It is not negative energy. More of a form of magical aging as it produces physical wounds.

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Blackjack comes tearing through and positions all the while singing the song of his people!
Inspire Courage: +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.

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Nix feels the extent of his injuries as his bodies naturally slow aging fights back against the corruptible touch.
Enora once again speeds the group up as Blackjack moves into position singing the song of his people.
Oleander places a few well-times arrows into Dargo's shoulder and knee, ending his adventuring days.
Dargo raises his amulet high into the air. A sickening black pulse washes through the entire room and your bodies as your flesh wrinkles and breaks open.
Channel Negative Energy: 5d6 ⇒ (1, 4, 1, 6, 6) = 18 DC 18 Will save for Half damage
Active Buff Reminder
Haste
Inspire Courage +2
Round 1
-------------------------------------------
Vaydren
-------------------------------------------
Enora (33/35; Temp HP 11; 2 negative levels)
Blackjack (86/88)
Oleander (45/60) (Wolfie 30/30)
--------------------------------------------
Dargo (-40)
--------------------------------------------
Nix (40/59)(Nax 42/51)
Illuthion (72/75)
Hamith (46/47)

Enora - Iconic character |

18 damage DC 18 Will save for Half damage: 1d20 + 7 ⇒ (15) + 7 = 22

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Will save: 1d20 + 11 ⇒ (1) + 11 = 12 I don't know if I'll get another chance to reroll a nat 1, so I'm using my lucky number to reroll.
Will save: 1d20 + 11 ⇒ (12) + 11 = 23 I'm pretty sure this time it's negative energy damage, so Nix should take 0.
Nix retaliates against the magical aging ghost!
Bite, Piranha Strike, Haste, Inspire, GMF: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d6 + 13 ⇒ (3) + 13 = 16
Miss chance, high is always good: 1d100 ⇒ 2
Bite, Piranha Strike, Haste, Inspire, GMF: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 1d6 + 13 ⇒ (2) + 13 = 15
Miss chance, high is always good: 1d100 ⇒ 55
Claw, Piranha Strike, Haste, Inspire, GMF: 1d20 + 13 ⇒ (7) + 13 = 20
Damage: 1d4 + 13 ⇒ (2) + 13 = 15
Miss chance, high is always good: 1d100 ⇒ 66
Claw, Piranha Strike, Haste, Inspire, GMF: 1d20 + 13 ⇒ (6) + 13 = 19
Damage: 1d4 + 13 ⇒ (3) + 13 = 16
Miss chance, high is always good: 1d100 ⇒ 100
Seeing some his attacks pass right through the ghost, Nix states "I hate ghosts, why do we always have to fight ghosts. They never want to talk their problems out."

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Will Save: 1d20 + 9 ⇒ (15) + 9 = 24
Hamith grits his teeth at the evil cleric. "Your foul god will not save you, Dargo. And neither will this undead creature!"
"Enora, you could grease the holy symbol so he can't do that again."
He then goes about hacking at the ghost with his greatsword, letting divine energy flood back into him, a conduit of righteous vengeance.
Swift Action
Smite evil on Vaydren
Full-Round Action
Full Attack Vaydren!
+1 greatsword, power attack (furious focus), inspire courage, haste, smite evil: 1d20 + 9 + 2 + 1 + 4 ⇒ (8) + 9 + 2 + 1 + 4 = 24
DMG (magic, slashing), smite evil (x2 for undead), inspire courage: 2d6 + 11 + 5 + 2 ⇒ (1, 4) + 11 + 5 + 2 = 23 +5 more if it hits and is the first attack to do so.
+1 greatsword, power attack, inspire courage, haste, smite evil: 1d20 + 9 - 2 + 2 + 1 + 4 ⇒ (14) + 9 - 2 + 2 + 1 + 4 = 28
DMG (magic, slashing), smite evil, inspire courage: 2d6 + 11 + 5 + 2 ⇒ (5, 4) + 11 + 5 + 2 = 27 +5 more if it hits and is the first attack to do so.

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Nix's body resists the negative energy and he claws deep into the ghost. Every one of Nix's strikes pass through the ghost. Each does a little more damage than the last. Incorporeal half damage.
Illuthion Will save: 1d20 + 7 ⇒ (20) + 7 = 27
Illuthion also manages to hold back against the overwhelming forces as he slashes at Vaydren.
+1 Adamantine Bastard sword, PA: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
Damage: 1d10 + 5 + 4 ⇒ (10) + 5 + 4 = 19
+1 Adamantine Bastard sword, PA: 1d20 + 6 - 2 ⇒ (8) + 6 - 2 = 12
Damage: 1d10 + 5 + 4 ⇒ (4) + 5 + 4 = 13
The blade passes seamlessly through as it misses Vaydren. Hamith more than makes up for the loss as his greatsword splits wide swatches into the incorporeal being. Incorporeal half damage.
Vaydren reaches for Illuthion's soul.
Corrupting Touch vs Illuthion Tch AC 12: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 9d6 ⇒ (3, 6, 3, 1, 4, 1, 4, 5, 2) = 29 DC 18 Fort save for half.
Damage not applied yet as awaiting the saving throw.
Active Buff Reminder
Haste
Inspire Courage +2
Round 2
-------------------------------------------
Vaydren (-57)
-------------------------------------------
Enora (33/35; Temp HP 2; 2 negative levels)
Blackjack (86/88) - will save
Oleander (45/60) (Wolfie 30/30)- will save
--------------------------------------------
Dargo (-40)
--------------------------------------------
Nix (40/59)(Nax 42/51)
Illuthion (63/75) - Fort save
Hamith (37/47)

Enora - Iconic character |

Enora uses the last charges of her staff of embers to throw scorching rays at Vaydren.
scorching ray 1 touch : 1d20 + 5 ⇒ (14) + 5 = 19
scorching ray 1 touch : 4d6 ⇒ (6, 2, 1, 4) = 13
scorching ray 2 touch : 1d20 + 5 ⇒ (12) + 5 = 17
scorching ray 2 touch : 4d6 ⇒ (5, 4, 5, 1) = 15

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Fort Save: 1d20 + 9 ⇒ (6) + 9 = 15
Using Danger Sight on that one. Adding 4 to the total should bring me to a 19
Of all the objects Illuthion found when he was young, the most interesting ones, the ones least likely to be confiscated where the ancient ones with my specifics attached. For some reason, they would call out to him, guiding him either to finding other relics, or in hiding them.
As he sees the graspign talons of dark energy, Illuthion hears the voice once again. "Flex."
EH doesn't question it. He obeys. And it is with some relief that he feels the pain. "See how that could have been so much worse?"

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With Blackjack's inspiring song and the magical haste both of the rays manage to pierce through Vaydren's form. the crackle of magical energy sizzles at the edges of where the ray struck, turning into a sort of mystical ash and ember. Incorporeal half damage.
@Enora- You did not add in you bonuses from haste and Inspire courage to hit not you inspire courage bonus to damage as well.
Active Buff Reminder
Haste
Inspire Courage +2
Round 2
-------------------------------------------
Vaydren (-72)
-------------------------------------------
Enora (33/35; Temp HP 2; 2 negative levels)
Blackjack (86/88) - will save
Oleander (45/60) (Wolfie 30/30)- will save
--------------------------------------------
Dargo (-40)
--------------------------------------------
Nix (40/59)(Nax 42/51)
Illuthion (49/75)
Hamith (37/47)

Enora - Iconic character |

Sorry GM! Will include the bonus next time.

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No problem. Just trying not to short you hit and damage as this fight could easily turn into a TPK. Though you guys seem to be making all of your saves.

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Will - 1d20 + 9 ⇒ (13) + 9 = 22
Maintaining his song of battle, Blackjack seeks to put an end to Dargo, slashing with his silvery magical blade!
Inspire/Haste/Power attack/furious focus
Attack 1d20 + 14 + 2 + 1 - 2 ⇒ (14) + 14 + 2 + 1 - 2 = 29
Damage 1d10 + 7 + 9 + 2 ⇒ (10) + 7 + 9 + 2 = 28
Attack 1d20 + 14 + 2 + 1 - 2 - 3 ⇒ (15) + 14 + 2 + 1 - 2 - 3 = 27
Damage 1d10 + 7 + 9 + 2 ⇒ (5) + 7 + 9 + 2 = 23
Attack 1d20 + 9 + 2 + 1 - 2 - 3 ⇒ (19) + 9 + 2 + 1 - 2 - 3 = 26
Damage 1d10 + 7 + 9 + 2 ⇒ (2) + 7 + 9 + 2 = 20
Crit? 1d20 + 9 + 2 + 1 - 2 - 3 ⇒ (9) + 9 + 2 + 1 - 2 - 3 = 16
Add Damage 1d10 + 7 + 9 + 2 ⇒ (6) + 7 + 9 + 2 = 24

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Blackjack slashes his magical blade at the cleric. The final stroke slips right through his throat, ending his life in moments.
Oleander turns her attention to the ghost's shimmering form.
multishot attack, RS,FE,PBS: 1d20 + 11 - 2 + 4 + 1 ⇒ (12) + 11 - 2 + 4 + 1 = 26
rapidshot attack, RS,FE,PBS: 1d20 + 11 - 2 + 4 + 1 ⇒ (15) + 11 - 2 + 4 + 1 = 29
secondary attack, RS,FE,PBS: 1d20 + 11 - 5 - 2 + 4 + 1 ⇒ (2) + 11 - 5 - 2 + 4 + 1 = 11
multishot damage,PBS,FE: 2d8 + 8 + 2 + 8 + 1d6 ⇒ (2, 2) + 8 + 2 + 8 + (2) = 24
rapidshot damage,PBS,FE: 1d8 + 4 + 1 + 4 + 1d6 ⇒ (7) + 4 + 1 + 4 + (4) = 20
secondary attack damage,PBS,FE: 1d8 + 4 + 1 + 4 + 1d6 ⇒ (8) + 4 + 1 + 4 + (4) = 21
Two arrows penetrate the form, though that is more than enough as an unearthly scream belts out of the cabin before the ghost vanishes from sight.
The chest Dargo was attempting to open remains shut and locked.
Enora (33/35; Temp HP 2; 2 negative levels)
Blackjack (86/88) - will save
Oleander (45/60) (Wolfie 30/30)- will save
Nix (40/59)(Nax 42/51)
Illuthion (49/75)
Hamith (37/47)

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"Well done everyone," Hamith says, sheathing his sword. "I assume we'll find the Sniper in the chest here."

Enora - Iconic character |

"Oh that is really true! You are all really formidable, fantastic, great Pathfinders! I would invite you to my family home in Rahadoum ... but ... but I will not be there for a while and I am on the road. But what about some ale and meat to celebrate?!" Enora says quite excited.

Enora - Iconic character |

"Oh no I meant now! Look, here in my backpack! It is not enough for all of us but a Halfling woman without ale, cheese, dried meat, nuts and raisins is not a Halfling woman! Here please take some ... even if it is just a small snack!" Enora says beaming.

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Finding no traps, Nix tries his hand at the lock. At first it is far to complex for him but after quite a bit of work the chest finally opens. Inside is the Sniper. A magical artifact with a dark glow about it as a small ball of ectoplasm hangs near. Likely the ghost of Vaydren.
---
You take the Sniper to Venture-Captain Adril Hestram and present it to him and he grins his trademark toothy grin. Hestram is very pleased, though he expresses it with only a grunt. "Excellent." He shuts the chest with an excited slam as he grins. Looking up he sees that you are all still there. "Still here huh? No matter. Enjoy your rest while you can! Who know when the next mission will be posted!"
The end. Feel free to continue roleplaying. I will report and have chronicles out real soon.

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Sorry for my absence there. Work was frantic when I got back and children wanted time too. Looks like you managed well enough without me.
"That was certainly more unpleasant than I expected. Let us get out of here and return these items to the lodge. Along with our departed colleague."