
|  GM Tyranius | 
 
	
 
                
                
              
            
            Sounds good Oleander.
Thanks Illuthion.
"I don't even know the meaning of parlay!" The bartender spits blood down at Blackjack.
Hamith, trying to end the situation does so with his own terms. Well at least one of the situations as the thugs head is cut loose from his body and is flung onto the bar, leaving a trail of blood in it's wake.
Even more pissed off Larro continues his swordplay and slashes back at Blackjack. "Mayhem hasn't failed me yet." He refers to his sword.
Greatsword vs Blackjack AC 22; PA: 1d20 + 19 - 3 ⇒ (18) + 19 - 3 = 34
Damage: 2d6 + 9 + 6 ⇒ (1, 6) + 9 + 6 = 22 
Greatsword vs Blackjack AC 22; PA: 1d20 + 14 - 3 ⇒ (1) + 14 - 3 = 12
The first blow strikes and twisting his grip Larro goes in for a second. A bit of blood flows down into his grip and he nearly drops the blade.
Active Party Buffs 
Battlecry- +1 to Att / +4 saves vs Fear
Round 3 
Blackjack (32/88) 
Zavita (Shield of Faith) 
Oleander 
---------------------------------- 
Larro's Thugs (Green- 10 NL 
---------------------------------- 
Hamith 
---------------------------------- 
Larro (-41) 
---------------------------------- 
Round 2 
Nix (44/59) 
Illuthion

|  Nix the Elf | 
 
	
 
                
                
              
            
            With the spirit of the Jaguar infusing Nix to the very core, he relishes every moment of combat, most sequences feeling as though they were in slow motion to his heightened senses and reflexes. Nix flexes his claws and bares his cat-like fangs once again.
"Vampire? No, Jaguar!"
Then he full attacks yellow, attempting to rip him to shreds using piranha strike.
Claw attack 1: 1d20 + 10 ⇒ (17) + 10 = 27
Claw damage 1: 1d4 + 10 ⇒ (3) + 10 = 13
Claw attack 2: 1d20 + 10 ⇒ (13) + 10 = 23
Claw damage 2: 1d4 + 10 ⇒ (3) + 10 = 13
Bite attack: 1d20 + 10 ⇒ (16) + 10 = 26
Bite damage: 1d6 + 10 ⇒ (1) + 10 = 11

|  'Blackjack' Jaques | 
 
	
 
                
                
              
            
            Blackjack is impressed by the man's swordplay, and his stoic determination to fight to the death.
"As you wish!"
Battlecry/Power attack/Furious focus
Attack 1d20 + 14 + 1 ⇒ (9) + 14 + 1 = 24
Damage 1d10 + 7 + 9 ⇒ (6) + 7 + 9 = 22
Attack 1d20 + 9 + 1 - 3 ⇒ (15) + 9 + 1 - 3 = 22
Damage 1d10 + 7 + 9 ⇒ (3) + 7 + 9 = 19
Crit? 1d20 + 9 + 1 - 3 ⇒ (17) + 9 + 1 - 3 = 24
Add Damage 1d10 + 7 + 9 ⇒ (4) + 7 + 9 = 20
Vs Prone opponent (above rolls unadjusted)

|  Illuthion Cinderrain | 
 
	
 
                
                
              
            
            Illuthion, hearing a cry from Larro, decides that perhaps getting the elementals to move on would be ideal. He points at the remaining thug, bemoaning that he cannot speak Terran. "Get this chooch now!"
If Larro is unconscious, I doubt the elementals are going to beat him to death, as that's not what I was calling for. But if you feel differently GM, let me know and I'll post their attacks.
Frowning, he goes for a non-lethal takedown with the flat of his blade.
Bastard sword vs Green Thug, PA: 1d20 + 9 - 2 - 4 ⇒ (4) + 9 - 2 - 4 = 7 
Damage (NL): 1d10 + 4 + 2 ⇒ (4) + 4 + 2 = 10 
Unfortunately, the blow is clumsy. "S*$@ chooch, you wanna die for a question and some other mega-chooch you don't know?"

|  GM Tyranius | 
 
	
 
                
                
              
            
            The man feebly defends himself as Nix leaps onto him, biting his shoulder and clawing at his chest with the ferocity of an actual jaguar!
Illuthion's blow is very clumsy as his elemental mill about the inn, at least providing coverage and distractions for Larro.
Blackjack shows Larro what exactly fancy swordplay is as he puts three rapid puncture wounds in the man's chest cavity. Gripping the bar he slowly slips to the greasy floor to his death.
With Larro defeated the thug drops his rapier and turns to attempt to flee out the open door with the rest of the fishermen. Though he sees he is quickly blocked by Nax. He holds his hands up to show he is unarmed. "I give up."
Blackjack (32/88)
Zavita (Shield of Faith)
Oleander
Hamith
Nix (44/59)
Illuthion

|  Illuthion Cinderrain | 
 
	
 
                
                
              
            
            Illuthion rushes to the man so that he may attempt to prevent his death, visualizing the effort it would take to raise him, and how slothful he could be if that didn't happen.
Cure Light Wounds: 1d8 + 5 ⇒ (2) + 5 = 7

|  Oleander Anwamanë | 
 
	
 
                
                
              
            
            Olenader looks around the carnage.
"Dead bodies don't tell us a lot." she sighs.
Then she heads off to retrieve her blunt arrows. Once they are in hand she moves over to the one who surrendered. "Okay, talk."

|  GM Tyranius | 
 
	
 
                
                
              
            
            "Dargo hired us to kill him in his room in the back." The man confesses through a bruised jaw. "We dumped his body in a cave nearby."

|  Hamith | 
 
	
 
                
                
              
            
            "You," says Hamith through gritted teeth. "You killed the man in cold blood? You should be hanged. You should be put on trial and hanged. Who is Dargo? Talk fast or you will die for your crime right here."
Intimidate: 1d20 + 4 ⇒ (13) + 4 = 17
Hamith stares at the man, issuing forth a silent prayer to the Inheritor.
Help me to see the shadows hiding in the light. Show me their wrongdoings.
Move action for detect evil on the man.

|  Illuthion Cinderrain | 
 
	
 
                
                
              
            
            Is the barkeep dead dead? Or unconscious?

|  Oleander Anwamanë | 
 
	
 
                
                
              
            
            "I think we need to know both more about Dargo and also more about the body you dumped, and anything you took from it." starts Oleander.
"We need to have a look at his room too." she adds after a moments thought.
What do the thugs have on them?

|  GM Tyranius | 
 
	
 
                
                
              
            
            Barkeep is dead dead as well as the other thug, hence why the living one is being rather frank. He values his life.
Oleander sees that the thugs have only a couple of items on them between the pair:
- +1 Rapier (2)
 
- +1 Studded leather (2)
Who is Dargo?
The thug shrugs. "He just came in with Airk. Looked like some sort of apprentice or someone in training. They got separate rooms." His voice shakes. "Dargo left for the Flotsam Graveyard just a few hours before you arrived. He went with a few more of Larro's guys." He nods to the deceased bartender.

|  Nix the Elf | 
 
	
 
                
                
              
            
            "I am quite capable of using a healing wand, Blackjack, if you'd like me to. Shall I use your charges or mine?"
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (5) + 1 = 6
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3

|  Hamith | 
 
	
 
                
                
              
            
            Let no lesser evil distract you from your purpose, Hamith thinks. The mantra is comforting, like being back home at temple service. He recites it in his mind over and over as he sheathes his sword.
While Blackjack receives healing, he says to the man. "I will inform the guard of this and your confession. If I find that you have fled after we leave here, I will hunt you down and see that you receive the same fate as these two. Now, show me where Airk's room is."
He will go into the room and look around for any clues to the discoveries Airk had found.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21

|  GM Tyranius | 
 
	
 
                
                
              
            
            A quick scan of Airk's room shows a neat and semi-orderly room. Sitting at the foot of the bed is a locked metal box.
***
However, Dargo left his scattered notes and clues in his room upstairs. Just over a century ago, during Absalom’s Mithral Age, a fleet of Taldan ships sailing from Oppara attacked the City at the Center of the World. This was no full-scale invasion led by Taldor’s most experienced and well-trained troops, but rather a random assemblage of enthusiastic youths gathered under a banner of fiery rhetoric and misguided overconfidence. Led by the charismatic orator Graycen Taleb, the young, bored nobility of Taldor piled aboard several merchant galleys hastily outfitted for war and set sail, convinced of their holy destiny to sack Absalom in the name of the empire.
One young noble, Vaydren of House Lasar, dismissed his parents’ forbiddance and stole the family’s ship, renaming it Vaydren’s Might, and joined the invasion fleet. Worse, he also stole the family’s idol from the house shrine—a one-foot-tall, golden statue of the god Erastil known in House Lasar lore as The Sniper. Though he believed it would bring him luck, Vaydren, his crew, and his ship joined the rest of the fleet as permanent residents of the Flotsam Graveyard when the Absalom navy greeted the ill-equipped and vastly outmanned invaders with neither mercy nor quarter.
The notes also reveal the location of Vaydren’s Might: 1,500 yards offshore in the Flotsam Graveyard, beneath a one-mast ship known as the Iron Tide. The Iron Tide is recognizable by its mast, which still protrudes above the green waves of the harbor, and is carved into the likeness of a woman clutching dangling, iron chains.
Tiered Knowledge checks concerning the Sniper.

|  Oleander Anwamanë | 
 
	
 
                
                
              
            
            Oleander has a hard look at the lock box.
perception: 1d20 + 16 ⇒ (1) + 16 = 17
And then, if all appears kosher, tries to open it.
disable device: 1d20 + 3 ⇒ (14) + 3 = 17
As she does so, she has a think about the Sniper
religion(trained): 1d20 + 2 ⇒ (4) + 2 = 6
history(trained): 1d20 + 2 ⇒ (9) + 2 = 11

|  'Blackjack' Jaques | 
 
	
 
                
                
              
            
            Taps from Blackjacks wands if that is how we are going then :p
Know History 1d20 + 6 ⇒ (12) + 6 = 18
"The Sniper is a relic that once belonged in an Andoren temple dedicated to the god Erastil. Crafted from pure gold, the statue resembles Erastil kneeling and taking aim with a mighty bow. Nearly 700 years ago, during the Even- Tongued Conquest, the temple was razed by a detachment of Taldan soldiers. The Sniper vanished and was presumed lost. It reappeared just over two centuries ago in the hands of a Taldan family, the Lasars. Within a generation, the Lasars climbed to the rank of nobility."
"We need to deliver the prisoner to the authorities, retrieve Airk's body, and to go after Dargo into the Flotsam Graveyard!"

|  Illuthion Cinderrain | 
 
	
 
                
                
              
            
            Knowledge (Religion): 1d20 + 11 ⇒ (11) + 11 = 22
"You forgot somethin' Blackjack my man. The Sniper will either bring you good luck or curse the s%$! out of you, depending on whether you have Erastil or yourself on your mind" adds Illuthion as he approaches the closed and locked footlocker. Pausing a minute, he inspects it, suspecting a trap.
Perception: 1d20 + 16 ⇒ (4) + 16 = 20
"Don't look trapped to me" he adds, as Oleander begins to try and open it up delicately. "You let me know if you need a can opener. Starmetal deals with this choochery like nothin'" he comments with a snap of his fingers.

|  Oleander Anwamanë | 
 
	
 
                
                
              
            
            Oleander steps back. "Be my guest. But if there are valuable documents, they could be destroyed by a trap. OF course if we can't get in, they are no better than that to us anyway."

|  GM Tyranius | 
 
	
 
                
                
              
            
            Oleander tries at the lockbox but is unable to get it open with her skills. perhaps Illuthions will fare better results?

|  Hamith | 
 
	
 
                
                
              
            
            "Not sure what choochery is, but yes, maybe Illuthion could give it a try," is all Hamith can say. He looks on as the others ply their skills, wary of the time.
"Dargo and the others already have a head start on us," he says almost to himself.

|  Illuthion Cinderrain | 
 
	
 
                
                
              
            
            "Hold on to your shirt." says the half elf as he draws his own sword and goes to cut off the lock. But then, as if doubting whether or not he is doing the right thing, he instead grabs the box and closes his eyes, focusing.
Using the Occultist "Object Reading" ability to get some more information before I start cutting in willy-nilly.

|  Nix the Elf | 
 
	
 
                
                
              
            
            Having being tied up dealing with his treant and the man he grappled. Nix finally makes his way over to see what the party is dealing with.
"A locked box, eh? Well, this isn't typically a diplomat skill, but..."
he says as he eyes it carefully. Take 10 perception for 29
Disable Device: 1d20 + 14 ⇒ (19) + 14 = 33
"Sometimes you pick some...extra things up along the way. Never know what kind of situations you can solve with a little extra know-how."

|  GM Tyranius | 
 
	
 
                
                
              
            
            Nix puts just a little extra effort into the lockbox and cracks the mechanical lock wide open. Inside are 7 small potions of water breathing as each vial is labeled with a small rolled sheet of parchment.

|  Illuthion Cinderrain | 
 
	
 
                
                
              
            
            Does object reading tell me anything?

|  Hamith | 
 
	
 
                
                
              
            
            "Hm," Hamith says. "These could be useful if we're heading to the Flotsam Graveyard. Let's deposit the criminal at the first guard house we see and find a boat to take us out there."

|  Nax the Treant | 
 
	
 
                
                
              
            
            "That is something...I'd like to see...change..." he says to Nix.
"I could...go for a swim." he says, doing his best job of winking at Hamith.

|  Oleander Anwamanë | 
 
	
 
                
                
              
            
            "Let's find his body. If nothing else the society may want to raise him.." suggests Oleander. And we might learn something from his body as well.

|  GM Tyranius | 
 
	
 
                
                
              
            
            Focusing on the bottles Illuthion gets a glimpse into the past as Airk carefully places them into the locked box he turns to Dargo. Illuthion can feel the sense of excitement. "We should be able to use these to reach the..." And the vision cuts out.
The man in Nax's arm looks out. "Can I go now?"
The Pathfinders deposit the pair of men at the guard house found at the end of the docks. Looking a bit confused at first as a large group of well armed Pathfinders approach, covered in blood, Though after a small tense standoff the guards lock them up in the back room as the situation is quickly explained.
With the directions that the murderer gave, finding the small cave is no hard feat. It is hidden in a partially submerged coastal cave, less than a mile outside of Absalom. The walk takes just around 20 minutes. Unfortunately for
the Pathfinders, however, dawn has also brought with it high tide. The surf mostly obscures the entrance to the cave as it crashes against the rocks surrounding the grotto.
Oleander notices the lip of the cave peeking above the waterline. Furthermore, the surf itself is treacherous, as it slams repeatedly against the surrounding rocks with terrific force. As you couldn't fail that Perception check.
DC 15 Swim check to enter the grotto. Failure is 1d6 damage from being smashed against the rocks by the surf. Go ahead and roll damage rolls for each failure.

|  GM Tyranius | 
 
	
 
                
                
              
            
            Nix believes that low tide should occur in several hours during the night.

|  Oleander Anwamanë | 
 
	
 
                
                
              
            
            "Let us go now. There might not be a body left later." says Oleander. "We should probably each take one of those water breathing potions in advance, in case we run into trouble."
swim: 1d20 + 7 ⇒ (11) + 7 = 18
She dives cleanly into the waves and heads into the tunnel.

|  Illuthion Cinderrain | 
 
	
 
                
                
              
            
            Illuthion sighs and nods. "I got to see what Dargo looks like. He was around when Airk put the potions in the box." He huffs, and looks towards the surf. "I can't swim in that. But maybe I can find a way to magic my s%&+ into the water and up into the cave yo."

|  Nix the Elf | 
 
	
 
                
                
              
            
            Nix gathers his magic and begins his barrage of buff spells.
Casting Mage Armor on Nax, 7 hours
Casting Life Bubble on the party, 14 hours divided as evenly as possible between us all
Barkskin +3 on myself, 70min
Barkskin +3 on Nax, 70min
Greater Magic Fang +1 on myself, 7 hours
Greater Magic Fang +1 on Nax, 7 hours
Greater Longstrider on myself, 7 hours
Longstrider on Nax, 7 hours
Freedom of Movement on Nax, 70min
Lucky Number on myself: 1d20 ⇒ 1
Yes, this is nearly all of my spells. AC updated on both Nix and Nax.
Faerie Fire
Feather Step
Feather Fall
Resist Energy x2
"Alright, everyone ready?"
Since I have a swim speed of 30ft, I'll take 10 with a +8 bonus from having a swim speed to autopass.

|  Nax the Treant | 
 
	
 
                
                
              
            
            "Thank you...Nix...I am ready."
Swim Check (Freedom of movement?): 1d20 + 13 ⇒ (15) + 13 = 28

|  Illuthion Cinderrain | 
 
	
 
                
                
              
            
            Illuthion would enquire if you had any spells that enable one to swim, as you seemed excited about buffing. If you do not (which seems to be the case) he would take a detour by Absalom's finest and get a scroll of monkeyfish or soemthing similar. I'm going to look through my chronicle sheets to see what I can get.
 
	
 
     
    